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CK2: Dev Diary #117 - Historical Wonders

Hello, builders, architects and peasants.


Today we will be telling you about the Historical Great Works that already exist in game. Of course there are so many Great Works that it would have been hard to fit them all in so we have chosen just a select few.


We also decided not to place a Great Work in Constantinople. The walls are already represented in game, and this will give the player a chance to build their own Great Work there. Also adding historical Great Works is rather easy via modding so you can set up the exact type of Great Work you want!


So without further ado I present the historical Great Works present at the 769 game start:

Pyramids of Khufu

HPrQeLdk968nzzbZ0_xpHwlRQbKlYDbAzWgdkY1EMlER7nlqywtHllkRXOowJe5kBgDOeRQtAJNs3bZrUVBqa76Xmb_8opTmjQbFEhVOHH3SGJ2lXhcfBtFM8OkHDyeQdUxam90a



Stonehenge

osJl8LTR-1l9jJc6LRPeqsq74HfCOJG8RzPCxYCMuGJndAoddpBHlgS3OlR9gNIofBBBCOEcB4Lhv54t6Pc-ineE7j21e_56RGYJGPPclk5nNnjDC3pTP1NiVTCWdfG9aKwVPWYT



Mausoleum of Halicarnassus

psBuITmLV5yGgjbwgLk-T9Roonn6oF-i0gLFzjEdvjbI4QGdW-dSVeMXeYmYblQycI3Va7q3hjO0VG6fVskFtHmBWU5n0p4rOvgwR3CaVz6v-R2o6cS2S4Bj7MUlUX_UCr6hIsR3



Lighthouse of Alexandria
lbo-VOVL_Havr9t0QKAbM2h89N2aCeV3hzQYWJvvYGvnu0BzO-K8NYvougFvc8wp7en1KYrSGu7WnRDCcLHyLkFCq9oTKyodHGvEqJolOj-go0lOWr5zsaGgnHPjnwWAgxpA3nYT



Konark Sun Temple

B_Dher72xr4niq8cQAUUDbnRgM3uTZM9jK5Rxw-K5CkUOI-T5NDX5_YQXnQOcyZmVRLfMPqGCu4cfxRDj-Rx5vCBTt3yZ-wVSLK7xlw-fBX740pBZyq4OCD1wAeBVlp5QAyy9GBd



Apostolic Palace

9Ez_FKeR5wpZCu-AG8dG872W9fM09wD4Sa_utPwRLWuSDBcp7Zs4pypexOZe_Rubcw-cTVZz_6IZQufiYek_JsGrniwF9PK47j3Ww36L0kywyRZWGsRveO2prESagyqyE_tFhfMb


House of Wisdom

_M3XUgEIoBTetJWzEocdTqS7hhPvxfJq3i9UmLxxGrI9vo6fWZY7Om3XSjmPYsj_sjWX-jRXP57dVa04-DWQwDcl4kBNKPXY_MSd1VybKMD9cT11Moq4rzU5ZJR_uoq-qdlgq_Gd



Petra

5udi_IngIzG9WuISlKHwuLqvbcce4nc_5EC4ZUbJ9R8yTD9pEfqK1Ft6rRqflaNB8TJBYTx-XBRj1leeootbhyicYAtU30awGeHQDXBlL6JUuhqNJipRkVurXQ1GSF6MHvzyoA6I




Great Works in EU4
The thousands of ducats that the rulers invest in the foundations of the Great Works are investments that will have effects for ages. To make sure this characterizes your realm even more, we’ve made sure to transfer these feats when we’re converting save games from CK2 to EU4.


The rule is that every Great Work that has completed its final stage will be represented by a permanent province modifier in a converted EU4 game. By default we also ignore any historical Great Works that were present at the start of the campaign of CK2 but that rule is easily changed by modifying a value in the defines file before converting.


Different types of province modifier will apply depending on the type of Great Work it originated from. The following list will define the effects of the fully completed Great Works in converted EU4 games:


Cathedrals
Local Tax Modifier +100%
Papal Influence +1

Grand Mosque
Local Tax Modifier +100%
Monthly Piety +0.01
Missionaries +1

Synagogue
Local Tax Modifier +100%
Legitimacy +1

Great Temple
Local Tax Modifier +100%
Religious Unity +15%

Great Buddhist Temple
Local Tax Modifier +100%
Tolerance of Heathens +1

Great Hindu Temple
Local Tax Modifier +100%
Tolerance of Heathens +1

Ruler Statue
Legitimacy +0.5
Max Absolutism +10

Grand Fortress
Local Defensiveness +100%
Local Manpower Modifier +100%
Army Tradition +0.5

Great Underground City
Local Defensiveness +50%
Local Development Cost -15%
Local Hostile Attrition +2%
Local Core Creation Cost +100%

Great Walls
Local Trade Power +50%
Local Hostile Attrition +2%
Local Defensiveness +50%
Caravan Power +20%

Great Harbor
Local Trade Power +50%
Local Sailors +100%
Naval Force Limit Modifier +15%

Great Lighthouse
Local Trade Power +50%
Global Ship Trade Power +30%
Trade Range Modifier +25%

Grand Amphitheater
Global Unrest -1
War Exhaustion Cost -20%
General Cost -10%

Royal Palace
Max States +5
Monthly Splendor +1

Magnificent Garden
Diplomats +1
Global Spy Offence +40%
Global Spy Defence -20% (sic)

Grand University
Local Development Cost -10%
Advisor Pool +1
Global Institution Spread +15%

Great Library
Local Development Cost -10%
Advisor Cost -15%
Diplomats +1

Grand Mausoleum
Legitimacy +1
Diplomatic Reputation +2
Fabricate Claims Cost -20%

Great Pyramid
Legitimacy +1
Stability Cost Modifier -10%

Great Stone Circle
Number of Accepted Cultures +1
Idea Cost -10%


That's all for today! But if you want to check out what this looks like in-game, please tune into our first ever 3.1 Great Works stream today (Friday the 22nd) at 14:00CET on twitch.tv/paradoxinteractive where we’ll be playing on the hottest of code.

If you can’t catch the livestream, we’ll be uploading it to our YouTube channel soon, and it is also always available in the Twitch VOD archive.
 
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Rhipeen

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same echo there was, and same echo is repeated "Hagia Sophia in Constantinople"
no, but seriously Hagia Sophia should be a wonder in Constantinople...
 

tilly

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ah, not to join the negativity train, but are these descriptions final? they could use a little prose rework

for instance, the pyramids of khufu/giza could instead be something like "these strangely shaped pyramids have been present since time immemorial" only, like, better because im not a writer. the descriptions themselves are generally fine and dont need wholesale changing, just some rewording i think

i realise english isnt the native tongue for a lot of paradox developers so i dont wanna be shitting all over your efforts, it just kind of stands out a little
 

Barón Rojo

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It would be cool if pyramids are referred as grain silos build by Abraham, as it was supposedly though in the middle ages.
 

GolfballDM

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Hagia Sophia in Constantinople!

Now that that is out of the way, will loading an existing save add the Wonders in, or will save games started before the patch just be empty of wonders?
Also, can the wonders be turned off (like a DLC), or are they part of vanilla now?
 

VoodooEconomist

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It would be cool if pyramids are referred as grain silos build by Abraham, as it was supposedly though in the middle ages.
But then people would start accusing Paradox of blatant leftist propaganda for poking fun at the North American Housing Secretary...
 

Poliut

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The rule is that every Great Work that has completed its final stage will be represented by a permanent province modifier in a converted EU4 game. By default we also ignore any historical Great Works that were present at the start of the campaign of CK2 but that rule is easily changed by modifying a value in the defines file before converting.

I'm curious as to why that is regarding historical works.
 

Voidlord

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@Tuscany
Will the Third Temple be a Wonder if it’s built?
 

Xoatl

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Awesome dev diary. I am so hyped. I do have a few questions.

1)Why no Hagia Sophia?
2)Why no Irminsil? (Atleast make it so the building is active for reformed germanics!!! Ugh this is so annoying)
3)Why is converting historical wonders locked behind a defines change and what are the modifiers for those converted historical wonders?
4)Stonehenge but no celtic paganism?

All in all amazing update.
 
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Volphied

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Awesome dev diary. I am so hyped. I do have a few questions.
4)Stonehenge but no celtic paganism?

Stonehenge is not Celtic! It was built between 3000 BC to 2000 BC. There were no Celts back then there. It was still the late stone age in the British isles.

It wasn't until 500 BC that Britain was settled by Celts. By that time Stonehenge was already ancient.
 

Xoatl

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I think the early consensus here is Hagia Sophia. If Muslims conquer Constantinople they can convert it into a mosque.
Personally would like to see this as well as the ability to remove the apostalic palace as a hellenic when you burn down rome. Maybe even a choice right afterwards to start rebuilding the colosseum or leave empty so you can go another direction.

Stonehenge is not Celtic! It was built between 3000 BC to 2000 BC. There were no Celts back then there. It was still the late stone age in the British isles.

It wasn't until 500 BC that Britain was settled by Celts. By that time Stonehenge was already ancient.
Chill, i get that. But stonehenge was a major holy site for the druids and celts and so should be the main guys to enjoy that wonder. Maybe even have special upgrades for it to improve celtic pagan moral authority.

By the way as a side note on that. I also see the inclusion of pyramids (especially since so many other wonders were ignored) as a hint towards Kemitic paganism as well. Even though simultaneously I believe in the alternative archeaological explanation for the pyramids and sphinx being remnants of a previous high civilization that were probably very different to our understanding of Kemitic Paganism.
 
Last edited:

Volphied

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Chill, i get that. But stonehenge was a major holy site for the druids and celts and so should be the main guys to enjoy that wonder. Maybe even have special upgrades for it to improve celtic pagan moral authority.

Was it? Druids cared more about sacred groves.

It's only 21th century neo-pagans who mistake Stonehenge for a place of celtic worship.
 

Xoatl

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Im currently on my phone but its a good question that you should make a thread about. Im sure if we look into it there are references of stonehenge being associated with pagan worship from ck2 times. Maybe not. Either way in the future, especially if theres an imperium-ck2 converter there will be celtic paganism and it will be somehow tied into stonehenge (likely moral authority stuff i mentioned earlier). So its better to have this conversation now and all evidence laid out for the devs.