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Is it a bird? Is it a plane? No, it is the next developer diary for Cities: Skylines! Today we take a look at the various info views that help you keep track of the different aspects of managing a growing metropolis.

As always, if you haven't read the previous dev diaries, you can find them here http://forum.paradoxplaza.com/forum/showthread.php?802652-Cities-Skylines-dev-diary-archive!

Cities: Skylines features 19 different info views (some info views include multiple tabs such as the different levels of education, health care and death care and so on). While there are no actual categories for the info views they can be roughly divided in three categories by their nature:
  • city service related
  • citizen related
  • city and map related

City service related
City service related info views display info mainly about the functions of the different city services and their effects to the zoned buildings. These include things like electricity, garbage, education, health, fire safety and public transport. Most of these are also used when accessing the build menu for city services. This helps planning when building a new service building.

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Electricity info view shows all the buildings in blue which are connected to the power grid. The light grey-ish/blue-ish area surrounding them is the catchment area of the power grid that the buildings create around themselves.

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Water info view displays the water currents, the direction the water flows and also highlights all water network buildings. It also shows the water pipes that run underground. In this view mode you are able to bulldoze the underground water pipes.

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Garbage info view displays the amount of garbage piled up in buildings as well as the location of landfill sites and incineration plants. The roads are colored in green in places where there is garbage truck coverage. Road network as well as one-way and two-way roads affect how far the coverage reaches.

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Fire safety is a big thing in a large city. Luckily the info view lets the player know if there are area not adequately covered by the fire department.

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Crime info view shows where criminals are active. It colors the buildings in red if there is high criminal activity. Police coverage is displayed by the colored roads.

For example, when the player is building a new elementary school the info view activates when the elementary school is selected in the build menu. The info view then shows the current availability of school services as well as the coverage of existing elementary schools in the city. In the info view the roads are green if there is coverage for the selected city service. If the roads are gray, there is no coverage available in that area.

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Elementary school coverage in the city. The info view highlights the elementary school buildings as well.

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High school info view. There are still households in the neighborhood (in grey-ish purple) who have citizens not yet educated in the second school level.

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Health care highlights all the residential buildings, showing the health levels of the residents in them.

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Death care displays the information on available cemetery space and crematorium capacity.

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Public transport info view highlights all the different transport types as well as shows how many customers each of them have.

When zooming out the player can see city service buildings of the same category highlighted with colored light pillars.

Citizen related
Citizen related info views display info relating to the citizens themselves such as citizen happiness, housing levels, population and so on. These info views let the player see how their actions affect the everyday life of their citizen.

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Citizen happiness info view tells how your citizens as well as the different businesses feel about your city.

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How high are the levels for the different zone types in the city? The Levels info view shows you exactly that.

Tools such as traffic info view are invaluable when laying out road network and planning the different areas of the city. It shows in red the roads that are most heavily used by citizens, tourists and cargo transport.

Lb9X8Hr.png

Traffic info view is a crucial part of any city manager's toolkit. Red means there is a lot of traffic.

The population info view shows how the population of the whole city is divided between the different age groups. It also shows where the different major groups (families, adults and seniors) are located on the map.

o88fJHK.png

Population info view displays various types of information in the info panel.

City and map related
City and map related info views display features and effects that define the city area itself. These are pollution levels, land value, natural resources and districts. Pollution displays both ground and water pollution while sound pollution shows the effect of the road network and various zoned buildings and city service buildings (residential areas generate little to none noise pollution while commercial and especially industrial areas affect drastically to noise pollution levels).

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Outside connections info view is divided into three categories: Import, Export and Tourism. These highlight the buildings and vehicles that ship goods in and out of the city as well as the commercial and tourist attractions that tourists visit. The pink cars are those of the tourists visiting the city.

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Businesses that import goods and natural resources as well as the trucks carrying them are highlighted in the info view.

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Land value shows how land value is affected by the buildings on and near it.

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Ground pollution comprises of both land and water pollution. Water pollution is affected by the water flow mechanics such as direction and strength of water currents.

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Noise pollution is created by traffic, industrial and commercial zones and tourist attractions such as the unique buildings. Smaller roads create less noise pollution and roads with decorative trees create less noise pollution than their tree-less counterparts.

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Wind info view shows the areas that are opportune for harvesting the power of the wind as a source for electricity.

Natural resources info view points out the areas on the map where the player can find the various resources to be used in specialized industry.

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Natural resources info view displays the locations of all the different resources on the map. It doesn't differ too much from the similar info view in map editor.

District info view shows all the districts that the player has created accompanied with the icons for active policies.

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Districts are highlighted in the Districts info view. In addition to the names of the districts you can see all the active policies as icon underneath the names.

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As an extra screenshot of a small business district surrounded by a park.

- Henkka also known as an artist, designer and level designer at Colossal Order
 

Jokurr

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Looks very good!

I have one question about the traffic overlay. You say that red means "a lot of traffic", does this count the total volume of cars on the road, or if there is congestion? For example a small road would become congested with a small amount of traffic, while a highway would be able to carry several times that amount of traffic without becoming congested. In SC4 we had a tool to see both, and I would love to see that in this game as well!
 

co_fiirdraak

Vanilla Cities: Skylines Designer
Aug 20, 2010
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Looks very good!

I have one question about the traffic overlay. You say that red means "a lot of traffic", does this count the total volume of cars on the road, or if there is congestion? For example a small road would become congested with a small amount of traffic, while a highway would be able to carry several times that amount of traffic without becoming congested. In SC4 we had a tool to see both, and I would love to see that in this game as well!
It's basically the road usage i.e. when there is congestion it turns more red.
 

co_fiirdraak

Vanilla Cities: Skylines Designer
Aug 20, 2010
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citysimplayer said:
Awesome!! How do students get to school? Is it simply walk/car/public transportation? Any school buses?
Students who are not yet adults travel to school by walking or by public transport while young adults use personal vehicles (or public transport if it is available and more useful in the given situation compared to private cars). There are currently no school buses although nothing prevents a bus route to be set from a residential area to school and back. And you can change the color of the buses for that line to, say, yellow if you want to emulate the American school buses, for example.

Inge Jones said:
On any particular routine, or at random times? :)
Since there is no day/night cycle, students go to school in a similar fashion as any citizen goes to work and so forth, so basically it is "random" in a sense that there is no one time frame for all students to depart home to school and back home.
 

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Since there is no day/night cycle, students go to school in a similar fashion as any citizen goes to work and so forth, so basically it is "random" in a sense that there is no one time frame for all students to depart home to school and back home.

I guess this answer indirectly puts to rest the question on what citizen routines are like? Ie there is no rush hour, where all citizens would go to work around the same time.
 

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I guess this answer indirectly puts to rest the question on what citizen routines are like? Ie there is no rush hour, where all citizens would go to work around the same time.

I would say it directly puts the issue to rest. She says "it's basically random", routines based on time of day are not simulated. Now having said that, I can't remember, is day/night cycle something that was said would be a possible future addition to the game after release?
 
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Jokurr

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Now having said that, I can't remember, is day/night cycle something that was said would be a possible future addition to the game after release?

Yes. I wonder if that would include the addition of rush hour when it comes to traffic simulation, or if the day/night cycle would be purely aesthetic.
 

co_fiirdraak

Vanilla Cities: Skylines Designer
Aug 20, 2010
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You can re-colour busses? or Bus routes? I'm confused xD
You can re-color a bus (the default color is blue) and with that it also changes the color of the line the bus is on. So you can have multiple bus lines in the city and if you want, all of the lines with different colors. And that also changes all the buses on that line to the same color. So when you click a bus in the city, you can modify its color and it applies it to the line and to the other buses on that line.
 

Sinname

Captain
Sep 25, 2014
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Students who are not yet adults travel to school by walking or by public transport while young adults use personal vehicles (or public transport if it is available and more useful in the given situation compared to private cars). There are currently no school buses although nothing prevents a bus route to be set from a residential area to school and back. And you can change the color of the buses for that line to, say, yellow if you want to emulate the American school buses, for example.


Changing the colour of the buses? GREAT!! :D
 

uebs

Second Lieutenant
Dec 21, 2014
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Since there is no day/night cycle, students go to school in a similar fashion as any citizen goes to work and so forth, so basically it is "random" in a sense that there is no one time frame for all students to depart home to school and back home.

1. Those streets look awfully empty for such a big/medium sized city. Does this have to do with no set times?

2. The difficulty of a city building game is managing traffic(not because of bad AI sc2013, but just the sheer number of cars on the road at rush hour)...with random times there could possibly be no rush hour, making the game too simple...

I have to be at work today at 9am...but I'll pull a S:CL and just go to work whenever, and leave whenever...
 

co_fiirdraak

Vanilla Cities: Skylines Designer
Aug 20, 2010
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1. Those streets look awfully empty for such a big/medium sized city. Does this have to do with no set times?

2. The difficulty of a city building game is managing traffic(not because of bad AI sc2013, but just the sheer number of cars on the road at rush hour)...with random times there could possibly be no rush hour, making the game too simple...

I have to be at work today at 9am...but I'll pull a S:CL and just go to work whenever, and leave whenever...
You have to remember that there is a draw distance for pedestrians and cars. As you zoom further away pedestrians and the smallest vehicles disappear first (scooters and sedans and so on), leaving the largest vehicles visible (delivery trucks and large semi-trailer trucks and so on), until you zoom further away when the rest of the vehicles (and trains) disappear. In the closer screenshots you can see traffic and there are few shots focusing not on the center/downtown area where traffic is not as high as in the areas where the traffic congestion info view shows red.