• Victoria 3 - Sign up now!

    The journey begins, sign up now and get a special in-game item when the game is released.


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


CK2 - Dev Diary #121 - Court Improvements

Hello! In this dev diary we will present some changes we have made to the court system. Court Management is an important part of the CK2 experience, and currently there are several code pruning mechanisms that curtail court size, making characters die more frequently when the court grows too big. Now court management has been made more interesting by, for example, lowering the aggressive pruning for player courts, creating expenses/benefits associated with a Large Court, court flavored events using the characters of the court, etc. The intention of these changes is to make the system more interactive and interesting.


ck2_15.png

The court limit as shown in the interface.


Your court will now have a size limit depending on your tier, presented in the interface (see picture above). It’s possible to influence this limit by, for example, investing in majesty tech. We have also removed prisoners from the court-tab to make the shown courtiers more relevant.


ck2_18.png

Example of expenses for a big court (can be turned off through a game rule).


To bring life to the courts, we have added some maintenance events that will give your courtiers more of a life behind the scenes, making them more interesting and fun characters by giving them nicknames, modifiers, and skills.

ck2_16.png

Give a courtier a nickname.


We’ve also made sure that any courtier “randomly” picked for generic content is more likely to be someone with good (or at least interesting) skills, a cool minor title, an interesting relationship, etc. This is done by using a scripted score value that takes into account traits, opinions, and modifiers.


We hope that you’ll have fun with this small new feature, and thank you for reading!
 

Serenity84

Field Marshal
26 Badges
May 11, 2016
4.667
2.684
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
I dunno, while it sounds about right, i would make killing off all those heirs (you own and others) to easy... no need to execude or sacrife them if they keep dying like flies in the dungeons
You can already send any prisoner to the oubliette without incurring any tyranny or opinion penalties.
 

Lycrist Katkiller

Colonel
26 Badges
Feb 9, 2017
981
2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
You can already send any prisoner to the oubliette without incurring any tyranny or opinion penalties.

true. but that doesn't necessarily mean they will die'll soon; however if they also catch a new every desease every 5 minutes because you have 30+ prisoner means they are more likly to die
 

fr-rein

Bearded
35 Badges
Dec 29, 2014
1.834
2.281
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Rome Gold
  • Crusader Kings II
  • Cities: Skylines
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Europa Universalis IV
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities: Skylines Deluxe Edition
Will wonders, in particular the Royal Palace, increase Court size?

And are there any plans to make maids in your court more interactive? ;)
 

alscon

Magister Inquisitiones
79 Badges
Feb 28, 2013
3.126
1.180
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Holy Fury Pre-order
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • BATTLETECH: Flashpoint
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Battle for Bosporus
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Europa Universalis IV
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Age of Wonders: Planetfall Sign Up
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Horse Lords
The prisoner/court split is one of the most important parts to make the court feel more alive. It gets tedious navigating your court when the majority of it is composed by prisoners. With additional events even great conquerors and raiders can profit from their court, and that's an excellent change :).

Filling the court with prisoners at least feels better than to head the kill list with all of your characters because they've done some conquering or raiding and you want to keep your court somewhat clean...
 

TinyTopHat

Private
13 Badges
May 2, 2018
24
3
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
As others pointed out, non-adults are currently impossible to remove from your court, unless you start murdering children.
I have actually previously modded a targeted decision to send away children to their parents or just an "orphanage". (spoilers, they die)

While these feature sound entertaining for the player, I'm also curious how well the AI handles these new expenses, I don't want to see someone bankrupt over "court expenses".
 
Last edited:

Sanderoth

Corporal
47 Badges
May 6, 2016
33
0
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Age of Wonders III
  • Stellaris
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Stellaris: Ancient Relics
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
Does this allow/is it possible to implement a lock on the court, so it won't be possible for a load of rando's to just turn up? It would be great is we could effectively say "nope, no more courtiers please" (exception family members and invited characters).
 

Rags17

Ludere Ludum
52 Badges
Dec 11, 2014
5.954
3.624
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Crusader Kings Complete
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris
  • Victoria 2
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Knights of Honor
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
true. but that doesn't necessarily mean they will die'll soon; however if they also catch a new every desease every 5 minutes because you have 30+ prisoner means they are more likly to die

Good point !

I hate to be a pedant but shouldn't characters in the oubliette be immune to dungeon diseases?

I mean they are all alone in that bottle dungeon so it's very, VERY unlikely that they will catch any diseases considering the fact that they have zero human contact (that's the point of the oubliette !). OTOH they might not catch dysentery or measles, but they will suffer all sorts of physical and mental illnesses from being made to half stand half sit 24 hours a day and sleep in their own excrement . . .
 

Rydelfox

Lt. General
81 Badges
Oct 30, 2016
1.472
11
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Necroids
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
We’ve also made sure that any courtier “randomly” picked for generic content is more likely to be someone with good (or at least interesting) skills, a cool minor title, an interesting relationship, etc. This is done by using a scripted score value that takes into account traits, opinions, and modifiers.

Does this mean we will be able to put some form of weighting into random_* scopes now?
 

Kaunaz

Sergeant
1 Badges
Jan 3, 2019
74
1
  • Crusader Kings II
Does this mean we will be able to put some form of weighting into random_* scopes now?
We've been able to since Patch 3.0. From its patch notes:

  • Added Scripted score values similar to scripted triggers and effects. Can be utilized in ai_chance, ai_will_do, random list weighting and anything that utilizes the triggered modifiers to calculate a value.
  • Added "preferred_limit" parameter for "random_" effects like "random_character". Should work for all "random_" effects except "random_quest_target", which is a bit of a mess. Multiple preferred limits can be defined, in addition to the regular "limit". When preferred limits are used, the first one that at least one target fulfills will be used in addition to the limit. If no preferred limit is fulfilled, only the base limit gets used. Very useful for when you want to pick a better target when one is available. Example:
  • random_independent_ruler = { limit = { wealth < 1000 } preferred_limit = { culture = norwegian } preferred_limit = { culture_group = north_germanic } wealth = 1000 } # This would give 1000 gold to a random independent Norwegian with less than 1k gold, if one exists. If none exists, it'll give it to a random independent North Germanic with less than 1k gold. If none exists, it'll give it to a random independent ruler of any culture with less than 1k gold
 

IsakMiller

Content Designer
43 Badges
Nov 25, 2015
60
0
  • Crusader Kings II
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Cities in Motion 2
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
While these feature sound entertaining for the player, I'm also curious how able is the AI at handling these new expenses, I don't want to see someone bankrupt over "court expenses".

This is mostly a player only feature. AI courts will still be pruned as per old code, but players will be given more choice in the matter.

Does this mean we will be able to put some form of weighting into random_* scopes now?

Yes! This has been in since Holy Fury, and can be very useful! Due to some syntax discussion with coders, it is, however, necessary to write "any_" instead of "random_", because (and I quote our tech lead) "it is the exact opposite of random". But yeah, check out the 00_scripted_score_values file for more info!
 

Ixal

General
74 Badges
Apr 5, 2008
2.430
2.818
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Europa Universalis IV: El Dorado
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Victoria 2
  • BATTLETECH - Backer
  • Warlock: Master of the Arcane
  • Shadowrun: Hong Kong
  • 500k Club
  • Cities: Skylines - Parklife
  • Mount & Blade: With Fire and Sword
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
A better courtier list would be appreciated. Things like showing religion, maybe even traits or a display mode where family members are grouped together.
Basically I don't want to have to click on a courtier to see who he is or switch to the character finder.

Also, with courts limited in size, can we have tools to control who is allowed into the court? At least have this available for modders, especially the ones with fantasy mods who deal with different races based on traits where its a bit more important who is in the court?

Speaking of modding, do you intend to revisit Great Works to get the converting feature you thought about working or give modders the ability to downgrade or completely destroy them?
 
Last edited:

Some Git

A Very Reliable Automobile
56 Badges
May 26, 2014
47
0
  • Europa Universalis IV
  • Surviving Mars
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
Would it be possible to add a feature to allow certain prisoners to be a part of your court?
Say, for example, you have the adult prince of a neighboring kingdom as a prisoner. You could right click on him and, like you would for putting him under house arrest or in the oubliette, select an option to make him attend court (under armed guard, of course) so that he could have a chance to participate in events.
It would probably come with an increased risk of escape, but hey, I think it would be cool.
 

Chaincat

Second Lieutenant
56 Badges
Aug 25, 2016
100
3
  • Stellaris: Lithoids
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Victoria 2
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Dungeonland
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Third Rome
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
perhaps make it so you don't inherit the courtiers of titles, maybe? if someone dies without an heir and I, as their liege, inherit their titles back, I really don't want their courtiers. And those are basically stealth courtiers who show up without warning or any indication of when or how many.
 

eastcoastceojam

Colonel
42 Badges
Mar 21, 2018
1.133
594
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
If prisoners are no longer counted as your being in your court, will they still show in the character finder as being in your capital?

I like looking at their stats this way when I am deciding who to force marry, release, oubliette, etc.
 

repent

sinner
82 Badges
Jun 1, 2008
541
174
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III: Royal Edition
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Dharma
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Europa Universalis III: Collection
  • Prison Architect
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
This looks great.
When though?
 

KuwabaraTheMan

Second Lieutenant
95 Badges
Oct 7, 2018
113
278
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
  • Stellaris: Federations
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Imperator: Rome - Magna Graecia
  • Stellaris: Megacorp
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Age of Wonders III
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Shadowrun Returns
  • Age of Wonders: Planetfall
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Shadowrun: Dragonfall
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Horse Lords
These really sound like nice changes. I enjoy playing around with my court a lot, so getting some new events and cutting down on the pruning is music to my ears. This definitely seems like a change tailored to how I like to enjoy the game. Events being more likely to fire for people with interesting relationships is also a really nice idea.

Question: I get prisoners no longer counting as part of your court or showing up in that tab, but what about people you've placed under house arrest? Logically, shouldn't they be considered in your court?
 

SacremPyrobolum

Lt. General
79 Badges
Jul 31, 2012
1.442
488
  • Crusader Kings II
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun: Dragonfall
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Federations
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Necroids
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Prison Architect
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis IV: Rule Britannia
  • A Game of Dwarves
  • Crusader Kings II: The Old Gods
  • Darkest Hour
I, to, like maintaining a large court. I'd search the world for the best and brightest of my religion and culture and then invite as many single women to marry them off. It was very satisfying, but I hated having to micro everyone's weddings and then I'd have to manage their offspring and that only if they didn't just disappear randomly without my knowing. People should be coming to ME to join my court and should also be more active in managing their own affairs when it comes to marriage and families.

There should also be more stuff for courtiers to do. HIP gives longstanding members of imperial courts special skills like Imperial Guard, Imperial Courtier or Imperial Bureaucrat. I'm thinking having a number of office positions like these that give modifiers based off of courtier skills would be really cool.

On a side note, I really hate how only landed vassals can be commanders in the Byzantine empire now. It means you miss out on using special unlanded characters like Chinese commanders and Joan of Arc and the "Commander Found" event is only useful if you find land for him to use immediately. Personally I think commanders should still be voters but should be open to those within the Imperial Court with a martial skill of 20 or higher.