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Anniversary Maintenance Patch - 2.0.4 (Open Beta)

ImperatorSocial.png

Avē!

First, I’d like to introduce myself, I am not one of the previous Game Directors, Johan or Peter, but I am Niels Uiterwijk, the original tech lead on the project. Today my role at paradox has changed as I am the Technical Director in studio green (studio working Stellaris). But still, from outer space I look back at earth and think of Imperator sometimes and decided to make a small maintenance patch, fixing some of the issues that modders & other people ran into.

Without further ado, the patch notes:

#######################
# Bugfixes
######################

# Notes
- This patch should be save compatible, however not all fixes might be applied to your current save.

# Stability & Performance
- Improved overall memory consumption & performance
- Improved monthly tick performance by performing some more calculations in parallel (state modifiers)
- Portrait editor no longer crashes on open
- Updated SDL to 2.0.20 from 2.0.10
- Updated Nakama to 2.4.1 from 2.2.4

# Game Mechanic
- Upped the maximum number of tags (countries) from 2048 to 8192
- Fixed levy calculations being inversed
- Fixed a bug where when annexing a country, their abroad prisoners, that were in your prison, would also be counted as an abroad prisoners for you, even though they are local prisoners.
- default pop right is now correctly working & added proper logging of pop rights
- Fixed bug where unused modifiers were still being rewarded for specific missions (local & global cohort recruitment speed)
- Fixed bug where integrated cultures were still treated differently when they were converting to your primary religion
- Newly raised levies will select the best tactic for it's composition.

# Other
- Enabled script profiling (available with -debug_mode startup command, 'print_event_timings` is the console command)


As you can see, this is a minor patch, and for now it will be released as an open beta on steam & windows only. The plan is to release this on all platforms at some point in the undetermined future. Please leave feedback (or links to bug reports that you want to see fixed) in the comments section, I am quite bad at replying, but I will read them.

Thanks to all the people that helped me with this!


Available now on the steam beta branch: 2.0.4 - open beta

I also have to stress that this is not a revival of Imperator: Rome! Do not expect new content or patches going forward.
 
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darkyodada

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Nov 11, 2022
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Increasing the number of tags by 4 fold means what exactly? Just curious.
248 / 5 000

Résultats de traduction​

Résultat de traduction​

star_border
Before when you get to the beacon number the games bug. Having 4 times more tags is good for extending the end date. Afterwards I haven't tested yet if the game can hold up if we remove the +30 loyalty from the provinces at each revolt.
 

Chrispim

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Thanks a lot, Niels! 52

May the gods of Olympus bless you forever \o/
 
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cywang86

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Another one, but more of a suggestion and not a bug fix.

Is there a way to instantly update senate support?

Right now, the game inches senate support every check.

So if you rearrange all the office positions to a faction that supports you, instead of instantly bumping the senate seat and support to the correct value, you'd either have to wait for monthly ticks or swap your character's schemes to watch it slowly inch toward the correct value.
 
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westimside

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I also have to stress that this is not a revival of Imperator: Rome! Do not expect new content or patches going forward.

Well, its better than nothing!

This game have so much potential. Much more than CK3 or Vic3, both releases in a mess. There unique traits and strategies on Imperator that other games could get. The economy, war, diplomacy, heritage. For me its a a shame this game being abandoned with such great hype among him and how the devs were just debanding from the project.
 
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PDX_Gorion

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I've pushed a new update to the 2.0.4 beta branch fixing a bug where food was no longer properly calculated. This should work again (this also broke revolts among other things)

Please don't shy away from reporting other issues or bugs you'd like to see solved before the proper release!
 
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PDX_Gorion

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Thank you for this! Always great to see you guys supporting the modding community. They are the only thing keeping this game alive.
We have some truly amazing imperator mods! They are doing a great job :D
 
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San troy

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Please fix this:

https://forum.paradoxplaza.com/foru...ions-have-blank-pantheon-deities-tab.1490607/

and achievements like "Great Destroyer" (or delete broken ones from Steam database)

 
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Herennius

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Wow...that's what I call unexpected :)

@PDX_Gorion - alone for the tag limit fix you have earned yourself hero status in the IR community, as that will open the floodgates for modding. Sneaking in some more fixes would be the icing on IR's birthday cake, so please allow me the question what is the best and most convenient form to deliver them to you - should we open new threads in the bug section and you will browse it? Or post links to the threads in the bug section in this thread? I'm asking, as directly reporting bugs in this thread is probably the worst variant in terms of helping you to keep the overview.
 
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