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To add more depth into gameplay, After Dark has some of the old city services expanded and tweaked. Mostly these modifications were based on user feedback and on things that we noticed the users were doing but were not handled as elegantly as possible by the game.

HX8JKh0.jpg


Police
Crime logic has been completely redesigned. We noticed at some point that crime rate always stayed very low and it was almost impossible to get it to rise. This was caused by crime sate being linked with citizen happiness. Basically before many citizens were unhappy enough to turn to crime, they moved out of the city or got sick due to low health resulting from the conditions causing the low happiness. This did not seem like a fun feature, as crime did not really create any meaningful choices for players, it just meant placing a few police stations. With the new crime logic it is possible for the crime rate to rise easier and fluctuate more. There are actual crimes happening, which police have to respond to, and capture the criminal. This is where the biggest new change comes in: the criminals need to be transported to Prisons to serve their sentence.

A whole new addition are the Prisons. Police cars can hold a few criminals, but have to return to police stations and HQ's when they become full. Criminals are unloaded into holding cells in the police buildings. As the police in Skylines is never wrong or corrupted, the Prisons send out vans to carry the criminals to immediately start serving their sentences. How handy is that? Sentences are 15 game weeks long, with some getting out a bit earlier due to good conduct, and others staying a little bit longer. If a prison is demolished, the prisoners are released early and might not behave well.

sF4sqB6.jpg


Public transport
Public transport has gotten new buildings with new combinations of functions. Players with many bus lines might have noticed that sometimes allowing citizens to change lines can be tricky when there are many lines stopping close to each other. The stops should be close to have only a short way for the passengers to walk, but far enough so buses can move unhindered and traffic doesn't get blocked by the buses. The solution for this is the brand new Bus Station! The stations has many platforms for buses to stop at. Passengers can change lines inside the buildings so they don't have to cross any streets and won't affect traffic. Simple and easy, and lessens the effect bus line changing areas have on the traffic, allowing for a better flow.

Cargo hub
For cargo, there's a cargo hub. Previously players who wanted to export large quantities of goods often used trains to carry the goods to harbors and let ships take the goods away. This resulted in the roads between the cargo train stations and harbors being VERY busy. The cargo hubs allows trains to arrive straight to the harbor to unload, so there's no need to have the constant truck traffic between the station and the harbor.

Taxi cabs
What is something that all big cities have but Skylines was missing? Taxi cabs! The taxi service is an new service that allows tourists and citizens to order taxis to take them to their destination. Basically taxis work a lot like private cars, but with difference of taxis residing in a depot and using stands to wait for new customers. Taxis especially help tourists to get around the city easier and thus make them stay longer in the city, generating more tax income.

International airport
Last but definitely not the least is the international airport. Fans asked for a larger airport, so here it finally is! Not only is it the largest building in the whole game, it also has a hidden surprise: an integrated metro station. No more long lines of cars or crowds walking to public transportation stops next to the airport, you can offer your citizens an easy way to arrive and depart the airport by connecting the built-in metro station to a metro network.

We spent a long time pondering on what buildings would provide the most enjoyment for players and offers easier, nicer ways of doing things that players were already doing. We hope you like what we came up with!

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ghostbirdofprey

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The improvements to crime and police services should be part of the free patch, IMO.

So it's essentially broken and should be patched, not fixed through paid DLC. That's why it was nearly impossible to unlock the achievement for a high-crime rate unless you started a new city and tried your very hardest to make it as shitty as possible.

Don't get me wrong I'm definitely buying After Dark, but a broken feature in the base game shouldn't be a selling point of DLC, out of principle.
What make you think police fixes aren't going to be in the free portion?
 
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spacenut10100

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With regards to Prisons, will there be a button one can press to transfer prisoners, or not allow new prisoners? I can see people placing a prison, then needing to move it, like other buildings, but not wanting to release all prisoners in said prison.
 

armarayo

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Will increase the limit of building/zone/roads?

I'm quite positive that raising the limits or prepping them for modability is a lot easier than any other solution to allow bigger maps played than 8 to 9 tiles.

With regards to Prisons, will there be a button one can press to transfer prisoners, or not allow new prisoners? I can see people placing a prison, then needing to move it, like other buildings, but not wanting to release all prisoners in said prison.

The court house should "handle" the police and prisoner case anyhow. One cannot put people into jail without justice system. It's against cimanity.
 

Rik81

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Probably can't (and shouldn't) do it all in one DLC, and I do like what I am hearing about for this one. But do hope to sometime see additions like Zoo's and Ski resorts amd Amusement Parks, etc.
 

armarayo

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Monte Cristo had one of the best visions for a city simulator, too bad CXL had bugs and no trains (apart from metro). But man I loved playing the Ski resort mini-game in a city, by vision I mean those mini-games were awesome idea and the ski resort was modded to work as it was 99% ready. Oh and the ski-lifts were modded to gondola lifts/aerial tramways - it was fun to use them as public transport to high ground places. Anyhow long gone CXL.
 

Greygor69

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Monte Cristo had one of the best visions for a city simulator, too bad CXL had bugs and no trains (apart from metro). But man I loved playing the Ski resort mini-game in a city, by vision I mean those mini-games were awesome idea and the ski resort was modded to work as it was 99% ready. Oh and the ski-lifts were modded to gondola lifts/aerial tramways - it was fun to use them as public transport to high ground places. Anyhow long gone CXL.

Can you make your text a little smaller, I could still read this :)


Cities XL gets a lot of stick, a lot of it deserved, but you can put together some nice looking cities if you have patience. If only they could have got the simulation side working properly and replaced the citizen models.

13EcGxS.jpg
 

Co Starring

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Can you make your text a little smaller, I could still read this :)


Cities XL gets a lot of stick, a lot of it deserved, but you can put together some nice looking cities if you have patience. If only they could have got the simulation side working properly and replaced the citizen models.

One of my biggest peeves with this game was the economic simulation.
To get a working city, you needed to trade resources (the first iteration even required a subscription, or you couldn't trade).
I'm guessing the same system is still in place?
 

Greygor69

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One of my biggest peeves with this game was the economic simulation.
To get a working city, you needed to trade resources (the first iteration even required a subscription, or you couldn't trade).
I'm guessing the same system is still in place?

The Trading is internalized now for off-line play.

I've seen You Tubers use it extensively. I've been told it's still flaky when dealing with large amounts, but I've not noticed that myself. I generally don't trade much, so at the levels I play I suppose Trading is not needed for a working city.
 
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Quaade

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The court house should "handle" the police and prisoner case anyhow. One cannot put people into jail without justice system. It's against cimanity.

Why would they need a court house, since dev stated that the cim-police is never wrong or corrupted, they simple catch the criminal and put him to jail :) It´s actually quite an effective legal system to jump past convicting them... Wish CO started training police in real life so false convictions would be a thing of the past ;-)
 

Lord_P

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Can we have trains instead of metros for the international airport? Pretty please?
I think metros would be used more for airports this close to the city.
 
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ghostbirdofprey

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It depends.
My city (or rather the amalgamation of various city governments in the entire metro area) has been studying commuter rail, and the international airport and recently opened (as a commuter airport, used to be an air force base) are two of the stops studied.
Of course airports are well connected in general with the main airport having light rail and a load of bus access.
 

the cool guy

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Trains make a lot of sense for a big building that will be far away from the rest of the city (huge and loads of noise pollution) where metros are more ideal for transport within the core city (dosen't take up much space, is unlocked earlier) so trains really should at least be an option.
 
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