Initialize engine version: 2018.4.10f1 (a0470569e97b) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: Radeon (TM) RX 480 Graphics (ID=0x67df) Vendor: VRAM: 8134 MB Driver: 26.20.13031.10003 Begin MonoManager ReloadAssembly - Completed reload, in 0.829 seconds WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. Initializing input. Input initialized. Initialized touch support. UnloadTime: 28.592507 ms GameLoader started (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Lux Water/WaterSurface Tessellation' - All passes removed WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Unloading 4 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 10.681649 ms Surviving the Aftermath -- Version: 1.2.0.5239 -- 7fa01779573c95ce73918bb30513c38f54f532e1 Starting the game on platform Epic Set language English Unloading 1738 unused Assets to reduce memory usage. Loaded Objects now: 175839. Total: 176.196521 ms (FindLiveObjects: 11.658479 ms CreateObjectMapping: 15.844053 ms MarkObjects: 142.089633 ms DeleteObjects: 6.603843 ms) Searching for compatible XInput library... Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4 Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4 Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/libxinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/libxinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/libxinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4 Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4 Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/libxinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/libxinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/libxinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4 Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/xinput1_4 Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/libxinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/libxinput1_4.dll Fallback handler could not load library e:/Program Files/Epic Games/SurvivingTheAftermath/Aftermath64_Data/Mono/libxinput1_4.dll Found Xinput1_3.dll. Unable to process Mod Registery Setting up 4 worker threads for Enlighten. Thread -> id: eb8 -> priority: 1 Thread -> id: 480 -> priority: 1 Thread -> id: 1874 -> priority: 1 Thread -> id: 129c -> priority: 1 Unloading 3 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 7.945449 ms [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 6176 unused Assets to reduce memory usage. Loaded Objects now: 168142. Total: 189.331509 ms (FindLiveObjects: 34.728670 ms CreateObjectMapping: 13.554287 ms MarkObjects: 137.312995 ms DeleteObjects: 3.735301 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 1.855107 ms Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 237462. Total: 232.505562 ms (FindLiveObjects: 18.182200 ms CreateObjectMapping: 17.959751 ms MarkObjects: 195.466136 ms DeleteObjects: 0.896964 ms) Save version does not match with game's version. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found Template Authoritarian has missing/null trait effects (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Template Authoritarian has missing/null trait effects (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Removed specialist Platy from specialist pool. Removed specialist Sigyn from specialist pool. Removed specialist Scrappa from specialist pool. Removed specialist Nadia from specialist pool. Removed specialist Salt from specialist pool. Removed specialist Hakim from specialist pool. Removed specialist Jin from specialist pool. BuildingEnteringState building is null Adam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BuildingEnteringState building is null Natalie (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loading screen shown for 52.7s BuildingEnteringState building is null Hannah (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BuildingEnteringState building is null Hannah (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) update BuildingEnteringState building is null Hannah (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Job Aftermath.Sim.Jobs.HouseJob ended incorrectly. Person was flagged being inside a building. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at Aftermath.Visual.Objects.WorkplaceStateBase.PlaySoundEvent (System.String eventName) [0x00014] in :0 at Aftermath.Visual.Objects.WorkplaceStateBase.ActivateState () [0x00067] in :0 at Aftermath.Visual.Objects.WorkplaceStateBase+d__16.MoveNext () [0x000d5] in :0 at IceEngine.UpdateManager.ProcessCoroutine (System.Single delta, System.Collections.Generic.List`1[IceEngine.Coroutine]& coroutines, System.Collections.Generic.List`1[IceEngine.Coroutine]& expired) [0x000a0] in :0 at IceEngine.UpdateManager.SimUpdate (System.Single delta) [0x000fd] in :0 at IceEngine.UpdateManager._FixedUpdate (System.Single delta) [0x00060] in :0 at IceEngine.ScreenManager.FixedUpdate () [0x0000a] in :0 (Filename: Line: 0) Missing Normal icon Bandits lvl 1 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Missing Normal icon Bandits lvl 1 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Missing Normal icon Bandits lvl 1 from IconList Location Icons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 571.457717 ms Unloading 13815 unused Assets to reduce memory usage. Loaded Objects now: 187426. Total: 515.774810 ms (FindLiveObjects: 33.423414 ms CreateObjectMapping: 24.956784 ms MarkObjects: 439.273081 ms DeleteObjects: 18.121020 ms) Loading screen shown for 1.3s