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Previously, only industrial areas have been able to specialize in the use of certain raw materials to bring even more profit to the city. Unlike industrial specializations, the new commercial specializations are not related to natural resources. The leisure specialization is available anywhere, but offers the challenge of increased traffic during the night, higher crime rate and noise pollution rate. Leisure areas should have good public transportation connections to allows citizens arrive and leave with ease. Leisure areas are the perfect companion for the day and night cycle: specific areas that are most desirable locations during the night, so it is easy to choose where to have the most night time activity and anticipate the rush of people during the night. Creating public transportation lines to serve leisure areas is a good choice, and you can even have the lines be inactive during the day to make sure you get the most bang for your buck.

Another way for commercial area to specialize is to promote tourism. For tourism to flourish, hotels are very much needed, but also restaurants and souvenir shops that cater to visitors. To complete the tourist or leisure areas, you can place entertainment venues right on the waterfront. How about a pier for fishing tours or a marina for private yachts? Not only do these buildings appeal to tourists, they also make for a nicer, smooth transitions between the water and land. No more ugly rocky cliffs on the waterfront, but nice buildings that bring income to the city! Tourism used to be called the Beach specialization, but this has since changed. Tourism works like any other specialization and can be used anywhere on the map, not just shore areas.

YB9WEyu.jpg


To make sure shorelines can be utilized, we have made new park-type buildings that snap to the waterfront to finish in nicely. They cater to both citizens and tourists, making everyone in the city happier. We felt this change allows for more flexibility on the use of shoreline buildings and makes the tourism specialization work better, as it is no longer limited to shores. Having the specialization concentrate on shore areas would have meant that maps with only a little shoreline would not have been able to utilize the specialization much. Modders can also create new shoreline buildings more freely, as they are not limited to buildings within a certain specialization, but can do all kinds of buildings that are free for users to place.

L0GimqD.jpg


Leisure areas draw in most citizens during the night. Tourist areas are most active during the day. While leisure areas are very profitable, they do have a downside: the noise pollution caused during the night can upset people if there are residential areas nearby. One strategy is to place leisure areas a bit further from the city center, or even have your own little Las Vegas for them on the map. This way the noise pollution does not reach residential areas. To handle the traffic to and from the leisure areas, public transportation can be very handy if you find your streets crowded with vehicles. Public transport lines can be set to be active during the night, day or both, so it is easy to control when the lines to the leisure area become active. Build extra lines for the busy night time, but don't have them go during the day to save some money.

fO3aQPc.jpg


Taxis also play into handling the new specialized areas. As tourists want to visit the tourist areas easily, having a good fleet of taxi cab standing by makes their life a lot easier. Taxis do not use lines, they receive requests from tourists and citizens and travel automatically to pick the customers up. If a taxi does not have a new customer in line, it will go to the nearest taxi stand to wait for a call if there’s still work shift left. At the end of the shift taxis return to their depots to receive maintenance. This makes taxis very flexible and they can help out a lot when you want to make sure tourists and citizens without cars can easily access all parts of your city.

9V63Jrk.jpg


Both new specializations have a higher tax income than basic commercial area, but produce more noise pollution and have a higher crime rate. So be sure to plan carefully when allowing districts to specialize, otherwise citizens might feel uncomfortable!
 
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Lamahorse

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With fleshed out tourism, hopefully we can build some more interesting unique buildings and monuments.

I like the old city walls that you can get on the workshop. Makes a nice contrast having an 'Old City' specialised in tourism, medieval monuments and a 'new' city for everything else.
 
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Kliekie

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I'm very pleased to see people can actually call for taxi's to pick them up. I was worried it was going to be a solid taxi platform to pick up and drop off cims.
What are the limits of making custom leisure buildings? I mean I assume casino's and hotels will be in the DLC, but how about stripclubs and red districs? Are we allowed to make those or will that be a PEGI violation?
And concerning the leisure/tourism area's: Will they both have their own or shared content of European/international buildings?
 

KnightHawkTFC

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So with the addition of taxis have the concurrent # of vehicle limits been bumped at all or are we not expecting\expected to have hundreds of cabs? Also what's limits on number of taxi stands, or are they being grouped in with standard building objects?

"I'm very pleased to see people can actually call for taxi's to pick them up. I was worried it was going to be a solid taxi platform to pick up and drop off cims."
---
Well ambulances etc work the same way, so I guess we should expect a Taxi-AI replacement mod soon? ;)


Marinas\Docks\Piers nice to finally see. Thanks for the continued updates on what's coming.
 
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nuclearmissile

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Please, can you have the simultaneous agents limits raised? All this taxi and tourist stuff only makes it faster to hit the cap. This limit is no fun when commercial and industry starts to die because goods cannot be moved fast enough after the cap is reached.
 
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Woody Red

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Please, can you have the simultaneous agents limits raised? All this taxi and tourist stuff only makes it faster to hit the cap. This limit is no fun when commercial and industry starts to die because goods cannot be moved fast enough after the cap is reached.

At what kind of city populations do you currently encounter this ?
 

charlesnew

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This is looking amazing. I can't wait for two weeks!
 

thrntnja

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Will specialized commercial produce different buildings based on location similar to how industry specialization creates harvesting buildings where resources lie and processing facilities where that resource isn't available?

Also, please tell me specialized commercial can level up. the inability of specialized industry to level up and attract educated cims is a major roadblock to its effective use.
This. So much this. Specialized industry leveling up would make it much more useful. Would love to see that plus specialized commercial being able to level up as well.
 

KnightHawkTFC

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Please, can you have the simultaneous agents limits raised? All this taxi and tourist stuff only makes it faster to hit the cap. This limit is no fun when commercial and industry starts to die because goods cannot be moved fast enough after the cap is reached.

With regard to the service vehicle spawn issue in particular ->

Or implement a simple reserve of two dozen or so that only service vehicles type can use, bonus points if you make said amount a configurable option.
Simple tweak in CreateVehicle() will enable this, ie non-service vehicle types do their check based on (MaxVehicles - xx) where as service types check against MaxVehicles, doing such prevents cases of CreateVehicle() failing silently in all but the most extreme cities and only costs a couple vehicle slots (technically I've never seen more than about 1/2 dozen needed during any one second) and these changes don't produce any different results\impact for any upstream callers vs how things are today.

I mentioned and test this change months ago here:
https://forum.paradoxplaza.com/foru...age-truck-problem.853941/page-2#post-19302017
 
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Greygor69

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I have just 1 simple question, if I bought the deluxe version of the game, is this amazing new dlc included with it?

No, what is included is what is said on the Store page.

I mean why would this be included in the Deluxe version that was released in March?
 

REDDQ

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Sometimes some versions of games have expansion pass included. Rare thing though and definitely not included in CS Deluxe.