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Hello there, city-builders! As usual with a great new expansion comes also some sweet, sweet free content. We've got libraries, bus line customization, citizen job titles and a new policy to help with cities that are highly educated but still love to have that good old industry around!

Library
Libraries are fun! They are useful for many purposes. Some go there to read the newspapers while others search source books and instructions for their school work and hobbies. Of course, there is also the music department for those who just want to relax with some new and old tracks. Many libraries also carry a wide selection of comics from near and far and sometimes you'll find titles there you can't find in a store due to unavailability! The Public Library is a new city service. It provides both entertainment for its neighborhood and a small chance for children, teens, young adults and adults to be educated further. When a young adult or adult enters the Public Library, there is a chance that they'll gain an education level when they leave. The chance is quite small so the Public Library is not able to cover the entire education needs of a city, or even a fledgling town for that matter. And the chance gets smaller the higher in education level is in question. But still, building Public Libraries is useful since they will compensate with entertainment what they lack in pure education power!

dev_diary_06_public_library.png

A Public Library.

Academic Library
Academic Library is a new unique building. It is a grand building and its architectural style has been influenced by the French neoclassicism with Gothic and Renaissance elements for good measure. Its collections are universal, not limited by subject, format, or national boundaries and it includes research materials from all parts of the world and in hundreds of languages. The Academic Library serves all walks of life, from members of the local government to the members of the public.

dev_diary_06_academic_library.png

The Academic Library.

Bus line customization
As a new feature we have added the possibility for you to customize the vehicles used by the bus lines. Now you have a chance to have full control over what kinds of vehicles travel the bus routes in your city! And it's quite easy to use. Just open up the Public Transport - Lines Overview panel, check the line you want to customize and then click the button under the title "Model". Here you can scroll through the available models and select the one you want to operate on that specific bus line. Also, you can choose to have random bus models to operate on the line instead of a specific one (also, "Random" is the default setting).

dev_diary_06_bus_line_customization.png

Bus line customization, now with the ability to select which type of bus model is used on the line. Each line can have a different bus model.

School Bus
As part of the free content we present the classic yellow American-style school bus. The School Bus becomes part of the bus model collection and with the new bus line customization option, it can be used on any bus line in place of the game's original bus model.

dev_diary_06_school_bus_v2.png

The iconic American-style school bus.

Citizen employment details
Citizens now have job titles! That's great! You can see their job titles by clicking the citizen and opening up the citizen panel. Next to the workplace reads their current job title. We have provided a selection of job titles that suit most of the different businesses in the game, from burger joints to office buildings.

dev_diary_06_job_titles.png

Citizens now have a job title next to their workplace.

However, there's more! The job titles are moddable in the Asset Editor. Job titles are tied to the workplace buildings. For example, when you go to the Asset Editor and open a City Service or other building type placed by the player (this does not work for zoned building), you are able to write job titles in the "Workers" section found in the Properties panel. Here you can specify job titles not only by education level but also by gender (this is especially helpful for languages where the male and female forms of the words are different, such as actor and actress, for example). After you've added the new job titles for the building, you can save it the same way you'd save any custom asset and use it in the game. And the citizens who go to work in said building, would adopt the job titles written in the properties.

incinerationplantjobs.png

You can now modify buildings in the Asset Editor by adding new job titles for the people working there.

Industry 4.0
The future of industry is automation. The new revolutionary technologies alter the nature of the workforce in production facilities, shifting the need from common factory workers towards highly educated specialists. Factories are overhauled with the latest technology, robots and other machinery that performs the manual labor previously done by humans. And now, the need for highly educated maintenance crews, machine specialists and robotics technicians rises drastically. Industry 4.0 is a new, free policy. It has been designed to help with cities that have a highly educated population but still want to take advantage of normal, zoned industry. After all, industry is one of the driving forces what comes to the city earning its taxes.

Education system update
In addition to the new Industry 4.0 policy, part of the free update is the education system update. Previously education was more, let's say "flexible", where citizens were able to gain education levels they required regardless of what school was in question as long as they met the school's age requirements. If the citizen was an uneducated adult, they could gain an (elementary school) education level by going to the university. They would also be counted as graduated from the university even though their education level was just "Educated" and not "Highly educated". The same system also applied to teens and young adults where they would gain the first education level in high school. This resulted in discrepancy of education information displayed to the player. For example, the game would state incorrectly the amount of actual university students studying in universities as well as how many actual university students were graduated because it counted also the young adult/adult citizens studying in the university for the first or second education level as being university students and graduates.

The education system "flexibility" also created what is known as the "Over-Education Problem" where uneducated adult citizens were able to freely gain "Educated" or "Well educated" levels of education from high school and university which eventually led to the declining of uneducated workforce. This in turn resulted in workplaces with large numbers of low-skilled jobs to shut down and become abandoned because the workforce was almost entirely at the very least on the level of "Educated" or more.

Now, with the new changes the citizens attend the correct school type at the correct age, to gain education levels. This means that teens who have not attended elementary school are not eligible for high school and young adults/adults who have not attended high school are not eligible for university. Teens can no longer gain elementary education in high school and young adults/adults can no longer gain elementary and/or high school education in university. This ensures a more balanced distribution of educational levels in the adult population and also gives greater control to the player how they want to educate their citizens. It also means that there are more citizens to fill the different education level positions in the various businesses in the city.

Fire behavior update
In the free update we also provide the players the possibility to turn off the spreading of fire. This applies to all kinds of fires from forest fire to building fire. When this option is turned on, it prevents large scale forest fires by not allowing fire to spread from one tree to another. It also prevents fire from spreading from trees to buildings and from buildings to buildings and so on. However, if the player turns on random disasters, this option is disabled. Also, setting random disaster probability to more than zero or playing a scenario turns the option off.

The fire behavior update also brings change to how fire behaves with Parklife and Campus buildings placed on paths. Normally these buildings can catch on fire only if they are placed on roadside. However, buildings placed alongside paths can also catch fire if the player has Natural Disasters installed and has unlocked helicopters and has turned random disasters on or is playing a scenario.

So, here we are, at the end of this one road. We've talked about campus areas, the academic year, faculties and varsity sports. We've taken a look at the new maps coming with the expansion and checked through the policies, too, without missing all the cool free content. So, what do you guys think? Are you excited for Cities: Skylines - Campus? It's going to be out soon so get those city-builder hats ready and be prepared to start building!

EDIT: Job titles modding works only with buildings that are placed by the player, not with zoned buildings as it was originally said in the dev diary.
 
Last edited:

garfield007

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@Avanya I know u do not know why they made certain desing decisions, I already heard that there r issues with TMPE. Any way by content which is added it is kind of clear it will also mess up great Klyte45 mods. What i am saying if u do something and force it on people do it well like implementing bus tool - for all means or transport or not at all what's the point, school buses it is just normal bus just vehicle model is school bus it does not brings new mechanics . I know about the program for modders, dont get me wrong i wish all the bets to devs, it is the best game in the genere, i know they want to make money which they deserve, but it has to be done with some thinking and in my personal opinion this time it was not though well. We have already a lot of DLC even for vanilla game players it is already well above 4GB RAM which game should run on, so DLC's should be well though about and thematic, not going all around touching some bits in industry, some in education, then transport , and everything done half way or less and I am saying it as a person who was never negative about the game or devs . I do not have natural disaster dlc as it is not fun for me to watch destruction but it is good dlc, i dont have green cities dlc as i preffer use my ram for selected stuff from workshop but it is amazing dlc all other dlcs i have this is first time i am so critic about new dlc, even before some stuff did not make sense either (like trams in snowfall not in mass transit but it was smart move i admit i would never buy snowfall if not trams xD) This time it is just all done half way, messes with stuff which r not related to the subject.
 

Avanya

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@garfield007 I completely disagree with you. Just because you don't like the theme of the DLC, it doesn't make it bad or poorly made. ;) But let's just agree to disagree here. :) As for TMPE I'm not sure what you've heard, but having tested it myself I haven't been able to find any issues. It does pop up with a warning like usual that the game has updated and it might not work normally - but that doesn't actually mean things are broken. If you know what is supposed to be wrong with it, I'd love to know though. :)
 

garfield007

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@Avanya did not test it myself, so no idea here but hmm during some stream i guess i heard about the issues with TMPE as i did watch several i can not really recall which one. Logic suggest it will most likely break klyte45 mods as it overlaps the same feature (bus model per bus line ) . It is not just about not liking something as that is ok i do not have to like everything it is DLC everyone have choice what to choose from what is available, it is modular, everyone can build the game they will like :) , it is about it not being thematic and touching many fields adding some features to the patch which have not much to do with uni campus, but for sure will influence the game either on week machines and people playing vanilla or on better computers but with mods. I have never been totally negative about dlc before, neither i am demanding anything just expressing my opinion, i do not think i am obligated to like and prise everything what is published. I am also gamer and customer so i guess i have right to own personal opinion, talking about it and sharing what i have on my mind while i think about this dlc. Any way it is not just my opinion as i have seen a lot of people disappointed with this dlc. I have seen many opinions about it being very US orientated, and here i agree as well, it could be done more universal and lighter at the same time simply by going for 60 - 70's international style which we can see all around the globe, and for sure buildings have more simple architecture which will mean less complicated models . Anyway we have different opinions regarding this dlc and this is how it should be everyone has right to his/hers own. For sure i love your work, and your buildings are more universal i mean will match any place on the planet, which also should be the case of any dlc if it is not "australia dlc" or "north america dlc"
 

Samson1971

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As for TMPE, from the theory point of view, there should be no problems with the upcoming update.

1. nothing has been changed in the network structures, they work as they have so far.

2. there is no new means of transport that requires adaptation. As for the so great application from the school bus, now many have thought that there is an independent means of transport for schools, colleges and universities, this means of transport runs exclusively between residential areas and the various educational institutions, a modified sightseeing line only for education.

When the Campus-DLC was announced, I had thought directly, I hope there will finally be independent school bus lines, but I am a little disappointed.

Perhaps the standard buses have been improved, if you now run a bus line from the residential area to the educational institution, which is only used by children and young people, if so, then an independent school bus line would be superfluous, but I doubt that. What is also strange to me is that only educated people have a job title. What has changed, that this would be necessary, I see it as the introduction of another future DLC's, where you can delimit residential areas, that only residents with one or with certain vocational training live there, e.g. typical working-class districts, or typical rich districts, social hot spots.

This DLC's is the first thing I will buy with not directly on publication day.
 

garfield007

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@Samson1971 yeah school bus line is not new mean of transport and this is why it is disappointing, same as choosing vehicle for the line option being just for buses i mean we can do all of it already with mods, but loads of people use custom vehicles and assets but no mods .... this feature for all means of transport like for example klyte45 mods are making possible this will be beneficial for semivanilla players, neither i understand adaptation of school bus in university campus dlc as school buses are for kids at least i have never seen university school buses. Also the model is american, which makes it out of place in european builds there should be 2 too choose even dependant on the map or choosen style.
 

Samson1971

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When I wrote the article, I had an idea. It only applies to buses, since the Park-Life DLC exists, there are also sightseeing bus lines, can you also choose the models? If so, then you can alienate it as a school bus.
 

GonzaRoh

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@garfield007 I think you're misunderstanding the purpose of the free patch, and most of your problems with it are related with this subject. It's an update that brings new features to the base game, it doesn't have to be related to the DLC at all. It's not a supplement to the DLC, it's a standalone update. Yes, I'm sure underneath it does some tweaking so that the DLC can exist, but that doesn't mean it has to be all about Universities.
The only concrete argument you gave was about the bus selection thing, which I totally agree on, it could've been implemented way better.
Free pathches ARE for tweaking and fixing little things all around the game. Things that the community asked for, or something they see is necessary, like implementing some popular mods into the game (like with the fire spread thing I'm guessing)
 

Samson1971

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I very much hope that the following bugs are finally fixed.

1. industrial DLC If one uses zone based oil or ore industry and the appropriate bearings from the industrial DLC, then excess production of oil and ore is delivered to the designated bearings. If a coal-fired or oil-fired power plant has no fuel to produce electricity, then the following happens.

1. the Local Zone Based Oil or Ore Industry supplies the corresponding power plants. The joke is, a corresponding camp is two streets away from the power plant, but it is supplied by zone-based industry at the other end of the city, that's weird because it's much further away and the way is much longer, but always the fastest way from A to B is taken.

If you deactivate the zone-based oil or ore industry, then the local oil or coal-fired power plants will demand the resources they need from outside, whether or not the local warehouses are full, this way is even longer. If you also disconnect the connection to the outside, so that only the bearings can be supplied, then the oil or coal-fired power plant will stop producing electricity because they will not be supplied, and the bearings will be completely full.

No matter how you adjust them, empty, balanced, full, nothing goes out of the store except for export.

Another bug exists since the Green-Cities update, namely in the Road-Editor, you can change the color of the roads here, only for "Slope" it is not taken over, no matter how you set the color under Segment. I already mentioned these errors several times, but without an answer.
 

garfield007

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@GonzaRoh this is something new to me really i have problems, seems like u know about my problems better than i do, i do not have any problems well not yet as the patch is still the future to come, i am expressing my opinion i do not have any problems but seems like expressing opinion if it is not positive and being in ave about everything and every single dlc is not welcome here. As for the free patch yeah this is to tweak what is coming in dlc as Avanya pointed everyone should have same game version so everything will work hence each dlc means patch. I am really not obligated to like everything and be happy all the time about everything, neither the implemented features were expected, and i do not know about what community u r talking about most likely i guess it is paradox forums which is very limited because mostly what i hear is rather not so good / not interested / this time they did not listen to us opinions. Most of the implemented things were because of some kind of concept devs had regardign "education" i mean job titles etc. i do not know will it have any influence on computing / performance but i have no idea who needs that. It is still the best game in the genere out there and the best devs this kind of game ever had, there was never such a contact between maxis and gamers for example in Simcity4 era if u r old enough to remember. Any way as it seems like i am not welcome to express what i think about it i will leave you all this time to enjoy, pray what ever u pray to, and be all happy and in ave about what is coming, i will just have to wait and see what mods r affected and hope all will be fixed by amazing moders who r making this game so interesting, then just skip added buildings i do not need with LSM ignore the rest and call it a day . @Samson1971 well i maybe do not experience to some of the bugs as i play moded game so most stuff have some workaround but yeah there is several things which r maybe not bugs but well let's say odd still i can live with it :) like half empty trains and train traffic like on busy highway (partially fixed - there is mod which deals with cargo trains), nonsense services behaviour where police or ambulance travels all across the map while there is hospital/police station in the area (also fixed with the mod) But i would not call it bugs it is just funny game mechanics it adds some charm to it and well big smile when u download new mod and it is fixed. And well yes the industries dlc logics r a bit off still it was very good dlc
@Arko yes from what i know it is bus only xD
I think i expressed enough my PERSONAL OPINION about what is coming so i will now leave rest of u to be all happy about the new DLC for sure it has it's target group and will be big success / popular in US which is big market , just shame it is implemented the way it is
 

humorpalanta

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There are several bugs which have been told but no fix has happened. While new things are always good this update is still a let down as it still doesn't care about problems which were created with the game or which have been around for years... My biggest concern is that so many of these would be only a bit of work and adjusting and they just don't care.
Just some time ago everything was different. The base game got fixes, mods often visited the forum and could answer some questions not just sticking around to show that they are here. Our concerns reached to the developers but now... Long quietness and the dust...
 

metacritical

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There are several bugs which have been told but no fix has happened. While new things are always good this update is still a let down as it still doesn't care about problems which were created with the game or which have been around for years... My biggest concern is that so many of these would be only a bit of work and adjusting and they just don't care.
Just some time ago everything was different. The base game got fixes, mods often visited the forum and could answer some questions not just sticking around to show that they are here. Our concerns reached to the developers but now... Long quietness and the dust...
rather than vague inferences, why not at least mention some of these bugs which "have been around for years"
 

Arko

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so far yes, but people on the team have noticed it is a popular idea for all transport types, and seem to consider it
great to hear then. a bit weird they didn't make it for all at first, there's so much existing vehicle assets^^
 

28rommel

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There are several bugs which have been told but no fix has happened. While new things are always good this update is still a let down as it still doesn't care about problems which were created with the game or which have been around for years... My biggest concern is that so many of these would be only a bit of work and adjusting and they just don't care.
Just some time ago everything was different. The base game got fixes, mods often visited the forum and could answer some questions not just sticking around to show that they are here. Our concerns reached to the developers but now... Long quietness and the dust...

rather than vague inferences, why not at least mention some of these bugs which "have been around for years"

He did. Look on page 2, post #27.
humorpalanta wrote ... "It is nice however I would still need the bus stop glitch to be fixed. (Buses cannot fit into that huge stop and holding up traffic)."
And four people "Agree" with his comment.
 

Nonnie

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Education system update
Now, with the new changes the citizens attend the correct school type at the correct age, to gain education levels. This means that teens who have not attended elementary school are not eligible for high school and young adults/adults who have not attended high school are not eligible for university. Teens can no longer gain elementary education in high school and young adults/adults can no longer gain elementary and/or high school education in university. This ensures a more balanced distribution of educational levels in the adult population and also gives greater control to the player how they want to educate their citizens. It also means that there are more citizens to fill the different education level positions in the various businesses in the city.

I would like some clarification on this please, my queries are:
  1. Does this mean that when you start a new city and only uneducated adults arrive you will not have any educated worker until their young children age up into adults?
  2. Similarly, if you have a death wave usually young adults leave the city prior to seniors dying and new adults entering the city, so would the children who went through the education ranks leave as young adults and be replaced with uneducated adults arriving?
  3. To combat this, will newly arriving adults be a mix of education levels?
My concern is that by removing an adult's ability to go to school to get their GED you will go from having too many educated citizens to not enough, especially if you struggle to limit death waves.

When you factor in the Industry 4.0 change, it appears as if you are providing a solution to the lack of industry jobs for highly-educated workers just as you remove the likelihood of having an abundance of highly-educated workers.
 

AnarchistMetalhead

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My concern is that by removing an adult's ability to go to school to get their GED you will go from having too many educated citizens to not enough, especially if you struggle to limit death waves.
you are raising good points
while it"s fine if a city starts out with an uneducated generation one from now on, the rest is rather concerning

maybe education likelihood of new arrivals depending on land value could be a solution
 

dj97

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Does this mean that when you start a new city and only uneducated adults arrive you will not have any educated worker until their young children age up into adults?

As it stands now, the housing level dictates the education level of an incoming adult. Level 1 buildings attract the uneducated; level 3 mostly attracts well-educated; level 5 mostly attracts highly educated. It makes a decent amount of sense. However, since every building starts at level 1, that means that every adult that moves in is uneducated. Buildings would need to have the ability to spawn at a higher level in order to circumvent this.

you are raising good points
while it"s fine if a city starts out with an uneducated generation one from now on, the rest is rather concerning

maybe education likelihood of new arrivals depending on land value could be a solution
It could also depend on the availability of jobs of certain education levels. Those would be a good way to dictate which level a building will start with and how educated incoming cims would be.

Edit: So simply put, land value should control the starting level of a house. Job availability should control the education level of incoming cims.
 
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