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CK2 - Dev Diary #128 - The Iron Century Finale

Good evening, or morning, or potentially afternoon. First off, I am happy to announce that if everything goes as planned we will release Patch 3.2 with the Iron Century bookmark on Tuesday. Yes, this Tuesday. The 28th of May. So for today's DD we will take a look at some of the remaining things we've added, starting with 5 new decisions.

Brother’s Legacy: For those who want to take up the legacy of Mardavij, we have added a special decision for his brother Vushmgir. This will give you a claim on Mardavij’s old regions as well as convert Vushmgir and any of his family to Zoroastrianism. In addition, you will receive Mardavij’s new bloodline, if you choose to pick up Zoroastrianism.

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Local Traditions of Rus: For the Norse Germanic rulers of Kievan Rus, it might be a good idea to turn to the local traditions (see Russian culture and Slavic faith) if you want better relations with your vassals. If Yngvar isn't played by a player, the AI will choose to use this decision at game start.

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Bulgarian Empire: This is not actually for the 936 bookmark itself, as… Well… There already is a Bulgarian Empire there, but rather for the fans of Bulgaria who want to recreate history in the earlier bookmarks.

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Establish Cairo: As you might know, Cairo wasn’t actually an important city at the start of our bookmark. Or the two earlier bookmark start dates (see 769 and 867) either. It was not until the Fatimids invaded the Ikhshidids and took control of the region that they established Cairo as the capital of their Caliphate, and quickly built it up over a couple of years. Similarly, if you play as the Fatimids and invade Egypt, you get to make Cairo a special city as well! Congratulations! Woo!

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Establish Castle Habsburg: For those of you who are particularly interested in weirdly shaped jawlines, we have added a decision to form Castle Habsburg. If you play as anyone of the Etichonen dynasty and hold the province of Basel, you will have the decision to establish the Habsburg castle. All close (living) relatives of the founder in question will become a part of the new von Habsburg dynasty.

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Now then, onward to the new bloodlines we are adding. One of the goals when adding these was to try and keep them pretty insular for the 936 Bookmark, so you'd rarely see them outside of it. We've added 6 new ones, and we'll start with the three pretty generic ones:
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Now onwards to the two special Muslim ones. Both the Shia and Qarmatian Leadership makes it easier to create the religious head titles, skipping several requirements for the holder.
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And finally, the Otto the Great bloodline. Princely Elective Boon makes any holder of the bloodline more likely to be picked by vassals as the new Emperor in a Princely Elective system. You receive this bloodline if you manage to form the HRE as Otto.
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And finally, the changelog for the new patch:

Code:
###################
# Free Features
###################
- New Bookmark
    - 'The Iron Century', set in 936
- New Cultures
    - Sardinian
    - Slovieni
- New Shiite Heresy
    - Qarmatian
- Map Reworks
    - Portugal and south-western Spain
        - 2 New Navigable rivers
        - 1 New Duchy
        - 3 New Provinces
    - Egypt
        - The Nile has been made navigable
        - 7 New Provinces
        - 3 New Duchies
- Added 3D models for Hagia Sophia.

###################
# Interface
###################
- Changed the previous Great Work shortcut in the great Works view to B from P in order to be more consistent with other views.
- Fixed the Great Works ledger page being present even if the Game Rules were set to not include Great Works.

###################
# User modding
###################
- Added NUDGE_WONDER_MODEL_LAND and NUDGE_WONDER_MODEL_COAST Lua defines.
- Added destroy_wonder effect.
- Added set_wonder_model effect.
- Fixed the wonder view modifier text lacking a newline when used in single column mode.
- Resuming wonder no longer checks is_active triggers.

###################
# Database
###################
- Corrected the position of the docks in Ceredigion so that it is now connected to a body of water.

###################
# Bug Fixes
###################
- Non bastard children now correctly uses their biological father's base attributes, instead of the default value, when calculating their yearly chance to increase their base attributes when growing up.
- Corrected the positioning of the Notre Dame Great Work model.
- Adjusted the brightness of the Cathedral Great Work texture.
- Reduced the size of the Cathedral Great Work model by 20%.
- Fixed clicking on the minimap to move the camera not working properly with GUI scaling.
- Fixed assassination plot event description incorrectly using the word poisonous instead of venomous.
- Fixed the highway robber band event not targeting Great Works in the character's demesne before Great Works in neighboring provinces.
- Fixed a faulty trigger in the decision for converting to tribal holdings to castles.
- Fixed an issue with the event to convert Hagia Sophia, which would cause the Great Work to not be active for Muslim rulers.
- Fixed an issue that stopped the Golden Crown Feature from showing up in the list of available Features for a stage 4 Statue Great Work.
- Fixed building the Moat Pit Feature on a Great Fortress enabling the other moat Features to be built on any Great Fortress.
- Fixed building the Bells Feature on a Great Cathedral enabling the Golden Bells Feature to be built on any Great Cathedral.
- Fixed Great Works Features that require a stored relic to be active, being active just from any relic being stored in any Feature owned by the same owner.
- Fixed moat Features for the Great Fortress not being visible in the available Features tab until the Pit Moat Feature was built.
- Fixed a crash caused by corrupted Great Works in save games.
- Fixed court size modifiers on buildings in the capital province not being applied.
- Fixed tooltips on buildings outside of the capital province claiming that they should provice a court size modifier.
- Fixed the Hagia Sophia conversion event triggering even though its culture already matches your religion.
- Rename messages should no longer be listed in the message settings.
- Retinue size is now also calculated from character modifiers.
- Moved retinue size modifier in Palace Great Work to owner scope.
- Slightly reworked order of operations for calculating max retinue cap.
- Homosexual female lovers are no longer referred to as male.
- Made sure event about mystic dying has the right border decoration.
- Newly built Great Work features no longer always get statue descriptions.

I am excited to see what people will say about the new bookmark on Tuesday. Have fun!

And a great thanks to WJS for helping me out by writing an AAR about Thankmar. Here's a link to the final chapter: https://forum.paradoxplaza.com/foru...century-mini-aar.1179523/page-3#post-25488768
 
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So the bug for libraries and universities not being buildable by pagans will not be in this patch, from the looks of things?
Can reformed pagans build library or university great works now?

Apologies, we failed it include this change in the patch notes.
In 3.2.0, reformed pagans should be able to build universities and libraries.
 
Still does not justify the lack of provinces in Iberia, compared to Western Europe.
If we are trying to make the reconquista accurate and according to historical progress then more provinces are a must, since historically the reconquista was 700 years of very slow, indecisive and gradual territorial gains, going back and forth, the only time when there were fast and decisive territorial gains was in 1220-1260 when the Catholics took around 1/3 of Iberia, leaving Islam barely surviving in Granada.
Right now, the reconquista is decided in 2-3 decisive wars of huge gains, 50 years are enough for any Catholic to finish its reconquista, or for Islam to dominate Iberia. It should be a very slow and gradual process with small gains in every war. This can only be achieved by smaller duchies, and more counties with fewer holdings.

Reconquista aside, the wars between Iberians themselves also always resulted in very tiny territorial changes, like border towns of the likes of Tuy, Badajoz, Alicante, Biscay, Albarracin, Algeciras, Tarifa, Gibraltar, Xiquena, Huelma, Atenquera, Ciudad Rodrigo, Olivenza etc... Right now, the huge provinces always result in any war causing complete bordergore.

I don't think they are trying to make the Reconquista that historically accurate, though. As you said, it lasted almost 800 years. Whether we add move provinces to Iberia or not, making it even half as long as that on average would make it so slow that just fabricating claims would be faster, heh. :) And if the real historical leaders managed to seize "1/3 of Iberia" in 40 years, it's not too unreasonable for the player to finish all of it in 50 years.

That being said, I thought each ruler could do only one Reconquista war?
 
As you said, it lasted almost 800 years. Whether we add move provinces to Iberia or not, making it even half as long as that on average would make it so slow that just fabricating claims would be faster, heh. :)
I have no idea what you mean by this. I agree making the Reconquista last as long as it historically did would be unfeasible, expecially in the earlier startdates, but making it "half as long", would make it end in 1100, which is only 34 years after the 1066 start, which is by no means "too slow".
The Reconquista de facto ended by ~1260, Granada lasted for another 200 years because of lack of incentive to take it, not lack of capability, so i agree the Catholics should realistically be able to take all of it before 1300, but currently its easy to do it way before 1200.

And if the real historical leaders managed to seize "1/3 of Iberia" in 40 years, it's not too unreasonable for the player to finish all of it in 50 years.
I grossely exaggerated, it was not even 1/5 of it, still it's very unfair to take in consideration the peak of Catholic expansion which only lasted 40-50 years and took the combined efforts of all Catholic Iberians which was a clear outlier in the larger conflict and extrapolate that it's a good representation for the whole conflict for a single player to be able to take all of it just as fast.
 
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I want to thank you all for your great work and keeping this game still alive, but since my first play of Holy Fury I'm waiting when you repair some major problems with early bookmarks k_bohemia and k_moravia. And those problems seems to me (amateur historian interested in early slavic states) more significant now with 936 bookmark.

1. Duke Václav of Bohemia (brother of duke Boleslav the Cruel) and his grandma St. Ludmila are one of first slavic saints (they were probably saint before end of 10th century). He is saint patron of today Czech Republic for more than 1000 years and all slavic languages know him as "Saint" Václav. I think he deserves at least nickname Saint. (more on wikipedia Wenceslaus I)
2. Acording to point 1. all rulers of Bohemia (even emperor Charles IV. de Luxembourg - also playable in CK II as young duke Wenzel de Luxembourg) called themself "Descendants of St. Václav" and not "Descendants of Boleslav Cruel", so it would make more sence to change the Premyslid bloodline to St. Václav, if possible.
3. There is no reason and no explanation to use red lion coat of arms it in early bookmarks k_bohemia. It will be better to use Premyslid black eagle as coat of arms of k_bohemia before "The Third Crusade" bookmark. Bohemian coat of arms with white lion on red field was probably used for first time by king Premysl I and is supposed to have origin in Holy Land during third crusade, since then the lion is coat of arms of all house Premyslid, so it may be good to change house Premyslid and k_bohemia CoA to white lion since "The Third Crusade" bookmark.
4. It would make more sence to change d_bohemia, d_silesia, d_nyitra and maybe d_esztergom and d_meissen to be de jure parts of k_moravia, not only d_moravia in "Early Middle Ages " and "Viking Age" bookmarks. Moravia (specialy South Moravia along rivers Morava and Dyje(Thaya)) was center of power of Sámo's Empire (first known slavic state) and Great Moravia is wieved as succesor of it. So it seems wrong to make d_moravia part of k_bohemia, when d_bohemia should be part of k_moravia during that period. Bohemia become major power only becouse Great Moravia was weakened and destroyed by constant raids of Magyars from Panonia.
5. Early slavic tribes were so similar it would make more sence to change them all in three groups (west, east and south) and split them later (like Norse splits to Danish, Swedish, Norwegian). For example - before "Iron Century" there is only culture slovieni in area of west slavs and around year 1000 you gain option to "embrace culture" and create Bohemians, Poles, etc.
Slavic languages were last to split, during polish war against Teutonic Order (15th century) were polish and czech languages still similar like today american and australian english. There were almost no differences between old slavs, they spoke same language and had simillar cultre from Germany to Russia to Greece. It helped to Saints Cyril and Methodius to create first slavic alphabet.
I dont understand what culture slovieni is anyway, becouse Great Moravia was founded when moravian ruler Mojmír conqured Nitra and moravians were never assimilated by bohemians. So if you don't want to use the one-slavic-culture idea, then you should create separate moravian culture as part of west slavic group.
6. Unless you unite christians before Great schis, Great Moravia should be orthodox, becouse king Rostislav Mojmírid asked for priests from Constantinople, after death of Methodius king Svatopluk banished them (year 886), but it took two centuries before Moravia and Bohemia fully abandoned slavic liturgy.

English isn't my native language, so I hope there aren't many mistakes in my text and I hope you answer soon. Thank you.
 
I want to thank you all for your great work and keeping this game still alive, but since my first play of Holy Fury I'm waiting when you repair some major problems with early bookmarks k_bohemia and k_moravia. And those problems seems to me (amateur historian interested in early slavic states) more significant now with 936 bookmark.

1. Duke Václav of Bohemia (brother of duke Boleslav the Cruel) and his grandma St. Ludmila are one of first slavic saints (they were probably saint before end of 10th century). He is saint patron of today Czech Republic for more than 1000 years and all slavic languages know him as "Saint" Václav. I think he deserves at least nickname Saint. (more on wikipedia Wenceslaus I)
2. Acording to point 1. all rulers of Bohemia (even emperor Charles IV. de Luxembourg - also playable in CK II as young duke Wenzel de Luxembourg) called themself "Descendants of St. Václav" and not "Descendants of Boleslav Cruel", so it would make more sence to change the Premyslid bloodline to St. Václav, if possible.
3. There is no reason and no explanation to use red lion coat of arms it in early bookmarks k_bohemia. It will be better to use Premyslid black eagle as coat of arms of k_bohemia before "The Third Crusade" bookmark. Bohemian coat of arms with white lion on red field was probably used for first time by king Premysl I and is supposed to have origin in Holy Land during third crusade, since then the lion is coat of arms of all house Premyslid, so it may be good to change house Premyslid and k_bohemia CoA to white lion since "The Third Crusade" bookmark.
4. It would make more sence to change d_bohemia, d_silesia, d_nyitra and maybe d_esztergom and d_meissen to be de jure parts of k_moravia, not only d_moravia in "Early Middle Ages " and "Viking Age" bookmarks. Moravia (specialy South Moravia along rivers Morava and Dyje(Thaya)) was center of power of Sámo's Empire (first known slavic state) and Great Moravia is wieved as succesor of it. So it seems wrong to make d_moravia part of k_bohemia, when d_bohemia should be part of k_moravia during that period. Bohemia become major power only becouse Great Moravia was weakened and destroyed by constant raids of Magyars from Panonia.
5. Early slavic tribes were so similar it would make more sence to change them all in three groups (west, east and south) and split them later (like Norse splits to Danish, Swedish, Norwegian). For example - before "Iron Century" there is only culture slovieni in area of west slavs and around year 1000 you gain option to "embrace culture" and create Bohemians, Poles, etc.
Slavic languages were last to split, during polish war against Teutonic Order (15th century) were polish and czech languages still similar like today american and australian english. There were almost no differences between old slavs, they spoke same language and had simillar cultre from Germany to Russia to Greece. It helped to Saints Cyril and Methodius to create first slavic alphabet.
I dont understand what culture slovieni is anyway, becouse Great Moravia was founded when moravian ruler Mojmír conqured Nitra and moravians were never assimilated by bohemians. So if you don't want to use the one-slavic-culture idea, then you should create separate moravian culture as part of west slavic group.
6. Unless you unite christians before Great schis, Great Moravia should be orthodox, becouse king Rostislav Mojmírid asked for priests from Constantinople, after death of Methodius king Svatopluk banished them (year 886), but it took two centuries before Moravia and Bohemia fully abandoned slavic liturgy.

English isn't my native language, so I hope there aren't many mistakes in my text and I hope you answer soon. Thank you.
I think you should post it in subforum for suggestions. Developers are reading suggestions there.
 
Gonna post this again, as it probably didn't caught enough attention. Can there be a unique event for Igor (the ruler of Kievan Rus' at the 936 start date) and Olga (Igor's wife) to give birth to Sviatoslav the Brave?

What is so special about him you ask? Well, here's his story summary if anyone's interested:

'Svyatoslav was a Grand Prince of Kiev[2][3] famous for his persistent campaigns in the east and south, which precipitated the collapse of two great powers of Eastern Europe, Khazaria and the First Bulgarian Empire. He also conquered numerous East Slavic tribes, defeated the Alans and attacked the Volga Bulgars,[4][5] and at times was allied with the Pechenegs and Magyars...
...His decade-long reign over the Kievan Rus' was marked by rapid expansion into the Volga River valley, the Pontic steppe, and the Balkans. By the end of his short life, Sviatoslav carved out for himself the largest state in Europe...'

This dude united the Kievan Rus', annhilated the Khazars (aka the strongest power in Eastern Europe and the Steppe for over 3 centuries which also dominated the silk road. If you don't think that's impressive, here's another fact - Khazars defeated the armies of Ummayad and Abbasid caliphates multiple times!), weakened Bulgaria (aka the state from which the Byzantines were repeatedly getting their ass tossed for 4 centuries. The Byzantines were barely coping from Bulgarian incursions.) so much that Basil the Slayer was able to conquer Bulgaria 4 decades later. Svyatoslav the Brave was renowned throughout Europe for his military conquests and never losing his battles. Because of this, he thought he was invincible (which is probably the reason of the King's downfall). Svyatoslav eventually invaded Byzantium and besieged Adrianople, which caused massive panic on the streets of Constantinople due to his fearsome reputation. Eventually, however, his luck ran out when he invaded Byzantium and was defeated in the March of 970 at the battle of Arcadiopolis by Bardas Skleros. Sviatoslav then retreated to Dorostolon, where he was besieged for sixty-five days by the Byzantines. Cut off and surrounded, Sviatoslav agreed to the terms of the Byzantine emperor. Eventually the King of Rus' died, because the Byzantine emperor feared that peace would not last, so John Tzimiskes, the then Roman Emperor bribed the Pechenegs to kill Svyatoslav before he could reach Kiev. Unfortunately, the Pechenegs were successful in killing the great king of Rus'.'

Svyatoslav's story is pretty interesting. If the game ever had a start date of 958 then he definately should be the major interesting character there.
Here's his wiki article: https://en.wikipedia.org/wiki/Sviatoslav_I_of_Kiev

So, my suggestion is to either:

Option 1: Since his EXACT birth date is unknown, he could already start as the heir of Igor and a child of destiny with the age of 0. (According to wikipedia, he is born at approximately ~942 AD, but that could be a speculation.)
Option 2: There can be a unique event for Igor from which he will gain a Child of Destiny heir named Svyatoslav.
You're somewhat overstating the power of the Khazars - they'd been pushed back by successive kings of Rus since the 880s, and were pretty decrepit by the mid-tenth century. Even so, while he he had a notable career, his life isn't anymore special or noteworthy than that of dozens of other figures in the span of CK2. I don't really see why he should have special treatment in being a 'child of destiny', particularly since you don't also seem to be suggesting the same for any other famous or noteworthy figures from across Europe, Africa, the Middle East, Asia, and India.
 
I think you should post it in subforum for suggestions. Developers are reading suggestions there.
Thank you, but I visit this forum just for Dev Diary so I don't know where is suggestion subforum or how to get there. I saw Snow Crystal ansvering in these diaries so I hoped he will read it here. So if you can link me there, I would be grateful.
 
Is there will be a DD today?
Cordially