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xcifVa3.jpg

A passenger ship arriving at a harbor.

Each city needs to be connected to the outside world. The main reason for this is to allow industry to work with full efficiency, but also tourists use outside connections to travel to the city. There are many possibilities on how to get the best of your connections, so read on to find out more about importing and exporting goods, boosting your city attractiveness with monuments and luring in tourists to spend their hard-earned money in your commercial districts.

Tourism

Others using the outside connections are tourists. They come in through many transportation types, but when you start a game, they use the highway only. Tourists come to your city always, but their numbers are decided by how attractive your city is. Attractiveness is raised by high land value and having monuments. Land value can be increased by building parks and plazas, which also help zoned buildings in the city to level up. Monuments are quite exciting! They are buildings, parks, plazas and statues that you can earn through actions in the game. For example, when your city has produced 1 000 units of goods, you gain the Stadium of Many Things. Upon reaching the goal, the Stadium becomes available in the menu and you can place it in your city. It's a popular location for many of your citizens, but also draws in tourists and increases happiness of citizens living near it. It's often a good idea to make sure monuments have good public transport connections, so roads around them don't get too busy.

NJxy5mS.jpg

Tourists arrive at the terminal.

Tourists come to your city to see sights and shop. This can greatly increase your tax income, because tax is paid for every unit of goods sold. It also means that tourists want to get to your commercial areas. Tourists can come to the city by ship, airplane, train or with their own car. Especially for tourists that come in with other means than their own car, public transport is very important. The better tourists can get around, the more they tend to spend money in your city. The key is to earn and build monuments to draw in tourists, and then provide them with good transportation option inside the city to keep them there. Large amounts of tourists can also create traffic jams if they use their own cars instead of public transport, so you can avoid a lot of problems by giving them the means to move around easily.

Monuments

While monuments provide the city with happiness and attractiveness boost, there's more! Monuments are grouped into five "skill trees", pathways to gaining the ultimate buildings: Wonders. Different monuments are suited for different playing styles, so you can pick your favourite, play in that style and eventually gain the coveted Wonder. Wonders are massive buildings that basically remove one need from the city, but more on those in another development diary!

w7byERY.jpg

The Expo Center makes people living nearby very happy.

Import and export

The most optimal city that gives out biggest amount of taxes possible, would produce and use up everything inside the city. But since it takes time to get there and most cities can benefit from outside help, there are possibilities to import and export goods and natural resources. All industry buildings need a small amount of natural resources to produce goods, that are then sold in commercial areas. Natural resources can be produced in your city, but only specialized industry can provide them, and it doesn't unlock until a bit further in the game. So, to get your industry up and going, you need to be connected to a highway. This also works for power plants that use a specific resource to work, for example the oil power plant. It prefers resources inside the city, so if you have oil industry set up, it will order oil from local suppliers. If not, a load will arrive from outside the city. While the most tax income is gained by having your own industry provide everything, it might be better to not have polluting oil industry and rather have the oil be brought from other cities. It's your choice!

RrQjiFt.jpg

Cargo arrives and leaves on a cargo ship.

Maps have many highway connections available, but the starting tile always offers at least one. Some starting tiles have the highway running through them, other only have a small ramp that you can connect to. If the highway comes into the way of your growing city, you don't have to keep it as it is. Re-building it as elevated lets you add ramps in the places you need and have inner city traffic pass under the highway. You can also just connect the ends of a high way to your city and let the traffic find its own way. There are almost endless possibilities! Keep an eye on where your industrial areas lie, because they will get most of the traffic, so a ramp near the industrial area is always a good idea.
Exporting goods works best via cargo train stations and cargo harbors. Before these are available, industry will ship excess goods to other cities with trucks, which puts a strain on the roads. With a harbor or a train connection, you can have the trucks only operate between the industry buildings and the harbor/station, and easily control where the large trucks drive. Commercial buildings inside the city are a priority, they will order goods to sell and industry always first ships to them, but if their stockpiles are full, goods can be sold to other cities.

Karoliina Korppoo,
Lead designer on Cities: Skylines

PS. UI has been re-done, how do you feel about it? We are very proud!

YMeARom.jpg

Trains can also carry cargo.

4xZ9586.jpg

A close-up on the Expo Center.
 

whisperproud

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I put in a two cent request, I really would love if the bulldoze tool was place closer to the center of the menu, I get frustrated always when I need to go to the corner of the monitor to destroy anything. Moving the time and speed into the right corner where most of us look for the computer time. It is a natural eye moment for most.( I know you like to do things different and the way it is now, just says I am playing a newer Sim City) I think it would be cool if instead of the bulldoze tool, you had a city construction company that had to go out and tear things down, costing your city money, you would have to think about the cost of destroying things as well as the cost to the city. Some of the material could be recycled in the recycling plants, I am sure are in the game, the rest goes to the dumps making them fuller.A construction co. could be the one of the first companies that you need to finance in the game.

Regards...Paul
 

Merrick Chance'

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Team I'm sorry I know that this is pretty late in the process I just want to clear something up that I've worked on personally.

Will all parks bring in tourists, or will there be like, local VS national parks?

Because there's actually quite a bit of literature on the economic effects of parks and the findings have generally been most parks don't attract people from more than a couple of blocks away. However some research that I did for my professor did found that certain parks tended to attract an almost exclusively tourist audience. I think this could be an easy differentiation: national parks attract tourists and should be put places where you have a lot of other attractions, while local parks help the nearby neighborhood and should be put by workplaces and residencies.
 

medopu

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I put in a two cent request, I really would love if the bulldoze tool was place closer to the center of the menu, I get frustrated always when I need to go to the corner of the monitor to destroy anything. Moving the time and speed into the right corner where most of us look for the computer time. It is a natural eye moment for most.( I know you like to do things different and the way it is now, just says I am playing a newer Sim City) I think it would be cool if instead of the bulldoze tool, you had a city construction company that had to go out and tear things down, costing your city money, you would have to think about the cost of destroying things as well as the cost to the city. Some of the material could be recycled in the recycling plants, I am sure are in the game, the rest goes to the dumps making them fuller.A construction co. could be the one of the first companies that you need to finance in the game.

Regards...Paul

Or even better: a "B" shortkey for buldolize
 

mikeny

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Will we be able to place hotels/motels to get tourists to stay and spend more of their money? Resorts (placing hotels, amusement parks, movie theatres, broadway theatres, aquariums and perhaps tying them together?) Tourism and public transportation always seem to take a back seat in city building games yet they can have a profound impact on city or a district with in a city (ie. Florida as a whole or hotels along a beach).
 

charlesnew

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You know, I think this game might end up like the future SimCity 4. SC4 is mainly the best city building game because of it's mods. It's good vanilla, but it's the mods that make it the best. If SCL has really good mod support, it might be better than SC4.
 

Camlon

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I don't know why some people here is so ecstatic about the colors. I am still not too happy about it. No one complained about the colors before you changed it in dev diary 4. Just revert it to the original colors or something similar and I think most people will be happy. While it is easy to mod away, I worry that picking the wrong colors may impact the sales of the game.

Compare the picture above with the picture below. The problem right now is that all the colors are too dark. Try to make it look more like the picture below and you can't go wrong.

jpg
 
Last edited:

joesampson

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"Maps have many highway connections available, but the starting tile always offers at least one."

What does it mean that the starting tile always has one? Is it like in Simcity 2013 where there is always an ugly highway connection into your city by default? Can't we have it so that we can build our own custom connection?
 

Synthtronic

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Well, partly agree. The colors in the second picture look way more friendly without being too colorful or bright.
I totally agree with you, the second picture looks very good. I hope CO goes back to this scenery shine. I love this colours and brightness.
 

charlesnew

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I don't know why some people here is so ecstatic about the colors. I am still not too happy about it. No one complained about the colors before you changed it in dev diary 4. Just revert it to the original colors or something similar and I think most people will be happy. While it is easy to mod away, I worry that picking the wrong colors may impact the sales of the game.

I agree, the colours are a bit dark.
 

nitram78

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Compare the picture above with the picture below. The problem right now is that all the colors are too dark. Try to make it look more like the picture below and you can't go wrong.

jpg

I agree, it was this very picture that actually got my attention when I was reading a preview of the game. I was like "wow, ok that looks nice".
 

TotalyMoo

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"Maps have many highway connections available, but the starting tile always offers at least one."

What does it mean that the starting tile always has one? Is it like in Simcity 2013 where there is always an ugly highway connection into your city by default? Can't we have it so that we can build our own custom connection?

If you go into the map editor you can easily create your own starting connections :)
 

Cubicle Warrior

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Cargo terminals and harbours are way to small. This is how a pier looks like:

1024px-Greater_Cape_Town_12.02.2007_16-38-32.2007_16-38-34.JPG

And a train station for cargo should look like this:

Container-terminal-ost-ffm004.jpg

One of the most precious commodities in any city is space. This is not a minor quibble.
 
Last edited:

Chieron

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Cargo terminals and harbours are way to small. This is how a pier looks like:

View attachment 121207

And a train station for cargo should look like this:

View attachment 121208

One of the most precious commodities in any city is space. This is not a minor quibble.
Honestly, in any city builder, everything is far too small. Even residential zones tend to have much fewer houses than they should. That's part of the abstraction considering that even small cities (pop 50k) could already fill the map while not getting any special visuals and sights..
 

Cubicle Warrior

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Granted, but ...

Honestly, in any city builder, everything is far too small. Even residential zones tend to have much fewer houses than they should. That's part of the abstraction considering that even small cities (pop 50k) could already fill the map while not getting any special visuals and sights..

I understand the concept of abstraction and appreciate the restrictions of a simulation. But on the other hand, a "City Simulation" should present dilemmas realistically.

Traffic infrastructures (road, rail, harbors and airports) are having quite high space requirements. I would not mind having air ports, or rail yards consuming precious land, as this is very much a dilemma city planners have to deal with, if they want to develop an industrial zone, connecting a harbour to the rail network, etc. I'm not asking for full realism, but a 4x4 box that serves as a full-fledged harbor is resulting in completely unrealistic city scapes. Which destroys a lot of fun, at least for me. YMMV.
 

Chieron

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I understand the concept of abstraction and appreciate the restrictions of a simulation. But on the other hand, a "City Simulation" should present dilemmas realistically.

Traffic infrastructures (road, rail, harbors and airports) are having quite high space requirements. I would not mind having air ports, or rail yards consuming precious land, as this is very much a dilemma city planners have to deal with, if they want to develop an industrial zone, connecting a harbour to the rail network, etc. I'm not asking for full realism, but a 4x4 box that serves as a full-fledged harbor is resulting in completely unrealistic city scapes. Which destroys a lot of fun, at least for me. YMMV.
Agreed, If there is a harbor it should be of noticeable size, not some single plot among others. It doesn't need to be half the map to feel appropriate and huge, though. (large harbors or airports would consume a rather significant part of the map if not scaled)
Needs to be more than a repetition of the same harbor building, too.
 

BuckyDee

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I'm sure that the developers are as aware as anyone of scaling issues with large objects such as airports, harbor, train depots, farm-land, etc.

If I were a coder of this project, I would look at the possibility of handling appropriately large objects as being independent of the standard building tiles. That would allow the best of both worlds, would it not?