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Even more new things that come with winter: snow plows and heating.

When it’s snowing, snow will cover roads and affect the maximum speed vehicles can travel on them. Roads fully covered with snow make traveling slower. To keep roads clear of snow, your city needs snow plows that drive around to collect the snow and store it at snow dumps. At snow dumps, the snow melts away with time. When there’s no snow to be plowed, snow plows stay in the snow dumps to receive maintenance, but head out as soon as snow begins to fall. Roads cannot be completely blocked, even when they are covered with snow, vehicles make their way slowly but with determination to their destinations. The amount of snow plows clearing the snow is controlled with the road budget.

New policies allow you to demand elderly people to wear anti-slipping studs on their shoes to increase their health, or make sure cars can resist low snow levels' ill effects by using studded tires.

dPgA1qw.jpg


Temperature is also a factor. The lower the temperature, the more electricity or heating is needed by your city. By default, housing uses electricity for heat. This is completely fine, but when temperatures drop, the electricity usage can soar. For a more budget-friendly option, you can supply the city with special heating service. Heat can be produced either with a Geothermal Heating Plant, or with a Boiler Station. Boiler station produces more electricity but need oil and create pollution. Geothermal Heating Plants are not as effective, but are a safe, green option.

UASMvnX.png


To distribute heat to housing, you need pipes. The pipes run alongside with water pipes. Existing pipes can be upgraded, or new water + heating pipes constructed. Upgrading can be done by clicking and dragging, so there’s no need to click every single piece of pipe separately. When a house is connected to heating pipes, it tries to use heating instead of electricity when temperature drops. Be sure to produce enough heat for the connected housing, or they will revert back to using electricity. To allow housing to use electricity again, no extra effort is needed. If they do not receive heating, they can automatically use electricity. The only downside is that you don’t get the most out of the pipes you built, and electricity for heat is a bit more expensive than using heating. You can also set policies to dictate what sort of heating can be used at certain areas.

For non-winter maps, heating is also present. Rain lowers temperatures, so housing will need heating on all maps. It’s up to you to decide what kind of options to present to your citizens. Just keep them warm!
 

kent87

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I have question. Do you know maybe how it will be with fog and rain? They added it only for original CO maps? I'am playing now on the map from steam (temperate biome), so after update do I must waiting for map update by author or it will be automatically like day/night cycle?
 

Turjan

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that wouldn't work... "don't place housing on the wrong side"...wind changes direction, so the "wrong side" is always different.
In principle, that's correct, but in real-life, things like that are decided on predominant winds. For example, I grew up in an industrial area, and the rich quarters of basically all cities in that area are in the western part of town, while the poor ones are on the eastern side. Guess from where the predominant winds come.
 
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Keltia_Vikinga

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Sotrax

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Well I also think it's a little bit too bright .. but .. still looks awesome. After-rain and sun always is eye-melting bright.

ONE THING I AM REALLY UPSET ABOUT is that none of my questions in the stream today found mention.
In the trailer we saw european buildings with snow.
Today in the stream we saw international buildings with snow.
Now we can create own map-themes.
How will the building themes be handled?! Am I able to choose the -main-building-theme- right before I start a new map or how will it be? Am I able to create a custom building theme to be used on new-themed-maps?
If the european buildings are just the default building set on european maps and on all other maps it's the 'international' theme, then I really suggest to cosider a rework to choose the building theme when starting a new map. Would be the most flexible and rational way.

I love the european buildings and I avoid all other map biomes because it's too fiddly with the districs and themes if you want the european to be the main building set.
 
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Mr Jay

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No tourism fix either!....STILL

Updated transport UI is awful compared to transport mods out there i.e. Extended Public Transport UI

Snow only maps!
 
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Keltia_Vikinga

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punishEA

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without snowfall we get, to quote paradoxplaza.com:

- Rain and fog-based cosmetic weather for existing maps outside the new “Winter” themed maps
- A new Theme Editor for map modding, allowing players to create new Map Themes ranging from different terrain styles to incredible alien worlds; here is one such incredible alien world

6BC8ITt.png


- Pretty cool, right?
- An expanded UI for public transportation management
- New Chirps from everyone’s favorite in-game social media avatar
- New Hats for everyone’s favorite in-game social media avatar
- Newfound respect for everyone’s favorite in-game social media avatar

..and not a single word about any fixes? not even mention some bugfixing??

to sum this up: we get cosmetic rain including ridiculous glowing streets, a theme editor and an expanded transportation UI
Updated transport UI is awful compared to transport mods out there i.e. Extended Public Transport UI
, and no bloody damn fixes?? Now that is a deep and bitter disappointment.

Deep and bitter disappointment!!
 
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Sotrax

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Well, I really think (and hope) there ARE bugfixes. BUT you just can't advertise them as a 'feature' for a new addon/DLC. Bugfixes are required and nothing 'new/additional', so you can't just advertise it; you just can't. CO would make themself ridiculous if this were a advertise element and I think they know this.

So lets wait and hope for the best.
 
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draqsko

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Well, I really think (and hope) there ARE bugfixes. BUT you just can't advertise them as a 'feature' for a new addon/DLC. Bugfixes are required and nothing 'new/additional', so you can't just advertise it; you just can't. CO would make themself ridiculous if this were a advertise element and I think they know this.

So lets wait and hope for the best.

Bug fixes aren't part of a DLC anyways, they are bug fixes. It would also be pointless to compile and upload a bug fix patch then within a short time have to compile and upload the free content part of the DLC.

So you are spot on, wait for the patch notes otherwise people may be making much ado about nothing.
 
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Keltia_Vikinga

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Me too, I am disappointed. Hats for chirpie, why?:(
Why not ? Can't the dev have some joy too ? I don't think that's bothering for your game, is it ? Anyway, you can also select Chirpy without hat :)
 
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Dolans

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Why not ? Can't the dev have some joy too ? I don't think that's bothering for your game, is it ? Anyway, you can also select Chirpy without hat :)

I don't mind that they've implemented it per se. It's just a gratuitious feature when there's more important game changing, expanding and fixing stuff to implement. They should have used their limited ressources for implementing stuff us people can use, want and maybe even the stuff we have been openly demanding. I need to say, not everything is bad. The extended UI in the patch is generous and something I, personally, have wanted. It's just that, fashion for the chirpie vs. a functioning tourism system should be a no-brainer. And that is what disappoints me.
 
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