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Hello, everyone.


It seems we’re getting really close to release... So, rather than focusing on a specific mechanic, today we will cover some of the new flavor that has been added with the next update.

Pregnancy Flavor

First of all, let us talk about pregnancy. The free patch coming with Holy Fury will change a few things about how women can incur in complications during pregnancies. Rather than having a random chance to die in childbirth without any warning, female rulers will have access to a more interactive event chain, offering a more natural escalation, as well as various options to facilitate their labor if things are taking a turn for the worse.

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Additionally, several flavor events regarding pregnancy in general have been added to the game, allowing players to have a greater control over the circumstances and conditions of their children’s birth, as well as providing new roleplaying opportunities for your ruler’s spouse and relatives.

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Seclusion, festivals, vows to the Holy Virgin and much more are included in this large new package of flavor, yet most of these events can be toned down or disabled entirely through a new game rule, if you so desire.


Child Baptism

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Additionally, Christian Kings and Emperors will now have access to a new decision when giving birth to a new little heir: that is, to organize a special baptism for their child, allowing a powerful Prince-Bishop in their realm to officiate the ceremony, or, if they are willing to pay the price for it, their religious head itself.

Receiving a special baptism will give your child an increase in monthly Piety and a considerable opinion boost towards the priest picked for the ceremony as well as the godfather that you assigned to him from a small selection of vassals and relatives.

Of course, if you belong to a certain secret society, you might prefer to give your child an entirely different type of baptism...

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Great Tribal Pillars and Tribal Festivals

Let us say that you are trying to Reform your Pagan religion, but wish to take a more peaceful approach to increase the Moral Authority of your religion, one that does not require you to repeatedly loot those poor Catholic churches...

Well, Holy Fury offers you two new options to do so.

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A Great Tribal Pillar is a special building that you can create by targeted decision in your capital, provided that you are an independent unreformed tribal pagan ruler of Duke-tier or above. The Great Pillar will increase your religion’s Moral Authority and provide some special bonuses to your capital province based on the religion you belong to.

Since a Great Pillar can only be created if no other such construction exists within your realm and only by an independent ruler, it might incentivize to keep a number of independent pagan realms around (or to de-vassalize them), so that the construction of more Pillars will result in an overall higher Moral Authority.

Be careful though, because enemy troops that siege or raid a province hosting a Great Pillar will be able to destroy it, if they so choose. If this happens, not only will you lose Moral Authority, but all the pagans in your realm will receive a temporary malus on troop morale.

Additionally, if an infidel ruler conquers a province that holds a Great Pillar, he will be able to simply burn it down by decision.

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Irminsul has been turned into a special Great Tribal Pillar, available on the Charlemagne start, that can be destroyed during the Saxon War event chain.


Additionally, Great Tribal Festivals are a special feast event available to any independent Tribal ruler of Duke-tier or above (Pagan or otherwise). They yield some unique flavor of their own, including various competitions amongst the guests, events for children and Warrior Lodge members. At the end of the festival, if the ruler is unreformed Pagan, the final ceremony event will give a temporary Moral Authority boost, otherwise it will result in a scaled Piety gain.

Doctrine Flavor

Finally, while the mechanics around Pagan Reformation have already been thoroughly explained in a previous Dev Diary, we thought it might be best to take some time and go in greater detail to explain some of the more peculiar and event-heavy Doctrines that are being added with Holy Fury.

Astrology

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As already revealed in the previous Dev Diary, this Doctrine allows access to the Hermetics. Additionally, once this Doctrine has been adopted, characters will be born with their appropriate Zodiac sign, depending on their birthdate. Each Zodiac trait grants different boosts and debuffs and people of certain signs will have higher or lower opinion of people of other signs, depending on their compatibility.

Finally, when Astrology is mixed with Haruspicy, your religious head (or Chaplain if missing), will occasionally read the future in the stars, providing a positive or negative response to all the rulers of the faith that will result in different province modifiers.

Haruspicy

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Whenever engaging in a war, rulers with the Haruspicy Doctrine will be able to sacrifice an animal to divine the future before going to battle.

Making a larger (and more expensive) offering, as well as being pious and having a high learning Chaplain will increase the chances of the divination yielding a positive response. Once the divination has been completed, your ruler will receive a permanent boost or malus to troop morale that will remain active until wartime is over.


Bloodthirsty Gods

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Rulers of this Doctrine can sacrifice captured infidels to gain Piety. Additionally, sacrificing enough people to the gods will result in your ruler unlocking special traits and actions. Much like a raiding Norse can eventually become a Viking and work his way to the Sea-King status, a devoted bloodthirsty ruler can attempt to become Haemophiliac and work his way to the title of Haemoarch. Becoming Haemophiliac will unlock the Blood Tournament decision, a feast event during which ruler and vassals can pick one of their prisoners or commanders to fight to the death, until only a champion survives. Becoming Haemophant will unlock the Mass Sacrifice decision, which allows a ruler to immolate part of his own population (gaining bad province modifiers) in order to temporarily increase the morale of his armies. Finally, an Haemoarch ruler gains access to the Flower War casus belli, allowing him to gain piety and cripple the target realm’s provinces upon victory. And if you want to go even beyond that, there might be a special Bloodline waiting for you...

Piracy

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Not a Doctrine per se, but a special synergy obtainable when mixing Seafaring and Daring together, it will allow to characters of your religion to gain the Pirate/Ravager/Sea-King traits when raiding, much like the Norse do. Additionally, both Vikings and Pirates have been given several new raiding-based events to make your exploits across the seas a bit more entertaining, as well as a special Bloodline to unlock if you are a particularly dedicated pillager.
 
What will happen with Great Pillar if ruler of province go feudal without changing religion? Would it be just destroyed, stay until captured by infidels or what?
And what is "Wall and Ditch" building requiring Piety to build, in Tribal holding interface?
- If the ruler becomes Feudal and the holding is also upgraded to a Castle/City, the Pillar will simply disappear, as it is a Tribal-only building. If the ruler changes religion or stops being tribal while the holding with the Pillar is still Tribal, the building will lose its perks, but still remain.
- One of the new tribal buildings.
What happens if Charlemagne decides not to tear down Irminsul? If he chooses to build a church there or whatever the option is? Do he get to keep the building?
Irminsul is a bit of a special case, as he's built on a Church holding on start rather than a Tribal building, so you can preserve it if you so desire (it will not grant any bonus under Charlemagne naturally, unless he becomes a Germanic Tribal for whatever reason). The AI will of course always destroy it at the first occasion.
 
As someone that has haemophilia type A, being compared to a human sacrificing maniac is more than a bit disturbing... and quite a bit insulting...

I mean... what would you even call an haemophiliac that likes to sacrifice people? A double haemophiliac?

The more I talk about this the more sickened of this comparison I get.

And I know that haemophiliac means "one that likes blood", since various haemophiliacs had to perform blood transfusions through the ages and all that, so it fits with people that like to shed blood in a... twisted macabre way...

But I mean... is this a joke or something? Are you guys mocking the whole inbreeding thing with this, did you simply not find a less offensive name or did you not notice that this was an already existing genetical disorder?

Whatever... this shouldn't have "triggered" me (god I hate that expression) as much as it did but I guess I am just not used to seeing my condition mocked in such a blatant way... I guess I will just mod the trait and give it another name...

Anyway... sorry about this lengthy post... I know it's a really petty and minor thing but I really needed to vent this out.

Looking forward to Holy Fury btw. It's looking really good.


Maybe instead of using the Greek word for blood as the prefix, it could use the Latin word "sanguis".

Therefore Sanguiphiliac, Sanguiphant, Sanguiarch.

Or perhaps better: sanguinary, sanguiphiliac, sanguiarch.
 
Irminsul is a bit of a special case, as he's built on a Church holding on start rather than a Tribal building, so you can preserve it if you so desire (it will not grant any bonus under Charlemagne naturally, unless he becomes a Germanic Tribal for whatever reason). The AI will of course always destroy it at the first occasion.
Speaking of which it's been a while since I played the Charlamagne start but the war almost always ends before that second holding is sieged down, any chance you could move the temple to the top holding?

Maybe instead of using the Greek word for blood as the prefix, it could use the Latin word "sanguis".

Therefore Sanguiphiliac, Sanguiphant, Sanguiarch.

Or perhaps better: sanguinary, sanguiphiliac, sanguiarch.
I like that, i am in fact quite sanguine about the idea.
 
Now all CK2 is missing as a major focus are universities. Send children to specialize, learn languages, improve skills, bring back tech knowledge, make friendships/enemies/lovers/betrothals, etc.
 
- If the ruler becomes Feudal and the holding is also upgraded to a Castle/City, the Pillar will simply disappear, as it is a Tribal-only building. If the ruler changes religion or stops being tribal while the holding with the Pillar is still Tribal, the building will lose its perks, but still remain.
Please consider of changing it.
Great Pillar is a significant investment for tribal ruler (350 gold and 150 piety), especially for non-raider one who need it most, and it's flavorful as a hell (like, it's the only one of them in realm). Seeing such investment just disappear would be non-pleasant. Personally, I would be annoyed (and I'm going to play finnish pagans, as I'm playing them a lot). If it's not possible by engine restrictions, or too disbalancing to leave them as special building in new non-tribal holding, add an event for automatic Center of worship modifier on province instead?
 
What happens to the champion of the blood tournament? Anything good?
 
Awesome features.
Just one question:
If haruspirucy is unlocked and the prophesy isn't nice, can an accident happen to the prophet before the fool goes and tells everyone the bad news?
 
It is not going to be customizable, but religious UI is going to be more moddable with HF.
There are no new UIs coming, but some of the existing religions have been set to use hybridized UIs rather than their default ones. Hellenic being one example, as it now uses a more "Christian" looking UI. Bons and Zunists have received a similar treatment.
Cool. Are Zunist and Bon UI based on the Muslim or Indian ones?
 
What happens to the champion of the blood tournament? Anything good?
A fancy randomized nickname, prestige, and a modifier permanently improving combat rating.
If haruspirucy is unlocked and the prophesy isn't nice, can an accident happen to the prophet before the fool goes and tells everyone the bad news?
No. Besides, if the priest who was supposed to tell your army if the gods are in favor of a war or not had a deadly accident, I'd say that would be interpreted as a pretty ominous sign if anything...
Cool. Are Zunist and Bon UI based on the Muslim or Indian ones?
Zoroastrian and Eastern.
 
How highly prioritized is building a great pillar in terms of AI decisions?

Let's say I own the gold mines in Mali and I have the eventual goal of reforming the religion, could I 'plump up' me neighbours? Ie send enough gold to rulers with enough piety with the hope that they'll spend it buffing the religion. Or are there too many spinning plates wrt AI motivation to make this a reliable (if expensive) reformation strategy?
 
I think somewhere it was mentioned in the thread that certain religions like Norse and Hellenic have some of the reforms unlocked by default, is that like reforms available before the Reformation, selected by default, or that religion has those aspects regardless of what a reformer decides to shape the religion into?

If its the last one, is it going to be mentioned somewhere on the reforms screen for said religions? or do you just have to know that they have it (or go on the wiki when it gets updated)?
 
How highly prioritized is building a great pillar in terms of AI decisions?

Let's say I own the gold mines in Mali and I have the eventual goal of reforming the religion, could I 'plump up' me neighbours? Ie send enough gold to rulers with enough piety with the hope that they'll spend it buffing the religion. Or are there too many spinning plates wrt AI motivation to make this a reliable (if expensive) reformation strategy?
It's not their first priority, but they can definitely pick the decision if they fulfill the conditions for long enough.

I think somewhere it was mentioned in the thread that certain religions like Norse and Hellenic have some of the reforms unlocked by default, is that like reforms available before the Reformation, selected by default, or that religion has those aspects regardless of what a reformer decides to shape the religion into?
Some minor flavor for certain religions is inherent to them, yes, such as Haruspicy for Hellenics or Great Blots for Norse.
 
Wow. Absolutely amazing. This is one mother of a DLC. Way more meaningful compared to an EU4 DLC nowadays.
I am beyond excited for Holy Fury. I'm fairly new to CK2 (played a lot of EU4), I purchased the vase game and all of the DLC on sale and I am loving it so much.
 
Those pillars seem just a little expensive if you're supposed to be able to build them without raiding.

350 gold is a lot for a tribal character who doesn't go burn churches abroad, especially if they can get destroyed by a siege.