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Anniversary Maintenance Patch - 2.0.4 (Open Beta)

ImperatorSocial.png

Avē!

First, I’d like to introduce myself, I am not one of the previous Game Directors, Johan or Peter, but I am Niels Uiterwijk, the original tech lead on the project. Today my role at paradox has changed as I am the Technical Director in studio green (studio working Stellaris). But still, from outer space I look back at earth and think of Imperator sometimes and decided to make a small maintenance patch, fixing some of the issues that modders & other people ran into.

Without further ado, the patch notes:

#######################
# Bugfixes
######################

# Notes
- This patch should be save compatible, however not all fixes might be applied to your current save.

# Stablity & Performance
- Improved overall memory consumption & performance
- Improved monthly tick performance by performing some more calculations in parallel (state modifiers)
- Portrait editor no longer crashes on open
- Updated SDL to 2.0.20 from 2.0.10
- Updated Nakama to 2.4.1 from 2.2.4

# Game Mechanic
- Upped the maximum number of tags (countries) from 2048 to 8192
- Fixed levy calculations being inversed
- Fixed a bug where when annexing a country, their abroad prisoners, that were in your prison, would also be counted as an abroad prisoners for you, even though they are local prisoners.
- default pop right is now correctly working & added proper logging of pop rights
- Fixed bug where unused modifiers were still being rewarded for specific missions (local & global cohort recruitment speed)
- Fixed bug where integrated cultures were still treated differently when they were converting to your primary religion
- Raised levies will select the best tactic for it's composition.
- Civil Wars will no longer just pick 1 character, but instead take far more disloyal characters.
- Fixed bug where released nations during a peace deal would have no proper pantheon.
- Fixed bug where you would never see battle results from battles against pirates, barbarians or rebels.
- Diplomatic range is now calculated between border territories. This should make it easier to hire mercenaries as a large empire. Default diplo range has been tweaked based on this change.
- Fixed bug where pops could be promoted above what they were allowed to.

# Other
- Updated default message settings
- Enabled script profiling (available with -debug_mode startup command, 'print_event_timings` is the console command)
- Added option to run multiple commands at the same time (ExecuteConsoleCommands & ExecuteConsoleCommandsForced)
- Achievements now only require that the game is in ironman mode and you achieve them within the timelimit (ingame years)
Note: This means that mods that are affecting the checksums, no longer will prohibit you from getting the achievements, neither does multiplayer.
- Added four new defines to balance the game (2 related to combat overruns, 2 related to civil war & dissenters)



Integrated fixes from the "Unofficial Patch" mod.
(Thanks Umgssda!)

# Fixes

## Missions

- Fixed mission trigger to ignore city territories in generic mission "Growth of ..." or "Pearl of .." step "Fruits of ..."
- Fix check for mission goal in Seleucid mission "Syrian Ambition" step "A Mediterranean capital" to really check for the building number as shown in the tooltip
- Fix mission availability for Cartage mission "Iberian Investments" to be selectable after finishing "The Iberian Struggle" with "Hispanic Overlord"

## Events

- Fix "There are other options..." option to actually show other territories for "Babarian Bartering" event for greek Missions in western Mediterranean and Pontus areas
- Fix party approval target in event for pop integration agenda for roman boni party
- Fix "No confidence" random event to target three distinct characters
- Fix "Demodamas the Explorer" event to select a sea harbor with enough population according to the existing check
- Fix "Fall of the [Family]" event to select the family to remove with lowest instead of highest prestige

## Gameplay

- Fix Governors selecting religious conversion policy when it is pointless (thanks to Lewa263)

## Texts

- Fixed reference from Argos to Korinthos in tooltip for spartan mission "The Second Peloponnesian League" step "Eastern Capitals"
- Corrected event text for the time passed since Alexanders death in initial Alexander the Great event. (english only)
- Fix territory names in event Options for Roman Mission "The pillars of Hercules"

As you can see, this is a minor patch, and for now it will be released as an open beta on steam & windows only. The plan is to release this on all platforms at some point in the undetermined future. Please leave feedback (or links to bug reports that you want to see fixed) in the comments section, I am quite bad at replying, but I will read them.

Thanks to all the people that helped me with this!


Available now on the steam beta branch: 2.0.4 - open beta

I also have to stress that this is not a revival of Imperator: Rome! Do not expect new content or patches going forward.
 
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the patch isn't enabled for Linux and Mac, I suffer from it too.
Afaik, that is wrong by now. The last update was supposed to be the final version and among others enabled Linux and Mac. The files are in fact now updated (they weren't before. I tried) and work by themselves. You can start the 2.0.4 launcher and select mods. You can launch 2.0.4 with the imperator executable. It's just that Steam can't start the launcher and the launcher can start the imperator executable. In both cases because they seem to fail to validate something and don't even try.
 
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Afaik, that is wrong by now. The last update was supposed to be the final version and among others enabled Linux and Mac. The files are in fact now updated (they weren't before. I tried) and work by themselves. You can start the 2.0.4 launcher and select mods. You can launch 2.0.4 with the imperator executable. It's just that Steam can't start the launcher and the launcher can start the imperator executable. In both cases because they seem to fail to validate something and don't even try.
The launcher is slightly misconfigured. You can fix it by moving/renaming/hard linking `binaries/imperator` to `binaries/Imperator` (capital letter i). There's no launch option configured on the beta branch for linux and mac though so you still won't be able to use it directly from steam https://steamdb.info/app/859580/config/
 
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Tried to play the game with the last patch. Played Bactria, Icenia. Everything seems ok EXCEPT Syracuse.


Something is broken with the last patch and cannot complete the war with Carthage even in 100 years, literally. Having won all the land battles time and again, occupying all the territory in Sicily and Malta and the score is not ticking having captured Herakleia. The moment warscore goes to 50, a 100 ship stack appears in Syracuse drops to 48. And from -7 to accept the deal, it goes to -27 and stays there for another 10 whole years.

Moving fleet to Carthage and blockading it, it lowers the war score!!!! and from Low resolve, Carthage goes to High!!

How's possible their fleet going to Syracuse lowers the War Score while my fleet going to Carthage lowers War Score too while there is NO ticking.

This wasn't an issue before this patch and have tried 5 times over the past 5 days to play Syracuse but nothing.
 
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Tried to play the game with the last patch. Played Bactria, Icenia. Everything seems ok EXCEPT Syracuse.


Something is broken with the last patch and cannot complete the war with Carthage even in 100 years, literally. Having won all the land battles time and again, occupying all the territory in Sicily and Malta and the score is not ticking having captured Herakleia. The moment warscore goes to 50, a 100 ship stack appears in Syracuse drops to 48. And from -7 to accept the deal, it goes to -27 and stays there for another 10 whole years.

Moving fleet to Carthage and blockading it, it lowers the war score!!!! and from Low resolve, Carthage goes to High!!

How's possible their fleet going to Syracuse lowers the War Score while my fleet going to Carthage lowers War Score too while there is NO ticking.

This wasn't an issue before this patch and have tried 5 times over the past 5 days to play Syracuse but nothing.

Are you playing modded? If yes its probably because of that and has nothing to do with PDX.

If not it sounds like you have declared or have been declared a Naval Supremacy War and conquering lands or defeating land armies won't have any effect on warscore while pretty much anything navy related does. I usually never declare such wars and there is little to no info on it in the wiki. Ingame it says you are getting warscore in this type of war when you defeat their navies or blockade their ports, while they do not.

I have played two campaigns as Syracuse in vanilla on the beta patch and haven't experienced any bugs whatsoever.
 
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Had the same war with Syracuse without any problems.
 
Are you playing modded? If yes its probably because of that and has nothing to do with PDX.

If not it sounds like you have declared or have been declared a Naval Supremacy War and conquering lands or defeating land armies won't have any effect on warscore while pretty much anything navy related does. I usually never declare such wars and there is little to no info on it in the wiki. Ingame it says you are getting warscore in this type of war when you defeat their navies or blockade their ports, while they do not.

I have played two campaigns as Syracuse in vanilla and haven't experienced any bugs whatsoever.

Playing vanilla only and have declared war on Herakleia as every time.
Never had this issue until with latest patch and played Syracuse dozen times over the past 3 years.
 
@Fediuld76 well have you written a detailed bug report with an attached savefile and screenshots? Otherwise it`s pretty much impossible to find out if it is an actual bug since nobody else had any problems with it.
 
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Patch today? What occurred @PDX_Gorion ?
Noticed the update as well, but it doesn't seem to be the official release - aside from info in that direction lacking, opting out of the beta will restore just simply 2.03 (while I would expect that move doing nothing and the game version showing 2.04, if that update should have been just a silent "go-to-official-version")

That of courses raises the question what was changed...and sparks (probably unjustified) hope for more fixes ;)
 
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I guess it is more a compatability patch as they prepare to launch it to other platforms other than windows. No game changes.
 
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Are there any annoying bugs from this beta as of now? Once live it meant the changes are permanent.

Haven't noticed anything in my current campaign.
 
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