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Anniversary Maintenance Patch - 2.0.4 (Open Beta)

ImperatorSocial.png

Avē!

First, I’d like to introduce myself, I am not one of the previous Game Directors, Johan or Peter, but I am Niels Uiterwijk, the original tech lead on the project. Today my role at paradox has changed as I am the Technical Director in studio green (studio working Stellaris). But still, from outer space I look back at earth and think of Imperator sometimes and decided to make a small maintenance patch, fixing some of the issues that modders & other people ran into.

Without further ado, the patch notes:

#######################
# Bugfixes
######################

# Notes
- This patch should be save compatible, however not all fixes might be applied to your current save.

# Stability & Performance
- Improved overall memory consumption & performance
- Improved monthly tick performance by performing some more calculations in parallel (state modifiers)
- Portrait editor no longer crashes on open
- Updated SDL to 2.0.20 from 2.0.10
- Updated Nakama to 2.4.1 from 2.2.4

# Game Mechanic
- Upped the maximum number of tags (countries) from 2048 to 8192
- Fixed levy calculations being inversed
- Fixed a bug where when annexing a country, their abroad prisoners, that were in your prison, would also be counted as an abroad prisoners for you, even though they are local prisoners.
- default pop right is now correctly working & added proper logging of pop rights
- Fixed bug where unused modifiers were still being rewarded for specific missions (local & global cohort recruitment speed)
- Fixed bug where integrated cultures were still treated differently when they were converting to your primary religion
- Newly raised levies will select the best tactic for it's composition.

# Other
- Enabled script profiling (available with -debug_mode startup command, 'print_event_timings` is the console command)


As you can see, this is a minor patch, and for now it will be released as an open beta on steam & windows only. The plan is to release this on all platforms at some point in the undetermined future. Please leave feedback (or links to bug reports that you want to see fixed) in the comments section, I am quite bad at replying, but I will read them.

Thanks to all the people that helped me with this!


Available now on the steam beta branch: 2.0.4 - open beta

I also have to stress that this is not a revival of Imperator: Rome! Do not expect new content or patches going forward.
 
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Calardaras

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I don’t know if this is a bug or intentional, the AI tribes seem to never build cities on their own. I first noticed this in a late game, when I found a small tribal nation with only a few tiles that had a wonder, but no cities. I started a new game to test this, and used the console to give a tribal nation unlimited money and influence, but they still preferred to build wonders rather than cities.
 
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Would be great to get the has_overlords_ruler and has_limited_diplomacy subject parameters working. It’s struck me recently that imperator is a great shell for an Early Modern mod, and those would help to model the diplomatic and political realities of the era.
 
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Yunoc

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I don’t know if this is a bug or intentional, the AI tribes seem to never build cities on their own. I first noticed this in a late game, when I found a small tribal nation with only a few tiles that had a wonder, but no cities. I started a new game to test this, and used the console to give a tribal nation unlimited money and influence, but they still preferred to build wonders rather than cities.
Tribes/Tribesman don't like civilization value and get a happiness malus for it, contrary to all other pops who get a happiness bonus for it, hence they don't build cities since they give higher civ values.
 

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Tribes/Tribesman don't like civilization value and get a happiness malus for it, contrary to all other pops who get a happiness bonus for it, hence they don't build cities since they give higher civ values.
This is really a design that destroys both historical accuracy and gameplay at the same time.
 

PDXKatten

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New changes to the Open Beta:

#######################
# Bugfixes
######################

# Notes
- This patch should be save compatible, however not all fixes might be applied to your current save.

# Stablity & Performance
- Updated Nakama to 2.4.1 from 2.2.4

# Game Mechanic
- Fixed bug where integrated cultures were still treated differently when they were converting to your primary religion
- Raised levies will select the best tactic for it's composition.

# Other
- Enabled script profiling (available with -debug_mode startup command, 'print_event_timings` is the console command)
 

Yunoc

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Not sure if it's a bug or a feature but if I try to imprison my wife/consort as the ruler of a monarchy the tooltip says it's not possible because my country is not a monarchy. Can confirm this as of the 2.0.3 version.

@PDX_Gorion @PDXKatten I am amazed by how fast the patches for the Open Beta are rolling out!

Edit: Made a bug report for it aswell:
 

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In the menu where you select a character to take up an office the symbol for a candidate from a scorned family still overlaps with the trait icons:

ScornedFamilyAndTraitOberlapping1.jpg


Just for reference some links where this has been reported in the past:



 
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Thank you for your hard work!
 
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warband

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A bug which I would like to see fixed is that it is not allowing country leaders, such as kings or consuls, to lead cohorts, professionals armies, only levies. I do not know why, but what is the point of having a warrior king if he can not lead his own armies?
 
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Yunoc

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Another Bug that can be quite annoying to deal with and I would like to see fixed is when adopting a foreign character to your monarch family and trying to Royal Marry them, the RM never fires automatically contrary to the other characters in your family. It can really screw you up, if you try to get a male bloodline character as your ruler. @PDX_Gorion

 
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hurleyef

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Thanks so much for this bugfix! This is my favorite game and this last patch means a great deal to me. Fixing the tag limit in particular is amazing, and anything further that you are able to do to improve this amazing game, especially to increase modability, is greatly appreciated!

I have two requests. First, there is a bug with lists on the macro builder not updating consistently that would probably be pretty easy to fix, as several building types do work correctly, such as the farm and port.

Secondly, if possible, I'd like an option to set new provinces to enable automatic trade by default. Manually enabling it on all new territories becomes a major chore later in the game as your empire grows.
 
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Thank you devs for this update! I wish that this game could be revived one day. Though, if I understand correctly, the achievement system is being redone? If this is the case, I think allowing achievements with mods, like Victoria 3 would be a really nice thing, as many players like myself love the game and wish to finish our achievement list but also like to use mods.
 
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