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Is it a bird? Is it a plane? No, it is the next developer diary for Cities: Skylines! Today we take a look at the various info views that help you keep track of the different aspects of managing a growing metropolis.

As always, if you haven't read the previous dev diaries, you can find them here http://forum.paradoxplaza.com/forum/showthread.php?802652-Cities-Skylines-dev-diary-archive!

Cities: Skylines features 19 different info views (some info views include multiple tabs such as the different levels of education, health care and death care and so on). While there are no actual categories for the info views they can be roughly divided in three categories by their nature:
  • city service related
  • citizen related
  • city and map related

City service related
City service related info views display info mainly about the functions of the different city services and their effects to the zoned buildings. These include things like electricity, garbage, education, health, fire safety and public transport. Most of these are also used when accessing the build menu for city services. This helps planning when building a new service building.

sECQlXh.png

Electricity info view shows all the buildings in blue which are connected to the power grid. The light grey-ish/blue-ish area surrounding them is the catchment area of the power grid that the buildings create around themselves.

5dJs5oU.png

Water info view displays the water currents, the direction the water flows and also highlights all water network buildings. It also shows the water pipes that run underground. In this view mode you are able to bulldoze the underground water pipes.

p8SgQMK.png

Garbage info view displays the amount of garbage piled up in buildings as well as the location of landfill sites and incineration plants. The roads are colored in green in places where there is garbage truck coverage. Road network as well as one-way and two-way roads affect how far the coverage reaches.

U5KAg5u.png

Fire safety is a big thing in a large city. Luckily the info view lets the player know if there are area not adequately covered by the fire department.

kUYpJpm.png

Crime info view shows where criminals are active. It colors the buildings in red if there is high criminal activity. Police coverage is displayed by the colored roads.

For example, when the player is building a new elementary school the info view activates when the elementary school is selected in the build menu. The info view then shows the current availability of school services as well as the coverage of existing elementary schools in the city. In the info view the roads are green if there is coverage for the selected city service. If the roads are gray, there is no coverage available in that area.

74MOSmI.png

Elementary school coverage in the city. The info view highlights the elementary school buildings as well.

MZPC0dz.png

High school info view. There are still households in the neighborhood (in grey-ish purple) who have citizens not yet educated in the second school level.

PXPa0KK.png

Health care highlights all the residential buildings, showing the health levels of the residents in them.

RKCkKPU.png

Death care displays the information on available cemetery space and crematorium capacity.

JyXOTZS.png

Public transport info view highlights all the different transport types as well as shows how many customers each of them have.

When zooming out the player can see city service buildings of the same category highlighted with colored light pillars.

Citizen related
Citizen related info views display info relating to the citizens themselves such as citizen happiness, housing levels, population and so on. These info views let the player see how their actions affect the everyday life of their citizen.

VKhwLG2.png

Citizen happiness info view tells how your citizens as well as the different businesses feel about your city.

YHdooeu.png

How high are the levels for the different zone types in the city? The Levels info view shows you exactly that.

Tools such as traffic info view are invaluable when laying out road network and planning the different areas of the city. It shows in red the roads that are most heavily used by citizens, tourists and cargo transport.

Lb9X8Hr.png

Traffic info view is a crucial part of any city manager's toolkit. Red means there is a lot of traffic.

The population info view shows how the population of the whole city is divided between the different age groups. It also shows where the different major groups (families, adults and seniors) are located on the map.

o88fJHK.png

Population info view displays various types of information in the info panel.

City and map related
City and map related info views display features and effects that define the city area itself. These are pollution levels, land value, natural resources and districts. Pollution displays both ground and water pollution while sound pollution shows the effect of the road network and various zoned buildings and city service buildings (residential areas generate little to none noise pollution while commercial and especially industrial areas affect drastically to noise pollution levels).

rI2a6Yt.png

Outside connections info view is divided into three categories: Import, Export and Tourism. These highlight the buildings and vehicles that ship goods in and out of the city as well as the commercial and tourist attractions that tourists visit. The pink cars are those of the tourists visiting the city.

S4UUCbd.png

Businesses that import goods and natural resources as well as the trucks carrying them are highlighted in the info view.

x2bzBpH.png

Land value shows how land value is affected by the buildings on and near it.

JnxCsQi.png

Ground pollution comprises of both land and water pollution. Water pollution is affected by the water flow mechanics such as direction and strength of water currents.

qVtsgKT.png

Noise pollution is created by traffic, industrial and commercial zones and tourist attractions such as the unique buildings. Smaller roads create less noise pollution and roads with decorative trees create less noise pollution than their tree-less counterparts.

qlqrwcB.png

Wind info view shows the areas that are opportune for harvesting the power of the wind as a source for electricity.

Natural resources info view points out the areas on the map where the player can find the various resources to be used in specialized industry.

AfxmS63.png

Natural resources info view displays the locations of all the different resources on the map. It doesn't differ too much from the similar info view in map editor.

District info view shows all the districts that the player has created accompanied with the icons for active policies.

rrXpJ3W.png

Districts are highlighted in the Districts info view. In addition to the names of the districts you can see all the active policies as icon underneath the names.

5bmIfmb.jpg

As an extra screenshot of a small business district surrounded by a park.

- Henkka also known as an artist, designer and level designer at Colossal Order
 

charlesnew

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I live in Finland but I'm not close enough, so if someone lives in Tampere...
PS. Let's take modding tools too

:D

Edit. n.2312415 God dammit, wrong quote

hehe heh
 

rawls

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Good work! It looks like nearly every important information one could need is there and there are a lot of info views that are easy to understand.

I like to give some feedback based on what I am seeing (and based on my monitor calibration. Maybe I am wrong and I should simply recalibrate my display. ;)

Electricity and Water
I like to recommend that you only highlight information that needs my attention. The important imformation that should be highlighted is a disconnected building and an inactive power/water/sewage plant.
I assume (since I only see connected buildings) that the light blue/grey for disconnected buildings isn't as visible as the blue for active buildings, especially considering the fact that the rest of the map is whitish.

Levels (for the different zone types)
The color coding is a little bit inconsistent. When I build industry, it's yellow, commercial is blue and residential is usually green. I don't understand why you choose a different color than green in this info screen for residential areas, since the others follow the standard.

Population
The windows looks a little bit messy at the moment. I guess it's work in progress :) since others like the view for outside connections are looking nice.
It's nice that there is information how many deaths and how many births occure each week. It should also have an information about people moving in and out of the city and a total count of the change of the population per week. (By the way, there are a lot of deaths and births per week, but I understand that a game might work different than reality. ;))

Natural Ressources
The black text in the info window is hard to read.

District info view, Natural Ressources and others
The district names and the active policies are hard to differentiate from the sourounding.
 

co_fiirdraak

Vanilla Cities: Skylines Designer
Aug 20, 2010
120
5
Nice Dev Diary love the Pictures!

Iam wondering how much Tiles this Town use it seems like this are between 5 and 6 Tiles from the Nine we get ?
Thanks! It's using all the 9 tiles but some of the tiles are not visible from the angles I took the screenshots because I didn't build a perfect square city but rather spread the city out unevenly to get to some of the natural resources. Also, I haven't build the tiles from corner to corner and there are still untouched land worth of several tiles.
 

co_fiirdraak

Vanilla Cities: Skylines Designer
Aug 20, 2010
120
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Good work! It looks like nearly every important information one could need is there and there are a lot of info views that are easy to understand.

I like to give some feedback based on what I am seeing (and based on my monitor calibration. Maybe I am wrong and I should simply recalibrate my display. ;)

Electricity and Water
I like to recommend that you only highlight information that needs my attention. The important imformation that should be highlighted is a disconnected building and an inactive power/water/sewage plant.
I assume (since I only see connected buildings) that the light blue/grey for disconnected buildings isn't as visible as the blue for active buildings, especially considering the fact that the rest of the map is whitish.

Levels (for the different zone types)
The color coding is a little bit inconsistent. When I build industry, it's yellow, commercial is blue and residential is usually green. I don't understand why you choose a different color than green in this info screen for residential areas, since the others follow the standard.

Population
The windows looks a little bit messy at the moment. I guess it's work in progress :) since others like the view for outside connections are looking nice.
It's nice that there is information how many deaths and how many births occure each week. It should also have an information about people moving in and out of the city and a total count of the change of the population per week. (By the way, there are a lot of deaths and births per week, but I understand that a game might work different than reality. ;))

Natural Ressources
The black text in the info window is hard to read.

District info view, Natural Ressources and others
The district names and the active policies are hard to differentiate from the sourounding.
Thanks for the feedback.

Buildings that don't have electricity are are colored sort of reddish-grey that are easily spotted when the electricity info view is active. Also, there are little signs (in electricity's case a little bolt of electricity) on top of all the buildings that are out of electricity (or are suffering from other issues) that is easy to spot.

Levels for the different zone types are close to their zone colors. The residential buildings are still green, there is just 5 different levels of green, the darkest being in the screenshot because the area of the shot is highly developed city center. And the different variations of the colors in general has in part to do with being accessible for people with and without sight problems, as well. So, in a way it is a fine balance between getting the zone menu green colors and the info view green colors per level.

In the UI next to the total population (65,557 people) there is a red colored number (-2,929). This is the total change in population per week.

We'll look into the natural resource black text problem.

When you hover over the district in the district info view, it highlights the district with a brighter color and makes both the name and the icons easier to read.
 

rawls

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In the UI next to the total population (65,557 people) there is a red colored number (-2,929). This is the total change in population per week.

Thank you for your detailed response! It shows me very well, that it's hard to judge a feature when one is only seeing a small part of it.

But now I am curious about what's wrong with your city that it's loosing so much people per week... :eek:
 

co_fiirdraak

Vanilla Cities: Skylines Designer
Aug 20, 2010
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Thank you for your detailed response! It shows me very well, that it's hard to judge a feature when one is only seeing a small part of it.

But now I am curious about what's wrong with your city that it's loosing so much people per week... :eek:
I think it was a combination of adjusting the city for screenshots and then spending more time looking for nice screenshot angles than tending to the changes I made in the city before I started taking screenshots.
 

KR153

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"Death Care".... :rofl: You kill em, we grill em, I like that.
Seems all very detailed and worked out to me. If that all really holds up long term is to be seen. My focus is more on creating and building than managing. In that regard there is a lot to be done. Which brings me to my next point:
Your plans on modding tools. By now you should know what kind of tools are to be released and what can be done with that. It is basically the only thing still holding me here and as sooner you tell us, the sooner you have me off your backs. Deal?
 

DEY123

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Info views look great. Love some of the features as well that you showcased in the dev diary. Will there be any trending views for the summary metrics shown in the info views..Things like happiness over time, population, education levels, # of crimes/crime rate, etc...
 

co_fiirdraak

Vanilla Cities: Skylines Designer
Aug 20, 2010
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Info views look great. Love some of the features as well that you showcased in the dev diary. Will there be any trending views for the summary metrics shown in the info views..Things like happiness over time, population, education levels, # of crimes/crime rate, etc...
I'm guessing you mean graphs for various different things? Totalymoo posted this on the other thread: Statistics window
 

citysimplayer

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Looks awesome, can't wait.

Do the schools work based on a radius or do the roads impact the reach as well? Do the students actually need to travel to the school or is it proximity to school?
 

co_fiirdraak

Vanilla Cities: Skylines Designer
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Looks awesome, can't wait.

Do the schools work based on a radius or do the roads impact the reach as well? Do the students actually need to travel to the school or is it proximity to school?
Citizens travel to school just like everywhere else in the city. While the city service buildings have radiuses, they are not just the shape of a circle; their effective radiuses are affected by the road network.