Developer diaries

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New Challenge: Kangaroo Route!

Hello everyone,
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PRESENTING KANGAROO ROUTE CHALLENGE

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CHALLENGE : Kangaroo Route


Event dates: from November 17 00:00 UTC+0 to November 30 23:59 UTC+0

Experience the history of Qantas' "Kangaroo Route" with specially...

Victoria 3 – Dev Diary #165 – I Am In [S]pain

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Hello, and happy Thursday. This is Victoria, Narrative Design Lead of Victoria 3. Joining me is Lufthansi, Undersecretary of Grace and Justice and lead of Iberian Twilight. Today, we will be covering the narrative content for Spain coming in Iberian Twilight and...

NCNS Developer AMA - Finished!

Generals!

With the release of No Compromise, No Surrender coming soon (20th of November!), we've gathered several members of the Allied Headquarters for an AMA over on the HOI4 Subreddit.

We'll be taking questions from the community and providing responses directly from the...

Stellaris Dev Diary #404 - Red Giant and Galactic Hyperthermia

Hello, Stellaris community!

We’re hoping to get the 4.2.0 Open Beta up soon on the stellaris_test branch. This build currently consists of architectural changes to modifier application and threading. We do not expect significant improvements from these changes by themselves, but as I...

Tinto Talks #88 - 12th of November 2025

Hello everyone and welcome to some updates from Paradox Tinto on what we are doing with Europa Universalis V.

So what's happened in the last week since we last talked? First, we released 1.0.2, which contained hundreds of important fixes, and then we released a small update this Monday called...

Victoria 3 - Dev Diary #164 - Marvelous Modding Monday

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Hello everyone and Happy Monday! Systems Designer Tunay here to report that I’ve been let out of the mines to bring you some of our new modding related highlights for this update and we have some important points to go through so let’s not stall any further!

Database...​

Console Edition Development Diary #84 - FAQ for Console Edition Series X|S and PlayStation 5 Release

Hello Console Edition Community!

For those of you who may have missed it: Stellaris: Console Edition for Xbox Series X|S and PlayStation 5, the Astral Planes Story Pack, and The Machine Age (also available as part of Stellaris: Season 08) released yesterday!

We don’t have a lot to cover...

Victoria 3 - Dev Diary #163 - The Fine Print

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G'day Victorians and a Happy Thursday. This is Chris, Narrative Designer, here to tell you about some of the free features in the 1.12 Update. Narrative content will be in future Dev Diaries. In the meantime, from negotiations to exploitative production methods to...

Developer Diary | Philippines: Pearl of the Orient



Hello! My name is Mordred Viking, also known as Gareth, and I am here to talk to you about the Philippines. First of all, I wanted to thank you all for the excellent feedback you gave in the Dev Corner. It was very enlightening and I really enjoyed...​

Stellaris Dev Diary #403 - Cosmic Dawn, Civics, Infernal Shipset

Hello again!

4.1.7 released earlier this week with the following changes:

Improvement​

  • AI exterminator empires with the chosen civic will not pick the Cradle of Souls as their patron.
  • Updated the Broken Shackles Origin Tooltip to mention that you need to explore the Crashed...

Stellaris: Console Edition for Xbox Series X|S and PlayStation 5, Stellaris: Season 08 and the Astral Planes Story Pack available now!

Hello Console Edition Community!

Stellaris: Console Edition for Xbox Series X|S and PlayStation 5, The Machine Age (also available as part of Stellaris: Season 08), and the Astral Planes Story Pack are now available! (If you’re looking for details on how to claim the game or DLC, or are having...

Tinto Talks - #87 - 5th of November

Hello everyone and welcome to another Tinto Talks, the Happy Wednesday where we talk about our upcoming.. Hold on… ehh.. That's wrong.


We finally released EU5 yesterday, the most ambitious GSG that Paradox has ever made, and we developed it together with the community! Currently, we are rather...

Console Edition Development Diary #83 - Settings Parity and Performance

Hello Console Edition Community!

Today we’ll be talking about the new galaxy settings and some preliminary results from performance testing in Stellaris: Console Edition for Xbox Series X|S and PlayStation 5.

But first, Game Director Eladrin has joined us once again on Stellaris Official on...

Dev Diary: First Brief - Prime Mission

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Hello commander!

We see Mars in the distance and are preparing for descent on November 10th. But before we land, we thought we could share some more details on the long term plans of our Prime Mission - the expansion pass included in Ultimate Edition.

As we look ahead to the...

Dev Diary #189 - Post-Release Support

Greetings everyone, @rageair and @egghorse here!

It’s been almost a week since All Under Heaven went live, and it’s really humbling to see how many of you are playing - and we’ve been having a blast following your reactions and reading your comments! We’ve also seen plenty of...

Dev Diary #54 - Dark Culture

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Greetings Dark Lords, Maidens, and Despots unknown. I am Thomas Schuiten, Senior Designer at Triumph Studios, and today I will proudly share with you a rework of one of the most popular cultures: Dark!

Thrones of Blood releases on November 11th and will be accompanied by the...

Victoria 3 - Dev Diary #162 - Iberian Twilight

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Hello Victorians, I am Lufthansi, narrative designer on Victoria 3, and I have been authorized by His Excellency General Baldomero Espartero to inform the public of the impending arrival of our upcoming Immersion Pack, Iberian Twilight, that will be released on 11th of...

Stellaris Dev Diary #402 - Infernal Pops, Traits, and Volcanic Worlds

Hi everyone!

The Steam Open Beta branch was updated this week with a preview of 4.1.7, with the following fixes:

Improvement​

  • AI exterminator empires with the chosen civic will not pick the Cradle of Souls as their patron.
  • Updated the Broken Shackles Origin Tooltip to...

Tinto Talks #86 - 29nd of October - Loading Screens & Achievements

Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V.

For those who don’t know me, my name is Arnau, and I am the Associate Producer at Tinto. It has been a while since my last Dev Diary for EU4. That's because I was...​

Tinto Flavour #47 - 29th of October 2025 - Content is King

Hello, and welcome one more Friday Tuesday Thursday day, nor late, nor early, to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!

Today is a special day, as it will be the last instance of the Tinto...

Console Edition Development Diary #82 - Astral Planes

Hello Console Edition Community!

We’re here to talk about some of the new features coming to Consoles in the Astral Planes Story Pack on November 6th for Stellaris: Console Edition for XBox Series X|S and PlayStation 5.

tl;dr? Watch it on YouTube on Stellaris Official...​

Dev Diary: Modding

Hey Everyone,

It's Pavel again from Haemimont Games. In today’s DevDiary we’re going to be looking at an important aspect of the game - the ability of players to modify the game. Haemimont Games and Paradox both believe that it’s important for players to be able to express their creativity...

Developer Diary | Republic of China: Turning Point of History



As promised, here is the video detailing the changes coming to China!​

Also, make sure to check in with the Developers Tomorrow, October 30th, for a Livestream
where they will cover the complete China Experience~
/Chak



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Developer Diary |...

Tinto Flags #4 - 27th October - Dynamic Randoms

When designing the random generation system for the game's flags and coat of arms, our main goal was to blur the lines between scripted and unscripted content as much as possible. Ideally, players shouldn’t be able to tell whether a flag was carefully handcrafted or generated on the fly...

Console Edition Development Diary #81 - Ascension Paths, Civics and Crises

Hello everyone!

Today we’re here to talk about the three new Machine Ascension Paths, Civics and Portraits coming in The Machine Age for Stellaris: Console Edition for Xbox Series X|S and PlayStation 5 on November 6th.

New Machine Ascension Paths

The Machine Age adds three new Ascension Paths...