capital = 264
set_research_slots = 4
add_named_threat = { threat = 0.6352 name = infamy }

declare_war_on = {
	target = X19
	type = annex_everything
}
ENG = {
	add_to_war = {
		targeted_alliance = U73
		enemy = X19
	}
}
GER = {
	add_to_war = {
		targeted_alliance = U73
		enemy = X19
	}
}
ICE = {
	add_to_war = {
		targeted_alliance = U73
		enemy = X19
	}
}
SCO = {
	add_to_war = {
		targeted_alliance = U73
		enemy = X19
	}
}
V00 = {
	add_to_war = {
		targeted_alliance = U73
		enemy = X19
	}
}
W10 = {
	add_to_war = {
		targeted_alliance = U73
		enemy = X19
	}
}
W70 = {
	add_to_war = {
		targeted_alliance = U73
		enemy = X19
	}
}
W89 = {
	add_to_war = {
		targeted_alliance = U73
		enemy = X19
	}
}
W94 = {
	add_to_war = {
		targeted_alliance = U73
		enemy = X19
	}
}
X45 = {
	add_to_war = {
		targeted_alliance = U73
		enemy = X19
	}
}
FIN = {
	add_to_war = {
		targeted_alliance = X19
		enemy = U73
	}
}
X25 = {
	add_to_war = {
		targeted_alliance = X19
		enemy = U73
	}
}
X64 = {
	add_to_war = {
		targeted_alliance = X19
		enemy = U73
	}
}

oob = "U73_OOB"
if = {
	limit = { has_dlc = "Man the Guns" }
		set_naval_oob = "U73_1936_naval_mtg"
	else = { 
		set_naval_oob = "U73_1936_naval_legacy"
	}
}

# Starting tech
set_technology = {
	early_bomber = 1
	early_fighter = 1
	fuel_refining = 1
	fuel_silos = 1
	gw_artillery = 1
	gwtank = 1
	infantry_weapons = 1
	synth_oil_experiments = 1
	tech_support = 1
}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_battleship = 1
		early_destroyer = 1
		early_heavy_cruiser = 1
		early_light_cruiser = 1
		early_submarine = 1
		transport = 1
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_battery = 1
		basic_heavy_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_naval_mines = 1
		basic_secondary_battery = 1
		basic_ship_hull_submarine = 1
		basic_torpedo = 1
		early_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_light = 1
		sonar = 1
	}
}
# Research Bonuses
add_tech_bonus = { name = naval_doc_bonus bonus = 0.90 uses = 1 category = naval_doctrine }
set_convoys = 32


# DIPLOMACY
if = {
	limit = {
		OR = {
			has_dlc = "Together for Victory"
			has_dlc = "Man the Guns"
		}
	}
    set_autonomy = {
        target = V00
        autonomous_state = autonomy_dominion
        freedom_level = 0.4
    }
    set_autonomy = {
        target = X37
        autonomous_state = autonomy_dominion
        freedom_level = 0.4
    }
    set_autonomy = {
        target = X38
        autonomous_state = autonomy_dominion
        freedom_level = 0.4
    }
	set_autonomy = {
		target = GER
		autonomous_state = autonomy_sphereling
		freedom_level = 0.306
	}
	set_autonomy = {
		target = SCO
		autonomous_state = autonomy_sphereling
		freedom_level = 0.009
	}
	set_autonomy = {
		target = W10
		autonomous_state = autonomy_sphereling
		freedom_level = 0.009
	}
	set_autonomy = {
		target = W70
		autonomous_state = autonomy_sphereling
		freedom_level = 0.009
	}
	set_autonomy = {
		target = X45
		autonomous_state = autonomy_sphereling
		freedom_level = 0.009
	}
    else = {
        puppet = V00
        puppet = X37
        puppet = X38
    }
}

if = {
    limit = {has_dlc = "Together for Victory" }

    add_to_tech_sharing_group = U73_research
}

set_politics = {
    ruling_party = democratic
    last_election = "1933.7.3"
    election_frequency = 48
    elections_allowed = yes
}

set_popularities = {
	absolutist = 8
	communism = 2
	democratic = 72
	fascism = 14
	neutrality = 2
	radical = 2
}

add_opinion_modifier = { target = ALG modifier = negative_78 }
add_opinion_modifier = { target = ARG modifier = positive_59 }
add_opinion_modifier = { target = BEN modifier = negative_162 }
add_opinion_modifier = { target = BLR modifier = positive_108 }
add_opinion_modifier = { target = BRA modifier = negative_179 }
add_opinion_modifier = { target = CAL modifier = negative_22 }
add_opinion_modifier = { target = CHI modifier = positive_200 }
add_opinion_modifier = { target = COL modifier = negative_30 }
add_opinion_modifier = { target = ENG modifier = positive_165 }
add_opinion_modifier = { target = FIN modifier = negative_68 }
add_opinion_modifier = { target = GER modifier = positive_200 }
add_opinion_modifier = { target = ICE modifier = positive_130 }
add_opinion_modifier = { target = IRE modifier = positive_25 }
add_opinion_modifier = { target = ITA modifier = positive_101 }
add_opinion_modifier = { target = MEX modifier = negative_134 }
add_opinion_modifier = { target = PRU modifier = negative_175 }
add_opinion_modifier = { target = QUE modifier = negative_86 }
add_opinion_modifier = { target = RWA modifier = negative_60 }
add_opinion_modifier = { target = SCO modifier = positive_200 }
add_opinion_modifier = { target = SIA modifier = negative_42 }
add_opinion_modifier = { target = U78 modifier = negative_192 }
add_opinion_modifier = { target = V00 modifier = positive_200 }
add_opinion_modifier = { target = V01 modifier = positive_30 }
add_opinion_modifier = { target = V04 modifier = negative_10 }
add_opinion_modifier = { target = VIN modifier = positive_41 }
add_opinion_modifier = { target = W08 modifier = negative_10 }
add_opinion_modifier = { target = W10 modifier = positive_158 }
add_opinion_modifier = { target = W15 modifier = negative_166 }
add_opinion_modifier = { target = W17 modifier = negative_10 }
add_opinion_modifier = { target = W25 modifier = positive_110 }
add_opinion_modifier = { target = W26 modifier = positive_82 }
add_opinion_modifier = { target = W38 modifier = negative_10 }
add_opinion_modifier = { target = W44 modifier = negative_92 }
add_opinion_modifier = { target = W51 modifier = negative_109 }
add_opinion_modifier = { target = W61 modifier = negative_10 }
add_opinion_modifier = { target = W68 modifier = positive_115 }
add_opinion_modifier = { target = W70 modifier = positive_200 }
add_opinion_modifier = { target = W71 modifier = negative_10 }
add_opinion_modifier = { target = W72 modifier = negative_200 }
add_opinion_modifier = { target = W73 modifier = positive_14 }
add_opinion_modifier = { target = W77 modifier = positive_10 }
add_opinion_modifier = { target = W81 modifier = negative_175 }
add_opinion_modifier = { target = W82 modifier = negative_25 }
add_opinion_modifier = { target = W84 modifier = negative_110 }
add_opinion_modifier = { target = W85 modifier = negative_90 }
add_opinion_modifier = { target = W86 modifier = negative_60 }
add_opinion_modifier = { target = W88 modifier = negative_190 }
add_opinion_modifier = { target = W89 modifier = positive_195 }
add_opinion_modifier = { target = W90 modifier = positive_66 }
add_opinion_modifier = { target = W91 modifier = negative_50 }
add_opinion_modifier = { target = W94 modifier = positive_153 }
add_opinion_modifier = { target = W96 modifier = negative_181 }
add_opinion_modifier = { target = W97 modifier = negative_160 }
add_opinion_modifier = { target = W98 modifier = negative_78 }
add_opinion_modifier = { target = W99 modifier = negative_10 }
add_opinion_modifier = { target = X02 modifier = negative_10 }
add_opinion_modifier = { target = X09 modifier = negative_166 }
add_opinion_modifier = { target = X16 modifier = negative_50 }
add_opinion_modifier = { target = X18 modifier = negative_50 }
add_opinion_modifier = { target = X19 modifier = negative_200 }
add_opinion_modifier = { target = X21 modifier = negative_200 }
add_opinion_modifier = { target = X23 modifier = negative_175 }
add_opinion_modifier = { target = X24 modifier = negative_197 }
add_opinion_modifier = { target = X25 modifier = negative_200 }
add_opinion_modifier = { target = X26 modifier = positive_10 }
add_opinion_modifier = { target = X30 modifier = positive_130 }
add_opinion_modifier = { target = X37 modifier = positive_200 }
add_opinion_modifier = { target = X38 modifier = positive_200 }
add_opinion_modifier = { target = X40 modifier = positive_5 }
add_opinion_modifier = { target = X45 modifier = positive_200 }
add_opinion_modifier = { target = X59 modifier = negative_195 }
add_opinion_modifier = { target = X61 modifier = negative_75 }
add_opinion_modifier = { target = X62 modifier = negative_106 }
add_opinion_modifier = { target = X64 modifier = negative_100 }
add_opinion_modifier = { target = X74 modifier = negative_10 }
add_opinion_modifier = { target = X78 modifier = negative_158 }
add_opinion_modifier = { target = X79 modifier = negative_20 }
add_opinion_modifier = { target = X87 modifier = positive_94 }
add_opinion_modifier = { target = X91 modifier = negative_10 }
add_opinion_modifier = { target = X99 modifier = positive_5 }
add_opinion_modifier = { target = XSM modifier = negative_10 }

create_faction = "Alliance of England"
add_to_faction = U73
add_to_faction = ENG
add_to_faction = GER
add_to_faction = ICE
add_to_faction = ITA
add_to_faction = SCO
add_to_faction = V00
add_to_faction = W10
add_to_faction = W70
add_to_faction = W94
add_to_faction = X37
add_to_faction = X38
add_to_faction = X45

give_guarantee = CAL
give_guarantee = MEX

if = {
	limit = { has_dlc = "Man the Guns" }
	add_ideas = MTG_naval_treaty_adherent
}
add_ideas = {
	great_power
	volunteer_only
	low_economic_mobilisation
	export_focus
	culture_anglo_saxon
}
set_stability = 0.60
set_war_support = 0.60
create_country_leader = {
    name = "Hrodulf Auchenceter"
    desc = "POLITICS_HRODULF_AUCHENCETER_DESC"
    picture = "gfx/leaders/OC/portrait_ITA_Odoacer.dds"
    expire = "1965.1.1"
    ideology = socialism
    traits = {
    }
}
create_corps_commander = {
	name = "Wigstan Cerdic"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Adelmar Aelfwig"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Adelmar Auchenceter"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ealhstan Auchterworthy"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wigstan Brownlowe"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Gladwine Bloccsham"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Wine Glover"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wilfrid Brownlowe"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 3
	defense_skill = 1
	planning_skill = 3
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wilfrid Ecgred"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Leofric Wolfsige"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wilfrid Brownlowe"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ealhstan Leofwine"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cynebald Purcell"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Adelmar Wulfstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gladwine Purcell"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Wigberht Aelfwig"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hrodulf Coldren"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wine Alfstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Hrothgar Auchenceter"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Alfric Glover"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Leofsige Estmund"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cynefrith Brownlowe"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Aethelstan Hrothsige"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ceadda Unred"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wilfrid Lea"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 3
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wigberht Glover"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Adelstan Alfstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hrothgar Hwitmann"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ceadda Auchterworthy"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ceadda Auchterworthy"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Alfric Ecgred"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wigmund Wyndham"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wilfrid Alfstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Oswine Leofwine"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 2
	defense_skill = 1
	planning_skill = 3
	logistics_skill = 3
}

create_corps_commander = {
	name = "Ceadda Wulfstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Eoforwine Gardyner"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wigberht Wyndham"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hildrad Auchterworthy"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Adelmar Gorbold"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Eoforwine Burgwine"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Gladwine Brownlowe"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leofwine Wynstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leofwine Unred"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gladwine Wyther"
	picture = ""
	traits = { }
	skill = 4
	attack_skill = 5
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 4
}

create_corps_commander = {
	name = "Cyneweard Hrothsige"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Ecgberht Wyndham"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Wilfrid Cerdic"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cynebald Athelred"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Aethelstan Lea"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leofwine Cerdic"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ceadda Wynstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ealhstan Wulfstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Alfric Glover"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Leofric Cerdic"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cola Wyndham"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ceadda Wolfsige"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Cynebald Alfstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leofwine Gardyner"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hildrad Cerdic"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leofric Hrothsige"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cynebald Lea"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hildrad Cerdic"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Adelmar Wolfsige"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Wilfrid Gorbold"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Alfric Coldren"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Hildrad Wulfstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wigstan Hwitmann"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cynebald Lea"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ealhstan Lea"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cynefrith Glover"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Sawine Hrothsige"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ealhstan Godwinsson"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Sawine Lea"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wigstan Gorbold"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Cenric Ecgred"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ealhstan Lea"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Oswine Gorbold"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_navy_leader = {
	name = "Hrothgar Cerdic"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	maneuvering_skill = 1
	coordination_skill = 1
}

create_navy_leader = {
	name = "Adelstan Wulfstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	maneuvering_skill = 2
	coordination_skill = 1
}

create_navy_leader = {
	name = "Cynefrith Alfstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	maneuvering_skill = 1
	coordination_skill = 1
}

create_navy_leader = {
	name = "Hrodulf Wyndham"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	maneuvering_skill = 2
	coordination_skill = 1
}

create_navy_leader = {
	name = "Eoforwine Glover"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	maneuvering_skill = 1
	coordination_skill = 1
}

### VARIANTS ###
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	create_equipment_variant = {
		name = "Early Battleship"
		type = battleship_1
		upgrades = {
			ship_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Destroyer"
		type = destroyer_1
		upgrades = {
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
			ship_torpedo_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Heavy Cruiser"
		type = heavy_cruiser_1
		upgrades = {
			ship_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Light Cruiser"
		type = light_cruiser_1
		upgrades = {
			ship_anti_air_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Submarine"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
	}

}
if = {
	limit = { has_dlc = "Man the Guns" }
	create_equipment_variant = {
		name = "1936 Submarine"
		type = ship_hull_submarine_2
		name_group = U73_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_engine_slot = sub_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			rear_1_custom_slot = ship_torpedo_sub_2
		}
	}
	create_equipment_variant = {
		name = "Early Battleship"
		type = ship_hull_heavy_1
		name_group = U73_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_bb_1
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = ship_heavy_battery_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_heavy_battery_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Early Destroyer"
		type = ship_hull_light_1
		name_group = U73_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_depth_charge_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Early Heavy Cruiser"
		type = ship_hull_cruiser_1
		name_group = U73_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_medium_battery_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Early Light Cruiser"
		type = ship_hull_cruiser_1
		name_group = U73_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_light_battery_1
			rear_1_custom_slot = empty
		}
	}
}
