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Hello there, city-builders! As usual with a great new expansion comes also some sweet, sweet free content. We've got libraries, bus line customization, citizen job titles and a new policy to help with cities that are highly educated but still love to have that good old industry around!

Library
Libraries are fun! They are useful for many purposes. Some go there to read the newspapers while others search source books and instructions for their school work and hobbies. Of course, there is also the music department for those who just want to relax with some new and old tracks. Many libraries also carry a wide selection of comics from near and far and sometimes you'll find titles there you can't find in a store due to unavailability! The Public Library is a new city service. It provides both entertainment for its neighborhood and a small chance for children, teens, young adults and adults to be educated further. When a young adult or adult enters the Public Library, there is a chance that they'll gain an education level when they leave. The chance is quite small so the Public Library is not able to cover the entire education needs of a city, or even a fledgling town for that matter. And the chance gets smaller the higher in education level is in question. But still, building Public Libraries is useful since they will compensate with entertainment what they lack in pure education power!

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A Public Library.

Academic Library
Academic Library is a new unique building. It is a grand building and its architectural style has been influenced by the French neoclassicism with Gothic and Renaissance elements for good measure. Its collections are universal, not limited by subject, format, or national boundaries and it includes research materials from all parts of the world and in hundreds of languages. The Academic Library serves all walks of life, from members of the local government to the members of the public.

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The Academic Library.

Bus line customization
As a new feature we have added the possibility for you to customize the vehicles used by the bus lines. Now you have a chance to have full control over what kinds of vehicles travel the bus routes in your city! And it's quite easy to use. Just open up the Public Transport - Lines Overview panel, check the line you want to customize and then click the button under the title "Model". Here you can scroll through the available models and select the one you want to operate on that specific bus line. Also, you can choose to have random bus models to operate on the line instead of a specific one (also, "Random" is the default setting).

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Bus line customization, now with the ability to select which type of bus model is used on the line. Each line can have a different bus model.

School Bus
As part of the free content we present the classic yellow American-style school bus. The School Bus becomes part of the bus model collection and with the new bus line customization option, it can be used on any bus line in place of the game's original bus model.

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The iconic American-style school bus.

Citizen employment details
Citizens now have job titles! That's great! You can see their job titles by clicking the citizen and opening up the citizen panel. Next to the workplace reads their current job title. We have provided a selection of job titles that suit most of the different businesses in the game, from burger joints to office buildings.

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Citizens now have a job title next to their workplace.

However, there's more! The job titles are moddable in the Asset Editor. Job titles are tied to the workplace buildings. For example, when you go to the Asset Editor and open a City Service or other building type placed by the player (this does not work for zoned building), you are able to write job titles in the "Workers" section found in the Properties panel. Here you can specify job titles not only by education level but also by gender (this is especially helpful for languages where the male and female forms of the words are different, such as actor and actress, for example). After you've added the new job titles for the building, you can save it the same way you'd save any custom asset and use it in the game. And the citizens who go to work in said building, would adopt the job titles written in the properties.

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You can now modify buildings in the Asset Editor by adding new job titles for the people working there.

Industry 4.0
The future of industry is automation. The new revolutionary technologies alter the nature of the workforce in production facilities, shifting the need from common factory workers towards highly educated specialists. Factories are overhauled with the latest technology, robots and other machinery that performs the manual labor previously done by humans. And now, the need for highly educated maintenance crews, machine specialists and robotics technicians rises drastically. Industry 4.0 is a new, free policy. It has been designed to help with cities that have a highly educated population but still want to take advantage of normal, zoned industry. After all, industry is one of the driving forces what comes to the city earning its taxes.

Education system update
In addition to the new Industry 4.0 policy, part of the free update is the education system update. Previously education was more, let's say "flexible", where citizens were able to gain education levels they required regardless of what school was in question as long as they met the school's age requirements. If the citizen was an uneducated adult, they could gain an (elementary school) education level by going to the university. They would also be counted as graduated from the university even though their education level was just "Educated" and not "Highly educated". The same system also applied to teens and young adults where they would gain the first education level in high school. This resulted in discrepancy of education information displayed to the player. For example, the game would state incorrectly the amount of actual university students studying in universities as well as how many actual university students were graduated because it counted also the young adult/adult citizens studying in the university for the first or second education level as being university students and graduates.

The education system "flexibility" also created what is known as the "Over-Education Problem" where uneducated adult citizens were able to freely gain "Educated" or "Well educated" levels of education from high school and university which eventually led to the declining of uneducated workforce. This in turn resulted in workplaces with large numbers of low-skilled jobs to shut down and become abandoned because the workforce was almost entirely at the very least on the level of "Educated" or more.

Now, with the new changes the citizens attend the correct school type at the correct age, to gain education levels. This means that teens who have not attended elementary school are not eligible for high school and young adults/adults who have not attended high school are not eligible for university. Teens can no longer gain elementary education in high school and young adults/adults can no longer gain elementary and/or high school education in university. This ensures a more balanced distribution of educational levels in the adult population and also gives greater control to the player how they want to educate their citizens. It also means that there are more citizens to fill the different education level positions in the various businesses in the city.

Fire behavior update
In the free update we also provide the players the possibility to turn off the spreading of fire. This applies to all kinds of fires from forest fire to building fire. When this option is turned on, it prevents large scale forest fires by not allowing fire to spread from one tree to another. It also prevents fire from spreading from trees to buildings and from buildings to buildings and so on. However, if the player turns on random disasters, this option is disabled. Also, setting random disaster probability to more than zero or playing a scenario turns the option off.

The fire behavior update also brings change to how fire behaves with Parklife and Campus buildings placed on paths. Normally these buildings can catch on fire only if they are placed on roadside. However, buildings placed alongside paths can also catch fire if the player has Natural Disasters installed and has unlocked helicopters and has turned random disasters on or is playing a scenario.

So, here we are, at the end of this one road. We've talked about campus areas, the academic year, faculties and varsity sports. We've taken a look at the new maps coming with the expansion and checked through the policies, too, without missing all the cool free content. So, what do you guys think? Are you excited for Cities: Skylines - Campus? It's going to be out soon so get those city-builder hats ready and be prepared to start building!

EDIT: Job titles modding works only with buildings that are placed by the player, not with zoned buildings as it was originally said in the dev diary.
 
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I went to play the game, to initiate this new update.
It seemed to work, because the game asked me to "Agree" to the privacy stuff, etc.
But then when the game opened, I don't see the new features. There is no library, no button to initiate a different bus style, no Industry 4.0 policy.
I closed Steam and the program and retried, but nothing works. I even did a computer restart and went through the steps again.
What did I do wrong?
Is there another way for me to force the update through?
(Or is it not available yet? And if not, why did I see the Privacy agreement screen? Strange.)

PS: The bottom-right of the Main screen shows game version 1.11.1-f4
 
rather than actually implementing an actual functional school bus system (that only picks ups kids and take them to schools, increasing effective range of elementary & high schools).
the range of schools is already citywide it's difficult to increase that which already covers everything on your map
 
Hmm do not know how to start maybe hmm ok I have to point out that i have never complained, I understand it is a business and for sure there is a lot vanilla game players in US which will buy this DLC. The beauty of the DLC idea is that we do not have to buy things we do not need or do not like, it is modular. Issue I have here is the free patch coming along with DLC. It brings obligatory update which we can not avoid, I would understand something major like engine improvements but no this brings functionalities which for many of us r not needed, or even can break the mods we use and break our saves. For example it brings possibility to choose what bus models will serve what line, I understand it was the easiest way to implement school buses into the dlc (still weird are uni students taking school buses?) but it does not bring any new functionality to the game it is still ordinary bus lane, what is more this option is just for buses no other means of transport which means mods r still needed if someone has more complex approach but at the same time it is enough to break those mods..... There is several more new features which will break some mods, plus new buildings which wont fit in most european builds but still take precious ram (i can skip it with LSM mod but not everyone know how...). Some of the features have nothing to do with universities . Anyway the point is as it is not critical patch why not to publish it as the free mini dlc as it was with pearls from the east , then we have CHOICE do we want it or not and everyone is happy, some as they got free dlc, some as theirs saves have not been ruined and they do not have stuff they dont need. This free mini dlc then could come with as obligatory part of the main paid dlc.
 
@Cieran issue is that those "new" bueses are not really school buses it is what we can already do create bus lane and put custom school bus to serve the lane, it will still serve as normal bus..... neither it makes sense for the university as school bus is more primary school etc thing...
 
You clearly don't understand the concept of school busing being separate from city busing.
you clearly don't understand how the concept of education works in the game.
 
@garfield007 We cannot have a DLC without a patch. If that happened, then we would need several versions of mods for every DLC combination. The free patch is also to keep us all using the same version of the game, which makes support and mod usage less of a mess. Yes, that means some mods break, but that's exactly why you have that warning pop up the first time you add mods. Modding changes how things work and that can break things. That's the risk of modding and CO can't do anything about that. We're the ones that choose to add mods to our games and that comes with a risk. Most of the time everything is just fine as long as you're patient, but yeah - your save can break. If you can't live with the risk, don't use mods.
 
the range of schools is already citywide it's difficult to increase that which already covers everything on your map
Depends how far children are willing to travel, especially if they finally fixed the silly bug of them driving around with cars. The old way of thinking with education may need some serious shaking off.
 
What about industry oversupply-starvation paradox? (see what I did here?)

It's how industries was designed - from my player perspective, looks like a design flaw.
For example, I have industry producing wood, and a planed wood plant. If I plant too many trees, it goes all to export, my storage facilities and planed wood factories become starved.

Any plans on an automagic rebalance - always supply local first, then export yhe surplus only - or allowing a player selection of production destination per building (local/balanced/export) and as a per-area setting?
 
While children will attend schools at any range, schools do have an "Education Radius' that affects land value of residential buildings. I generally use Customize It to jack my radius up so that my high schools still provide "service" to residential areas that are farther away.

My complaint it that it looks like they're just letting us skin city buses as school buses like we already have on the workshop. The downside is that adults ride the buses if it's convenient for them for work/leisure. Hopefully they'll patch it so that school buses only carry kids and teens so that it can be a true school bus route.
 
@Avanya thanks did not thing about that but it sill does not change the fact that when it comes to this dlc bunch of stuff were added which have nothing to do with University, let's think about the bus, it is for school kids not uni students, if approach it as improvement to transportation then it is done half way as it is only for buses not other means of transport, does not make any sense, new buildings ok that does not change much i can skip them with LSM, employment details what that has to do with University ? Honestly that could be all done with less invasive way, we already have parklife wich allows for buildings to be placed along parkway path using that University dlc could be done without all the stuff which were implemented and have nothing to do with it. All i say this is this dlc is at best hmm average after great industries, and rather to smaller group of people, ok it is business i understand that, i am happy for developers success they deserve it but why screw game for people who do are not interested in this dlc? All after all the modding that is what made this game so great, so popular and live so long.... Myself i have several ideas for DLC's which will be i think more interesting for everyone and bring something new to the game.
 
@garfield007 I can't really answer why they made any design decisions, but it is far from the first time they've done some quality of life updates along with a DLC. The school bus seems to be them adding a way for us to control which busses spawns on a line without mods. I think that's great and wish they'd do that for all types of public transport, but I imagine they would want to add another model to switch to, which they simply might not have been able to this time. And honestly, where else could they add a school bus? I mean, we aren't likely to have another DLC related to education, so it was now or never. I understand the criticism that it's just a reskin, but there would also have been criticism if they'd added a new line tool for school busses. ;)

I get that it sucks getting a patch where you're not interested in the content, but that happens to all of us at some point. They can't please everyone all the time and sometimes there's a DLC that just isn't for some people. Some people felt the same about Industries, which you enjoy. The only way to avoid this is not adding more DLC, which imo is much worse than a patch. There's a beta program going for modders, so mods can be ready for the patch, which makes everything smoother and I can tell you that there's not a lot of broken mods this time. I've tested something along the lines of 120 mods in the last week and I haven't found more than a handful of minor issues. So let's not assume the worst - especially since Industries was a very smooth patch too. :)
 
The type of overhaul you did for education is great I love things that actually have something to do with the simulation and the economics of everything.
Hope to see more of this where other services are concerned.

Also the library seems like a great addition. Can't wait to use all the new stuff.
 
The type of overhaul you did for education is great I love things that actually have something to do with the simulation and the economics of everything.
Hope to see more of this where other services are concerned.

Agree. It is what the game need more than anything else. I hope to see Healthcare revamped too since it's basically useless in the game. You don't even need clinics or hospitals for your city to work without issues.