Mono path[0] = 'E:/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Managed' Mono config path = 'E:/Epic Games/SurvivingTheAftermath/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path E:/Epic Games/SurvivingTheAftermath/Aftermath64_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3070 Ti (ID=0x2482) Vendor: VRAM: 8031 MB Driver: 31.0.15.3129 Begin MonoManager ReloadAssembly - Completed reload, in 0.173 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.563200 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.145500 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 7217. Total: 0.968300 ms (FindLiveObjects: 0.202200 ms CreateObjectMapping: 0.146000 ms MarkObjects: 0.611800 ms DeleteObjects: 0.008100 ms) GameLoader started The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'RewiredManager') is missing! The referenced script on this Behaviour (Game Object 'PopupHostileCovertMissionResult') is missing! Unloading 2 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 5.330200 ms Surviving the Aftermath -- Version: 1.25.0.2775 -- efcf9387119c3570c18e3b78c98c82836d68ce62 Starting the game on platform Epic Set language English Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 304752. Total: 204.777200 ms (FindLiveObjects: 10.613300 ms CreateObjectMapping: 22.920600 ms MarkObjects: 170.756500 ms DeleteObjects: 0.486500 ms) The referenced script (Rewired.Platforms.Switch.NintendoSwitchInputManager) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'RewiredManager') is missing! The referenced script on this Behaviour (Game Object 'RewiredManager') is missing! Rewired ready [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. Setting up 6 worker threads for Enlighten. Thread -> id: 4c10 -> priority: 1 Thread -> id: 2c2c -> priority: 1 Thread -> id: 5954 -> priority: 1 Thread -> id: 4b08 -> priority: 1 Thread -> id: 51a0 -> priority: 1 Thread -> id: 5038 -> priority: 1 Unloading 3 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 32.186400 ms Telemetry platform epic in Livemode Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 326676. Total: 223.474700 ms (FindLiveObjects: 11.702400 ms CreateObjectMapping: 25.948800 ms MarkObjects: 185.431600 ms DeleteObjects: 0.391300 ms) [ExternalContentManager] Unlocked content: Epic Loading save file 2023-03-16_17-03-06, Slot name: 2023-03-16_17-03-06, Display name: 2023-03-16_17-03-06, Version: 171, Timestamp: 2023-03-16_17-03-07, Population: 11, Day: 0, Mod count: 0, Mods: Unloading 1 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 36.217600 ms Unloading 18098 unused Assets to reduce memory usage. Loaded Objects now: 306136. Total: 219.408900 ms (FindLiveObjects: 11.533100 ms CreateObjectMapping: 22.264300 ms MarkObjects: 177.817600 ms DeleteObjects: 7.793300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 2.420900 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 542719. Total: 396.603800 ms (FindLiveObjects: 26.794500 ms CreateObjectMapping: 33.602200 ms MarkObjects: 335.353400 ms DeleteObjects: 0.853400 ms) SetGameState(CityView, force: True) Graphics: Rendering quality set to High Save originally created on version 171 Loaded PregameData - World: 1 | Catastrophes: 1 | Scenario: 1 StartingPopulation: 1 | StartingResources: 1 ColonyType: 0 | NarrativeAI: 2 FlagSymbol: 8 | FlagBackground: 5 | ColonyName: Elderford | ColonyMotto: Under the shade, we flourish AutoSaveName: Autosave-Elderford | DifficultyPercentage: 0.800 StartingSpecialists: Baron, Stella Master Seed: 316184598 Colony events 450 | Combat events: 42 | Total 492 Change game phase from Error to P0 IncentiveSpecialistPool: SpecialistsForHirePool: HireSpecialistQueue: UsedSpecialistPool: Generate SplatMap for 0.05s Generate SplatMap memory usage Mono: 474.5MB Reserved: 1.1GB Allocated: 779.6MB Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found Procedural prop shader supported: True Blocked 1 unreachable hexes from World Map! Removed total of 0 locations, 0 societies and 0 bandit sectors. Loaded specialists: Baron, Stella, Colony events 450 | Combat events: 42 | Total 492 Loaded specialists in WM: Graphics: Framerate limit set to 300 Graphics: Anti-aliasing set to FastApproximateAntialiasing Graphics: Master texture limit set to 0 Graphics: Shadow resolution set to VeryHigh Graphics: Shadow cascade count set to 4 Graphics: Lod bias set to 1.5 Graphics: Far plane set to 700 Graphics: Tree culling distance set to 85 Set Colony terrain pixel error to 1 Set WM terrain pixel error to 1 Graphics: Colony terrain pixel error set to: 1 Graphics: World map terrain pixel error set to: 1 Graphics: Use ambient occlusion set to: True Graphics: Particle quality set to High Graphics: Post processing quality set to High Graphics: Rendering quality set to High Loading screen shown for 22.8s Simulate npc tick GATEKEEPER: track 1: Launched event. Event visual activated for: EVENT_NATIVES_01 | VisualObjectType: Colony_woman Simulate npc tick GATEKEEPER: track 2: Launched disaster: PollutionCloud. Level: 1 Could not find deposit with x size of 0 in level 1 disaster PollutionCloud Could not find deposit with x size of 0 in level 1 disaster PollutionCloud Simulate npc tick Simulate npc tick Minutes passed since last Autosave: 5 | Autosaving with AutoSaveName: Autosave-Elderford GATEKEEPER: track 2: Launched condition: Gave Infected to 2 colonists. GATEKEEPER: track 1: Launched event. Event visual activated for: EVENT_UNEVEN_01 | VisualObjectType: TwoMen Simulate npc tick Simulate npc tick GATEKEEPER: track 1: Launched event. Event visual activated for: EVENT_HANDCRAFT_01 | VisualObjectType: Colony_woman Simulate npc tick Missing Injection from resources. Not added in Configure.ResourceList? Missing Antipsychotics from resources. Not added in Configure.ResourceList? Simulate npc tick GATEKEEPER: track 1: Launched disaster: SpaceJunk. Level: 1 Could not find deposit with x size of 0 in level 1 disaster SpaceJunk Could not find deposit with x size of 0 in level 1 disaster SpaceJunk Simulate npc tick Minutes passed since last Autosave: 5 | Autosaving with AutoSaveName: Autosave-Elderford GATEKEEPER: track 1: Launched catastrophe HeatWave. Level: 1 Simulate npc tick GATEKEEPER: minorDisasters are blocked by active or incoming catastrophe. GATEKEEPER: track 2: Launched condition: Gave Infected to 4 colonists. Simulate npc tick GATEKEEPER: minorDisasters are blocked by active or incoming catastrophe. GATEKEEPER: combat disasters are blocked by active or incoming catastrophe. Simulate npc tick Change game phase from P2 to P3 Removed specialist Gloriosa from specialist pool. GATEKEEPER: Catastrophes are blocked by active or incoming catastrophe. Event visual activated for: QUEST_HIGHRISE | VisualObjectType: Quest GATEKEEPER: track 1: Launched quest. Simulate npc tick Placed #QUEST_HIGHRISE01 to 8577 GATEKEEPER: minorDisasters are blocked by active or incoming catastrophe. GATEKEEPER: combat disasters are blocked by active or incoming catastrophe. Minutes passed since last Autosave: 5 | Autosaving with AutoSaveName: Autosave-Elderford SPECIALIST LOG: Baron Sent out 100469 SPECIALIST LOG: Stella Sent out 100582 SPECIALIST LOG: Gloriosa Sent out 100710 SPECIALIST LOG: Baron left colony 100950 SPECIALIST LOG: Stella left colony 100953 SPECIALIST LOG: Gloriosa left colony 100983 SetGameState(WorldView, force: False) SetGameState(CityView, force: False) Graphics: Framerate limit set to 144 Graphics: Master texture limit set to 0 Graphics: Shadow resolution set to VeryHigh Graphics: Shadow cascade count set to 4 Graphics: Lod bias set to 1.5 Graphics: Far plane set to 700 Graphics: Tree culling distance set to 85 Graphics: Fog quality set to High Graphics: Particle quality set to High Graphics: Post processing quality set to High Set Colony terrain pixel error to 1 Set WM terrain pixel error to 1 Graphics: Colony terrain pixel error set to: 1 Graphics: World map terrain pixel error set to: 1 Graphics: Rendering quality set to High Graphics: Anti-aliasing set to SubpixelMorphologicalAntialiasing Graphics: Use ambient occlusion set to: True Graphics: Anti-aliasing set to SubpixelMorphologicalAntialiasing Graphics: Use ambient occlusion set to: True Simulate npc tick GATEKEEPER: Catastrophes are blocked by active or incoming catastrophe. GATEKEEPER: track 1: Launched event. Event visual activated for: EVENT_BEAST_01 | VisualObjectType: MutantDeer Simulate npc tick SetGameState(WorldView, force: False) SetGameState(CityView, force: False) GATEKEEPER: minorDisasters are blocked by active or incoming catastrophe. GATEKEEPER: combat disasters are blocked by active or incoming catastrophe. GATEKEEPER: track 2: Launched condition: Gave RadiationSickness to 3 colonists. Simulate npc tick SetGameState(WorldView, force: False) SetGameState(CityView, force: False) Minutes passed since last Autosave: 5 | Autosaving with AutoSaveName: Autosave-Elderford GATEKEEPER: majorDisasters are blocked by active or incoming catastrophe. GATEKEEPER: Catastrophes are blocked by active or incoming catastrophe. GATEKEEPER: track 1: Launched event. Event visual activated for: EVENT_POISON_BANDIT_01 | VisualObjectType: Colony_man ToggleCombatReactionContents() | combatState: ColonyCombatActive Simulate npc tick [10] Jill attacks [0] Colony Bandit DoomsdayMilitia AR Damage: 7 HP: 0 Combat result: Defeat C:23/23 S:0/0 B:29/30 - E:1/2 GATEKEEPER: majorDisasters are blocked by active or incoming catastrophe. GATEKEEPER: Catastrophes are blocked by active or incoming catastrophe. GATEKEEPER: track 1: Launched event. Event visual activated for: EVENT_BAD_FOOD_01 | VisualObjectType: Colony_woman SetGameState(WorldView, force: False) SetGameState(CityView, force: False) GATEKEEPER: track 2: Launched disaster: Combat RatBeetleM. Level: 1 ToggleCombatReactionContents() | combatState: ColonyCombatActive SetGameState(WorldView, force: False) SetGameState(CityView, force: False) [16] Jill attacks [0] Rat Beetle Normal Template Damage: 7 HP: 0 Baron: Auto-moved distance 6 to hex 8103 remaining 4 SPECIALIST LOG: Stella enter colony 125613 Trying to add proximity listener for Stella, but it already has a listener! Stella: Auto-moved distance 2 to hex 7743 remaining 1 SPECIALIST LOG: Gloriosa enter colony 125613 Trying to add proximity listener for Gloriosa, but it already has a listener! Gloriosa: Auto-moved distance 1 to hex 7743 remaining 1 Simulate npc tick [29] #GUARD_POST attacks [0] Rat Beetle Normal Template Damage: 2 HP: 0 [30] #GUARD_POST attacks [0] Rat Beetle Normal Template Damage: 2 HP: 0 Trying to assign new task for Camila, but he is still interrupting previous task! Trying to add proximity listener for [29] #GUARD_POST, but it already has a listener! Trying to add proximity listener for [30] #GUARD_POST, but it already has a listener! [2] Gloriosa attacks [0] Rat Beetle Normal Template Damage: 10 HP: 0 Trying to add proximity listener for [29] #GUARD_POST, but it already has a listener! Trying to add proximity listener for [30] #GUARD_POST, but it already has a listener! [1] Stella attacks [0] Rat Beetle Normal Template Damage: 7 HP: 0 [16] Jill attacks [0] Rat Beetle Normal Template Damage: 7 HP: 0 [29] #GUARD_POST attacks [0] Rat Beetle Normal Template Damage: 2 HP: 0 [10] Jill attacks [0] Rat Beetle Normal Template Damage: 7 HP: 0 [1] Stella attacks [0] Rat Beetle Demo Damage: 7 HP: 0 Trying to add proximity listener for [29] #GUARD_POST, but it already has a listener! [28] #GUARD_POST attacks [0] Rat Beetle Demo Damage: 2 HP: 0 [2] Gloriosa attacks [0] Rat Beetle Demo Damage: 10 HP: 0 Combat result: Victory C:24/24 S:0/0 B:29/30 - E:0/8 Trying to add proximity listener for Natalie, but it already has a listener! SPECIALIST LOG: Stella Sent out 130040 SPECIALIST LOG: Gloriosa Sent out 130128 SPECIALIST LOG: Stella left colony 130137 SPECIALIST LOG: Gloriosa left colony 130172 SPECIALIST LOG: Baron enter colony 130220 Baron: Auto-moved distance 3 to hex 7743 remaining 1 Simulate npc tick SetGameState(WorldView, force: False) SetGameState(CityView, force: False) Minutes passed since last Autosave: 5 | Autosaving with AutoSaveName: Autosave-Elderford Simulate npc tick SetGameState(WorldView, force: False) SetGameState(CityView, force: False) GATEKEEPER: majorDisasters are blocked by active or incoming disaster/colony combat. Selected group for gate combat: CombatGroup_Generic_Easy_02 GATEKEEPER: track 1: Launched gate combat event. Event visual activated for: EVENT_GROUP_ATTACK_NEW_01 | VisualObjectType: LeaderGroup ToggleCombatReactionContents() | combatState: Event CombatEvent: StartCombat choice selected! GateDefencePower: 40 | Health: 100% | Guards: 2 | Level: 1 Gatekeeper: enemyCountMultiplier: 1.5 | targetAttackerAmount: 9 Adding/Removing 3 attackers! GateRating: 40 | AttackerRating: 14 | SurvivalPercentage: 0 SurvivedCount: 0 | KilledCount: 9 | ToKillCount: 18 ToggleCombatReactionContents() | combatState: GateCombat Combat rewards: Metal 10Currency 79 GATEKEEPER: minorDisasters are blocked by active or incoming disaster/colony combat. GATEKEEPER: combat disasters are blocked by active or incoming disaster/colony combat. GATEKEEPER: track 2: Launched condition: Gave RadiationSickness to 4 colonists. Simulate npc tick GATEKEEPER: track 1: Launched disaster: SpaceJunk. Level: 1 Could not find deposit with x size of 0 in level 1 disaster SpaceJunk Could not find deposit with x size of 0 in level 1 disaster SpaceJunk Job Aftermath.Sim.Jobs.TransferToStorageJob ended incorrectly. Person was flagged being inside a building. Simulate npc tick SetGameState(WorldView, force: False) SPECIALIST LOG: Gloriosa enter colony 142751 SetGameState(CityView, force: False) Simulate npc tick Simulate npc tick Minutes passed since last Autosave: 5 | Autosaving with AutoSaveName: Autosave-Elderford Removed specialist Mugga from specialist pool. GATEKEEPER: track 1: Launched survivor group Survivor_Group_4_Large. Simulate npc tick GATEKEEPER: track 2: Launched condition: Gave RadiationSickness to 12 colonists. Simulate npc tick GATEKEEPER: track 1: Launched event. Event visual activated for: EVENT_DESPERATE_05 | VisualObjectType: Single Simulate npc tick Simulate npc tick Missing Injection from resources. Not added in Configure.ResourceList? Missing Antipsychotics from resources. Not added in Configure.ResourceList? Person whose state is deactivating is null SetGameState(WorldView, force: False) SetGameState(CityView, force: False) GATEKEEPER: track 1: Launched catastrophe Winter. Level: -3 Simulate npc tick [Oversight] Riley was still carrying object Resource_Planks(Clone) when disposed! Minutes passed since last Autosave: 5 | Autosaving with AutoSaveName: Autosave-Elderford GATEKEEPER: minorDisasters are blocked by active or incoming catastrophe. Person whose state is deactivating is null MainMenu() Unloading 3 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 1469.623000 ms Unloading 70661 unused Assets to reduce memory usage. Loaded Objects now: 328400. Total: 304.808200 ms (FindLiveObjects: 18.671300 ms CreateObjectMapping: 35.548200 ms MarkObjects: 194.634700 ms DeleteObjects: 55.953900 ms) Loading screen shown for 2.4s