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After Dark, the first big expansion for Cities: Skylines, has many new features, but the most notable one is the day and night cycle. Taking the cities from daytime to night is not as simple as one might think. While the change from day to night is visually stunning, there's much more going on under the hood. Each and every building in the game received a new texture layer to have the windows light up nicely. In addition there are new lighted signs, neon signs and other lights to make the city look interesting during the night. The sun rises and sets, painting the sky with bright colours, you can see the moon and stars move across the night sky.

r0dobVI.png


The city simulation changes during the night to make sure the night time feels like a night should. Citizens go out less and prefer to stay indoors. Only a few go to work, to simulate a night shift. The people who do go out, choose destinations that have to do with having fun and spending time with friends. When there are not as many private vehicles on the roads as during the day, service vehicles can move more freely. The separate night time budget allows you to adjust how active services are during the night and day. To get the most out of the quiet night time, you can set garbage trucks to operate mostly during the night, or have hearses pick up bodies at an increased rate.

One big change during night is that crime increases. With the cover of the night criminals are more active and more police are needed to keep the city safe. This can easily be done with the night time budget: raising the budget allows police stations to have more vehicles in use and thus they can work more efficiently.

ecmnI9K.png


When traffic is less intense during the night, it also helps to identify problem areas in the road network. As traffic jams lessen, the real problem areas are easier to spot and the quiet night is the perfect time to alter roads and create new ones. This ebb and flow of traffic will make the city feel more alive and add a whole new element of trying to cater for both the quiet times and the busiest times. New options for public transportation allow you to choose if the lines are active during the day, night or both. Creating bus lines that serve the needs of citizens only during the night, when their destinations are different from the day, is possible and a very good strategy.

fM3Vp43.png


All in all the night time creates new challenges and changes the way traffic behaves to alter the way the city works. We want to create more variation to the game and make the cities feel alive, with ever-changing needs and a constant, but changing, stream of citizens traveling to their desired destinations. Night looks awesome and we are currently balancing it to feel equally awesome!

Karoliina Korppoo

Lead designer on Cities: Skylines
 

Garensterz

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Ok, now I'm more confident to say that Colossal Order have just made a perfect city builder in all city building video game. The way the mechanics in a city changes dynamically when a certain time of day arrives is very interesting already.

Get ready for my wallet CO. :p
 
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Keltia_Vikinga

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Ok, now I'm more confident to say that Colossal Order have just made a perfect city builder in all city building video game.

CS on the way to dethrone SC4, same feeling. XD
Still missing terraforming & driving in the city (official way's the best for these).
 

Greygor69

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CS on the way to dethrone SC4, same feeling. XD
Still missing terraforming & driving in the city.

Huh, I think I tried Drive once in SC4 and ever since then make a point of turning it off at the very start, just distracts the hell out of me.
 

Keltia_Vikinga

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Huh, I think I tried Drive once in SC4 and ever since then make a point of turning it off at the very start, just distracts the hell out of me.
Driving is fun as a break on building or management. We stay in our game, keep playing in the end driving visiting the city, doin missions, (when we want, and not when the game wants) we can have in mind to change or add roads & stuff soemtimes after driving because driving.... I don't know how to explain, but its pretty cool to drive cars, trains, planes, etc in our cities we built! lol :D

...But i really wonder if this is possible in CS ...
 

Keltia_Vikinga

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I hated the driving thing in SC4
Like everything,, some people like and some others hate...

I'd buy an expansion with this option inside, at last.
 

Mr Maison

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I hated in in SC4, because I found it made no sense in an isometric game... But I'd like to be able to drive in CSL.
For now until a modder makes this possible (i believe one day someone will if we can have Flight Cimulator) just use the first person mod and go for some rides....very relaxing. Puts me to sleep sometimes.
 
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Zed68

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For now until a modder makes this possible (i believe one day someone will if we can have Flight Cimulator) just use the first person mod and go for some rides....very relaxing. Puts me to sleep sometimes.

We also need a slowing down mod for that, no ?
 

armarayo

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Hello,
I can't wait to play with this expansion, it looks good.

But if it's not too late, I have suggestions you may consider, as to how to manage public transportation.
Give the option to keep active during the day and/or night for each:
  • bus line
  • metro station
  • railway station
  • metro line
This way it'll be easy to have daytime or night-time bus lines and 24-hour bus lines.
For metro and train services, we'll be able to keep only most used stations or lines active.

Thanks.

This too, and the dev's should really improve the numbers of how many citizens take bus and subway trips, it seems that cims don't walk to a nearby station by rather go by car and sit in a traffic jam...
 

slornie

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The city simulation changes during the night to make sure the night time feels like a night should. Citizens go out less and prefer to stay indoors. Only a few go to work, to simulate a night shift. The people who do go out, choose destinations that have to do with having fun and spending time with friends. When there are not as many private vehicles on the roads as during the day, service vehicles can move more freely. The separate night time budget allows you to adjust how active services are during the night and day. To get the most out of the quiet night time, you can set garbage trucks to operate mostly during the night, or have hearses pick up bodies at an increased rate.
I like the idea about being able to commission service functions at different levels during the night, but I would also want to see an additional district policy to restrict commercial and industrial deliveries either during the day or at night (e.g. no night time deliveries to commercial premises in a residential area, or no day-time deliveries to commercial businesses in a busy CBD area). Both of these types of limitations are well used in cities and towns, across varying size of area.

One big change during night is that crime increases. With the cover of the night criminals are more active and more police are needed to keep the city safe. This can easily be done with the night time budget: raising the budget allows police stations to have more vehicles in use and thus they can work more efficiently.
Again on the district policy side, how about the option to introduce night time curfews in particular areas, or create alcohol free zones to protect people from street drinking? It's a shame there isn't a public realm/street cleaning function/budget because that would be another area where a prosperous night time economy might have repercussions for civic operations.

New options for public transportation allow you to choose if the lines are active during the day, night or both. Creating bus lines that serve the needs of citizens only during the night, when their destinations are different from the day, is possible and a very good strategy.
Did you fix the problem that this feature had in CiM2 whereby Cims would queue up e.g. at the bus stop in the morning for a bus route that only operates at night? And then they get disappointed because the bus that doesn't run during the day takes too long to turn up..
 

Kakunofuyu

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Aug 19, 2015
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This is just me, but I find this whole direction unappealing. Its challenging enough to create and manage an ever expanding city in a relatively steady state. Now everything from buildings to traffic are going to yo-yo back and forth between two different states? Thank you no.

Trying to elaborate on why I agree with this:
When I notice heavy traffic building up, with trucks and cars queuing for several blocks, I have to go in and fix it. So I pause the game, remove some roads/intersections or make some bigger, add some other paths(roads, public transport, whatever works) to give the CiMs new options, and when I'm done I unpause to see if I succeeded - if the number of piled up cars decreases steadily until finally traffic flows well, I know my efforts were not in vain.
Now I imagine, if shortly after I tried to fix that jamming traffic the sun sets and nighttime begins, the traffic jam problem will get smaller. And I will have no idea at all if that is only because there are less vehicles out at night, or because the new roads I just built work better than the old ones. Handling traffic is the only challange in this game, and it's a good challange. But if you take away my ability to judge whether or not I successfully removed a flaw in my road network, then you take out the fun of that challange, and the entire game.

So please, give us an option to make day/night only cosmetic, or to disable it completely (best would be both).
NovaPaddy raised a good point in another thread.

As the Day Night cycle will change how traffic works (at least that's as I understand it) will there be an ability to turn it off for those users who have been working on a current city, often for many hours, that is working with the current model.
I'm still hopeful but I fear for the worst.
 
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