capital = 251
set_research_slots = 3

oob = "X45_OOB"
if = {
	limit = { has_dlc = "Man the Guns" }
		set_naval_oob = "X45_1936_naval_mtg"
	else = { 
		set_naval_oob = "X45_1936_naval_legacy"
	}
}

# Starting tech
set_technology = {
	early_bomber = 1
	early_fighter = 1
	gw_artillery = 1
	infantry_weapons = 1
	tech_support = 1
}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_battleship = 1
		early_destroyer = 1
		early_heavy_cruiser = 1
		early_light_cruiser = 1
		early_submarine = 1
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_battery = 1
		basic_naval_mines = 1
		basic_torpedo = 1
		early_ship_hull_cruiser = 1
		early_ship_hull_light = 1
	}
}
# Research Bonuses
add_tech_bonus = { name = land_doc_bonus bonus = 0.90 uses = 1 category = land_doctrine }
set_convoys = 0


set_politics = {
    ruling_party = radical
    last_election = "1895.5.9"
    election_frequency = 48
    elections_allowed = no
}

set_popularities = {
	absolutist = 11
	communism = 1
	democratic = 50
	fascism = 10
	neutrality = 4
	radical = 24
}

add_opinion_modifier = { target = ALG modifier = positive_5 }
add_opinion_modifier = { target = ARG modifier = positive_8 }
add_opinion_modifier = { target = BEN modifier = negative_10 }
add_opinion_modifier = { target = BLR modifier = positive_30 }
add_opinion_modifier = { target = BRA modifier = positive_3 }
add_opinion_modifier = { target = ENG modifier = positive_48 }
add_opinion_modifier = { target = FIN modifier = negative_100 }
add_opinion_modifier = { target = GER modifier = positive_43 }
add_opinion_modifier = { target = IRE modifier = positive_98 }
add_opinion_modifier = { target = ITA modifier = positive_151 }
add_opinion_modifier = { target = PRU modifier = positive_28 }
add_opinion_modifier = { target = QUE modifier = positive_3 }
add_opinion_modifier = { target = RWA modifier = negative_10 }
add_opinion_modifier = { target = SCO modifier = positive_30 }
add_opinion_modifier = { target = U73 modifier = positive_200 }
add_opinion_modifier = { target = U78 modifier = negative_15 }
add_opinion_modifier = { target = V01 modifier = negative_10 }
add_opinion_modifier = { target = W08 modifier = negative_10 }
add_opinion_modifier = { target = W10 modifier = positive_13 }
add_opinion_modifier = { target = W15 modifier = positive_3 }
add_opinion_modifier = { target = W17 modifier = negative_10 }
add_opinion_modifier = { target = W25 modifier = negative_168 }
add_opinion_modifier = { target = W26 modifier = positive_5 }
add_opinion_modifier = { target = W44 modifier = negative_110 }
add_opinion_modifier = { target = W61 modifier = negative_10 }
add_opinion_modifier = { target = W70 modifier = negative_35 }
add_opinion_modifier = { target = W71 modifier = negative_10 }
add_opinion_modifier = { target = W72 modifier = negative_10 }
add_opinion_modifier = { target = W77 modifier = negative_10 }
add_opinion_modifier = { target = W81 modifier = positive_15 }
add_opinion_modifier = { target = W82 modifier = positive_15 }
add_opinion_modifier = { target = W84 modifier = negative_10 }
add_opinion_modifier = { target = W85 modifier = negative_10 }
add_opinion_modifier = { target = W86 modifier = negative_10 }
add_opinion_modifier = { target = W88 modifier = negative_197 }
add_opinion_modifier = { target = W90 modifier = positive_114 }
add_opinion_modifier = { target = W96 modifier = positive_5 }
add_opinion_modifier = { target = W97 modifier = positive_10 }
add_opinion_modifier = { target = W98 modifier = negative_10 }
add_opinion_modifier = { target = W99 modifier = negative_10 }
add_opinion_modifier = { target = X02 modifier = negative_10 }
add_opinion_modifier = { target = X09 modifier = negative_10 }
add_opinion_modifier = { target = X16 modifier = negative_10 }
add_opinion_modifier = { target = X19 modifier = negative_200 }
add_opinion_modifier = { target = X21 modifier = positive_33 }
add_opinion_modifier = { target = X24 modifier = negative_20 }
add_opinion_modifier = { target = X25 modifier = negative_200 }
add_opinion_modifier = { target = X30 modifier = positive_30 }
add_opinion_modifier = { target = X59 modifier = negative_10 }
add_opinion_modifier = { target = X61 modifier = negative_10 }
add_opinion_modifier = { target = X64 modifier = negative_100 }
add_opinion_modifier = { target = X74 modifier = negative_10 }
add_opinion_modifier = { target = X91 modifier = negative_10 }



add_ideas = {
	volunteer_only
	low_economic_mobilisation
	free_trade
	culture_north_german
}
set_stability = 0.60
set_war_support = 0.60
create_country_leader = {
    name = "Wilhelm dem"
    desc = "POLITICS_WILHELM_DEM_DESC"
    picture = "gfx/leaders/Europe/portrait_europe_generic_land_10.dds"
    expire = "1965.1.1"
    ideology = minarchism
    traits = {
    }
}
create_corps_commander = {
	name = "Eduard Holstein-Gottorp"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Alfred von"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Heinrich Herwarth"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 3
	defense_skill = 2
	planning_skill = 3
	logistics_skill = 1
}

create_corps_commander = {
	name = "Pascal von"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 3
}

create_corps_commander = {
	name = "Stefan von"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Burkhard Pyrmont"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hugo von"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Peter Manteuffel"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gustav Tirpitz"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Maximilian Mecklenburg-Strelitz"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ludwig zur"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Bernhard Mecklenburg-Strelitz"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Fritz Spee"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Peter von"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 1
	planning_skill = 3
	logistics_skill = 2
}

create_corps_commander = {
	name = "Heinrich von"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 1
}

create_corps_commander = {
	name = "Bernhard Moltke"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Pascal von"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Albrecht Groener"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Karl Cordemann"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Hermann von"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Florian Ludendorff"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Jürgen von"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Pascal von"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Günther von"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Franz Gebser"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Dieter Manteuffel"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Otto dem"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Georg Lippe"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gustav Hessen-Darmstadt"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leopold von"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Helmuth von"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wilhelm Hoffmann"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ludwig von"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Burkhard von"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Peter Reuter"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Peter Herwarth"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ernst Schlieffen"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Friedrich von"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wilhelm von"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Alexander Arentschildt"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Leopold Lippe"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hugo Droste"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Konrad von"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Eduard von"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 3
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 3
}

create_corps_commander = {
	name = "Hasso Hindenburg"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Albrecht Hindenburg"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Reinhard Blomberg"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Nikolaus Sachsen-Altenburg"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Fritz Behncke"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Heinrich Roon"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "August von"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hermann von"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_navy_leader = {
	name = "Ernst Schwarzburg"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	maneuvering_skill = 1
	coordination_skill = 1
}

### VARIANTS ###
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	create_equipment_variant = {
		name = "Early Battleship"
		type = battleship_1
		upgrades = {
			ship_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Destroyer"
		type = destroyer_1
		upgrades = {
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
			ship_torpedo_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Heavy Cruiser"
		type = heavy_cruiser_1
		upgrades = {
			ship_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Light Cruiser"
		type = light_cruiser_1
		upgrades = {
			ship_anti_air_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Submarine"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
	}

}
if = {
	limit = { has_dlc = "Man the Guns" }
	create_equipment_variant = {
		name = "Early Destroyer"
		type = ship_hull_light_1
		name_group = X45_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_depth_charge_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Early Heavy Cruiser"
		type = ship_hull_cruiser_1
		name_group = X45_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_medium_battery_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Early Light Cruiser"
		type = ship_hull_cruiser_1
		name_group = X45_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_light_battery_1
			rear_1_custom_slot = empty
		}
	}
}
