capital = 809
set_research_slots = 3

oob = "W98_OOB"
if = {
	limit = { has_dlc = "Man the Guns" }
		set_naval_oob = "W98_1936_naval_mtg"
	else = { 
		set_naval_oob = "W98_1936_naval_legacy"
	}
}

# Starting tech
set_technology = {
	early_bomber = 1
	early_fighter = 1
	gw_artillery = 1
	infantry_weapons = 1
	tech_support = 1
}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_battleship = 1
		early_destroyer = 1
		early_heavy_cruiser = 1
		early_light_cruiser = 1
		early_submarine = 1
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_battery = 1
		basic_naval_mines = 1
		basic_torpedo = 1
		early_ship_hull_cruiser = 1
		early_ship_hull_light = 1
	}
}
# Research Bonuses
set_convoys = 0


set_politics = {
    ruling_party = democratic
    last_election = "1934.7.25"
    election_frequency = 48
    elections_allowed = yes
}

set_popularities = {
	absolutist = 15
	communism = 4
	democratic = 61
	fascism = 10
	neutrality = 2
	radical = 8
}

add_opinion_modifier = { target = ALG modifier = negative_30 }
add_opinion_modifier = { target = BEN modifier = negative_30 }
add_opinion_modifier = { target = BLR modifier = negative_10 }
add_opinion_modifier = { target = CAL modifier = positive_60 }
add_opinion_modifier = { target = CHI modifier = positive_10 }
add_opinion_modifier = { target = ENG modifier = negative_5 }
add_opinion_modifier = { target = FIN modifier = negative_10 }
add_opinion_modifier = { target = GER modifier = positive_40 }
add_opinion_modifier = { target = ICE modifier = negative_10 }
add_opinion_modifier = { target = IRE modifier = negative_110 }
add_opinion_modifier = { target = ITA modifier = negative_30 }
add_opinion_modifier = { target = KOR modifier = positive_10 }
add_opinion_modifier = { target = MAN modifier = negative_5 }
add_opinion_modifier = { target = MEX modifier = negative_196 }
add_opinion_modifier = { target = RWA modifier = negative_30 }
add_opinion_modifier = { target = SCO modifier = negative_10 }
add_opinion_modifier = { target = SIA modifier = negative_15 }
add_opinion_modifier = { target = U73 modifier = negative_78 }
add_opinion_modifier = { target = U78 modifier = positive_185 }
add_opinion_modifier = { target = V01 modifier = positive_8 }
add_opinion_modifier = { target = VIN modifier = negative_15 }
add_opinion_modifier = { target = W01 modifier = positive_25 }
add_opinion_modifier = { target = W08 modifier = negative_30 }
add_opinion_modifier = { target = W10 modifier = negative_10 }
add_opinion_modifier = { target = W15 modifier = negative_30 }
add_opinion_modifier = { target = W17 modifier = negative_15 }
add_opinion_modifier = { target = W25 modifier = negative_10 }
add_opinion_modifier = { target = W26 modifier = negative_50 }
add_opinion_modifier = { target = W28 modifier = positive_10 }
add_opinion_modifier = { target = W38 modifier = negative_30 }
add_opinion_modifier = { target = W40 modifier = negative_30 }
add_opinion_modifier = { target = W44 modifier = negative_28 }
add_opinion_modifier = { target = W51 modifier = negative_15 }
add_opinion_modifier = { target = W55 modifier = negative_15 }
add_opinion_modifier = { target = W61 modifier = negative_30 }
add_opinion_modifier = { target = W68 modifier = negative_30 }
add_opinion_modifier = { target = W69 modifier = negative_30 }
add_opinion_modifier = { target = W70 modifier = negative_60 }
add_opinion_modifier = { target = W71 modifier = negative_30 }
add_opinion_modifier = { target = W72 modifier = negative_15 }
add_opinion_modifier = { target = W73 modifier = negative_200 }
add_opinion_modifier = { target = W74 modifier = negative_15 }
add_opinion_modifier = { target = W77 modifier = negative_15 }
add_opinion_modifier = { target = W81 modifier = negative_30 }
add_opinion_modifier = { target = W82 modifier = negative_10 }
add_opinion_modifier = { target = W84 modifier = negative_15 }
add_opinion_modifier = { target = W85 modifier = negative_15 }
add_opinion_modifier = { target = W86 modifier = negative_15 }
add_opinion_modifier = { target = W88 modifier = negative_10 }
add_opinion_modifier = { target = W89 modifier = negative_30 }
add_opinion_modifier = { target = W90 modifier = negative_60 }
add_opinion_modifier = { target = W91 modifier = negative_10 }
add_opinion_modifier = { target = W92 modifier = negative_30 }
add_opinion_modifier = { target = W93 modifier = negative_15 }
add_opinion_modifier = { target = W94 modifier = negative_30 }
add_opinion_modifier = { target = W96 modifier = negative_30 }
add_opinion_modifier = { target = W99 modifier = negative_5 }
add_opinion_modifier = { target = X02 modifier = positive_25 }
add_opinion_modifier = { target = X09 modifier = negative_80 }
add_opinion_modifier = { target = X16 modifier = negative_30 }
add_opinion_modifier = { target = X18 modifier = negative_30 }
add_opinion_modifier = { target = X19 modifier = negative_200 }
add_opinion_modifier = { target = X21 modifier = negative_100 }
add_opinion_modifier = { target = X23 modifier = negative_50 }
add_opinion_modifier = { target = X24 modifier = negative_80 }
add_opinion_modifier = { target = X25 modifier = negative_30 }
add_opinion_modifier = { target = X26 modifier = negative_30 }
add_opinion_modifier = { target = X30 modifier = negative_30 }
add_opinion_modifier = { target = X37 modifier = negative_10 }
add_opinion_modifier = { target = X38 modifier = negative_10 }
add_opinion_modifier = { target = X40 modifier = negative_10 }
add_opinion_modifier = { target = X45 modifier = negative_10 }
add_opinion_modifier = { target = X59 modifier = negative_20 }
add_opinion_modifier = { target = X61 modifier = negative_30 }
add_opinion_modifier = { target = X62 modifier = negative_147 }
add_opinion_modifier = { target = X64 modifier = positive_10 }
add_opinion_modifier = { target = X74 modifier = negative_30 }
add_opinion_modifier = { target = X78 modifier = positive_200 }
add_opinion_modifier = { target = X79 modifier = negative_30 }
add_opinion_modifier = { target = X87 modifier = negative_35 }
add_opinion_modifier = { target = X91 modifier = negative_15 }
add_opinion_modifier = { target = X97 modifier = negative_15 }
add_opinion_modifier = { target = X99 modifier = negative_5 }
add_opinion_modifier = { target = XSM modifier = positive_30 }



add_ideas = {
	volunteer_only
	civilian_economy
	export_focus
	culture_dongren
}
set_stability = 0.60
set_war_support = 0.60
create_country_leader = {
    name = "Liao Dong"
    desc = "POLITICS_LIAO_DONG_DESC"
    picture = "GFX_CHI_Sun_Fo"
    expire = "1965.1.1"
    ideology = conservatism
    traits = {
    }
}
create_corps_commander = {
	name = "Zhu Jin"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Zhu Ting"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Li Wei"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 3
	defense_skill = 3
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Hu Ye"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Pan Hu"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wang Ye"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Chen Lü"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ma Tian"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Xie Sun"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wang Wei"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hu Wu"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Liang Zhao"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Yu Jiang"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Liu Lü"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Chen Jin"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Yang Wu"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hsia Lü"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Xie Hu"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Deng Peng"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Kwong Lü"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Zhang Jiang"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Kong Zhao"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Liao Lü"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Li Wei"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ma Ting"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Xie Peng"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Kong Jiang"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gao Jin"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Luo Shen"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cheng Ma"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 3
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ma Shen"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gao Sun"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 3
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Tan Jin"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cheng Wei"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Liang Tian"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ma Ma"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Zhu Wei"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Tan Peng"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Chen Sun"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hsia Peng"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hsia Ting"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hsia Fang"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Xie Jiang"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Kwong Zhao"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Xie Jin"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Kong Hu"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Yu Wei"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Dong Peng"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Zhang Ting"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Huang Tian"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hu Jin"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Liu Ye"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hsia Hu"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Yang Jin"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cheng Zhao"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

### VARIANTS ###
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	create_equipment_variant = {
		name = "Early Battleship"
		type = battleship_1
		upgrades = {
			ship_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Destroyer"
		type = destroyer_1
		upgrades = {
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
			ship_torpedo_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Heavy Cruiser"
		type = heavy_cruiser_1
		upgrades = {
			ship_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Light Cruiser"
		type = light_cruiser_1
		upgrades = {
			ship_anti_air_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Submarine"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
	}

}
if = {
	limit = { has_dlc = "Man the Guns" }
	create_equipment_variant = {
		name = "Early Destroyer"
		type = ship_hull_light_1
		name_group = W98_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_depth_charge_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Early Heavy Cruiser"
		type = ship_hull_cruiser_1
		name_group = W98_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_medium_battery_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Early Light Cruiser"
		type = ship_hull_cruiser_1
		name_group = W98_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_light_battery_1
			rear_1_custom_slot = empty
		}
	}
}
