• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Introduction to Park Areas

Greetings everyone! The latest Cities: Skylines expansion called Parklife was announced 18th of April, 2018 and we couldn't be more excited because this time we got to take our cims for a amazing stroll in the many parks.

But doesn't Cities: Skylines already have parks? Not like this. The main new paid feature is Park Areas, which not only increase your city's happiness, the area's Entertainment and Land value but also offers you a chance to collect ticket income, level up the Park Area and turn larger and more complex areas into buzzing parks filled with life and activities! You are finally able to utilize areas to be meaningful for your cities without zoning them. The parks themselves have a progression, so by creating successful tourist destinations you unlock new content to expand your parks with.

Creating your park area

Defining a Park Area happens with a brush tool much like painting a District. The new Park Area tool is located under the current Districts menu. The flexible brush gives you the freedom to decide the exact shape, size and location of your park.

Cities 2018-04-11 13-27-50-70.png

Including Ruins found in a map into Nature Reserve is easy with the brush tool.

Types of Parks

Parklife DLC comes with four types of new Park Areas, each with their fitting style, park props and buildings: City Park, Nature Reserve, Zoo and Amusement Park.

City park is your multi-purpose go-to park capable of being tiny filler park in the city blocks and huge, impressive park that generate happiness to citizens and attract tourists to the city. The new buildings include everything from regular Park Cafe, Park Restrooms and Park Info Booth to Park Piers and even Trampoline Park. Whee!

Cities 2018-04-11 12-46-07-92.png

Overlooking City Park.

How would you feel about building a Nature Reserve trail going through that steep mountain that has previously been unsuitable for building? Now it couldn't be easier! Just paint your Park Area, place down your Nature Reserve Main Gate located under Parks & Plazas and let your creativity roam wild. New buildings include a variety of tents, campfires, lookout towers and cabins that you can mix-and-match to your own preference!

Cities 2018-04-11 12-52-15-50.png

Voilá! A breath taking view over the city and entry fees in my pocket!

Here we have a large flat area which is perfect for creating a Zoo! Each Park type differs from one another not only visually but expense and size wise as well. The large, bold zoo buildings host several new animals for your visitors' entertainment. We've also added new paths fitting for each Park type so that connecting your new buildings is both easy and visually pleasing.

Cities 2018-04-11 13-02-22-64.png

The elephant Enclosure is unlocked at Zoo level 3.

Amusement Parks are all about FUN FUN FUN! Observe your cims take a ride in Bumper Cars and witness the daring Pendulum Ride. The bright colours spark up any downtown but make sure nobody's trying to sleep too close - the excited screams might be too much for the light sleepers! And just wait till the sun goes down. This one's a real beauty.

Cities 2018-04-11 12-58-10-04.png

The sun might go down but the Amusement Park has a party all night.

Park Area Infoview and new panels

To quickly get a general view of your parks we've added a new tab for Leisure Info View that highlights all the park areas in your city. From there you can easily access Park Areas Overview that provides you the general information of all your city's parks. Further clicking on your desired park name opens that park's own Park Info Panel with even more details and information of how your park is doing. Sounds simple, right?

Cities 2018-04-11 13-57-17-46.png

Welcome to Washington Oil Meadows!

Gates, what is the role of Gates?

In order to get all of the benefits your Park Area has to offer it requires a Main Gate. Placing a Main Gate defines the type of your park, allows level progression, visitor count, ticket income and handle all the necessary city service traffic through the Main Gate that is connected to your road network. Park Area is also able to function without a Main Gate but all buildings will then require regular road network access for the city services (you also lose potential ticket income, visitor count and levels.) That is why there are two different sized Main Gates to choose from in each park type so you can more easily find a suitable gate to both huge park areas and small corner parks. However, even without a Main Gate you do get that small boost to your happiness and land value! Time to go parking!

Other Park buildings built inside the Park Area only require a path access - which is why we've also added several new paths to choose from. Note that your non-park buildings connected to road can also exist and normally function inside a park area.

Cities 2018-04-11 13-19-17-05.png

A Park Area with a Main Gate will have a fireworks show once a week!

Park Area Attractiveness

Decorating your Park Area with props, buildings and their type and your park level contributes to your park's Attractiveness. A park with buildings and decorations in it is more attractive to citizens than just a park area with nothing to do. The more attractive your park is - the more visitors you get. Simple!

Benefits of having Park Areas in your city

Each Park Area type has a selection of buildings and props designed for them but mixing props and buildings freely is easy and gives you the final control of your park's style. Unlock new buildings through engaging gameplay and notice how the buildings and props inside a Park Area contribute to various Park Area stats and visitor count. The buildings and props can be placed anywhere on your City, but when inside Park Areas they affect the park stats and give boosts based on park level. Adjustable ticket price opens a whole new source of income for your city and new Park Policies along with many new buildings are added to make sure you can go for even more versatile City of your dreams!

Park Leveling
Leveling your park. How?

To get you, dear players, on the way of further beautifying your city's skylines the Park Area tool will unlock at Tiny Town Milestone. After the first Park Area is created, all Main Gates and Props are ready to use. Placing a Main Gate to a Park Area grants the park it's first level, after that you can really get cracking on your park. Each Park type with a Main Gate have a level maximum of five. Park Areas start from level one and progress through levels when the requirements are met.

To further improve Park Areas and make them even more awesome, player should aim for leveling up the park. This is achieved by increasing the entertainment value of your Park Area with the sweet new park buildings, props, rocks, trees and vegetation. And in my opinion the most important reason of having a park is getting visitors who get to enjoy the wonders of your beautiful park.

Park_Leveling_Up.png

Congratulations! Next level achieved!

So what does it take?

All parks need Visitors and Entertainment to level up. Each Park Building yields a certain amount of Entertainment so feel free to place any amount of park buildings in your park. However it is worth noting that placing more than two similar buildings in the same Park Area reduces their Attractiveness and Entertainment value they give for each additional building. This is why pairing the buildings with new props, trees, rocks and vegetation is both cost-efficient (no upkeep cost for those) and good for your Park's Entertainment value. Yes, that's right! Whenever placed inside a Park Area your props, rocks, trees and vegetation also add Entertainment inside your Park Area. Just keep in mind there's a limit for how much Entertainment you can get from these!

Cities 2018-04-24 14-38-39-18.png

Creating a playground using props, trees and rocks both looks nice and adds to my Park Area's total Entertainment value.

Park Area levels are shown in the map view and in the Park Area Overview Panel. To provide little challenge to your park management each level is a bit more harder, for each level the parks need more Visitors and more Entertainment.

Please note that “Unlock all” mod works also for parks, unlocking everything that would normally unlock through park levels.

Beneficially effective leveling

Higher level parks provide sweet bonuses to the buildings that are inside the Park Area and match the Park Area's type. e.g. Amusement Park provides the bonus to all amusement park buildings, like Rollercoaster, Ferris Wheel and the House of Horrors! The Park Area level also determines the entertainment effect's range around the park, and increases the general attractiveness. More Park buildings unlock as the Park Areas level up so you are constantly motivated to hone your park to perfection. Needles to say that the benefits of leveling up parks are HUUUUGE! Everything from new buildings to higher ticket income, all for the good of your Cims (and City).

So the only question that remains is: What's your dream park like?

Cheers,
Cities: Skylines development team!
 
Didn't notice that before. Looks like they're replacing the confusing tree icon for parks with a statue. Makes more sense.
 
The Park Area gates are needed to handle the City Services. The building needs either road connection or a park gate to have the City Services functioning. You are able to set the park ticket price to zero it to function as a free park for the visitors :)
How the city services interact with park areas? Do they interact only with the main gate, do they get to drive along those paths or do they have to park near the main gate and then walk to the specific target with the park? For example, what happens if some trees catch fire within a park (and I don't own Natural Disasters, so no helicopters) or someone dies during a rollercoaster ride?
 
The Park Area gates are needed to handle the City Services. The building needs either road connection or a park gate to have the City Services functioning. You are able to set the park ticket price to zero it to function as a free park for the visitors :)

Ditto, while I was out this morning taking a final exam for a college class about state and local government (I made 159 out of 168 points and only in 7 minutes btw O_O), I realized you could set the ticket price to 0. xD

On another topic, I used to play SimCity: Societies and its DLC called Destinations. I really loved the concept, though to be sure it is not a replacement for the main SimCity branch as it stands out on its own (road-laying though was not that great in it :(). When you place a zoo there, there is a random chance of spawning a roaming elephant on the street (!) that could cause panic among the citizens nearby. I think it would be funny as shit if zoos in Cities: Skylines did the same thing and see what's the reaction on Chirpper was. Of course, it could be entirely optional, maybe toggle-able in some way perhaps via a setting. I would even bet under-funding could result in a similar outcome. xD
 
Let's say I want to create a super large park in the middle of my city, kinda lika central park. Would the cims be able to enter it from several directions or can they only enter from the main gate?

EDIT: or maybe place several "main" gates as entrances?
 
Last edited:
Where is the beach (park) ? The beaches are always empty in the game, with this tools finally we can have tourist on the beach zoning a park there, but I don’t see building and assets to place on the beach like the umbrellas and the chairs or towels to get a tan. So is there any building or gate to create a public or private beach?
 
This looks great! I think this is a clever way to allow modular parks. Two questions:

Can a park have two different entrances?

Can existing parks and plazas, like the basketball, be placed on paths if you have a main gate?
 
It also begs the same question for me, if a park can have multiple gates associated with it?
As I started reading the diary, I immediately thought of a (here called) Nature Reserve with a gate on the base of a mountain and one on the top next to a cable car station, which is connected to the cable car station on the base. So my thought is: One (probably an elder) is hicking up the mountain, exits the park on the top and takes the cable car to the base. Don't care if cims can actually do this, but it's more about the aesthetics.

Where is the beach (park) ? The beaches are always empty in the game, with this tools finally we can have tourist on the beach zoning a park there, but I don’t see building and assets to place on the beach like the umbrellas and the chairs or towels to get a tan. So is there any building or gate to create a public or private beach?
I think most of it can be achieved with our great modding community, as it's mostly just altered objects :)
 
So do random props placed with, for example, the 'More Beautification' mod also count to the park area's level? Or do only specific props count to its level?

I hope it's the former, because this would give even more flexibility.
 
Last edited:
The Park Area gates are needed to handle the City Services. The building needs either road connection or a park gate to have the City Services functioning. You are able to set the park ticket price to zero it to function as a free park for the visitors :)
I can't wait for some asset creator to publish an invisible Park Gate - for us who don't like walls and gates.
 
So do random props placed with, for example, the 'More Beautification' mod also count to the park area's level? Or do only specific props count to its level?

I hope it's the former, because this would give even more flexibility.

On stream we see that every park asset have entertainment value. So i guess if assets form mod don't have this value, they don't count toward park lvl up.
 
I don't see a reason why a single painted park could have more than one entrance. As long as one of them has access to city services, the park is considered connected. Will we see any quality of life fixes? I'd really prefer if the water or heat pipes 'spread' electricity too. The overhead lines get ugly after a while.
 
Can we set up a park with multiple entrances? If so what is the mechanic. Just set multiple "main entrances" and they all count towards the single park? Or can we just connect the paths to a road and people can get in that way?
 
Oh man I REALLY liked it, it allows you to place props in-game like what we do on mods, plus allowing large city parks or even nature reserved areas to be in the game, converting those empty areas into busy parks.

I'll give this DLC (as for right now) a 8/10.