capital = 239
set_research_slots = 3

oob = "X38_OOB"
if = {
	limit = { has_dlc = "Man the Guns" }
		set_naval_oob = "X38_1936_naval_mtg"
	else = { 
		set_naval_oob = "X38_1936_naval_legacy"
	}
}

# Starting tech
set_technology = {
	early_bomber = 1
	early_fighter = 1
	electronic_mechanical_engineering = 1
	fuel_refining = 1
	fuel_silos = 1
	gw_artillery = 1
	gwtank = 1
	infantry_weapons = 1
	infantry_weapons1 = 1
	motorised_infantry = 1
	support_weapons = 1
	synth_oil_experiments = 1
	tactical_bomber1 = 1
	tech_engineers = 1
	tech_recon = 1
	tech_support = 1
}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		basic_battleship = 1
		basic_destroyer = 1
		basic_heavy_cruiser = 1
		early_battleship = 1
		early_destroyer = 1
		early_heavy_cruiser = 1
		early_light_cruiser = 1
		early_submarine = 1
		transport = 1
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_battery = 1
		basic_depth_charges = 1
		basic_heavy_armor_scheme = 1
		basic_naval_mines = 1
		basic_ship_hull_heavy = 1
		basic_ship_hull_light = 1
		basic_ship_hull_submarine = 1
		basic_torpedo = 1
		early_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_light = 1
		early_ship_hull_submarine = 1
		submarine_mine_laying = 1
	}
}
# Research Bonuses
add_tech_bonus = { name = air_doc_bonus bonus = 0.90 uses = 1 category = air_doctrine }
add_tech_bonus = { name = land_doc_bonus bonus = 0.90 uses = 1 category = land_doctrine }
set_convoys = 3


if = {
    limit = {has_dlc = "Together for Victory" }

    add_to_tech_sharing_group = U73_research
}

set_politics = {
    ruling_party = absolutist
    last_election = "1821.1.3"
    election_frequency = 48
    elections_allowed = no
}

set_popularities = {
	absolutist = 25
	communism = 7
	democratic = 47
	fascism = 11
	neutrality = 3
	radical = 7
}

add_opinion_modifier = { target = ALG modifier = negative_15 }
add_opinion_modifier = { target = ARG modifier = negative_15 }
add_opinion_modifier = { target = BEN modifier = negative_20 }
add_opinion_modifier = { target = BRA modifier = positive_5 }
add_opinion_modifier = { target = CAL modifier = negative_10 }
add_opinion_modifier = { target = ENG modifier = positive_10 }
add_opinion_modifier = { target = GER modifier = positive_80 }
add_opinion_modifier = { target = ICE modifier = positive_5 }
add_opinion_modifier = { target = ITA modifier = positive_50 }
add_opinion_modifier = { target = MAN modifier = negative_10 }
add_opinion_modifier = { target = MEX modifier = negative_10 }
add_opinion_modifier = { target = PRU modifier = positive_5 }
add_opinion_modifier = { target = QUE modifier = positive_5 }
add_opinion_modifier = { target = RWA modifier = negative_10 }
add_opinion_modifier = { target = SCO modifier = positive_5 }
add_opinion_modifier = { target = SIA modifier = negative_10 }
add_opinion_modifier = { target = U73 modifier = positive_200 }
add_opinion_modifier = { target = U78 modifier = negative_15 }
add_opinion_modifier = { target = V00 modifier = positive_30 }
add_opinion_modifier = { target = V01 modifier = negative_10 }
add_opinion_modifier = { target = V04 modifier = negative_10 }
add_opinion_modifier = { target = W10 modifier = positive_5 }
add_opinion_modifier = { target = W15 modifier = positive_3 }
add_opinion_modifier = { target = W17 modifier = negative_10 }
add_opinion_modifier = { target = W25 modifier = positive_30 }
add_opinion_modifier = { target = W26 modifier = positive_15 }
add_opinion_modifier = { target = W28 modifier = negative_10 }
add_opinion_modifier = { target = W40 modifier = negative_10 }
add_opinion_modifier = { target = W51 modifier = positive_65 }
add_opinion_modifier = { target = W55 modifier = negative_10 }
add_opinion_modifier = { target = W68 modifier = negative_10 }
add_opinion_modifier = { target = W69 modifier = negative_10 }
add_opinion_modifier = { target = W70 modifier = positive_5 }
add_opinion_modifier = { target = W73 modifier = negative_40 }
add_opinion_modifier = { target = W74 modifier = negative_10 }
add_opinion_modifier = { target = W81 modifier = positive_5 }
add_opinion_modifier = { target = W82 modifier = negative_5 }
add_opinion_modifier = { target = W84 modifier = negative_10 }
add_opinion_modifier = { target = W85 modifier = negative_20 }
add_opinion_modifier = { target = W88 modifier = positive_5 }
add_opinion_modifier = { target = W89 modifier = positive_35 }
add_opinion_modifier = { target = W90 modifier = positive_105 }
add_opinion_modifier = { target = W91 modifier = negative_43 }
add_opinion_modifier = { target = W92 modifier = negative_10 }
add_opinion_modifier = { target = W93 modifier = negative_10 }
add_opinion_modifier = { target = W94 modifier = positive_5 }
add_opinion_modifier = { target = W96 modifier = positive_15 }
add_opinion_modifier = { target = W97 modifier = negative_15 }
add_opinion_modifier = { target = W98 modifier = negative_10 }
add_opinion_modifier = { target = W99 modifier = negative_10 }
add_opinion_modifier = { target = X02 modifier = negative_10 }
add_opinion_modifier = { target = X16 modifier = negative_10 }
add_opinion_modifier = { target = X18 modifier = negative_10 }
add_opinion_modifier = { target = X21 modifier = positive_105 }
add_opinion_modifier = { target = X23 modifier = positive_5 }
add_opinion_modifier = { target = X24 modifier = negative_30 }
add_opinion_modifier = { target = X26 modifier = positive_15 }
add_opinion_modifier = { target = X59 modifier = negative_10 }
add_opinion_modifier = { target = X74 modifier = positive_110 }
add_opinion_modifier = { target = X78 modifier = positive_34 }
add_opinion_modifier = { target = X79 modifier = negative_10 }
add_opinion_modifier = { target = X87 modifier = negative_10 }
add_opinion_modifier = { target = X91 modifier = negative_10 }
add_opinion_modifier = { target = X97 modifier = negative_10 }



add_ideas = {
	volunteer_only
	civilian_economy
	export_focus
	culture_khoisan
}
set_stability = 0.60
set_war_support = 0.60
create_country_leader = {
    name = "Hanab Hanamab"
    desc = "POLITICS_HANAB_HANAMAB_DESC"
    picture = "gfx/leaders/OC/Africa/Portrait_CAF_CLR_James.tga"
    expire = "1965.1.1"
    ideology = dictatorship
    traits = {
    }
}
create_corps_commander = {
	name = "Hanab O-Naimab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gabeb Gamab"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 2
	planning_skill = 3
	logistics_skill = 3
}

create_corps_commander = {
	name = "O-Naib Nakhomab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Gaob Hanamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Tsawub Hanamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "O-Naib Hanamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Khomab Khaumab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Khomab Khomaa"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Na-khom O-Naimab"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gabeb Manassee"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Naresib Hamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Naresib Hanamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Na-khom Oasmab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Gorakhab Hanamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gorakhab Oasmab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Tsawub Hamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hanab Oasmab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gabeb Gamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Gabeb Oasmab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Tsawub Hanamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Oasib Nakhomab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gabeb Manassee"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Tsawub Khomaa"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Oasib Hamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "O-Naib Hamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Hanab Gamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Khomab Gamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hab Oasmab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Gaob Oasmab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hab Gamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "O-Naib Oasmab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Na-khom Nakhomab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "O-Naib Khomaa"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Naresib Nakhomab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "O-Naib Hamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Tsawub Nakhomab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Na-khom O-Naimab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Naresib Nakhomab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hab Gamab"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Hanab Oasmab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gabeb Khaumab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Gaob O-Naimab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Tsawub Khomaa"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gorakhab Hamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gorakhab O-Naimab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Naresib Oasmab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Naresib Gamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Khaub Khaumab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Gabeb Hanamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hab Khomaa"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hab Manassee"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Khomab Gamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Khomab O-Naimab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 2
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hanab Manassee"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Khaub Khomaa"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Khaub O-Naimab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Khaub Hanamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Tsawub Nakhomab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Khaub Nakhomab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Na-khom Manassee"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Oasib Gamab"
	picture = ""
	traits = { }
	skill = 2
	attack_skill = 2
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Khomab Khomaa"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hab Gamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Hab O-Naimab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 1
}

create_corps_commander = {
	name = "Naresib Hanamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_navy_leader = {
	name = "Khaub Gamab"
	picture = ""
	traits = { }
	skill = 1
	attack_skill = 1
	defense_skill = 1
	maneuvering_skill = 1
	coordination_skill = 2
}

### VARIANTS ###
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	create_equipment_variant = {
		name = "1936 Battleship"
		type = battleship_2
		upgrades = {
			ship_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "1936 Destroyer"
		type = destroyer_2
		upgrades = {
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
			ship_torpedo_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "1936 Heavy Cruiser"
		type = heavy_cruiser_2
		upgrades = {
			ship_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Light Cruiser"
		type = light_cruiser_1
		upgrades = {
			ship_anti_air_upgrade = 1
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Early Submarine"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
	}

}
if = {
	limit = { has_dlc = "Man the Guns" }
	create_equipment_variant = {
		name = "1936 Battleship"
		type = ship_hull_heavy_2
		name_group = X38_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_bb_2
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_secondaries_slot = ship_secondaries_2
			front_1_custom_slot = ship_heavy_battery_2
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_heavy_battery_2
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "1936 Destroyer"
		type = ship_hull_light_2
		name_group = X38_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_depth_charge_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "1936 Submarine"
		type = ship_hull_submarine_2
		name_group = X38_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_engine_slot = sub_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			rear_1_custom_slot = ship_torpedo_sub_2
		}
	}
	create_equipment_variant = {
		name = "Early Heavy Cruiser"
		type = ship_hull_cruiser_1
		name_group = X38_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_medium_battery_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Early Light Cruiser"
		type = ship_hull_cruiser_1
		name_group = X38_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_light_battery_1
			rear_1_custom_slot = empty
		}
	}
}
