Developer diaries

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dev Diary #19 - Dragon Dawn: Lizardfolk, Tomes and Units

Hello everyone! My name is Luis and I am a designer at Triumph. I got the privilege of being the main designer for Dragon Dawn, our first content pack. In this dev diary I will go over the new Lizardfolk form and the new tomes of magic, as well as their units.

Lizardfolk​

Lizardfolk are...

Dev Diary #18 — Dragon Lords

Hello everyone, my name is Tom Bird and I’m a senior developer at Triumph. Today I’m here to talk about the standout feature of our next DLC Dragon Dawn, the Dragon Lord.

Dragon Leader 1_clipped.png


For some background, dragons come in three major forms: the young, less sophisticated wyverns, the common...

Dev Diary #17: Post-Launch

Welcome to the first Age of Wonders 4 development diary since release. My name is Lennart Sas, game director / studio manager at Triumph. Today we’ll be reflecting on the launch, the reception and we are going to be looking forward to the big Dragon Dawn DLC and specifically the free...

Console Dev Diary #8 - The Art of Court Creation

Today we have another Dev Diary from the fine folks over at Lab42 Games, the studio porting Crusader Kings III to Consoles. We hope this helps tide you over until tomorrow when Royal Court comes to Consoles!



Hello there, Console Crusaders! I’m Michelle, the UI artist on the team...

Console Dev Diary #7 - Building a Royal Court

Building the greatest court may please your vassals and attract interesting people, but it also gives your complaining courtiers a place to find you. Make decisions that will smooth the troubled waters in your kingdom, while impressing visitors with your collection of masterpieces and relics...

Dev Diary #16: Release Day

Hi there, Lennart (director) and Ronald (operations manager and AoW fanboy) here. Welcome to the release day dev diary! This will surely not be our last dev diary as this is just the beginning of our new Age of Wonders. We’ll be working on updates and expansions to make the game even better...

Dev Diary #15: Victory Conditions

Hello again aspiring Godir! Sam Minh here, I previously wrote the Dev Diary on Cities and Expansion. For the last Dev Diary before the release of Age of Wonders 4 on May 2nd, we will be taking a look at the final puzzle piece of any game, the way to achieve victory!

The different victory...

Dev Diary #14: Sieges

Greetings again future Conquerors! Welcome to another Development Journal! I’m Bas, who also wrote the Development Journal on Ancient Wonders. This time, we’re not looking at cracking open Ancient Wonders for treasure, but rather, we’ll be looking at cracking open Cities! I’ll be talking about...

Dev Diary #13: Diplomacy

Welcome to another Age of Wonders 4 Dev Journal! My name is Thom (not to be confused with Tom or Thomas), I’m a gameplay programmer at Triumph Studios and primarily responsible for the Diplomacy systems and related AI.

Today I will take you through some of the changes and additions we’ve made...

Dev Diary #12: Music

Creating the Age of Wonders 4 OST

This dev diary was contributed by Michiel van den Bos (@Michieldvbos), the composer of the Age of Wonders 4 soundtrack. He also composed for previous instalments in the Age of Wonders series as well as the Overlord series...

Special Dev Diary: One Month Till Launch!

Greetings rulers, my name is FG, and I'm the Community Ambassador for Age of Wonders 4. Today we're going to talk about the special things we have planned leading up to AoW4's launch on May 2nd!

We have been floored by your feedback so far and have been deep in discussion on how we can make the...

Dev Diary #11: The Art of Age of Wonders 4

Greetings travellers, Art Director Rich here, join me by the campfire as I share a brief glimpse into what the artisans of Triumph have been crafting as I touch upon 3 main topics;

  • Your Creations (Creativity & Evolution)
  • Your Realms (The setting, World &...

Dev Diary #10 — Heroes: Warriors, Governors, Story Characters

Hello there, my name is Simon, gameplay programmer at Triumph. Today I’ll tell you about one of the areas I worked on: the heroes!

Throughout the AoW series Heroes have been your trusted lieutenants, the commanders of your armies. They are super-units with detailed upgrade trees and inventory...

Dev Diary #9: Ancient Wonders

Greetings future Rulers, welcome to another Development Journal! I’m Bas, a game designer at Triumph Studios. I’d like to give you some glimpses into the grand structures called Ancient Wonders that can be found in the realms you conquer.

Each Ancient Wonder is a monument from the great ages of...

Dev Diary 8 - Cities and Expansion

Hello everyone!

My name is Sam Minh Ly, a designer at Triumph in charge of the economy of Age of Wonders 4. In this dev diary I would like to talk about the economy and city development. Shoutouts to Glenn and Lennart who did a lot of work to design the systems of the economy in Age of Wonders...

Dev Diary #7 – Exploration and Meeting the Neighbours

Hello there and welcome to a new Development Journal! My name is Lennart, Game Director for Age of Wonders 4. Today we’ll be looking at the early game exploration and “player versus environment” phase, where you'll get your bearings using your scouts, identify allies and threats, while...

Dev Diary #6 — Narrative events

Hello everyone and welcome to today’s development diary about Narrative Events. I am Jakob (@Eomolch) from Triumph’s narrative team and I’ll be picking up where my colleague Michelle (@MichelleTriumph) left off two weeks ago with her more lore and story-focused journal...

Dev Diary #5 – Faction creation: Dwarves of the Underworld

Hello everyone, my name’s Tom Bird and I’m a senior developer at Triumph Studios. In today's Dev Diary, we will create our own faction — classical Dwarfs. We will also have a deeper look into the Forms and traits they can have. Together with Lennart I've recorded a special gameplay video where...

Dev Diary #4 — Realms and the Pantheon

Hello everyone, I'm Thomas Schuiten, a designer at Triumph Studios. Today in this dev diary I will give you some insight into the many Realms you can explore, and the Magehaven from which you do so.

The fourth Age of Wonders brings the return of the Wizard kings, but more than that, with the...

Dev Diary #3 Narrative: Story and Lore

Hi everyone and welcome to a new Dev Diary about Story and Lore!

I’m Michelle (@MichelleTriumph), a narrative designer at Triumph, and today I’d like to talk about the narrative in Age of Wonders 4. Our internal narrative team consists of me and Jakob (@Eomolch). The...

Dev Diary #2 — Affinities

Hello Everyone and welcome to a new Dev Diary issue about Affinities!

My name is Tom Bird, and I’m a senior developer at Triumph Studios. Today I’d like to talk about affinities, one of the systems that sits at the heart of Age of Wonders 4. Each affinity represents an...

Welcome to Age of Wonders 4’s first Dev Diary!

Hello everyone!

Welcome to Age of Wonders 4’s first Development Diary! Here we’ll talk about the game’s inception, big new features, and what you can expect in the coming months leading up to release on May 2nd! You can wishlist the game on Steam today!...