capital = 818
set_research_slots = 3

oob = "V00_OOB"
if = {
	limit = { has_dlc = "Man the Guns" }
		set_naval_oob = "V00_1936_naval_mtg"
	else = { 
		set_naval_oob = "V00_1936_naval_legacy"
	}
}

# Starting tech
set_technology = {
	basic_light_tank = 1
	early_bomber = 1
	early_fighter = 1
	electronic_mechanical_engineering = 1
	fuel_refining = 1
	fuel_silos = 1
	gw_artillery = 1
	gwtank = 1
	improved_light_tank = 1
	infantry_weapons = 1
	interwar_artillery = 1
	motorised_infantry = 1
	tech_support = 1
}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		basic_battleship = 1
		basic_destroyer = 1
		basic_heavy_cruiser = 1
		basic_light_cruiser = 1
		early_battleship = 1
		early_destroyer = 1
		early_heavy_cruiser = 1
		early_light_cruiser = 1
		early_submarine = 1
		transport = 1
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_battery = 1
		basic_cruiser_armor_scheme = 1
		basic_depth_charges = 1
		basic_heavy_armor_scheme = 1
		basic_heavy_battery = 1
		basic_medium_battery = 1
		basic_naval_mines = 1
		basic_ship_hull_cruiser = 1
		basic_ship_hull_heavy = 1
		basic_ship_hull_light = 1
		basic_ship_hull_submarine = 1
		basic_torpedo = 1
		early_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_light = 1
		early_ship_hull_submarine = 1
		submarine_mine_laying = 1
	}
}
# Research Bonuses
add_tech_bonus = { name = land_doc_bonus bonus = 0.90 uses = 1 category = land_doctrine }
add_tech_bonus = { name = naval_doc_bonus bonus = 0.90 uses = 1 category = naval_doctrine }
set_convoys = 2


if = {
    limit = {has_dlc = "Together for Victory" }

    add_to_tech_sharing_group = U73_research
}

set_politics = {
    ruling_party = fascism
    last_election = "1924.7.3"
    election_frequency = 48
    elections_allowed = no
}

set_popularities = {
	democratic = 19
	fascism = 79
	neutrality = 2
}

add_opinion_modifier = { target = ALG modifier = positive_20 }
add_opinion_modifier = { target = ARG modifier = positive_30 }
add_opinion_modifier = { target = BEN modifier = positive_35 }
add_opinion_modifier = { target = BLR modifier = positive_5 }
add_opinion_modifier = { target = BRA modifier = positive_34 }
add_opinion_modifier = { target = CAL modifier = negative_10 }
add_opinion_modifier = { target = CHI modifier = negative_10 }
add_opinion_modifier = { target = COL modifier = negative_129 }
add_opinion_modifier = { target = ENG modifier = positive_5 }
add_opinion_modifier = { target = FIN modifier = negative_98 }
add_opinion_modifier = { target = GER modifier = positive_70 }
add_opinion_modifier = { target = IRE modifier = positive_20 }
add_opinion_modifier = { target = ITA modifier = positive_52 }
add_opinion_modifier = { target = KOR modifier = negative_10 }
add_opinion_modifier = { target = MAN modifier = negative_10 }
add_opinion_modifier = { target = MEX modifier = negative_10 }
add_opinion_modifier = { target = PRU modifier = positive_10 }
add_opinion_modifier = { target = QUE modifier = negative_190 }
add_opinion_modifier = { target = RWA modifier = negative_10 }
add_opinion_modifier = { target = SCO modifier = negative_200 }
add_opinion_modifier = { target = SIA modifier = negative_12 }
add_opinion_modifier = { target = U73 modifier = positive_200 }
add_opinion_modifier = { target = U78 modifier = positive_30 }
add_opinion_modifier = { target = VIN modifier = negative_10 }
add_opinion_modifier = { target = W01 modifier = negative_10 }
add_opinion_modifier = { target = W08 modifier = negative_10 }
add_opinion_modifier = { target = W15 modifier = positive_18 }
add_opinion_modifier = { target = W17 modifier = negative_10 }
add_opinion_modifier = { target = W25 modifier = negative_15 }
add_opinion_modifier = { target = W26 modifier = positive_20 }
add_opinion_modifier = { target = W28 modifier = negative_10 }
add_opinion_modifier = { target = W38 modifier = negative_10 }
add_opinion_modifier = { target = W40 modifier = negative_10 }
add_opinion_modifier = { target = W44 modifier = negative_200 }
add_opinion_modifier = { target = W51 modifier = positive_4 }
add_opinion_modifier = { target = W55 modifier = negative_10 }
add_opinion_modifier = { target = W61 modifier = negative_10 }
add_opinion_modifier = { target = W68 modifier = negative_10 }
add_opinion_modifier = { target = W69 modifier = negative_10 }
add_opinion_modifier = { target = W70 modifier = positive_20 }
add_opinion_modifier = { target = W71 modifier = negative_10 }
add_opinion_modifier = { target = W72 modifier = negative_10 }
add_opinion_modifier = { target = W73 modifier = negative_10 }
add_opinion_modifier = { target = W74 modifier = negative_10 }
add_opinion_modifier = { target = W77 modifier = negative_10 }
add_opinion_modifier = { target = W81 modifier = positive_5 }
add_opinion_modifier = { target = W82 modifier = positive_20 }
add_opinion_modifier = { target = W84 modifier = negative_10 }
add_opinion_modifier = { target = W85 modifier = negative_10 }
add_opinion_modifier = { target = W86 modifier = negative_10 }
add_opinion_modifier = { target = W88 modifier = negative_100 }
add_opinion_modifier = { target = W89 modifier = positive_20 }
add_opinion_modifier = { target = W90 modifier = negative_200 }
add_opinion_modifier = { target = W91 modifier = negative_30 }
add_opinion_modifier = { target = W92 modifier = negative_10 }
add_opinion_modifier = { target = W93 modifier = negative_10 }
add_opinion_modifier = { target = W94 modifier = negative_180 }
add_opinion_modifier = { target = W96 modifier = positive_20 }
add_opinion_modifier = { target = W97 modifier = positive_30 }
add_opinion_modifier = { target = X02 modifier = negative_10 }
add_opinion_modifier = { target = X09 modifier = negative_10 }
add_opinion_modifier = { target = X16 modifier = negative_10 }
add_opinion_modifier = { target = X18 modifier = negative_10 }
add_opinion_modifier = { target = X19 modifier = negative_174 }
add_opinion_modifier = { target = X21 modifier = positive_140 }
add_opinion_modifier = { target = X23 modifier = negative_10 }
add_opinion_modifier = { target = X24 modifier = negative_170 }
add_opinion_modifier = { target = X25 modifier = negative_180 }
add_opinion_modifier = { target = X26 modifier = positive_20 }
add_opinion_modifier = { target = X30 modifier = negative_10 }
add_opinion_modifier = { target = X37 modifier = positive_30 }
add_opinion_modifier = { target = X38 modifier = positive_30 }
add_opinion_modifier = { target = X40 modifier = positive_30 }
add_opinion_modifier = { target = X59 modifier = negative_200 }
add_opinion_modifier = { target = X61 modifier = negative_10 }
add_opinion_modifier = { target = X62 modifier = negative_10 }
add_opinion_modifier = { target = X64 modifier = negative_110 }
add_opinion_modifier = { target = X74 modifier = negative_10 }
add_opinion_modifier = { target = X78 modifier = positive_94 }
add_opinion_modifier = { target = X79 modifier = negative_10 }
add_opinion_modifier = { target = X87 modifier = negative_10 }
add_opinion_modifier = { target = X91 modifier = negative_10 }
add_opinion_modifier = { target = X97 modifier = negative_10 }
add_opinion_modifier = { target = X99 modifier = positive_5 }
add_opinion_modifier = { target = XSM modifier = negative_10 }



add_ideas = {
	limited_conscription
	partial_economic_mobilisation
	limited_exports
	culture_falklander
}
set_stability = 0.60
set_war_support = 0.69
create_country_leader = {
    name = "Braxton Williams"
    desc = "POLITICS_BRAXTON_WILLIAMS_DESC"
    picture = "gfx/leaders/ENG/Portrait_Britain_Oswald_Mosley.dds"
    expire = "1965.1.1"
    ideology = fascism_ideology
    traits = {
    }
}
create_corps_commander = {
	name = "Simon Morgan"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 3
	defense_skill = 1
	planning_skill = 3
	logistics_skill = 1
}

create_corps_commander = {
	name = "Braxton Gibbs"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Benjamin Hays"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 3
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ambrose Pender"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Peter Buckner"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leslie Johnson"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Braxton Hampton"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Alfred Pemberton"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Jesse Buckner"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Jubal Hampton"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leonida Polk"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Stonewall Williams"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Patrick Breckenridge"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Simon Garnett"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Simon Van"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Robert Longstreet"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Leonida Loring"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Richard Mahone"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Lewis Pender"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "John Lee"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Evander Hindman"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Edmund Pickett"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 3
}

create_corps_commander = {
	name = "Isaac Posey"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Patrick Beauregard"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Nathan Cleburne"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Joseph Trimble"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Edward Gibbs"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Carnot Beauregard"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Ezra Taylor"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Ezra Hampton"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Frank Gibbs"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Carnot Armistead"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Oscar Polk"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Richard Hampton"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Jubal Jackson"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Richard Heth"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Rand Mosby"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Rand Stuart"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ambrose Wheeler"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "George Rodes"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Patrick Hampton"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Howard Wilcox"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Jubal French"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "William Hays"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Edmund Longstreet"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Robert Imboden"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leonida Wheeler"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Richard Scales"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 2
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Evander Beauregard"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Edward Walker"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Alfred Cheatham"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Isaac Cheatham"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Benjamin Magruder"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 2
	planning_skill = 3
	logistics_skill = 2
}

create_corps_commander = {
	name = "William Hays"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Sterling Buckner"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Leslie Morgan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Peter Pemberton"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Jesse Mahone"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Benjamin Polk"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 2
	defense_skill = 3
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Stonewall Warner"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Raphael Bragg"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Peter Armistead"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Robert Loring"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 3
}

create_corps_commander = {
	name = "Jesse Price"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Simon Smith"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Howard Anderson"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Alfred Kemper"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_navy_leader = {
	name = "Nathan Jackson"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	maneuvering_skill = 1
	coordination_skill = 1
}

### VARIANTS ###
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	create_equipment_variant = {
		name = "1936 Battleship"
		type = battleship_2
		upgrades = {
			ship_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "1936 Destroyer"
		type = destroyer_2
		upgrades = {
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
			ship_torpedo_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "1936 Heavy Cruiser"
		type = heavy_cruiser_2
		upgrades = {
			ship_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "1936 Light Cruiser"
		type = light_cruiser_2
		upgrades = {
			ship_anti_air_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Submarine"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
	}

}
if = {
	limit = { has_dlc = "Man the Guns" }
	create_equipment_variant = {
		name = "1936 Battleship"
		type = ship_hull_heavy_2
		name_group = V00_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_bb_2
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_secondaries_slot = ship_secondaries_2
			front_1_custom_slot = ship_heavy_battery_2
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_heavy_battery_2
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "1936 Destroyer"
		type = ship_hull_light_2
		name_group = V00_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_depth_charge_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "1936 Heavy Cruiser"
		type = ship_hull_cruiser_2
		name_group = V00_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_secondaries_slot = ship_secondaries_2
			mid_1_custom_slot = ship_secondaries_2
			mid_2_custom_slot = ship_medium_battery_2
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "1936 Light Cruiser"
		type = ship_hull_cruiser_2
		name_group = V00_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_secondaries_slot = ship_secondaries_2
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_light_battery_2
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "1936 Submarine"
		type = ship_hull_submarine_2
		name_group = V00_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_engine_slot = sub_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			rear_1_custom_slot = ship_torpedo_sub_2
		}
	}
}
