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Anniversary Maintenance Patch - 2.0.4 (Open Beta)

ImperatorSocial.png

Avē!

First, I’d like to introduce myself, I am not one of the previous Game Directors, Johan or Peter, but I am Niels Uiterwijk, the original tech lead on the project. Today my role at paradox has changed as I am the Technical Director in studio green (studio working Stellaris). But still, from outer space I look back at earth and think of Imperator sometimes and decided to make a small maintenance patch, fixing some of the issues that modders & other people ran into.

Without further ado, the patch notes:

#######################
# Bugfixes
######################

# Notes
- This patch should be save compatible, however not all fixes might be applied to your current save.

# Stability & Performance
- Improved overall memory consumption & performance
- Improved monthly tick performance by performing some more calculations in parallel (state modifiers)
- Portrait editor no longer crashes on open
- Updated SDL to 2.0.20 from 2.0.10
- Updated Nakama to 2.4.1 from 2.2.4

# Game Mechanic
- Upped the maximum number of tags (countries) from 2048 to 8192
- Fixed levy calculations being inversed
- Fixed a bug where when annexing a country, their abroad prisoners, that were in your prison, would also be counted as an abroad prisoners for you, even though they are local prisoners.
- default pop right is now correctly working & added proper logging of pop rights
- Fixed bug where unused modifiers were still being rewarded for specific missions (local & global cohort recruitment speed)
- Fixed bug where integrated cultures were still treated differently when they were converting to your primary religion
- Newly raised levies will select the best tactic for it's composition.

# Other
- Enabled script profiling (available with -debug_mode startup command, 'print_event_timings` is the console command)


As you can see, this is a minor patch, and for now it will be released as an open beta on steam & windows only. The plan is to release this on all platforms at some point in the undetermined future. Please leave feedback (or links to bug reports that you want to see fixed) in the comments section, I am quite bad at replying, but I will read them.

Thanks to all the people that helped me with this!


Available now on the steam beta branch: 2.0.4 - open beta

I also have to stress that this is not a revival of Imperator: Rome! Do not expect new content or patches going forward.
 
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PDX_Gorion

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Thanks everyone for your bug reports! I am doing my best to get through it, and I will likely make another patch on friday with some more updates.

Johan fixed an issue with civil wars being very small and I fixed an issue with nations not getting their pantheon.

Some stuff is just difficult to fix, because of the passage of time (hard to figure out why it's broken or what the goal was of a piece of code). Keep reports incoming though, I do go through them, but with the upcoming Galactic Paragon release, I might be busy with supporting the team with that instead.
 
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IsaacCAT

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Thank you again. I do not mind if you keep the beta open the time you need it while the fixable bugs keep going down
 
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Thanks everyone for your bug reports! I am doing my best to get through it, and I will likely make another patch on friday with some more updates.

Johan fixed an issue with civil wars being very small and I fixed an issue with nations not getting their pantheon.

Some stuff is just difficult to fix, because of the passage of time (hard to figure out why it's broken or what the goal was of a piece of code). Keep reports incoming though, I do go through them, but with the upcoming Galactic Paragon release, I might be busy with supporting the team with that instead.
Thank you so much for all of your help! You've already done so much to help us to continue working on mods for the game we love!

There is one major issue with map modding at the moment. When working with the map editor I have run into issues making roads for anything larger than the vanilla map dimensions. The spline tool will not generate roads between anchor points on a map larger than the original dimensions of the vanilla map, it just crashes the game. For making larger overhaul mods like Terra Indomita it would be great if we could generate roads using the spline tool in the map editor on larger map sizes, so i coukd make a larger map instead of sizing everything down to vanilla dimensions.

Other than that, it would be nice to have more options for terrain editing in Imperator like CK3 has in their map editor.

Thanks again!
 
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@PDXKatten et al, we tried to play our weekly MP on the new patch and we had a lot of issues with the server finder. A number of our players we unable to see the lobby despite having correct checksum. Randomly it will work and then not work etc. Is there anything we can provide to help you debug this? Thanks!
 
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PDX_Gorion

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Thank you so much for all of your help! You've already done so much to help us to continue working on mods for the game we love!

There is one major issue with map modding at the moment. When working with the map editor I have run into issues making roads for anything larger than the vanilla map dimensions. The spline tool will not generate roads between anchor points on a map larger than the original dimensions of the vanilla map, it just crashes the game. For making larger overhaul mods like Terra Indomita it would be great if we could generate roads using the spline tool in the map editor on larger map sizes, so i coukd make a larger map instead of sizing everything down to vanilla dimensions.

Other than that, it would be nice to have more options for terrain editing in Imperator like CK3 has in their map editor.

Thanks again!

Yeah, anything we have in CK3 will likely never find its way back, especially something like the map editor updates. I could take a look at the crash if you send me everything I need to reproduce, but I am not sure if I can fix it, just so you know
 
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Thanks everyone for your bug reports! I am doing my best to get through it, and I will likely make another patch on friday with some more updates.

Johan fixed an issue with civil wars being very small and I fixed an issue with nations not getting their pantheon.

Some stuff is just difficult to fix, because of the passage of time (hard to figure out why it's broken or what the goal was of a piece of code). Keep reports incoming though, I do go through them, but with the upcoming Galactic Paragon release, I might be busy with supporting the team with that instead.
Doing god's work. I hope you or Johan are able to fix the subject-thing I reported earlier
 
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Minor Interface bug:


Have seen this in 2.0.3 also:

 
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Yeah, anything we have in CK3 will likely never find its way back, especially something like the map editor updates. I could take a look at the crash if you send me everything I need to reproduce, but I am not sure if I can fix it, just so you know
I understand, I didn't think the CK3 stuff would ever make it haha.

To reproduce the issue, all you have to do is open the game using one of the mods with a larger map than the vanilla dimensions. For example the last one I loaded up was the Lambert Conformal Conic Projection mod. You can easily open the map editor and begin changing various things, until you click on the spline network tool. It crashes the game every time. This is true for Gladio et Sale, Greater Earth Map Mod, the original version of the To the End of the World mod (which has since reverted to original map dimensions of 8192 x 4096), and every other larger map mod that I know of. Using the tool in any mod with a 8192 x 4096 map dimension causes no problems.

Thanks!
 
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The co-ruler title not being removed for carthage (and rome apparently according to a bug report) upon switching government would also be great to get fixed.

Added a post with savefiles to the Bugreport:

 
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2.0.4 beta branch
Can it be released like a normal update, a not some "beta branch"?
The thing is that I play on Geforce Now and when I try to use the beta there it just crashes.

EDIT: Sorry, I'm not fluent in such "developer language" ;)
Is this "beta branch" considered just a testing ground for now and it'll be released as normal update later, or is it going to stay that way forever as a "not really oficial patch"?
I just don't know if I'll be able to play this update or not without resigning from Geforce Now (which I'd like to avoid).
 
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Can it be released like a normal update, a not some "beta branch"?
The thing is that I play on Geforce Now and when I try to use the beta there it just crashes.

EDIT: Sorry, I'm not fluent in such "developer language" ;)
Is this "beta branch" considered just a testing ground for now and it'll be released as normal update later, or is it going to stay that way forever as a "not really oficial patch"?
I just don't know if I'll be able to play this update or not without resigning from Geforce Now (which I'd like to avoid).
It's explained in the first post.
 
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