capital = 175
set_research_slots = 4
add_named_threat = { threat = 0.5027 name = infamy }

oob = "X21_OOB"
if = {
	limit = { has_dlc = "Man the Guns" }
		set_naval_oob = "X21_1936_naval_mtg"
	else = { 
		set_naval_oob = "X21_1936_naval_legacy"
	}
}

# Starting tech
set_technology = {
	basic_light_tank = 1
	early_bomber = 1
	early_fighter = 1
	electronic_mechanical_engineering = 1
	fuel_refining = 1
	fuel_silos = 1
	gw_artillery = 1
	gwtank = 1
	infantry_weapons = 1
	infantry_weapons1 = 1
	motorised_infantry = 1
	support_weapons = 1
	synth_oil_experiments = 1
	tactical_bomber1 = 1
	tech_engineers = 1
	tech_recon = 1
	tech_support = 1
}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		basic_destroyer = 1
		basic_heavy_cruiser = 1
		basic_light_cruiser = 1
		early_battleship = 1
		early_destroyer = 1
		early_heavy_cruiser = 1
		early_light_cruiser = 1
		early_submarine = 1
		transport = 1
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_battery = 1
		basic_cruiser_armor_scheme = 1
		basic_depth_charges = 1
		basic_heavy_armor_scheme = 1
		basic_naval_mines = 1
		basic_ship_hull_cruiser = 1
		basic_ship_hull_light = 1
		basic_ship_hull_submarine = 1
		basic_torpedo = 1
		early_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_light = 1
		early_ship_hull_submarine = 1
		submarine_mine_laying = 1
	}
}
# Research Bonuses
add_tech_bonus = { name = air_doc_bonus bonus = 0.90 uses = 1 category = air_doctrine }
add_tech_bonus = { name = land_doc_bonus bonus = 0.90 uses = 1 category = land_doctrine }
set_convoys = 17


# DIPLOMACY
if = {
	limit = {
		OR = {
			has_dlc = "Together for Victory"
			has_dlc = "Man the Guns"
		}
	}
	set_autonomy = {
		target = ARG
		autonomous_state = autonomy_sphereling
		freedom_level = 0.009
	}
	set_autonomy = {
		target = COL
		autonomous_state = autonomy_sphereling
		freedom_level = 0.009
	}
	set_autonomy = {
		target = PRU
		autonomous_state = autonomy_sphereling
		freedom_level = 0.009
	}
	set_autonomy = {
		target = W61
		autonomous_state = autonomy_sphereling
		freedom_level = 0.009
	}
    else = {
    }
}

if = {
    limit = {has_dlc = "Together for Victory" }

    add_to_tech_sharing_group = X21_research
}

set_politics = {
    ruling_party = democratic
    last_election = "1933.7.3"
    election_frequency = 48
    elections_allowed = yes
}

set_popularities = {
	absolutist = 4
	communism = 1
	democratic = 86
	fascism = 6
	neutrality = 2
	radical = 1
}

add_opinion_modifier = { target = ALG modifier = negative_173 }
add_opinion_modifier = { target = ARG modifier = positive_200 }
add_opinion_modifier = { target = BEN modifier = negative_200 }
add_opinion_modifier = { target = BLR modifier = negative_47 }
add_opinion_modifier = { target = BRA modifier = negative_200 }
add_opinion_modifier = { target = CAL modifier = negative_10 }
add_opinion_modifier = { target = COL modifier = positive_200 }
add_opinion_modifier = { target = ENG modifier = positive_78 }
add_opinion_modifier = { target = FIN modifier = positive_2 }
add_opinion_modifier = { target = GER modifier = positive_134 }
add_opinion_modifier = { target = ICE modifier = positive_18 }
add_opinion_modifier = { target = IRE modifier = positive_104 }
add_opinion_modifier = { target = ITA modifier = positive_100 }
add_opinion_modifier = { target = MAN modifier = negative_10 }
add_opinion_modifier = { target = MEX modifier = negative_10 }
add_opinion_modifier = { target = PRU modifier = positive_200 }
add_opinion_modifier = { target = QUE modifier = positive_125 }
add_opinion_modifier = { target = RWA modifier = negative_10 }
add_opinion_modifier = { target = SIA modifier = negative_12 }
add_opinion_modifier = { target = U73 modifier = negative_200 }
add_opinion_modifier = { target = U78 modifier = positive_113 }
add_opinion_modifier = { target = V00 modifier = positive_140 }
add_opinion_modifier = { target = V01 modifier = negative_50 }
add_opinion_modifier = { target = VIN modifier = negative_10 }
add_opinion_modifier = { target = W08 modifier = negative_10 }
add_opinion_modifier = { target = W10 modifier = positive_18 }
add_opinion_modifier = { target = W15 modifier = negative_24 }
add_opinion_modifier = { target = W17 modifier = negative_10 }
add_opinion_modifier = { target = W25 modifier = positive_180 }
add_opinion_modifier = { target = W26 modifier = positive_20 }
add_opinion_modifier = { target = W38 modifier = negative_10 }
add_opinion_modifier = { target = W44 modifier = negative_200 }
add_opinion_modifier = { target = W51 modifier = negative_60 }
add_opinion_modifier = { target = W55 modifier = negative_10 }
add_opinion_modifier = { target = W61 modifier = positive_115 }
add_opinion_modifier = { target = W68 modifier = negative_10 }
add_opinion_modifier = { target = W69 modifier = positive_100 }
add_opinion_modifier = { target = W71 modifier = negative_50 }
add_opinion_modifier = { target = W72 modifier = negative_200 }
add_opinion_modifier = { target = W73 modifier = positive_160 }
add_opinion_modifier = { target = W77 modifier = negative_10 }
add_opinion_modifier = { target = W81 modifier = negative_35 }
add_opinion_modifier = { target = W82 modifier = positive_55 }
add_opinion_modifier = { target = W84 modifier = negative_150 }
add_opinion_modifier = { target = W85 modifier = negative_10 }
add_opinion_modifier = { target = W86 modifier = positive_24 }
add_opinion_modifier = { target = W88 modifier = negative_180 }
add_opinion_modifier = { target = W89 modifier = negative_25 }
add_opinion_modifier = { target = W90 modifier = negative_20 }
add_opinion_modifier = { target = W91 modifier = positive_104 }
add_opinion_modifier = { target = W92 modifier = negative_30 }
add_opinion_modifier = { target = W93 modifier = negative_30 }
add_opinion_modifier = { target = W94 modifier = negative_10 }
add_opinion_modifier = { target = W96 modifier = negative_112 }
add_opinion_modifier = { target = W97 modifier = positive_110 }
add_opinion_modifier = { target = W98 modifier = negative_100 }
add_opinion_modifier = { target = X02 modifier = negative_10 }
add_opinion_modifier = { target = X16 modifier = negative_50 }
add_opinion_modifier = { target = X18 modifier = negative_10 }
add_opinion_modifier = { target = X19 modifier = negative_200 }
add_opinion_modifier = { target = X23 modifier = negative_50 }
add_opinion_modifier = { target = X24 modifier = negative_183 }
add_opinion_modifier = { target = X25 modifier = negative_200 }
add_opinion_modifier = { target = X26 modifier = positive_20 }
add_opinion_modifier = { target = X30 modifier = negative_50 }
add_opinion_modifier = { target = X37 modifier = positive_30 }
add_opinion_modifier = { target = X38 modifier = positive_105 }
add_opinion_modifier = { target = X40 modifier = positive_30 }
add_opinion_modifier = { target = X45 modifier = positive_33 }
add_opinion_modifier = { target = X59 modifier = negative_200 }
add_opinion_modifier = { target = X61 modifier = negative_149 }
add_opinion_modifier = { target = X62 modifier = negative_127 }
add_opinion_modifier = { target = X74 modifier = negative_10 }
add_opinion_modifier = { target = X78 modifier = negative_26 }
add_opinion_modifier = { target = X79 modifier = positive_200 }
add_opinion_modifier = { target = X87 modifier = negative_10 }
add_opinion_modifier = { target = X91 modifier = negative_10 }
add_opinion_modifier = { target = X99 modifier = positive_5 }
add_opinion_modifier = { target = XSM modifier = negative_10 }

create_faction = "Alliance of Equador Confederation"
add_to_faction = X21
add_to_faction = ARG
add_to_faction = COL
add_to_faction = IRE
add_to_faction = X30
add_to_faction = PRU
add_to_faction = W61
add_to_faction = W69
add_to_faction = W97

give_guarantee = ALG
give_guarantee = BLR

if = {
	limit = { has_dlc = "Man the Guns" }
	add_ideas = MTG_naval_treaty_adherent
}
add_ideas = {
	great_power
	volunteer_only
	low_economic_mobilisation
	export_focus
	culture_falklander
}
set_stability = 0.60
set_war_support = 0.60
create_country_leader = {
    name = "Leonida Iverson"
    desc = "POLITICS_LEONIDA_IVERSON_DESC"
    picture = "gfx/leaders/ENG/Portrait_Britain_Stanley_Baldwin.dds"
    expire = "1965.1.1"
    ideology = liberalism
    traits = {
    }
}
create_corps_commander = {
	name = "Thomas Pemberton"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gideon Robertson"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Frank Forrest"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wade Hardee"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Malvin Breckenridge"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Albert Archer"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Raphael Benning"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Malvin Kemper"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Daniel Iverson"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Howard Semmes"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Hugh Taylor"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Jonas Beauregard"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "James Benning"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Braxton Lane"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Evander Loring"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Sterling McLaws"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Isaac Cheatham"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Jonathan Gordon"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Isaac Cheatham"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Lewis Pickett"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Jesse Scales"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 2
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wade Wilcox"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Jonathan Gordon"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Stonewall Lee"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Lewis Dorn"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Jonas Benning"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Pierre Posey"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Benjamin Magruder"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 3
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Edmund Pender"
	picture = ""
	traits = { }
	skill = 3
	attack_skill = 4
	defense_skill = 4
	planning_skill = 1
	logistics_skill = 4
}

create_corps_commander = {
	name = "Leonida Taylor"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ezra Warner"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hugh Benning"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "George Wheeler"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "John Iverson"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Isaac Williams"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Sterling Law"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hugh Price"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cadmus Breckenridge"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gideon Wise"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Joseph Beauregard"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hugh Semmes"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Jonas Hindman"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Henry Jenkins"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Evander Pickett"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Rand Jenkins"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Howard Armistead"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Howard Wright"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Jesse Kemper"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 3
	defense_skill = 2
	planning_skill = 3
	logistics_skill = 1
}

create_corps_commander = {
	name = "Peter Wright"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Kirby Bragg"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Lemual Anderson"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Alfred Hardee"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Edward Anderson"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leslie Kemper"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "John Jackson"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Peter Polk"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Charles Archer"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Raphael Hays"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "John Iverson"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "James Wilcox"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Jubal Mosby"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Jesse Floyd"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Lemual Dorn"
	picture = ""
	traits = { }
	skill = 4
	attack_skill = 5
	defense_skill = 4
	planning_skill = 5
	logistics_skill = 5
}

create_corps_commander = {
	name = "Rand Posey"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leonida Rodes"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Jonathan Barksdale"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Lewis Wright"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Braxton Warner"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Edward Imboden"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Sterling Breckenridge"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Edmund Benning"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wilton Armistead"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Evander Polk"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Isaac Bragg"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Lewis Robertson"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Jonathan Warner"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ambrose Pettigrew"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Charles Stuart"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Jonathan Trimble"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Jubal Cheatham"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Wade Longstreet"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Wilton Law"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gideon Wilcox"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leslie Wheeler"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "George Longstreet"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 2
	defense_skill = 3
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Peter Posey"
	picture = ""
	traits = { }
	skill = 4
	attack_skill = 5
	defense_skill = 4
	planning_skill = 4
	logistics_skill = 5
}

create_corps_commander = {
	name = "Gideon Longstreet"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Sterling Hampton"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Simon McLaws"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Joseph Hill"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Raphael Beauregard"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Fitz Early"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 3
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gideon Wise"
	picture = ""
	traits = { }
	skill = 3
	attack_skill = 1
	defense_skill = 3
	planning_skill = 4
	logistics_skill = 1
}

create_corps_commander = {
	name = "Lemual Hill"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_navy_leader = {
	name = "Ambrose Morgan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	maneuvering_skill = 1
	coordination_skill = 1
}

create_navy_leader = {
	name = "Albert Jenkins"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	maneuvering_skill = 2
	coordination_skill = 2
}

create_navy_leader = {
	name = "Sterling Mahone"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	maneuvering_skill = 1
	coordination_skill = 1
}

create_navy_leader = {
	name = "Thomas Trimble"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	maneuvering_skill = 2
	coordination_skill = 2
}

### VARIANTS ###
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	create_equipment_variant = {
		name = "1936 Destroyer"
		type = destroyer_2
		upgrades = {
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
			ship_torpedo_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "1936 Heavy Cruiser"
		type = heavy_cruiser_2
		upgrades = {
			ship_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "1936 Light Cruiser"
		type = light_cruiser_2
		upgrades = {
			ship_anti_air_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Battleship"
		type = battleship_1
		upgrades = {
			ship_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Submarine"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
	}

}
if = {
	limit = { has_dlc = "Man the Guns" }
	create_equipment_variant = {
		name = "1936 Destroyer"
		type = ship_hull_light_2
		name_group = X21_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_depth_charge_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "1936 Heavy Cruiser"
		type = ship_hull_cruiser_2
		name_group = X21_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_secondaries_slot = ship_secondaries_2
			mid_1_custom_slot = ship_secondaries_2
			mid_2_custom_slot = ship_medium_battery_2
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "1936 Light Cruiser"
		type = ship_hull_cruiser_2
		name_group = X21_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_secondaries_slot = ship_secondaries_2
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_light_battery_2
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "1936 Submarine"
		type = ship_hull_submarine_2
		name_group = X21_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_engine_slot = sub_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			rear_1_custom_slot = ship_torpedo_sub_2
		}
	}
	create_equipment_variant = {
		name = "Early Battleship"
		type = ship_hull_heavy_1
		name_group = X21_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_bb_1
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = ship_heavy_battery_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_heavy_battery_1
			rear_1_custom_slot = empty
		}
	}
}
