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Industries_logo.png

Greetings, fellow city builders and thank you for tuning to another series of Cities: Skylines Dev Diaries!

Over the next weeks we are delving into new Cities: Skylines expansion called Industries which was announced 11th of October. If you have not checked out the trailer yet you can just follow the link

Industrial areas are an important part of any city in terms of economy, environment and traffic. With Industries expansion you can now create Industry Areas of different sizes with the easy Industry Area tool. Once the area is painted it's time to choose a speciality – Forest, Farming, Ore or Oil. Your Industrial Areas will level up as they reach certain goals and requirements and unlock a wide selection of new buildings to further expand your area.

Your Industry Areas gather, import, export and refine resources for the use of various production plants all the way to the top – to manufacture the desired luxury products for profit. Can you create the ultimate production chain?

IndustryAreas.png


Industries DLC will also come with new cargo services and Warehouses to help fulfill all your industrial needs. You are now able to store your goods to help the flow of resources within your City. Post City Service will bring Post Vans and Post Trucks to your streets so your citizens can now rejoice in freshly delivered mail! As always, Industries expansion will also come with 5 new maps with plenty of resources, new policies and more to help your city flourish. We're also offering free content for everyone to enjoy and you can read more about them in the upcoming Dev Diaries.

Industries expansion will be available in stores 23rd of October. To help the wait stay tuned for more Dev Diaries where we dig deeper into new features.
 

Steve B.

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More realistic farming has been asked for since before release of the original game. I'm happy that they have re-visited it.
 

co_emmi

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I'm guessing the industry areas are going to be like the Park areas from Parklife?

Similar, but some differences. For example the industry building need a road connection. More information about the areas coming with the dev diaries and tutorial videos.

hi co_emmi,

thanks for posting this! I just pre-ordered Industries.

I'm curious, is the new patch going to have traffic AI improvements? For me, the biggest problem in C:S was always weird traffic - all drivers take unreasonable decisions. A lot of this is being fixed (or rather papered over / ductaped) by mods, but I would love to see core game improve on that.

I'm afraid there won't be changes on the traffic AI. We can't do similar changes as some mods do, because it will cause performance issues. The drivers select the fastest legal route before they start driving so they can't change their route unless the route is made impossible (for example a road has been bulldozed). In the game the traffic is a challenge and there are many good guides how to master it :)

Is that a drilling platform?

Industries has pretty cool new buildings ;)

Is this some new system that is going to replace the current Forest, Farming, Ore and Oil district specialisations?

The old specializations will stay but if you build your own industry areas you can answer to the demand with them.

This sounds cool! Does this mean the education requirements for farming and forestry will be tweaked at higher levels? I've had to largely abandon both in the present version because they don't scale well with a fully educated labor pool.

Industry buildings have unique requirements for education levels so it depends on the building what kind of jobs it has :)
 

Vias

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I'm really really really happy about this dlc, I've been waiting so long for more complex industries! Thank you for reaching out for your fan CO!

Also, show us more about the new farming zones
 

Torakka

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Post City Service will bring Post Vans and Post Trucks to your streets so your citizens can now rejoice in freshly delivered mail!
Are there going to be changes to the agent limits (or any other limits) or are large cities going to have problems with post delivery simply because the game can not spawn any new vehicles? And if the limits themselves are not changed, are there any other improvements that could help alleviate that problem, such as prioritising spawning of service vehicles over other vehicles?
 

Samson1971

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I very much hope that it will be easier to see which industry is needed.

Until now, you had to look in the import/export and decide industry or offices, if industry, which raw materials are imported, then from the more build

So is there also a better overview?
 

metacritical

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JohnA45

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I'm happy to see this, but STILL the same boring bridges?....but hey Chripy has some new looks cuz that's important....bleh! :( What do the dev's have against nice-looking bridges? D
 

JohnA45

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There will be new bridges and tunnel ramps.
That's good to know...I'd like some better looking tunnels too.
It's too bad there isn't a better way to make the roads so that each kind of road builds a different style bridge. And having the highways converge into just one bridge would be nice too!
 

Samson1971

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index.php

index.php


Here you can see the new tunnel.

In the second picture below left you can see the new bridge, which is open in the middle and you can look through it.
 
Last edited:

DJWessie

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Are we getting distribution centers which you can deliver goods at with trains near Commercial zones?
For now we only have seen the Oil and Ore distribution centers to keep the goods local. I really like to see more insight on cargo transport.
 

Tdowers1

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That looks great. But dang it! I just got back into the game after a long hiatus, got my mods all set up for a good long run... And now this, which will break all my mods and cause me to lose momentum.

Can you please finish this game? Pretty please? I just want to play the game. Seriously, this city I was planning on building... I might as well stop, delete all of my mods and my save file and just wait until this releases and all the mods get updated. It could be another month or two, or even longer before I am able to play again. Is that what you want? Is that part of your design?

Oh, and my game isn't even heavily modded, still mostly vanilla. I feel terrible for the folks that mod their games out the wazoo... All that work, lost to nothingness.

What are up to now? 8 or 9 DLCs? Really? Come on. I can tell you this much, I won't be doing this again. I won't be buying any more games from you guys. This is all you get out of me, just Cities: Skylines. You have released so many DLCs that I cannot justify exploring the rest of your library, you have enough of my money. You went full EA Sims games on this one. Never go full EA sims games.


you could do what some of us do is not play with mods. and wait for the game to add mods into it.
its still very fun without mods but some mods a lot is waiting for it to come into the game.

and for the statement I think everyone hopes that they remain active in supporting this epic game for at least ten years.

Maxis did it for almost 20 I believe give or take. first time hearing anyone say this haha.

you could always not update the game and make a virtual workstation and play your game that way if you like. there is youtube videos on how to do that.
 

Timmysoboy

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Has anyone seen any evidence of multi platform cargo stations. That was a big wish list item for me.