Developer diaries

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    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.

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Crusader Kings II - Dev Diary 9 - Mercenaries and Holy Orders

Greetings friends, 'tis I, Doomdark, your faithful purveyor of hopes and dreams!

This month, I shall speak of those who know no loyalties and would shamelessly sell their services for money. No, I don't mean prostitutes. No, not politicians either. I am speaking, of course, of mercenaries...

Crusader Kings II - Dev Diary 8 - Religion

It's the first Thursday of a new month, and the stars just happen to be exactly right for a new entry in the Crusader Kings II developer diary! God willing, it will be an enlightening one. Yes, my friends, it is time to get serious and talk about religion, and, being a game about medieval...

Crusader Kings II - Dev Diary 7 - Character Portraits and Modding

Since there was some discussions and curious people in the last dev diary thread I thought I should take a break from HOI3: For the Motherland and describe how the character portrait system works. If there are any art questions perhaps Danevang who is doing the actual art can answer those for...

Crusader Kings II - Dev Diary 6 - Events

New month, new dev diary! This time, let's talk about events. Does anyone remember the first Crusader Kings? Raise your hands, kiddies. Now, think back to the events in that game. There were loads and loads (and loads) of them, though they were not exactly verbose. CK was, in fact...

Crusader Kings II - Dev Diary 5 - The map

Hello everyone, I'm Tegus, one of the programmers working on Crusader
Kings II. Welcome to the fifth dev diary for CK2 and the first one written
by me. In today's dev diary I'm going to talk a bit about the map and why
we've chosen to implement a new one in CK2.

As you all know, in our...

Crusader Kings II - Dev Diary 4 - Regnal Numbers

Hello again folks!

This diary will be a bit on the short side due to the frenzy at the office this week, but since it recently came up on the forum, I thought I'd say a little bit about regnal numbers. One of the nice little touches in Europa Universalis III (and its predecessors) is...

Crusader Kings II - Dev Diary 3 - Laws

Winter is here and the ice-fear is very cold (now there's an obscure reference for you). For today's diary, I thought that we might immerse ourselves in medieval jurisprudence. In practice, the laws function in much the same way as in Rome: Vae Victis, but in Crusader Kings II...

Dev Diary 2 - Barons and Settlements

Hello again folks!

It's a new month and high time for another development diary. This time, let's talk about barons. In the original Crusader Kings, characters could only hold titles of three ranks; count, duke and king (though these could be called different things in different...

Crusader Kings - Dev Diary 1

Hello folks, and welcome to the first entry in the development diary for Crusader Kings II!

I am Henrik Fåhraeus, project lead on this sequel to the original Crusader Kings (on which I worked as co-designer.) Crusader Kings was a game quite different from our other franchises, in that the focus...