capital = 340
set_research_slots = 3

oob = "IRE_OOB"
if = {
	limit = { has_dlc = "Man the Guns" }
		set_naval_oob = "IRE_1936_naval_mtg"
	else = { 
		set_naval_oob = "IRE_1936_naval_legacy"
	}
}

# Starting tech
set_technology = {
	early_bomber = 1
	early_fighter = 1
	electronic_mechanical_engineering = 1
	fuel_refining = 1
	fuel_silos = 1
	gw_artillery = 1
	gwtank = 1
	infantry_weapons = 1
	infantry_weapons1 = 1
	support_weapons = 1
	tech_engineers = 1
	tech_recon = 1
	tech_support = 1
}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_battleship = 1
		early_destroyer = 1
		early_heavy_cruiser = 1
		early_light_cruiser = 1
		early_submarine = 1
		transport = 1
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_battery = 1
		basic_naval_mines = 1
		basic_torpedo = 1
		early_ship_hull_cruiser = 1
		early_ship_hull_light = 1
	}
}
# Research Bonuses
add_tech_bonus = { name = air_doc_bonus bonus = 0.90 uses = 1 category = air_doctrine }
set_convoys = 5


# DIPLOMACY
if = {
	limit = {
		OR = {
			has_dlc = "Together for Victory"
			has_dlc = "Man the Guns"
		}
	}
    set_autonomy = {
        target = X30
        autonomous_state = autonomy_dominion
        freedom_level = 0.4
    }
    else = {
        puppet = X30
    }
}

if = {
    limit = {has_dlc = "Together for Victory" }

    add_to_tech_sharing_group = IRE_research
}

set_politics = {
    ruling_party = democratic
    last_election = "1933.7.3"
    election_frequency = 48
    elections_allowed = yes
}

set_popularities = {
	absolutist = 17
	communism = 6
	democratic = 54
	fascism = 12
	neutrality = 5
	radical = 6
}

add_opinion_modifier = { target = ALG modifier = positive_20 }
add_opinion_modifier = { target = ARG modifier = negative_200 }
add_opinion_modifier = { target = BEN modifier = positive_120 }
add_opinion_modifier = { target = BLR modifier = positive_138 }
add_opinion_modifier = { target = BRA modifier = negative_180 }
add_opinion_modifier = { target = CHI modifier = negative_10 }
add_opinion_modifier = { target = COL modifier = positive_35 }
add_opinion_modifier = { target = ENG modifier = positive_3 }
add_opinion_modifier = { target = FIN modifier = positive_110 }
add_opinion_modifier = { target = GER modifier = positive_137 }
add_opinion_modifier = { target = ICE modifier = negative_17 }
add_opinion_modifier = { target = ITA modifier = positive_200 }
add_opinion_modifier = { target = MAN modifier = negative_80 }
add_opinion_modifier = { target = MEX modifier = negative_200 }
add_opinion_modifier = { target = PRU modifier = negative_200 }
add_opinion_modifier = { target = QUE modifier = negative_180 }
add_opinion_modifier = { target = RWA modifier = negative_10 }
add_opinion_modifier = { target = SCO modifier = positive_150 }
add_opinion_modifier = { target = U73 modifier = positive_25 }
add_opinion_modifier = { target = U78 modifier = negative_200 }
add_opinion_modifier = { target = V00 modifier = positive_20 }
add_opinion_modifier = { target = V01 modifier = negative_10 }
add_opinion_modifier = { target = W08 modifier = negative_10 }
add_opinion_modifier = { target = W10 modifier = positive_64 }
add_opinion_modifier = { target = W15 modifier = negative_200 }
add_opinion_modifier = { target = W17 modifier = positive_50 }
add_opinion_modifier = { target = W25 modifier = positive_200 }
add_opinion_modifier = { target = W26 modifier = positive_20 }
add_opinion_modifier = { target = W28 modifier = negative_33 }
add_opinion_modifier = { target = W38 modifier = negative_10 }
add_opinion_modifier = { target = W44 modifier = negative_110 }
add_opinion_modifier = { target = W51 modifier = negative_20 }
add_opinion_modifier = { target = W61 modifier = negative_10 }
add_opinion_modifier = { target = W70 modifier = positive_110 }
add_opinion_modifier = { target = W71 modifier = negative_45 }
add_opinion_modifier = { target = W72 modifier = negative_110 }
add_opinion_modifier = { target = W73 modifier = positive_66 }
add_opinion_modifier = { target = W74 modifier = positive_11 }
add_opinion_modifier = { target = W77 modifier = negative_40 }
add_opinion_modifier = { target = W81 modifier = negative_55 }
add_opinion_modifier = { target = W82 modifier = positive_48 }
add_opinion_modifier = { target = W84 modifier = positive_47 }
add_opinion_modifier = { target = W85 modifier = positive_30 }
add_opinion_modifier = { target = W86 modifier = positive_4 }
add_opinion_modifier = { target = W88 modifier = positive_104 }
add_opinion_modifier = { target = W89 modifier = negative_15 }
add_opinion_modifier = { target = W90 modifier = positive_102 }
add_opinion_modifier = { target = W91 modifier = negative_5 }
add_opinion_modifier = { target = W92 modifier = negative_25 }
add_opinion_modifier = { target = W93 modifier = negative_50 }
add_opinion_modifier = { target = W94 modifier = negative_180 }
add_opinion_modifier = { target = W96 modifier = positive_44 }
add_opinion_modifier = { target = W97 modifier = negative_200 }
add_opinion_modifier = { target = W98 modifier = negative_110 }
add_opinion_modifier = { target = W99 modifier = negative_10 }
add_opinion_modifier = { target = X02 modifier = negative_10 }
add_opinion_modifier = { target = X09 modifier = negative_200 }
add_opinion_modifier = { target = X16 modifier = negative_30 }
add_opinion_modifier = { target = X18 modifier = positive_15 }
add_opinion_modifier = { target = X19 modifier = positive_31 }
add_opinion_modifier = { target = X21 modifier = positive_104 }
add_opinion_modifier = { target = X23 modifier = negative_40 }
add_opinion_modifier = { target = X24 modifier = positive_35 }
add_opinion_modifier = { target = X25 modifier = negative_194 }
add_opinion_modifier = { target = X26 modifier = positive_20 }
add_opinion_modifier = { target = X30 modifier = positive_200 }
add_opinion_modifier = { target = X37 modifier = negative_15 }
add_opinion_modifier = { target = X39 modifier = positive_60 }
add_opinion_modifier = { target = X40 modifier = negative_15 }
add_opinion_modifier = { target = X45 modifier = positive_98 }
add_opinion_modifier = { target = X59 modifier = negative_10 }
add_opinion_modifier = { target = X61 modifier = negative_60 }
add_opinion_modifier = { target = X74 modifier = positive_5 }
add_opinion_modifier = { target = X78 modifier = negative_100 }
add_opinion_modifier = { target = X79 modifier = negative_5 }
add_opinion_modifier = { target = X91 modifier = negative_10 }
add_opinion_modifier = { target = X99 modifier = positive_5 }
add_opinion_modifier = { target = XSM modifier = negative_30 }



add_ideas = {
	disarmed_nation
	civilian_economy
	export_focus
	culture_anglo_saxon
}
set_stability = 0.60
set_war_support = 0.60
create_country_leader = {
    name = "Sawine Wynstan"
    desc = "POLITICS_SAWINE_WYNSTAN_DESC"
    picture = "gfx/leaders/OC/portrait_ITA_Odoacer.dds"
    expire = "1965.1.1"
    ideology = socialism
    traits = {
    }
}
create_corps_commander = {
	name = "Adelfrid Estmund"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hildrad Cuthberht"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cenric Bloccsham"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leofric Wynstan"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 1
	planning_skill = 3
	logistics_skill = 1
}

create_corps_commander = {
	name = "Sawine Brownlowe"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Oswine Purcell"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Hildrad Ecgred"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Alfwine Lea"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Sawine Leofwine"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Alfwine Auchterworthy"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Cyneric Auchenceter"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ealhstan Purcell"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 3
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Leofsige Wyndham"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wigberht Ecgred"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Sawine Burgwine"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Adelstan Unred"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wigberht Bloccsham"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wine Wyther"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wigstan Gardyner"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hrothgar Cwmcott"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wine Gorbold"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leofwine Lea"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Aethelstan Unred"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leofsige Cwmcott"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 3
}

create_corps_commander = {
	name = "Oswine Cuthberht"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Aethelstan Coldren"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wilfrid Auchenceter"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Wilfrid Leofwine"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Hrothgar Estmund"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hrothgar Wolfsige"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leofwine Bloccsham"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cola Wulfstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wigmund Aelfwig"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Wigstan Burgwine"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Hrothgar Hrothsige"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ealhstan Cuthberht"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hrodulf Estmund"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cynebald Brownlowe"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Wine Cuthberht"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Adelmar Aelfwig"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 2
	planning_skill = 3
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leofsige Wolfsige"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Sawine Estmund"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Ecgberht Wulfstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Hrothgar Hwitmann"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Eoforwine Hrothsige"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Leofric Ecgred"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gladwine Burgwine"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Hildrad Wynstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wine Wulfstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wigberht Godwinsson"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Adelfrid Brownlowe"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wine Athelred"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Adelmar Coldren"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Gladwine Unred"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cynebald Burgwine"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Wigmund Wyndham"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leofric Godwinsson"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wilfrid Aelfwig"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Wine Hrothsige"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 3
}

create_corps_commander = {
	name = "Alfwine Lea"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Gladwine Gorbold"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cyneweard Burgwine"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Cyneweard Cerdic"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Sawine Wynstan"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cyneweard Estmund"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leofwine Unred"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Leofric Unred"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Cynebald Cerdic"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_navy_leader = {
	name = "Leofsige Godwinsson"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	maneuvering_skill = 1
	coordination_skill = 2
}

create_navy_leader = {
	name = "Hildrad Auchenceter"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	maneuvering_skill = 2
	coordination_skill = 2
}

### VARIANTS ###
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	create_equipment_variant = {
		name = "Early Battleship"
		type = battleship_1
		upgrades = {
			ship_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Destroyer"
		type = destroyer_1
		upgrades = {
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
			ship_torpedo_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Heavy Cruiser"
		type = heavy_cruiser_1
		upgrades = {
			ship_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Light Cruiser"
		type = light_cruiser_1
		upgrades = {
			ship_anti_air_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Submarine"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
	}

}
if = {
	limit = { has_dlc = "Man the Guns" }
	create_equipment_variant = {
		name = "Early Destroyer"
		type = ship_hull_light_1
		name_group = IRE_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_depth_charge_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Early Heavy Cruiser"
		type = ship_hull_cruiser_1
		name_group = IRE_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_medium_battery_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Early Light Cruiser"
		type = ship_hull_cruiser_1
		name_group = IRE_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_light_battery_1
			rear_1_custom_slot = empty
		}
	}
}
