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Introduction to Policies, Park Maintenance and New Buildings
Hello again and welcome back to our Dev Diary. Have you ever wondered what would Cities: Skylines be without policies, city services and buildings? Coincidently those are also the topics of our Dev Diary of the Day.

Policies
So let's start with three new City Policies, which are a paid feature of upcoming Parklife DLC: Prefer Parks, Park Maintenance Boost and Boost Connections. These Policies can be accessed from the already familiar Policies panel. Prefer Parks Policy encourages your Tourists in the area to choose to visit parks more often than Unique Buildings. Boost Connections Policy on the other hand is perfect for all those huge Cities out there, since now your City can receive even more vehicles carrying tourists, increasing the number of visitors in the city! Wow!

Parklife also introduces all new paid feature Park Policies that are active only inside a Park Area. Park Policies are accessed from Park Info Panel and include both general Park Policies and Policies tied to a specific Park type (but don't worry, they still work in every park since you can mix-and-match your new buildings). These Policies change how parks work by allowing you to set extra rules to apply in the desired Park Area. The new Park Policies include for example Advertisement Campaign, which advertises the park throughout the city to have more visitors. Hint! Those with a keen eye can spot the advertisement billboards appear around the City! Animal Ethics Policy is tied to a specific Park type, since activating it makes Zoo animals receive extra care and activities to keep them happy and entertained which results in happier visitors. There's several new Park Policies to choose from, affecting everything from fireworks to garbage accumulation in order to give you the freedom to tailor your dream park!

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Don't they look happy?

Gameplay tips

Use Prefer Parks Policy to give your newly built Parks just that little extra nudge to get them to the next level. The good news? The Policy also affects your already existing parks! Draw in more tourists (and cash) with Boost Connections. Park Policies help boost your Park Areas just where you need them and allow you to have a complete control over your Parks. And when you finally manage to create that perfectPark you can mark it down as your Main Park in the Park Policies to really lure in the wealthy tourists!

Park Maintenance City Service
Parklife DLC is all about the beautification of your city, and Parks are the perfect way to make your city more attractive to tourists and overall, make your city more livelier. So why not give them a boost to push the fun you can get out of the parks over the roof!

Park Maintenance is a new city service that does not only boost parks created with Park Area tool but also existing parks and plazas! The dogs in Dog Park will be wiggling their tails over this new Service :) Woof!

Also not to worry, existing parks will not be made worse by this new service, they are here only to increase the happiness and attractiveness effect of your parks, giving them extra value! To added convenience we also included Park Maintenance in the Info Views. From the Info View players can easily see what parks could use a boost and where the party is already on-going!

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Work work!

So, how does one build and use this City Service? Firstly the Park Maintenance City Service is located in Parks & Plazas menu so that's the place to start.

After building the Park Maintenance Building it will automatically start to send out vehicles to the parks around your city. The Park Maintenance vehicles visit parks about once per two weeks, or whenever is the next optimal time to visit the park, for example higher level Park Areas require more care and love from the Park Maintenance so they tend to visit there more often. When a park is visited, it receives a 20% boost to happiness effect and happiness radius. We have new models for the Park Maintenance Vehicle and Park Staff for the Park Maintenance City Service, so you can more easily spot them amongst the traffic and citizens.

Oh, did I forgot to mention that there is still one new City Policy we probably should mention here: Park Maintenance Boost! With a small fee your Park Maintenance will work double shifts and tend to your parks more efficiently! This will surely blast the fun with parks through the roof.

New Buildings
Moving on the one topic we had a hard time agreeing on: which buildings to introduce here since they are all SO cool?

As a part of paid content, Parklife offers 6 all new Unique Buildings. Each of them have their own little quirks and tricks but this time we're only going to focus on one. A humongous statue reaching high up the sky in a heroic pose - The Statue of Colossalus (heh!) It is unlocked in Milestone Small City along with other level 6 unique buildings. The Statue of Colossalus requires a shoreline to build and as an effect Tourists will stay 20% longer in the City that hosts this majestic statue. In all honesty I can't think of a better way to welcome tourists to my City's harbor.

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A gigantic statue standing proudly on the shore welcoming tourists to the City.

And there's no better building to pair it with than...

New Monument / Castle of Lord Chirpwick
.. the mighty Castle of Lord Chirpwick! Castle of Lord Chirpwick is a big and fancy castle with multiple tower and floors. It will make other cities envy upon yours and attract a ton of tourists to visit.

Besides looking impressive and having fireworks show every night, it also has global entertainment value and it also increases the Attractiveness of all Unique Buildings by 25%! To unlock this skyline polisher player needs to build all Parklife Unique Buildings, but it will be worth the wait.

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While not taking walks in the garden, Lord Chirpwick likes to gaze upon the bay of Chirpshore

New Park buildings and paths

When it comes to buildings inside your Park variety is rewarded and building many of the same building will lessen its effect. That's why we've tried to give you plenty of new buildings, paths and props to choose from. Remember! Park buildings can be placed anywhere, but are most powerful in Park Areas when they receive bonuses based on Park Area level! The free update contains also a collection of props when they previously have been available only in editors.
 
Most of this would be possible with ParkLife DLC, but would require custom assets made by creators. The only issue I see with that is that it would require playing on a Snowfall map, and who does that!?

Um.... I do. :cool: With Snowfall you get a bunch of new Winter-themed parks and unique buildings. Plus there's the additional challenge of maintaining heating and clear roads for veteran players. What's not to love about that?
 
Um.... I do. :cool: With Snowfall you get a bunch of new Winter-themed parks and unique buildings. Plus there's the additional challenge of maintaining heating and clear roads for veteran players. What's not to love about that?

Not only that, the winter parks are ANIMATED unlike the parks in normal maps where cims just stand around. Cims actually skate on the ice, and play hockey in the hockey rink. Winter maps aren't as much fun as ordinary maps, but they have their pluses.
 
Not only that, the winter parks are ANIMATED unlike the parks in normal maps where cims just stand around. Cims actually skate on the ice, and play hockey in the hockey rink. Winter maps aren't as much fun as ordinary maps, but they have their pluses.
Sure it's animated, but it just loops the same animations over and over again, as if those Cims live their whole, non-ending lives there. That's sort of an immersion-breaker. If they were able to have the actual Cim agents do those animations whenever they visit such parks, it would feel and look much better.