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CK2 Dev Diary #100 – Come Fight Me

Greetings!

Dev Diary #100, and we have a bunch of fun things to talk about!

DUELS
As we have mentioned before, duels have been reworked during this development cycle, along with some other systems that tie into it. First off, Personal Combat Ratings now more commonly range between something like 1-100, and traits and other modifiers have been rebalanced to accommodate for this system overhaul. Naturally, being sick or bedridden can drop that number down far below zero, and if you have been Severely Injured, you should probably rest up before you accept a new fight. There are also degrees of injury when you fight, so you don’t always end up losing limbs left and right… Instead, you might be allowed to walk away with a temporary modifier, such as a Swollen Ankle, or a Black Eye.


00_Winning and Losing.png


Our hope is that dueling another character will be something you remember. Of course, the result of a duel is determined by your Personal Combat Rating, but other factors, such as your current mood (is your character Stressed or Depressed?), or your personal relationship to your target (is this your rival, or someone you’re attracted to?) are also part of the evaluation. Players who enjoy intrigue will also find that it is not only pure Martial characters who can be successful in one-on-one combat. Be aware, however, that such attacks can be safeguarded against, depending on the Intrigue of your target, or if they have a sympathetic Spymaster who is more competent a schemer than you.

When it comes to the text, we have, in addition to triggered descriptions, used a lot of dynamically generated sentences. This in order to, among other things, highlight the terrain you’re fighting in, or making sure that, as you strike your enemy down, your equipped weapon can be referred to by name (and that it uses the correct type of attack when you do - eg: blunt weapons do not generally “cut/slice/slash” at the enemy).

Once these new and fanciful duels began to make it into the game, we quickly realized that we wanted them to occur in battles too. Bringing me to our next point: battle events.

01_Battle Events.png



BATTLE EVENTS
All the original vanilla events that fire from being in a battle (from the on_combat_pulse) have been replaced. Leading troops should be fun. And it should be varied, and not always end up with a hit on the head, leaving you Incapable for 40 years while your clueless regent runs amok at court. That does not mean we have removed risk from the equation, but one major change is that you should now have some choice in how you tackle events on the battlefield. If you want, you can accept certain injury, but quite often, if you’re feeling bold, you will be able to charge after the enemy commander, for a battlefield duel. Which events you end up getting is also going to vary, depending on how much soldier material you’re made of. Not all enemies are going to be climbing up the nearest tree when they see you, and if you don’t own any artifacts, you can’t throw them away to distract your greedy enemy… And only a cat owner can find their kitten curled up, hiding in their saddlebags.

03_Battle Events_various.png


As a liege, you will as usual be alerted to certain events on the battlefield, except you will now get a little bit more insight into how the character met their end:

04_Commanders Killed.png




SCARS AND TATTOOS
All of these events will be accompanied by several new portrait-related upgrades.

First of all, the Scarred trait and its visuals have been completely overhauled: the original Scarred trait is now only the first in a three-tiered system. Whenever a character is injured during a duel or battle, a hidden scar-variable will increase, which, past a certain threshold will allow them to proceed from Scarred, to Grievously Scarred and, finally, to Horrifically Scarred, with each trait granting different perks and different visuals.

Additionally, rather than having the portrait effect result in one scar, picked from a pool of three, we made it so that when a character receives their first scar, it is tied to one out of ten different scar types, determined by a random hidden trait, and it is along this hidden path that the scarring progresses. Each kind has its own evolution when moving to the next stage of scarring, making sure to significantly reduce the chance of two scarred characters sporting the same visual effect on their portrait.

BattleDD1 - Scars.jpg


Aside from this new system, in order to make portraits even more varied and dynamic, several new temporary (and permanent) visual effects have been added, including visuals for minor injuries, like a Black Eye or Concussion, but also Harelip (the trait), and freckles (from a hidden inheritable trait available to certain graphical cultures only). Some characters might even come with blood splatter on them, signalling a recent duel or battlefield event.

BattleDD2 - Blood etc.jpg


Finally, some Warrior Lodge Powers and religions now grant access to warpaint and tattoo effects. The main difference between the two in gameplay terms is that warpaint is temporary, while tattoos are permanent. While they come in different shapes and color, they are mainly tied to the religion (or Warrior Lodge) of the character.

BattleDD3 - TattoosWarpaint.jpg




To be clear: most of the new battle events are in in the free patch (along with battlefield duels), as old events have been removed. There is a batch of new ones that tie into the new Warrior Lodge society type and are thus Holy Fury exclusive, but the Personal Combat Rating rebalance (along with updates to old events that make use of any type of duel) is going to be available without the DLC. The decision to Duel a character when you right-click them will remain accessible via the Way of Life DLC, or through being a Warrior Lodge member, using Holy Fury.

All in all, we hope you will send your ruler into battle more often and that you will have more memorable encounters with your enemies when you do so. Here are some of our favorites:
05_Battle Duel alternative outcome.png

06_Battle Events.png

15_Battle Events_Lodge only.png

16_Battle Events_Lodge only.png



Thank you for reading. :)
 
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There's never enough cat events. Cat commanders when!? :)
 
Cool but I'm not sure depressed and stressed should affect you combat ability. I have read that people who suffer from depression are often less affected by crisis situations than others.
At any rate survival instinct, fight and flight, kicks in and pretty much overrides anything else when you get into a fight.
Heck fighting duel should have the option of getting rid of stressed, exercise is a great way to get rid of stressed and there's no exercise like a life or death situation. Unless stressed in this case represents a PTSD problem. But really that should get it's own trait, no idea what they called it in the middle ages. Unmanned?

Also stressed and depressed like scarred should come in a few different levels.
 
Nice.

How about that release date? ;)
 
Duels? Meh. I still expect to get maimed and murdered more often than not.

Battle Events? I expect this to slow down world conquest a whole lot. I like it, but I think the type of person who wants to wage all the wars all of the time might get annoyed by the frequent interruptions.

Tattoos? AW YEAH. Gimme that character customization! Now all we need is a Hire a Tailor decision to make you a bunch of fancy clothes for my avatar to wear (and I guess, maybe, also give some artifact stat boosts).
 
Would it be possible to increase my opinion, if I protect my liege or earn prestige in a duel for my liege? There should be events, if you are the commander of your liege and are assigned in the same battle. Especially, if your son got wounded and you try to protect him. There are many possibilities with this new mechanic.

Your liege (and others) can be impressed with your actions on the battlefield, yes. Aside from that, characters will in general look favorably upon (have increased opinion of) experienced duelers.

Does this mean all current portraits will receive improvements?

Any character who gets a scar or a black eye will have the appropriate layers added to their portrait. As for the tattoos and warpaint, they are tied to Warrior Lodges. Then there are the other general improvements, like Harelip, or the Fat and Malnourished traits, which have been presented in earlier dev diaries. :)
 
Holy Fury keeps on delivering greatness, this is something I've always wanted and even asked about a few months ago, thank you.
A few requests and questions:
Cats are good, but what about dogs? I want to take my dog to battle and have it rip out my enemies throats :)
Is age a factor? or will 70 year old rulers take on 18 year olds in battle with equal odds?
How about fighting for your liege? any unique events? being recognised and rewarded for successfully fighting your liege enemies would make being a commander much more appealing and rewarding.
Any unique battle events for friends, rivals and lovers?

Holy Fury can't come soon enough, crossing my fingers for October.
 
Is that a Hungarian with a Finno-Ugric face that I see? Interesting!

How common will Duels be? While this new system looks great, I'm concerned that they won't feel special if they occur in every other battle.
 
I love that we are going to have more influence on the duels and battlefields event.
Can we hope for the same treatment of plotting at some undefined point of future development? It would be nice to be able to choose between less and more risky schemes.
 
Is that a Hungarian with a Finno-Ugric face that I see? Interesting!
Not exactly... A couple of cultures that were previously using westerngfx have been replaced with mixed assets from past portrait packs.
 
These visual improvements look awesome !

My only regret is that given the amount of changes, @Nendur will probably need a while to integrate it into the BLG mod, and I can barely play without it... :p
 
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