Initialize engine version: 5.6.5p1 (b5fcd78dd1ab) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce 940M (ID=0x1347) Vendor: NVIDIA VRAM: 2020 MB Driver: 22.21.13.8205 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 0.319 seconds Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Paradox Interactive\games\battletech\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 16.864000 ms WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 11312. Total: 50.545067 ms (FindLiveObjects: 1.219840 ms CreateObjectMapping: 1.675946 ms MarkObjects: 47.607891 ms DeleteObjects: 0.040533 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Node UIRoot already contains module uixPrf_UIManagerFader(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11849. Total: 50.450771 ms (FindLiveObjects: 0.905813 ms CreateObjectMapping: 1.603840 ms MarkObjects: 47.910400 ms DeleteObjects: 0.029013 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.372586 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 11809. Total: 48.604160 ms (FindLiveObjects: 1.140906 ms CreateObjectMapping: 2.097493 ms MarkObjects: 45.304745 ms DeleteObjects: 0.059306 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Setting up 3 worker threads for Enlighten. Thread -> id: 3aa0 -> priority: 1 Thread -> id: 41fc -> priority: 1 Thread -> id: 404c -> priority: 1 UnloadTime: 0.822613 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11805. Total: 54.377384 ms (FindLiveObjects: 1.025706 ms CreateObjectMapping: 1.945173 ms MarkObjects: 51.365547 ms DeleteObjects: 0.039680 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11805. Total: 44.947624 ms (FindLiveObjects: 1.675946 ms CreateObjectMapping: 1.480960 ms MarkObjects: 41.751465 ms DeleteObjects: 0.038400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.713386 ms Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15469. Total: 102.613762 ms (FindLiveObjects: 1.220266 ms CreateObjectMapping: 2.291200 ms MarkObjects: 99.048111 ms DeleteObjects: 0.052906 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15472. Total: 86.448212 ms (FindLiveObjects: 1.452800 ms CreateObjectMapping: 1.768106 ms MarkObjects: 83.175682 ms DeleteObjects: 0.050346 ms) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Pooling MainMenu after attaching showing loading curtain (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member displayName from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [WARNING] [AttachUX] Head attachment request already active (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Pooling MainMenu after attaching UX (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2068 unused Assets to reduce memory usage. Loaded Objects now: 12477. Total: 101.862404 ms (FindLiveObjects: 1.841493 ms CreateObjectMapping: 1.361920 ms MarkObjects: 97.222404 ms DeleteObjects: 1.434453 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.487786 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12455. Total: 117.544960 ms (FindLiveObjects: 1.262933 ms CreateObjectMapping: 2.104320 ms MarkObjects: 114.130775 ms DeleteObjects: 0.041813 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.442986 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12451. Total: 126.165329 ms (FindLiveObjects: 1.693866 ms CreateObjectMapping: 4.468053 ms MarkObjects: 119.938560 ms DeleteObjects: 0.063146 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12451. Total: 108.598190 ms (FindLiveObjects: 1.207040 ms CreateObjectMapping: 1.065813 ms MarkObjects: 106.286934 ms DeleteObjects: 0.037120 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.804266 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 164776. Total: 578.548462 ms (FindLiveObjects: 24.818346 ms CreateObjectMapping: 16.253439 ms MarkObjects: 536.759888 ms DeleteObjects: 0.715946 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 168658. Total: 607.720581 ms (FindLiveObjects: 37.266773 ms CreateObjectMapping: 34.550186 ms MarkObjects: 535.394104 ms DeleteObjects: 0.507306 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/StreamingAssets\Video/1A-prologue.mp4 (offset 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) [AVProVideo] Opening subtitles C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/StreamingAssets\Video/Subtitles/1A-prologue-English.srt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/StreamingAssets\Video/1A-prologue.mp4 (offset 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Using playback path: DirectShow (1920x1080@25.00) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[BattleTech.UI.SGCharacterCreationBackgroundSelection+BackgroundQuestionOption].get_Item (Int32 index) [0x00000] in :0 at BattleTech.UI.SGCharacterCreationBackgroundSelection.SelectOption (Int32 optionNum) [0x00000] in :0 at BattleTech.UI.SGCharacterCreationBackgroundSelection.Update () [0x00000] in :0 (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[BattleTech.UI.SGCharacterCreationBackgroundSelection+BackgroundQuestionOption].get_Item (Int32 index) [0x00000] in :0 at BattleTech.UI.SGCharacterCreationBackgroundSelection.SelectOption (Int32 optionNum) [0x00000] in :0 at BattleTech.UI.SGCharacterCreationBackgroundSelection.Update () [0x00000] in :0 (Filename: Line: -1) StringPosition:6 StringSelectPosition:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/StreamingAssets\Video/1A-setting.mp4 (offset 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) Enable save toast 987.6066 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 198624. Total: 683.991516 ms (FindLiveObjects: 25.130239 ms CreateObjectMapping: 17.427200 ms MarkObjects: 640.731323 ms DeleteObjects: 0.701440 ms) Disable save toast989.1186 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Using playback path: DirectShow (1920x1080@25.00) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast992.1399 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 994.2265 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin highlandsSpring (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Target_LanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Neutral_LanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) Unloading 4 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 47.682987 ms Unloading 1583 unused Assets to reduce memory usage. Loaded Objects now: 182710. Total: 870.455444 ms (FindLiveObjects: 41.774078 ms CreateObjectMapping: 51.627090 ms MarkObjects: 719.612610 ms DeleteObjects: 57.440426 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 8.644266 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 182672. Total: 775.954346 ms (FindLiveObjects: 18.752426 ms CreateObjectMapping: 17.412693 ms MarkObjects: 739.213257 ms DeleteObjects: 0.574720 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 182672. Total: 715.805420 ms (FindLiveObjects: 22.461864 ms CreateObjectMapping: 19.426559 ms MarkObjects: 673.546265 ms DeleteObjects: 0.369066 ms) Unloading 9 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 10.769067 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 75020 unused Assets to reduce memory usage. Loaded Objects now: 63829. Total: 435.208954 ms (FindLiveObjects: 15.350613 ms CreateObjectMapping: 14.597547 ms MarkObjects: 273.266754 ms DeleteObjects: 131.993179 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) Unloading 859 unused Assets to reduce memory usage. Loaded Objects now: 122224. Total: 844.280701 ms (FindLiveObjects: 13.192533 ms CreateObjectMapping: 9.986986 ms MarkObjects: 803.719727 ms DeleteObjects: 17.379841 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Test Dummy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorTreeAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (BattleTech.SetPatrolRouteAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorTreeAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (BattleTech.SetPatrolRouteAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Target Dummy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Target Dummy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorTreeAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorTreeAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 167.983780 ms Unloading 1262 unused Assets to reduce memory usage. Loaded Objects now: 81696. Total: 799.125305 ms (FindLiveObjects: 12.271786 ms CreateObjectMapping: 8.448853 ms MarkObjects: 737.748901 ms DeleteObjects: 40.654507 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 4.320426 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 81684. Total: 778.801514 ms (FindLiveObjects: 9.243306 ms CreateObjectMapping: 7.657386 ms MarkObjects: 761.725403 ms DeleteObjects: 0.174506 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 81684. Total: 761.152893 ms (FindLiveObjects: 8.393813 ms CreateObjectMapping: 8.782506 ms MarkObjects: 743.810120 ms DeleteObjects: 0.165120 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 4.678400 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 81697. Total: 761.061951 ms (FindLiveObjects: 8.112640 ms CreateObjectMapping: 8.318721 ms MarkObjects: 744.320435 ms DeleteObjects: 0.308906 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 108557. Total: 825.809082 ms (FindLiveObjects: 9.124694 ms CreateObjectMapping: 12.189013 ms MarkObjects: 804.173218 ms DeleteObjects: 0.321280 ms) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 37353 unused Assets to reduce memory usage. Loaded Objects now: 13129. Total: 538.448242 ms (FindLiveObjects: 6.629120 ms CreateObjectMapping: 6.377386 ms MarkObjects: 505.850433 ms DeleteObjects: 19.589973 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.743680 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 13124. Total: 522.361572 ms (FindLiveObjects: 1.524480 ms CreateObjectMapping: 2.828373 ms MarkObjects: 517.923828 ms DeleteObjects: 0.084053 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.832426 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13120. Total: 519.601440 ms (FindLiveObjects: 1.236053 ms CreateObjectMapping: 1.430186 ms MarkObjects: 516.882751 ms DeleteObjects: 0.051626 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13120. Total: 501.803925 ms (FindLiveObjects: 1.658453 ms CreateObjectMapping: 1.637973 ms MarkObjects: 498.471252 ms DeleteObjects: 0.035413 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.298346 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 165337. Total: 930.423462 ms (FindLiveObjects: 15.441493 ms CreateObjectMapping: 14.334293 ms MarkObjects: 900.168091 ms DeleteObjects: 0.478720 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 169219. Total: 974.663696 ms (FindLiveObjects: 13.995093 ms CreateObjectMapping: 14.313386 ms MarkObjects: 946.027954 ms DeleteObjects: 0.325973 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/StreamingAssets\Video/1B-betrayal.mp4 (offset 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) [AVProVideo] Opening subtitles C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/StreamingAssets\Video/Subtitles/1B-betrayal-English.srt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/StreamingAssets\Video/1B-betrayal.mp4 (offset 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) [AVProVideo] Using playback path: DirectShow (1920x1080@25.00) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin highlandsSpring (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: PlayerLanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: AranoFriendlyLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Fight2Lance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: 03_DestroyLanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: TargetLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: 05_MainHostileLanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: TraitorLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: NeutralLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit galleon and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was: chrPrfWeap_galleon_right_laser_ah, falling back to default item (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit galleon and component Weapon_Laser_SmallLaser_0-STOCK, ideal match name was: chrPrfWeap_galleon_left_laser_ah, falling back to default item (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit scorpion and component Weapon_Autocannon_AC5_0-STOCK, ideal match name was: chrPrfWeap_scorpion_turret_ac5_bh, falling back to default item (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit scorpion and component Weapon_MachineGun_MachineGun_0-STOCK, ideal match name was: chrPrfWeap_scorpion_turret_machinegun_ah, falling back to default item (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PilotDef already did Init From Save! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 40.136105 ms Unloading 1136 unused Assets to reduce memory usage. Loaded Objects now: 175377. Total: 1098.713989 ms (FindLiveObjects: 24.038826 ms CreateObjectMapping: 23.344213 ms MarkObjects: 990.105652 ms DeleteObjects: 61.224533 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 7.612160 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175373. Total: 1152.935303 ms (FindLiveObjects: 17.963945 ms CreateObjectMapping: 19.018667 ms MarkObjects: 1115.532349 ms DeleteObjects: 0.418560 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 22) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 175373. Total: 1035.375854 ms (FindLiveObjects: 19.139839 ms CreateObjectMapping: 18.611628 ms MarkObjects: 997.210022 ms DeleteObjects: 0.412586 ms) Unloading 19 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 29.055573 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 68725 unused Assets to reduce memory usage. Loaded Objects now: 552659. Total: 1790.983154 ms (FindLiveObjects: 63.846825 ms CreateObjectMapping: 28.967680 ms MarkObjects: 1315.215332 ms DeleteObjects: 382.952087 ms) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) Unloading 859 unused Assets to reduce memory usage. Loaded Objects now: 612801. Total: 3743.168213 ms (FindLiveObjects: 80.661331 ms CreateObjectMapping: 27.590399 ms MarkObjects: 3383.299805 ms DeleteObjects: 251.610870 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating restart point for story mission! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 2332.392 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast2333.012 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast2336.128 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 2338.226 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -81.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -226.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -107.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -274.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -214 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -160.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -165 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -160 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -165 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -129.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -252.225 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -10.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -350.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -250.725 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SpawnDropshipForFlyby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -297.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -297.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -190.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -94.125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -332.125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -331.125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Locust (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Cicada (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Spider (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SpawnDropshipForFlyby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -273 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_singleScotsPine_highland_spring_shapeA-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_shortOak_highland_spring_shapeA_destruct_whole-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_shortOak_highland_spring_shapeA_destruct_whole-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Scorpion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -156.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -335.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -241.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -231.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invalid/unknown audio event Name: AudioEventList_foley_foley_wolverine posted by: /chrPrfMech_wolverineBase-001(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Destroy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Head is not attached. Nothing to do (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 2596.449707 ms Unloading 8577 unused Assets to reduce memory usage. Loaded Objects now: 130008. Total: 1901.456177 ms (FindLiveObjects: 17.250134 ms CreateObjectMapping: 14.660266 ms MarkObjects: 1652.243652 ms DeleteObjects: 217.300903 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 9.561172 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 130001. Total: 1409.151245 ms (FindLiveObjects: 13.693439 ms CreateObjectMapping: 12.593493 ms MarkObjects: 1382.243896 ms DeleteObjects: 0.619520 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 22) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 130001. Total: 1370.908081 ms (FindLiveObjects: 14.775040 ms CreateObjectMapping: 15.112534 ms MarkObjects: 1340.674561 ms DeleteObjects: 0.345173 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 24383 unused Assets to reduce memory usage. Loaded Objects now: 36779. Total: 1504.419800 ms (FindLiveObjects: 23.294292 ms CreateObjectMapping: 9.582505 ms MarkObjects: 1407.674927 ms DeleteObjects: 63.867310 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.496106 ms Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 40280. Total: 1480.911743 ms (FindLiveObjects: 3.296853 ms CreateObjectMapping: 6.195200 ms MarkObjects: 1464.630615 ms DeleteObjects: 6.787840 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40277. Total: 1264.910156 ms (FindLiveObjects: 3.351893 ms CreateObjectMapping: 7.366400 ms MarkObjects: 1254.086060 ms DeleteObjects: 0.104533 ms) Current conditional is complete. Clearing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No more conditionals. Closing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Able to resume last save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member displayName from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find matching type for BattleTech Resource Type SimGameSpeakers for resourceId speakers.cvsl (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin highlandsSpring (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No more conditionals. Closing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 2.897066 ms Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 47147. Total: 1221.284302 ms (FindLiveObjects: 3.834880 ms CreateObjectMapping: 5.507840 ms MarkObjects: 1211.728638 ms DeleteObjects: 0.212053 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 3.805013 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 47104. Total: 1370.581787 ms (FindLiveObjects: 4.140373 ms CreateObjectMapping: 6.449493 ms MarkObjects: 1359.828491 ms DeleteObjects: 0.161706 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 9) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 47104. Total: 1221.519775 ms (FindLiveObjects: 4.002133 ms CreateObjectMapping: 6.286506 ms MarkObjects: 1211.113037 ms DeleteObjects: 0.117333 ms) Unloading 19 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 7.357013 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 3191 unused Assets to reduce memory usage. Loaded Objects now: 536208. Total: 1889.782715 ms (FindLiveObjects: 68.530777 ms CreateObjectMapping: 19.499947 ms MarkObjects: 1512.401978 ms DeleteObjects: 289.348267 ms) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Framework.ActionButtonResult must be instantiated using the ScriptableObject.CreateInstance method instead of new ActionButtonResult. (Filename: Line: 598) BattleTech.Framework.ActionButtonResult must be instantiated using the ScriptableObject.CreateInstance method instead of new ActionButtonResult. (Filename: Line: 598) BattleTech.Framework.ActionButtonResult must be instantiated using the ScriptableObject.CreateInstance method instead of new ActionButtonResult. (Filename: Line: 598) BattleTech.Framework.ActionButtonResult must be instantiated using the ScriptableObject.CreateInstance method instead of new ActionButtonResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Framework.TutorialPromptResult must be instantiated using the ScriptableObject.CreateInstance method instead of new TutorialPromptResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.CompleteObjectiveResult must be instantiated using the ScriptableObject.CreateInstance method instead of new CompleteObjectiveResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.AssignUnitsToLanceResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AssignUnitsToLanceResult. (Filename: Line: 598) BattleTech.Framework.TutorialPromptResult must be instantiated using the ScriptableObject.CreateInstance method instead of new TutorialPromptResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) SetBehaviorVariableAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorVariableAIOrder. (Filename: Line: 598) SetBehaviorVariableAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorVariableAIOrder. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.GenericCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new GenericCompoundConditional. (Filename: Line: 598) BattleTech.Framework.WhoKilliedConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new WhoKilliedConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.GenericCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new GenericCompoundConditional. (Filename: Line: 598) BattleTech.Framework.WhoKilliedConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new WhoKilliedConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.GenericCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new GenericCompoundConditional. (Filename: Line: 598) BattleTech.Framework.WhoKilliedConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new WhoKilliedConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.DialogueStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueStatusConditional. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.DialogueStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.AnimateDropshipResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AnimateDropshipResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Framework.AssignUnitsToLanceResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AssignUnitsToLanceResult. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.DialogueStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueStatusConditional. (Filename: Line: 598) BattleTech.Framework.AssignUnitsToLanceResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AssignUnitsToLanceResult. (Filename: Line: 598) BattleTech.Framework.AssignUnitsToLanceResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AssignUnitsToLanceResult. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) SetBehaviorTreeAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorTreeAIOrder. (Filename: Line: 598) SetBehaviorTreeAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorTreeAIOrder. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) SetBehaviorTreeAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorTreeAIOrder. (Filename: Line: 598) SetBehaviorTreeAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorTreeAIOrder. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.ActionButtonResult must be instantiated using the ScriptableObject.CreateInstance method instead of new ActionButtonResult. (Filename: Line: 598) BattleTech.Designed.CameraResult must be instantiated using the ScriptableObject.CreateInstance method instead of new CameraResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.ActionButtonResult must be instantiated using the ScriptableObject.CreateInstance method instead of new ActionButtonResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Framework.CompleteObjectiveResult must be instantiated using the ScriptableObject.CreateInstance method instead of new CompleteObjectiveResult. (Filename: Line: 598) BattleTech.Framework.CompleteObjectiveResult must be instantiated using the ScriptableObject.CreateInstance method instead of new CompleteObjectiveResult. (Filename: Line: 598) BattleTech.Framework.EjectUnitsResult must be instantiated using the ScriptableObject.CreateInstance method instead of new EjectUnitsResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Framework.CompleteObjectiveResult must be instantiated using the ScriptableObject.CreateInstance method instead of new CompleteObjectiveResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Framework.DialogueStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.DialogueStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) Unloading 955 unused Assets to reduce memory usage. Loaded Objects now: 612367. Total: 2355.988525 ms (FindLiveObjects: 97.684479 ms CreateObjectMapping: 50.086403 ms MarkObjects: 2129.288818 ms DeleteObjects: 78.927361 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -201.4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -202.6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -228.975 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SpawnDropshipForFlyby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -412.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -380.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AnimationEvent OnAudioEvent got an invalid audioEvent name: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -398.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -359.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -302.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Locust (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Cicada (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Spider (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SpawnDropshipForFlyby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -118.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_singleScotsPine_highland_spring_shapeA-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_shortOak_highland_spring_shapeA_destruct_whole-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Scorpion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -212.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -212 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -372.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_shortOak_highland_spring_shapeA_destruct_whole-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Laser Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Laser Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Wolverine (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_shortOak_highland_spring_shapeA_destruct_whole-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_singleScotsPine_highland_spring_shapeA-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_shortOak_highland_spring_shapeA_destruct_whole-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorTreeAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorTreeAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SpawnDropshipForFlyby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Object envPrfTree_shortOak_highland_spring_shapeA_destruct_whole-MANAGED (UnityEngine.GameObject) has no rigid body to toggle for simple flimsy collapse!! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 1133.464355 ms Unloading 1735 unused Assets to reduce memory usage. Loaded Objects now: 136709. Total: 2130.351807 ms (FindLiveObjects: 21.768106 ms CreateObjectMapping: 17.299200 ms MarkObjects: 2001.346069 ms DeleteObjects: 89.936638 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 6.290346 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 136705. Total: 1739.004150 ms (FindLiveObjects: 14.490453 ms CreateObjectMapping: 13.998080 ms MarkObjects: 1710.138916 ms DeleteObjects: 0.375040 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 23) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 136705. Total: 1717.396484 ms (FindLiveObjects: 12.416853 ms CreateObjectMapping: 14.176427 ms MarkObjects: 1690.344116 ms DeleteObjects: 0.458240 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 6.693973 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 136718. Total: 1807.299072 ms (FindLiveObjects: 16.108799 ms CreateObjectMapping: 15.015253 ms MarkObjects: 1775.749146 ms DeleteObjects: 0.424106 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 23) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 163586. Total: 1934.716064 ms (FindLiveObjects: 13.999786 ms CreateObjectMapping: 20.468481 ms MarkObjects: 1899.813477 ms DeleteObjects: 0.433066 ms) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 43582 unused Assets to reduce memory usage. Loaded Objects now: 37691. Total: 1722.140503 ms (FindLiveObjects: 13.349973 ms CreateObjectMapping: 12.713386 ms MarkObjects: 1634.655151 ms DeleteObjects: 61.421227 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.488213 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 37674. Total: 1605.324341 ms (FindLiveObjects: 3.967573 ms CreateObjectMapping: 7.770453 ms MarkObjects: 1593.416870 ms DeleteObjects: 0.168106 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.670400 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 37670. Total: 1659.739258 ms (FindLiveObjects: 2.940160 ms CreateObjectMapping: 6.657706 ms MarkObjects: 1649.996704 ms DeleteObjects: 0.143360 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 37670. Total: 1578.884277 ms (FindLiveObjects: 5.299200 ms CreateObjectMapping: 7.994453 ms MarkObjects: 1565.479614 ms DeleteObjects: 0.107946 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.837013 ms Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 189501. Total: 2379.763672 ms (FindLiveObjects: 16.962133 ms CreateObjectMapping: 19.424425 ms MarkObjects: 2342.595703 ms DeleteObjects: 0.779520 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 193383. Total: 2104.238525 ms (FindLiveObjects: 18.785706 ms CreateObjectMapping: 18.812159 ms MarkObjects: 2066.086182 ms DeleteObjects: 0.552960 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/StreamingAssets\Video/1C-coup.mp4 (offset 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) [AVProVideo] Opening C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/StreamingAssets\Video/1C-coup.mp4 (offset 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) [AVProVideo] Using playback path: DirectShow (1920x1080@25.00) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin badlandsParched (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: PlayerLanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_EmployerTurrets_Friendly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_Turrets_Alpha (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_Turrets_Bravo (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_Urbies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_EmployerTurrets_Hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: DestroyLanceSpawner_Urbies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: TargetLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_Turrets_Neutral (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_EmployerTurrets_Neutral (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 81.347839 ms Unloading 1140 unused Assets to reduce memory usage. Loaded Objects now: 188732. Total: 2305.254883 ms (FindLiveObjects: 48.881493 ms CreateObjectMapping: 42.208000 ms MarkObjects: 2144.692383 ms DeleteObjects: 69.470291 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 8.959573 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 188692. Total: 2064.504883 ms (FindLiveObjects: 21.841066 ms CreateObjectMapping: 23.342081 ms MarkObjects: 2018.869385 ms DeleteObjects: 0.451413 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 188728. Total: 2046.711914 ms (FindLiveObjects: 16.085760 ms CreateObjectMapping: 21.454506 ms MarkObjects: 2008.566162 ms DeleteObjects: 0.604160 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 17) A tree couldn't be loaded because the prefab is missing. (Filename: Line: 286) A tree couldn't be loaded because the prefab is missing. (Filename: Line: 286) UnloadTime: 25.313280 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) NullReferenceException: Object reference not set to an instance of an object at DestructionConstants.StaticCombineBuildings () [0x00000] in :0 at DestructionConstants.SetUpStaticBuildings (Boolean bake) [0x00000] in :0 at DestructionConstants.LateUpdate () [0x00000] in :0 (Filename: Line: -1) Unloading 68754 unused Assets to reduce memory usage. Loaded Objects now: 267882. Total: 2259.889648 ms (FindLiveObjects: 37.163094 ms CreateObjectMapping: 23.791786 ms MarkObjects: 1991.071045 ms DeleteObjects: 207.861328 ms) IgnoreTaggedTargetsAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new IgnoreTaggedTargetsAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 17) Unloading 854 unused Assets to reduce memory usage. Loaded Objects now: 349907. Total: 2861.545410 ms (FindLiveObjects: 36.407040 ms CreateObjectMapping: 29.543678 ms MarkObjects: 2742.565918 ms DeleteObjects: 53.026985 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating restart point for story mission! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SRC_AG_226 GenNewGUID = True HadGUID = False NewObjType = BattleTech.MechComponentRef OldObjType = BattleTech.MechComponentRef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SRC_AG_224 GenNewGUID = True HadGUID = False NewObjType = BattleTech.MechComponentRef OldObjType = BattleTech.MechComponentRef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SRC_AG_225 GenNewGUID = True HadGUID = False NewObjType = BattleTech.MechComponentRef OldObjType = BattleTech.MechComponentRef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SRC_AG_224 GenNewGUID = True HadGUID = False NewObjType = BattleTech.MechComponentRef OldObjType = BattleTech.MechComponentRef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SRC_AG_225 GenNewGUID = True HadGUID = False NewObjType = BattleTech.MechComponentRef OldObjType = BattleTech.MechComponentRef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SRC_AG_226 GenNewGUID = True HadGUID = False NewObjType = BattleTech.MechComponentRef OldObjType = BattleTech.MechComponentRef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 9540.888 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast9541.448 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast9544.497 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 9546.542 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -218.7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -251 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -268.4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Turret Generator (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (IgnoreTaggedTargetsAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SpawnDropshipForFlyby (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -112.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -78.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -193.35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant CorpSec Tower (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) Look rotation viewing vector is zero (Filename: Line: 92) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -92.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Shredder Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Shredder Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Shredder Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Shredder Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Galleon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Scorpion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 962.450806 ms Unloading 1283 unused Assets to reduce memory usage. Loaded Objects now: 168199. Total: 3637.681396 ms (FindLiveObjects: 18.900480 ms CreateObjectMapping: 21.653334 ms MarkObjects: 3428.015625 ms DeleteObjects: 169.105499 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 10.327041 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 168190. Total: 2609.777344 ms (FindLiveObjects: 24.459093 ms CreateObjectMapping: 19.096321 ms MarkObjects: 2564.786377 ms DeleteObjects: 1.434880 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 168190. Total: 2539.745850 ms (FindLiveObjects: 18.884266 ms CreateObjectMapping: 20.682667 ms MarkObjects: 2499.832031 ms DeleteObjects: 0.346026 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 8.875520 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 168203. Total: 2480.465820 ms (FindLiveObjects: 16.656212 ms CreateObjectMapping: 22.568533 ms MarkObjects: 2440.800049 ms DeleteObjects: 0.440320 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 195250. Total: 2507.594971 ms (FindLiveObjects: 23.604481 ms CreateObjectMapping: 22.786985 ms MarkObjects: 2460.306396 ms DeleteObjects: 0.896426 ms) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 51598 unused Assets to reduce memory usage. Loaded Objects now: 55793. Total: 2920.211914 ms (FindLiveObjects: 16.694613 ms CreateObjectMapping: 18.840321 ms MarkObjects: 2697.535156 ms DeleteObjects: 187.140274 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.072853 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 55771. Total: 2238.360596 ms (FindLiveObjects: 8.405760 ms CreateObjectMapping: 8.784213 ms MarkObjects: 2220.991211 ms DeleteObjects: 0.178346 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.265173 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 55767. Total: 2139.491211 ms (FindLiveObjects: 4.983040 ms CreateObjectMapping: 7.663786 ms MarkObjects: 2126.683350 ms DeleteObjects: 0.160000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55767. Total: 2137.454590 ms (FindLiveObjects: 5.074773 ms CreateObjectMapping: 6.624426 ms MarkObjects: 2125.605957 ms DeleteObjects: 0.148906 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.383146 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 207945. Total: 2562.812500 ms (FindLiveObjects: 25.468159 ms CreateObjectMapping: 29.455360 ms MarkObjects: 2506.732666 ms DeleteObjects: 1.154560 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 211827. Total: 2607.822510 ms (FindLiveObjects: 26.781441 ms CreateObjectMapping: 20.309759 ms MarkObjects: 2560.143066 ms DeleteObjects: 0.587093 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 18469.62 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast18470.17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast18473.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 18475.24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 7880 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7880 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7853 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7855 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7872 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7873 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7870 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7870 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7850 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7859 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7860 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7870 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7880 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7860 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7870 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7860 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7860 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7870 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7870 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7880 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7860 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7860 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7860 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7870 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7860 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7860 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7870 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 7850 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7880 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 7859 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7859 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 7870 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7870 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7870 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7870 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7870 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7870 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7870 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7850 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7870 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 7879 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7886 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 19030.72, 19031.72 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 19031.83 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 19402.75, 19403.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 19403.78 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 19421.56, 19422.56 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 19422.57 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find matching type for BattleTech Resource Type Prefab for resourceId chrPrfComp_blackjack_simgame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7624 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7624 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GameContext [ERROR] Could not convert string '' to ObjectTagEnum. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TextTooltip not able to find object with objectTagString (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7704 is set to ContextItem but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GameContext [ERROR] Could not convert string '' to ObjectTagEnum. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TextTooltip not able to find object with objectTagString (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 21301.9, 21301.91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 21303.29 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 21369.24, 21369.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 21370.67 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 21417.9, 21418.9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 21418.95 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 21423.08, 21424.08 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 21424.16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 21426.26, 21427.26 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 21427.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 21444.08, 21445.08 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 21445.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 21626.83 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast21627.39 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast21630.44 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 21632.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 21648.72, 21649.72 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 21649.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7624 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 7624 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 21912.45 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast21913.95 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast21916.98 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 21919.02 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDestroyBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeRescue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Spider (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Spider (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 22040.38 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast22042.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast22045.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 22047.38 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin polarFrozen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 73.015045 ms Unloading 1263 unused Assets to reduce memory usage. Loaded Objects now: 282399. Total: 3570.469971 ms (FindLiveObjects: 39.357868 ms CreateObjectMapping: 26.483200 ms MarkObjects: 3328.601563 ms DeleteObjects: 176.026031 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 15.235413 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 282395. Total: 2883.488037 ms (FindLiveObjects: 35.412479 ms CreateObjectMapping: 25.496321 ms MarkObjects: 2821.645752 ms DeleteObjects: 0.931840 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282395. Total: 2842.751953 ms (FindLiveObjects: 41.028694 ms CreateObjectMapping: 27.978239 ms MarkObjects: 2772.303711 ms DeleteObjects: 1.440000 ms) Unloading 19 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 17.984426 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 80885 unused Assets to reduce memory usage. Loaded Objects now: 307945. Total: 3538.531738 ms (FindLiveObjects: 48.603733 ms CreateObjectMapping: 38.265602 ms MarkObjects: 3211.726074 ms DeleteObjects: 239.934296 ms) BattleTech.SetPatrolRouteAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetPatrolRouteAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane (1)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane (1)" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 12) Unloading 849 unused Assets to reduce memory usage. Loaded Objects now: 385427. Total: 3337.325684 ms (FindLiveObjects: 40.095570 ms CreateObjectMapping: 31.728212 ms MarkObjects: 3213.630127 ms DeleteObjects: 51.869442 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -35.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -41.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -53.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -73.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Scorpion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Scorpion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 282.686707 ms Unloading 1082 unused Assets to reduce memory usage. Loaded Objects now: 201630. Total: 2992.759033 ms (FindLiveObjects: 20.550827 ms CreateObjectMapping: 23.714132 ms MarkObjects: 2831.524414 ms DeleteObjects: 116.968102 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 12.209066 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 201621. Total: 2799.255859 ms (FindLiveObjects: 21.557333 ms CreateObjectMapping: 24.392532 ms MarkObjects: 2752.889648 ms DeleteObjects: 0.415573 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 201621. Total: 2776.839355 ms (FindLiveObjects: 18.892801 ms CreateObjectMapping: 22.237440 ms MarkObjects: 2735.224609 ms DeleteObjects: 0.483413 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 9.186132 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 201634. Total: 3037.542725 ms (FindLiveObjects: 21.176746 ms CreateObjectMapping: 22.693546 ms MarkObjects: 2993.047852 ms DeleteObjects: 0.623360 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 228490. Total: 2942.465332 ms (FindLiveObjects: 21.813759 ms CreateObjectMapping: 23.385599 ms MarkObjects: 2896.746094 ms DeleteObjects: 0.518400 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 43677 unused Assets to reduce memory usage. Loaded Objects now: 94603. Total: 2667.294189 ms (FindLiveObjects: 10.182826 ms CreateObjectMapping: 24.072533 ms MarkObjects: 2575.557861 ms DeleteObjects: 57.479679 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.254293 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 94589. Total: 2791.500244 ms (FindLiveObjects: 9.653333 ms CreateObjectMapping: 14.652586 ms MarkObjects: 2766.895752 ms DeleteObjects: 0.297386 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.634880 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 94585. Total: 2829.454346 ms (FindLiveObjects: 8.756906 ms CreateObjectMapping: 12.313600 ms MarkObjects: 2808.172607 ms DeleteObjects: 0.210346 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 94585. Total: 2805.635986 ms (FindLiveObjects: 8.728320 ms CreateObjectMapping: 13.177174 ms MarkObjects: 2783.474365 ms DeleteObjects: 0.254720 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.239040 ms Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 244970. Total: 2946.397461 ms (FindLiveObjects: 23.283201 ms CreateObjectMapping: 26.317652 ms MarkObjects: 2884.879395 ms DeleteObjects: 11.915946 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 248852. Total: 2945.847412 ms (FindLiveObjects: 18.859520 ms CreateObjectMapping: 26.062933 ms MarkObjects: 2900.270020 ms DeleteObjects: 0.652800 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 22774.66 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast22775.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast22778.24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 22780.96 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 22849.67, 22850.67 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 22850.73 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Company: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 22893.56, 22894.56 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 22894.63 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 22901.69, 22902.69 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 22902.7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 12044 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 12044 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 23131.5, 23131.51 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 23133.08 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 12044 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 12044 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 23204.7, 23205.7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 23205.7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Modify 'Mech - Locust, includeRefund?: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Install RightArm Component - MG Ammo, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Remove Component - MG Ammo, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Install CenterTorso Component - MG, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Remove Component - MG, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Remove Destroyed Component - MG, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - LeftArm, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 12044 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 23319.82, 23319.83 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 23321.42 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 12044 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 23380.82 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast23381.7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast23384.76 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 23386.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 23443.67, 23444.67 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 23444.69 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeAssassinate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeRescue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeRescue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Shadow Hawk (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Spider (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Locust (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Shadow Hawk (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Spider (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Locust (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Shadow Hawk (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Spider (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Locust (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeRescue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeRescue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 23599.62, 23600.62 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 23600.72 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 12044 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskDetailsWidget.SetData] pausing timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Modify 'Mech - Shadow Hawk, includeRefund?: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - RightTorso, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.MechDetailsClosed] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeAssassinate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeRescue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeRescue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Spider (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Locust (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Spider (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Locust (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeRescue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 23727.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 23727.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin desertParched (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_OpposingForce_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast23730.14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast23733.31 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 81.315834 ms Unloading 1164 unused Assets to reduce memory usage. Loaded Objects now: 293475. Total: 3724.301514 ms (FindLiveObjects: 39.101440 ms CreateObjectMapping: 36.448853 ms MarkObjects: 3546.301025 ms DeleteObjects: 102.448212 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 15.076694 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 293471. Total: 3472.731934 ms (FindLiveObjects: 28.869545 ms CreateObjectMapping: 36.874237 ms MarkObjects: 3406.356201 ms DeleteObjects: 0.630613 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293471. Total: 3404.445801 ms (FindLiveObjects: 32.543144 ms CreateObjectMapping: 38.523304 ms MarkObjects: 3332.767334 ms DeleteObjects: 0.610560 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 56.718082 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) NullReferenceException: Object reference not set to an instance of an object at DestructionConstants.PushSceneFadeGroups () [0x00000] in :0 at DestructionConstants.LateUpdate () [0x00000] in :0 (Filename: Line: -1) Unloading 78500 unused Assets to reduce memory usage. Loaded Objects now: 340234. Total: 3878.335205 ms (FindLiveObjects: 64.167252 ms CreateObjectMapping: 40.191570 ms MarkObjects: 3527.304199 ms DeleteObjects: 246.670090 ms) ProximityByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new ProximityByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 12) Unloading 987 unused Assets to reduce memory usage. Loaded Objects now: 429590. Total: 3802.681885 ms (FindLiveObjects: 53.711357 ms CreateObjectMapping: 37.488216 ms MarkObjects: 3652.153564 ms DeleteObjects: 59.325443 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -26 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 444.226990 ms Unloading 11058 unused Assets to reduce memory usage. Loaded Objects now: 181078. Total: 3336.454346 ms (FindLiveObjects: 20.785921 ms CreateObjectMapping: 28.098133 ms MarkObjects: 3141.547363 ms DeleteObjects: 146.021118 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 10.270720 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 181071. Total: 3201.910400 ms (FindLiveObjects: 26.011734 ms CreateObjectMapping: 22.191786 ms MarkObjects: 3153.335693 ms DeleteObjects: 0.370346 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 181071. Total: 3069.804932 ms (FindLiveObjects: 16.006826 ms CreateObjectMapping: 23.039145 ms MarkObjects: 3030.067627 ms DeleteObjects: 0.689920 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 8.084053 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 181084. Total: 3023.965332 ms (FindLiveObjects: 19.479467 ms CreateObjectMapping: 22.209705 ms MarkObjects: 2981.906494 ms DeleteObjects: 0.368640 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 207933. Total: 3153.254395 ms (FindLiveObjects: 16.710400 ms CreateObjectMapping: 24.716801 ms MarkObjects: 3111.390869 ms DeleteObjects: 0.435200 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 39351 unused Assets to reduce memory usage. Loaded Objects now: 106537. Total: 3041.113037 ms (FindLiveObjects: 11.081387 ms CreateObjectMapping: 25.642241 ms MarkObjects: 2972.777832 ms DeleteObjects: 31.610451 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 8.149333 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 106523. Total: 3237.338867 ms (FindLiveObjects: 13.272745 ms CreateObjectMapping: 13.118293 ms MarkObjects: 3210.301514 ms DeleteObjects: 0.645546 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.902293 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 106519. Total: 3169.537842 ms (FindLiveObjects: 14.224640 ms CreateObjectMapping: 13.472000 ms MarkObjects: 3141.577637 ms DeleteObjects: 0.262400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 106519. Total: 3122.132080 ms (FindLiveObjects: 12.102825 ms CreateObjectMapping: 14.726826 ms MarkObjects: 3094.949463 ms DeleteObjects: 0.350293 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 11.704320 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 256915. Total: 3608.322510 ms (FindLiveObjects: 24.387840 ms CreateObjectMapping: 27.319893 ms MarkObjects: 3555.578857 ms DeleteObjects: 1.033813 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 260797. Total: 3340.270508 ms (FindLiveObjects: 22.221653 ms CreateObjectMapping: 26.675200 ms MarkObjects: 3290.581299 ms DeleteObjects: 0.790186 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateUnitsComplete from type ContractOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Caught exception while trying to find a mood. Defaulting to [Baseline]. MapPath: [] contractOverride.MapMood: [] BiomeSkinId: [NULL] MoodListCount: [0] Exception: [System.NullReferenceException: Object reference not set to an instance of an object at BattleTech.Contract.GetMood (System.String mapPath, System.String overrideMapMood) [0x00000] in :0 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 24646.71 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast24647.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast24650.33 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 24652.39 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 25037.64, 25038.64 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 25038.73 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 15530 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 25102.01, 25103.01 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 25103.06 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 15530 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 15530 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDestroyBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDestroyBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Spider (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Locust (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDestroyBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 25205.44 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 25205.44 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin desertParched (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast25207.97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast25211.9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 25213.92 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 52.215466 ms Unloading 1149 unused Assets to reduce memory usage. Loaded Objects now: 269926. Total: 3861.149170 ms (FindLiveObjects: 31.976961 ms CreateObjectMapping: 32.921173 ms MarkObjects: 3672.004150 ms DeleteObjects: 124.244904 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 14.082561 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 269922. Total: 3529.985107 ms (FindLiveObjects: 29.589760 ms CreateObjectMapping: 28.596479 ms MarkObjects: 3470.735840 ms DeleteObjects: 1.061973 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 269922. Total: 3466.132324 ms (FindLiveObjects: 29.319679 ms CreateObjectMapping: 29.983147 ms MarkObjects: 3405.999023 ms DeleteObjects: 0.828586 ms) Unloading 15 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 17.946026 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 67689 unused Assets to reduce memory usage. Loaded Objects now: 260580. Total: 3797.312744 ms (FindLiveObjects: 42.508369 ms CreateObjectMapping: 26.512640 ms MarkObjects: 3508.460205 ms DeleteObjects: 219.829330 ms) ProximityByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new ProximityByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 16) Unloading 852 unused Assets to reduce memory usage. Loaded Objects now: 341909. Total: 4066.818604 ms (FindLiveObjects: 31.746559 ms CreateObjectMapping: 33.407574 ms MarkObjects: 3944.707764 ms DeleteObjects: 56.954880 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -22 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -22 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -32 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -177.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -22 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -51.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Galleon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Scorpion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Locust (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (ProximityByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Medium Reinforced Building (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Small Military Building (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Medium Military Building (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Medium Military Building (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Small Reinforced Building (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 379.193604 ms Unloading 1372 unused Assets to reduce memory usage. Loaded Objects now: 202992. Total: 4184.669434 ms (FindLiveObjects: 21.388802 ms CreateObjectMapping: 25.709227 ms MarkObjects: 4055.476563 ms DeleteObjects: 82.093224 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 9.084586 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 202980. Total: 3980.044922 ms (FindLiveObjects: 17.114880 ms CreateObjectMapping: 22.949120 ms MarkObjects: 3938.763672 ms DeleteObjects: 1.216426 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 202980. Total: 3783.574463 ms (FindLiveObjects: 22.917973 ms CreateObjectMapping: 26.358185 ms MarkObjects: 3733.848877 ms DeleteObjects: 0.448426 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 11.560534 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 202993. Total: 3894.735352 ms (FindLiveObjects: 26.459734 ms CreateObjectMapping: 22.303574 ms MarkObjects: 3845.410156 ms DeleteObjects: 0.560640 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 229940. Total: 3867.913086 ms (FindLiveObjects: 30.530561 ms CreateObjectMapping: 29.202345 ms MarkObjects: 3807.693604 ms DeleteObjects: 0.484693 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 44527 unused Assets to reduce memory usage. Loaded Objects now: 100367. Total: 3641.820557 ms (FindLiveObjects: 15.247787 ms CreateObjectMapping: 29.655893 ms MarkObjects: 3540.999756 ms DeleteObjects: 55.915520 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.251413 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 100347. Total: 3665.770752 ms (FindLiveObjects: 9.652906 ms CreateObjectMapping: 13.748905 ms MarkObjects: 3642.003418 ms DeleteObjects: 0.363946 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.248106 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 100343. Total: 3737.338623 ms (FindLiveObjects: 9.088000 ms CreateObjectMapping: 14.117973 ms MarkObjects: 3713.738281 ms DeleteObjects: 0.392106 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 100343. Total: 3708.778076 ms (FindLiveObjects: 9.266346 ms CreateObjectMapping: 14.389334 ms MarkObjects: 3684.827393 ms DeleteObjects: 0.294400 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 5.582080 ms Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 250351. Total: 3996.964600 ms (FindLiveObjects: 26.651306 ms CreateObjectMapping: 26.916695 ms MarkObjects: 3928.551270 ms DeleteObjects: 14.843733 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 254233. Total: 4002.621582 ms (FindLiveObjects: 27.160746 ms CreateObjectMapping: 28.183893 ms MarkObjects: 3946.677002 ms DeleteObjects: 0.598186 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT does not replace existing entry SIM_GAME_QUARTERLY_REPORT (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] Unique Entry type already exists (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 26875.42 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast26875.93 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast26878.97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 26881 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 18318 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 18317 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 18321 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 18324 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 18322 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 18317 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 18291 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 18292 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 18304 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 18302 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 18302 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 18302 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 18312 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 18302 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 26958.5, 26959.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 26959.54 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 18066 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 18066 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 18066 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 27058.2, 27059.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 27059.23 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeAssassinate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeAssassinate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 27293.58 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast27294.45 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast27297.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 27299.56 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 27375.28, 27376.28 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 27376.33 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 18066 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 27434.76, 27434.77 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 27436.4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDefendBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeAssassinate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDefendBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 27540.81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast27542.21 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeAssassinate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast27545.27 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 27547.28 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin highlandsSpring (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_AssassinationTarget (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 61.613651 ms Unloading 1175 unused Assets to reduce memory usage. Loaded Objects now: 306614. Total: 5342.565430 ms (FindLiveObjects: 45.757015 ms CreateObjectMapping: 42.756691 ms MarkObjects: 5141.786133 ms DeleteObjects: 112.264534 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 15.136000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 306610. Total: 4604.668457 ms (FindLiveObjects: 32.334930 ms CreateObjectMapping: 41.530025 ms MarkObjects: 4529.867188 ms DeleteObjects: 0.935253 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 306610. Total: 4649.208008 ms (FindLiveObjects: 35.244373 ms CreateObjectMapping: 36.050774 ms MarkObjects: 4577.239746 ms DeleteObjects: 0.670720 ms) Unloading 15 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 18.959787 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 78083 unused Assets to reduce memory usage. Loaded Objects now: 367401. Total: 5313.141602 ms (FindLiveObjects: 44.556801 ms CreateObjectMapping: 42.472958 ms MarkObjects: 4981.491211 ms DeleteObjects: 244.619080 ms) BattleTech.SetPatrolRouteAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetPatrolRouteAIOrder. (Filename: Line: 598) SetBehaviorVariableAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorVariableAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 13) Unloading 855 unused Assets to reduce memory usage. Loaded Objects now: 432936. Total: 5161.558105 ms (FindLiveObjects: 47.496105 ms CreateObjectMapping: 36.107521 ms MarkObjects: 5005.889648 ms DeleteObjects: 71.791359 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -34 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -50.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -8.125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Panther (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Commando (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -84.00001 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -121.0125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -3.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -139.5375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -3.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -163.9125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -2.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -163.9125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -2.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Hunchback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 926.620178 ms Unloading 7731 unused Assets to reduce memory usage. Loaded Objects now: 190947. Total: 5636.074219 ms (FindLiveObjects: 22.340693 ms CreateObjectMapping: 27.880959 ms MarkObjects: 5458.664551 ms DeleteObjects: 127.184647 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 8.575573 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 190938. Total: 5093.122559 ms (FindLiveObjects: 22.220373 ms CreateObjectMapping: 22.810453 ms MarkObjects: 5047.648926 ms DeleteObjects: 0.441600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 190938. Total: 5033.470703 ms (FindLiveObjects: 17.286400 ms CreateObjectMapping: 23.402241 ms MarkObjects: 4992.306152 ms DeleteObjects: 0.474026 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 8.290560 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 190951. Total: 5172.112305 ms (FindLiveObjects: 23.096319 ms CreateObjectMapping: 23.804586 ms MarkObjects: 5124.783203 ms DeleteObjects: 0.427520 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 217898. Total: 5047.647949 ms (FindLiveObjects: 19.834026 ms CreateObjectMapping: 25.562452 ms MarkObjects: 5001.637695 ms DeleteObjects: 0.612266 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 39041 unused Assets to reduce memory usage. Loaded Objects now: 114346. Total: 5188.125488 ms (FindLiveObjects: 19.112106 ms CreateObjectMapping: 29.073919 ms MarkObjects: 5111.840332 ms DeleteObjects: 28.096853 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 10.064213 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 114320. Total: 4358.544434 ms (FindLiveObjects: 12.979200 ms CreateObjectMapping: 12.223574 ms MarkObjects: 4332.938965 ms DeleteObjects: 0.401493 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 12.256426 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114316. Total: 4385.874023 ms (FindLiveObjects: 14.480640 ms CreateObjectMapping: 13.257386 ms MarkObjects: 4357.826172 ms DeleteObjects: 0.308906 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 114316. Total: 4517.161621 ms (FindLiveObjects: 13.415680 ms CreateObjectMapping: 13.854720 ms MarkObjects: 4489.554199 ms DeleteObjects: 0.334933 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 13.342293 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 263999. Total: 5976.655762 ms (FindLiveObjects: 22.909866 ms CreateObjectMapping: 24.911362 ms MarkObjects: 5928.017578 ms DeleteObjects: 0.815360 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 267881. Total: 5514.600586 ms (FindLiveObjects: 53.859413 ms CreateObjectMapping: 33.178452 ms MarkObjects: 5427.045898 ms DeleteObjects: 0.515413 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 29089.76 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast29090.32 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast29093.37 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 29095.41 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDestroyBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeAssassinate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDefendBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 29170.14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast29170.85 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast29173.92 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 29176.28 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDefendBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDefendBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDefendBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDefendBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 29275.06 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 29275.06 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin badlandsParched (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Friendly_BaseTurrets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Escort (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Wave1Attackers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Wave2Attackers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Wave3Attackers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Neutral_BaseTurrets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast29277.85 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast29281.06 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 29283.72 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 152.881073 ms Unloading 1146 unused Assets to reduce memory usage. Loaded Objects now: 275318. Total: 5885.487793 ms (FindLiveObjects: 33.948162 ms CreateObjectMapping: 31.733334 ms MarkObjects: 5593.693848 ms DeleteObjects: 226.110733 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 16.003412 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 275309. Total: 4878.894043 ms (FindLiveObjects: 31.272106 ms CreateObjectMapping: 30.621012 ms MarkObjects: 4809.864258 ms DeleteObjects: 7.135146 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275309. Total: 4861.347168 ms (FindLiveObjects: 26.885548 ms CreateObjectMapping: 30.386345 ms MarkObjects: 4803.226563 ms DeleteObjects: 0.846506 ms) Unloading 21 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 15.275946 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 68148 unused Assets to reduce memory usage. Loaded Objects now: 251868. Total: 5649.464355 ms (FindLiveObjects: 50.020267 ms CreateObjectMapping: 29.395201 ms MarkObjects: 5352.895996 ms DeleteObjects: 217.150284 ms) BattleTech.SetPatrolRouteAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetPatrolRouteAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 16) Unloading 849 unused Assets to reduce memory usage. Loaded Objects now: 321816. Total: 5789.516113 ms (FindLiveObjects: 31.498667 ms CreateObjectMapping: 27.008425 ms MarkObjects: 5662.972656 ms DeleteObjects: 68.033279 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -100.625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -168.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -75.5625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -48.875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -131.85 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Scorpion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Galleon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Jenner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -66.625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -125.475 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 450.216522 ms Unloading 1049 unused Assets to reduce memory usage. Loaded Objects now: 210853. Total: 6412.844238 ms (FindLiveObjects: 24.562346 ms CreateObjectMapping: 25.577814 ms MarkObjects: 6252.415527 ms DeleteObjects: 110.286079 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 15.041706 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 210844. Total: 5069.983398 ms (FindLiveObjects: 27.258453 ms CreateObjectMapping: 23.794346 ms MarkObjects: 5018.405273 ms DeleteObjects: 0.523093 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210844. Total: 4888.750977 ms (FindLiveObjects: 21.825706 ms CreateObjectMapping: 23.205973 ms MarkObjects: 4843.242188 ms DeleteObjects: 0.475306 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 14.778880 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 210857. Total: 5092.590332 ms (FindLiveObjects: 22.953814 ms CreateObjectMapping: 25.283413 ms MarkObjects: 5043.879395 ms DeleteObjects: 0.471893 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237893. Total: 5213.302734 ms (FindLiveObjects: 29.292374 ms CreateObjectMapping: 26.416212 ms MarkObjects: 5157.109375 ms DeleteObjects: 0.482986 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 43614 unused Assets to reduce memory usage. Loaded Objects now: 115996. Total: 5151.272461 ms (FindLiveObjects: 38.068054 ms CreateObjectMapping: 26.384212 ms MarkObjects: 5028.810547 ms DeleteObjects: 58.008320 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.664213 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 115970. Total: 4150.155273 ms (FindLiveObjects: 11.451305 ms CreateObjectMapping: 13.518080 ms MarkObjects: 4124.829102 ms DeleteObjects: 0.354986 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.758933 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 115966. Total: 4223.716309 ms (FindLiveObjects: 14.772053 ms CreateObjectMapping: 14.696533 ms MarkObjects: 4193.849121 ms DeleteObjects: 0.397226 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 115966. Total: 4168.118652 ms (FindLiveObjects: 13.081600 ms CreateObjectMapping: 13.754026 ms MarkObjects: 4141.030762 ms DeleteObjects: 0.250026 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 8.555946 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 265825. Total: 5500.350098 ms (FindLiveObjects: 26.546347 ms CreateObjectMapping: 32.670723 ms MarkObjects: 5440.210938 ms DeleteObjects: 0.920746 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 269707. Total: 5264.608887 ms (FindLiveObjects: 26.735786 ms CreateObjectMapping: 26.855679 ms MarkObjects: 5210.505371 ms DeleteObjects: 0.509866 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 31031.13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast31031.7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast31034.76 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 31036.79 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 31046.88, 31047.88 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 31047.91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeAssassinate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Vindicator (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Vindicator (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Spider (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Vindicator (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Spider (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 31339.46 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 31339.46 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin highlandsFall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast31341.43 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast31344.51 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 101.933228 ms Unloading 1136 unused Assets to reduce memory usage. Loaded Objects now: 278028. Total: 5724.764648 ms (FindLiveObjects: 33.240318 ms CreateObjectMapping: 31.797335 ms MarkObjects: 5547.215820 ms DeleteObjects: 112.508591 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 14.380373 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 278019. Total: 5327.905273 ms (FindLiveObjects: 43.867306 ms CreateObjectMapping: 30.707626 ms MarkObjects: 5252.553711 ms DeleteObjects: 0.775253 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 278019. Total: 5365.257813 ms (FindLiveObjects: 34.599251 ms CreateObjectMapping: 30.840321 ms MarkObjects: 5299.128418 ms DeleteObjects: 0.686506 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 23.297279 ms Unloading 68052 unused Assets to reduce memory usage. Loaded Objects now: 388840. Total: 4932.749023 ms (FindLiveObjects: 43.771305 ms CreateObjectMapping: 36.938667 ms MarkObjects: 4584.524414 ms DeleteObjects: 267.511902 ms) BattleTech.SetPatrolRouteAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetPatrolRouteAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 861 unused Assets to reduce memory usage. Loaded Objects now: 449099. Total: 5255.145996 ms (FindLiveObjects: 42.766506 ms CreateObjectMapping: 32.256001 ms MarkObjects: 5113.243164 ms DeleteObjects: 66.877861 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -104 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -94.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -71.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -130.875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -128.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -158.1875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Scorpion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Scorpion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Spider (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 781.856445 ms Unloading 4852 unused Assets to reduce memory usage. Loaded Objects now: 183200. Total: 5705.020020 ms (FindLiveObjects: 17.946026 ms CreateObjectMapping: 26.365868 ms MarkObjects: 5548.617188 ms DeleteObjects: 112.089172 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 11.030186 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 183191. Total: 5799.054688 ms (FindLiveObjects: 18.618454 ms CreateObjectMapping: 25.086292 ms MarkObjects: 5754.863281 ms DeleteObjects: 0.484693 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 183191. Total: 5267.854980 ms (FindLiveObjects: 25.653332 ms CreateObjectMapping: 25.730133 ms MarkObjects: 5216.094238 ms DeleteObjects: 0.375893 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 8.103253 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 183204. Total: 5398.213867 ms (FindLiveObjects: 20.674133 ms CreateObjectMapping: 23.074986 ms MarkObjects: 5354.064941 ms DeleteObjects: 0.398080 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 210060. Total: 5677.760254 ms (FindLiveObjects: 19.922773 ms CreateObjectMapping: 24.794025 ms MarkObjects: 5632.506348 ms DeleteObjects: 0.534613 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 38583 unused Assets to reduce memory usage. Loaded Objects now: 108445. Total: 5435.269531 ms (FindLiveObjects: 13.915306 ms CreateObjectMapping: 27.349760 ms MarkObjects: 5366.255371 ms DeleteObjects: 27.746559 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 10.282240 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 108419. Total: 4514.624512 ms (FindLiveObjects: 19.270399 ms CreateObjectMapping: 14.891092 ms MarkObjects: 4480.188477 ms DeleteObjects: 0.271786 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 8.853760 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 108415. Total: 4604.068359 ms (FindLiveObjects: 13.160106 ms CreateObjectMapping: 16.258987 ms MarkObjects: 4574.382324 ms DeleteObjects: 0.265386 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 108415. Total: 4496.320801 ms (FindLiveObjects: 13.155413 ms CreateObjectMapping: 13.670826 ms MarkObjects: 4469.263184 ms DeleteObjects: 0.230400 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 10.521600 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 258654. Total: 5642.776855 ms (FindLiveObjects: 26.548052 ms CreateObjectMapping: 34.533119 ms MarkObjects: 5580.393555 ms DeleteObjects: 1.300480 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 262536. Total: 5648.204102 ms (FindLiveObjects: 30.781013 ms CreateObjectMapping: 27.188480 ms MarkObjects: 5589.357422 ms DeleteObjects: 0.875520 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 32165.27 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast32165.83 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast32168.84 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 32170.84 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 32214.89, 32215.89 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 32215.96 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 32252.3, 32253.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 32253.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 32659.62, 32659.63 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 32661.97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 32736.27 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast32737.37 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast32740.43 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 32742.45 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeAssassinate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeAssassinate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeAssassinate (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 32821.07 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 32821.07 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin tundraFrozen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_AssassinationTarget (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast32822.93 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast32825.96 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 32828.06 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 59.316479 ms Unloading 1127 unused Assets to reduce memory usage. Loaded Objects now: 300379. Total: 5633.411133 ms (FindLiveObjects: 35.183788 ms CreateObjectMapping: 41.560745 ms MarkObjects: 5452.489746 ms DeleteObjects: 104.174507 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 14.998186 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 300375. Total: 5304.512207 ms (FindLiveObjects: 31.557121 ms CreateObjectMapping: 42.382080 ms MarkObjects: 5229.828613 ms DeleteObjects: 0.742400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 300375. Total: 5120.363281 ms (FindLiveObjects: 36.651520 ms CreateObjectMapping: 40.494934 ms MarkObjects: 5042.388184 ms DeleteObjects: 0.827306 ms) Unloading 24 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 23.336107 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) NullReferenceException: Object reference not set to an instance of an object at DestructionConstants.PushSceneFadeGroups () [0x00000] in :0 at DestructionConstants.LateUpdate () [0x00000] in :0 (Filename: Line: -1) Unloading 78074 unused Assets to reduce memory usage. Loaded Objects now: 238555. Total: 5780.012695 ms (FindLiveObjects: 38.740906 ms CreateObjectMapping: 44.885334 ms MarkObjects: 5395.458008 ms DeleteObjects: 300.925446 ms) BattleTech.SetPatrolRouteAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetPatrolRouteAIOrder. (Filename: Line: 598) SetBehaviorVariableAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorVariableAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 11) Unloading 959 unused Assets to reduce memory usage. Loaded Objects now: 323218. Total: 6380.583984 ms (FindLiveObjects: 40.462933 ms CreateObjectMapping: 36.790184 ms MarkObjects: 6244.048828 ms DeleteObjects: 59.278507 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -32 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -57 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -119.2875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -65.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -119.2875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -139.65 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -103.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -72.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -150.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -76.85 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -57.6375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -8.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -76.85 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -158.85 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Panther (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Jenner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Commando (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -128.8875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -75.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -69 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Shadow Hawk (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 728.746216 ms Unloading 5719 unused Assets to reduce memory usage. Loaded Objects now: 187798. Total: 7428.870117 ms (FindLiveObjects: 21.588480 ms CreateObjectMapping: 30.479788 ms MarkObjects: 7234.007813 ms DeleteObjects: 142.791672 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 8.779945 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 187788. Total: 5719.576172 ms (FindLiveObjects: 22.492159 ms CreateObjectMapping: 26.459307 ms MarkObjects: 5669.818848 ms DeleteObjects: 0.803840 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 187788. Total: 5603.862305 ms (FindLiveObjects: 17.938772 ms CreateObjectMapping: 21.466454 ms MarkObjects: 5564.090820 ms DeleteObjects: 0.364373 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 9.204480 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 187801. Total: 5785.191406 ms (FindLiveObjects: 19.698772 ms CreateObjectMapping: 23.844267 ms MarkObjects: 5741.140137 ms DeleteObjects: 0.506453 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 214741. Total: 5961.957520 ms (FindLiveObjects: 21.390934 ms CreateObjectMapping: 25.783466 ms MarkObjects: 5914.352539 ms DeleteObjects: 0.428373 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 39086 unused Assets to reduce memory usage. Loaded Objects now: 112802. Total: 5973.447266 ms (FindLiveObjects: 14.920106 ms CreateObjectMapping: 31.918507 ms MarkObjects: 5896.597656 ms DeleteObjects: 30.009600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 8.829865 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 112773. Total: 4940.436035 ms (FindLiveObjects: 13.000107 ms CreateObjectMapping: 13.501013 ms MarkObjects: 4913.638672 ms DeleteObjects: 0.294826 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 11.693653 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 112769. Total: 4919.359863 ms (FindLiveObjects: 15.364693 ms CreateObjectMapping: 13.781333 ms MarkObjects: 4889.863281 ms DeleteObjects: 0.347733 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 112769. Total: 4822.796875 ms (FindLiveObjects: 12.520105 ms CreateObjectMapping: 13.947733 ms MarkObjects: 4796.082031 ms DeleteObjects: 0.245760 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 11.644586 ms Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 262046. Total: 6098.453613 ms (FindLiveObjects: 29.981867 ms CreateObjectMapping: 35.215359 ms MarkObjects: 6004.142090 ms DeleteObjects: 29.112320 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 265928. Total: 5895.525879 ms (FindLiveObjects: 25.730133 ms CreateObjectMapping: 26.714453 ms MarkObjects: 5835.761230 ms DeleteObjects: 7.317760 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 35200.53 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast35201.07 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast35204.13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 35206.14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.Tooltips.TooltipManager.ParseData (System.Object data, System.String prefabName) [0x00000] in :0 at BattleTech.UI.Tooltips.TooltipManager.SpawnTooltip (System.Object data, UInt64 ID, UInt64 ActiveObjectID, Single DelayOverride, System.String prefabName, Boolean useCamera) [0x00000] in :0 at BattleTech.UI.Tooltips.HBSTooltip.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 35309.36, 35310.36 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 35310.38 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 35459.56, 35459.57 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 35461.7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 35609.06, 35609.07 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 35611.33 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 30378 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 30378 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 30381 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 30378 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 30380 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 30368 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 30368 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 30360 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 30390 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 30378 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 30357 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 30358 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 30358 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 30394 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 30370 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 35810.08, 35811.08 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 35811.11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDestroyBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDestroyBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDestroyBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 36041.78 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast36042.93 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast36045.95 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 36048.01 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 36095.88, 36096.88 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 36096.96 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 36122.57 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast36127.35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDestroyBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast36130.37 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 36132.43 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin desertParched (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 64.826881 ms Unloading 1160 unused Assets to reduce memory usage. Loaded Objects now: 305527. Total: 7629.435547 ms (FindLiveObjects: 39.261013 ms CreateObjectMapping: 48.515842 ms MarkObjects: 7387.278320 ms DeleteObjects: 154.375687 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 15.503785 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 305523. Total: 6123.140137 ms (FindLiveObjects: 32.661335 ms CreateObjectMapping: 34.041599 ms MarkObjects: 6055.745117 ms DeleteObjects: 0.689493 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 305523. Total: 6208.977539 ms (FindLiveObjects: 34.551468 ms CreateObjectMapping: 41.315838 ms MarkObjects: 6132.322754 ms DeleteObjects: 0.784213 ms) Unloading 17 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 21.014185 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 78175 unused Assets to reduce memory usage. Loaded Objects now: 310428. Total: 9513.392578 ms (FindLiveObjects: 108.401070 ms CreateObjectMapping: 67.720108 ms MarkObjects: 8828.552734 ms DeleteObjects: 508.716827 ms) ProximityByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new ProximityByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 17) Unloading 856 unused Assets to reduce memory usage. Loaded Objects now: 399069. Total: 7466.159668 ms (FindLiveObjects: 69.965225 ms CreateObjectMapping: 47.633068 ms MarkObjects: 7263.388672 ms DeleteObjects: 84.773125 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -166.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Galleon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Scorpion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Spider (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (ProximityByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Large Reinforced Building (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Medium Reinforced Building (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Medium Reinforced Building (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Medium Reinforced Building (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Medium Reinforced Building (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Medium Reinforced Building (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Medium Reinforced Building (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 902.777222 ms Unloading 1295 unused Assets to reduce memory usage. Loaded Objects now: 219664. Total: 9615.993164 ms (FindLiveObjects: 34.624001 ms CreateObjectMapping: 25.227945 ms MarkObjects: 9376.775391 ms DeleteObjects: 179.364258 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 16.573441 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 219652. Total: 6960.278809 ms (FindLiveObjects: 24.662186 ms CreateObjectMapping: 24.727041 ms MarkObjects: 6910.129395 ms DeleteObjects: 0.758613 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 219652. Total: 6896.647461 ms (FindLiveObjects: 22.117973 ms CreateObjectMapping: 25.404161 ms MarkObjects: 6848.680176 ms DeleteObjects: 0.443306 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 16.959572 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 219665. Total: 6895.848633 ms (FindLiveObjects: 30.239145 ms CreateObjectMapping: 22.404266 ms MarkObjects: 6842.506348 ms DeleteObjects: 0.697173 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 246696. Total: 6935.037109 ms (FindLiveObjects: 21.438293 ms CreateObjectMapping: 26.650879 ms MarkObjects: 6886.053223 ms DeleteObjects: 0.892586 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 41056 unused Assets to reduce memory usage. Loaded Objects now: 109649. Total: 6887.172363 ms (FindLiveObjects: 18.071465 ms CreateObjectMapping: 25.058134 ms MarkObjects: 6803.245117 ms DeleteObjects: 40.795307 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 11.082240 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 109614. Total: 5738.028809 ms (FindLiveObjects: 14.240426 ms CreateObjectMapping: 14.205866 ms MarkObjects: 5709.128906 ms DeleteObjects: 0.452266 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.607040 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 109610. Total: 5830.666992 ms (FindLiveObjects: 10.699946 ms CreateObjectMapping: 15.287040 ms MarkObjects: 5804.403320 ms DeleteObjects: 0.275626 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 109610. Total: 5738.230469 ms (FindLiveObjects: 12.276906 ms CreateObjectMapping: 14.772480 ms MarkObjects: 5710.886719 ms DeleteObjects: 0.291840 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 13.546240 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 258695. Total: 6959.308105 ms (FindLiveObjects: 30.031786 ms CreateObjectMapping: 30.696960 ms MarkObjects: 6897.709961 ms DeleteObjects: 0.866986 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 262577. Total: 6743.620605 ms (FindLiveObjects: 25.367466 ms CreateObjectMapping: 26.301014 ms MarkObjects: 6690.445801 ms DeleteObjects: 1.502720 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 38068.09 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast38068.67 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast38071.74 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 38073.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 38082.2, 38083.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 38083.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Modify 'Mech - Jenner, includeRefund?: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - RightArm, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - LeftArm, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - RightLeg, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - LeftLeg, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - RightTorso, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - LeftTorso, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - CenterTorso, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 38404.14, 38404.15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 38406.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 38513.98, 38514 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 38515.97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 33288 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GameContext [ERROR] Could not convert string '' to ObjectTagEnum. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TextTooltip not able to find object with objectTagString (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 33378 is set to ContextItem but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GameContext [ERROR] Could not convert string '' to ObjectTagEnum. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TextTooltip not able to find object with objectTagString (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 38907.72, 38907.73 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 38909.88 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 39235.39, 39235.41 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 39238.54 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 33288 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeCaptureBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeCaptureBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeCaptureBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 39373.56 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 39373.56 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin lowlandsSpring (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_BaseDefenders (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Reinforcements (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast39376.29 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast39379.54 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 39381.72 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 65.290665 ms Unloading 1126 unused Assets to reduce memory usage. Loaded Objects now: 304378. Total: 8450.656250 ms (FindLiveObjects: 42.201599 ms CreateObjectMapping: 44.713814 ms MarkObjects: 8222.345703 ms DeleteObjects: 141.392639 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 15.610453 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 304374. Total: 6604.755371 ms (FindLiveObjects: 33.922985 ms CreateObjectMapping: 37.634560 ms MarkObjects: 6532.570313 ms DeleteObjects: 0.625493 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 304374. Total: 6350.998535 ms (FindLiveObjects: 34.832214 ms CreateObjectMapping: 42.855251 ms MarkObjects: 6272.650879 ms DeleteObjects: 0.658346 ms) The referenced script on this Behaviour (Game Object 'HorizonMountains') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Horizon[ON]_Transition_Terrain') is missing! (Filename: Line: 1744) Unloading 20 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 17.635841 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 77797 unused Assets to reduce memory usage. Loaded Objects now: 389954. Total: 6992.496094 ms (FindLiveObjects: 50.423466 ms CreateObjectMapping: 44.768852 ms MarkObjects: 6634.056641 ms DeleteObjects: 263.245239 ms) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane (2)" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 16) Unloading 858 unused Assets to reduce memory usage. Loaded Objects now: 443976. Total: 9404.678711 ms (FindLiveObjects: 59.743999 ms CreateObjectMapping: 37.390507 ms MarkObjects: 9211.720703 ms DeleteObjects: 95.006294 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHUD: OnDisplayDialog NOT YET IMPLEMENTED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHUD: OnDisplayDialog NOT YET IMPLEMENTED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -120.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -141 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -7.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -13.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -96.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -47.0625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -70 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -176.85 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -112.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -153.4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -160.7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -126.65 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -126.65 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -57.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 831.429932 ms Unloading 972 unused Assets to reduce memory usage. Loaded Objects now: 199709. Total: 8650.970703 ms (FindLiveObjects: 24.580267 ms CreateObjectMapping: 28.520960 ms MarkObjects: 8494.242188 ms DeleteObjects: 103.623680 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 9.964373 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 199699. Total: 8387.307617 ms (FindLiveObjects: 26.693974 ms CreateObjectMapping: 30.578773 ms MarkObjects: 8329.333008 ms DeleteObjects: 0.698026 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 199699. Total: 7694.263672 ms (FindLiveObjects: 21.466026 ms CreateObjectMapping: 28.997120 ms MarkObjects: 7643.291992 ms DeleteObjects: 0.506453 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 13.167787 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 199712. Total: 6913.803223 ms (FindLiveObjects: 22.400000 ms CreateObjectMapping: 27.485439 ms MarkObjects: 6863.483887 ms DeleteObjects: 0.432640 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 226561. Total: 7115.928223 ms (FindLiveObjects: 26.246826 ms CreateObjectMapping: 29.300905 ms MarkObjects: 7059.660645 ms DeleteObjects: 0.718506 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 40487 unused Assets to reduce memory usage. Loaded Objects now: 118152. Total: 7115.468262 ms (FindLiveObjects: 27.229866 ms CreateObjectMapping: 27.005013 ms MarkObjects: 7016.208008 ms DeleteObjects: 45.023571 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 11.061760 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 118120. Total: 5649.093750 ms (FindLiveObjects: 13.572693 ms CreateObjectMapping: 15.572906 ms MarkObjects: 5619.530273 ms DeleteObjects: 0.415146 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 9.271466 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 118116. Total: 5764.736328 ms (FindLiveObjects: 14.429013 ms CreateObjectMapping: 16.726612 ms MarkObjects: 5733.313965 ms DeleteObjects: 0.264533 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 118116. Total: 5715.756348 ms (FindLiveObjects: 12.471040 ms CreateObjectMapping: 15.592533 ms MarkObjects: 5687.441406 ms DeleteObjects: 0.250026 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 12.570453 ms Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 267388. Total: 7459.594727 ms (FindLiveObjects: 33.704105 ms CreateObjectMapping: 44.555096 ms MarkObjects: 7380.334473 ms DeleteObjects: 0.998826 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 271270. Total: 7093.092773 ms (FindLiveObjects: 29.981014 ms CreateObjectMapping: 28.532906 ms MarkObjects: 7034.053223 ms DeleteObjects: 0.523093 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 41413.35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast41413.91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast41416.95 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 41419.03 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 36729 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36729 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36717 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36717 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 36714 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36737 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36737 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36737 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36739 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36737 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36738 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36738 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36727 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36728 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36738 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36737 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36727 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36737 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36737 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36740 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36737 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36737 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 41609.49, 41610.49 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 41610.64 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36481 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 42565.41, 42565.42 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 42567.92 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 42817.78, 42817.79 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 42820.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 42910.73, 42911.73 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 42911.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36481 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 43048.91, 43048.92 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 43050.9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Modify 'Mech - Shadow Hawk, includeRefund?: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Remove Component - Standard Heat Sink, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Install RightArm Component - M Laser, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Remove Destroyed Component - M Laser, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Modify Armor - RightLeg, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Modify Armor - LeftLeg, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Modify Armor - RightArm, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Modify Armor - LeftArm, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Modify Armor - RightTorso, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Modify Armor - LeftTorso, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Modify Armor - CenterTorso, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Modify Armor - Head, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - RightLeg, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - LeftLeg, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - LeftArm, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - RightTorso, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - LeftTorso, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - CenterTorso, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - RightArm, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36481 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 36481 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Modify 'Mech - Shadow Hawk, includeRefund?: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - RightArm, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - LeftArm, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - RightLeg, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - LeftLeg, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - RightTorso, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - LeftTorso, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] CancelWorkOrder Repair 'Mech - CenterTorso, includeRefund?: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 43457.6, 43457.61 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 43459.88 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDefendBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 43724.67 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast43731.06 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast43734.07 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 43736.14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDefendBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDefendBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDefendBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 43873.64 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast43874.82 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast43877.82 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 43879.86 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) We're purposefully skipping this map for the Capture Escort contract type: Interchange (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Shadow Hawk (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Shadow Hawk (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 43943 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast43944.57 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDefendBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast43947.64 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 43949.64 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin lowlandsSpring (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Friendly_BaseTurrets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Escort (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Wave1Attackers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Wave2Attackers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Wave3Attackers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Neutral_BaseTurrets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 96.782509 ms Unloading 1161 unused Assets to reduce memory usage. Loaded Objects now: 329663. Total: 9277.335938 ms (FindLiveObjects: 43.681705 ms CreateObjectMapping: 60.933121 ms MarkObjects: 8984.518555 ms DeleteObjects: 188.199677 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 17.059414 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 329659. Total: 6618.476563 ms (FindLiveObjects: 33.304749 ms CreateObjectMapping: 44.165119 ms MarkObjects: 6540.186035 ms DeleteObjects: 0.817920 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 19) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 329659. Total: 6432.688965 ms (FindLiveObjects: 38.018559 ms CreateObjectMapping: 44.192425 ms MarkObjects: 6349.571777 ms DeleteObjects: 0.903253 ms) Unloading 14 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 25.759146 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 78131 unused Assets to reduce memory usage. Loaded Objects now: 292851. Total: 7819.006348 ms (FindLiveObjects: 48.338345 ms CreateObjectMapping: 49.634132 ms MarkObjects: 7439.178711 ms DeleteObjects: 281.853027 ms) BattleTech.SetPatrolRouteAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetPatrolRouteAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane (2)" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 19) Unloading 853 unused Assets to reduce memory usage. Loaded Objects now: 363476. Total: 8732.589844 ms (FindLiveObjects: 57.600426 ms CreateObjectMapping: 39.453014 ms MarkObjects: 8549.830078 ms DeleteObjects: 85.096107 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -194.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -59.8125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -58.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -125.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -200.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Locust (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Firestarter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Locust (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -168.725 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -168.725 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 667.016113 ms Unloading 3548 unused Assets to reduce memory usage. Loaded Objects now: 222185. Total: 9298.018555 ms (FindLiveObjects: 30.066347 ms CreateObjectMapping: 27.009705 ms MarkObjects: 9109.635742 ms DeleteObjects: 131.305374 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 16.440321 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 222175. Total: 7203.235352 ms (FindLiveObjects: 26.375679 ms CreateObjectMapping: 25.897812 ms MarkObjects: 7150.212402 ms DeleteObjects: 0.747520 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 19) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 222175. Total: 7078.937988 ms (FindLiveObjects: 24.243200 ms CreateObjectMapping: 27.842133 ms MarkObjects: 7026.399902 ms DeleteObjects: 0.450560 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 15.861761 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 222188. Total: 6938.923828 ms (FindLiveObjects: 31.541761 ms CreateObjectMapping: 29.035093 ms MarkObjects: 6877.777832 ms DeleteObjects: 0.567466 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 19) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 249128. Total: 7028.726074 ms (FindLiveObjects: 22.438826 ms CreateObjectMapping: 28.022186 ms MarkObjects: 6977.260742 ms DeleteObjects: 1.003093 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 39135 unused Assets to reduce memory usage. Loaded Objects now: 116337. Total: 7326.856934 ms (FindLiveObjects: 23.648853 ms CreateObjectMapping: 27.620266 ms MarkObjects: 7238.515137 ms DeleteObjects: 37.070080 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 8.314453 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 116302. Total: 6194.891602 ms (FindLiveObjects: 14.606933 ms CreateObjectMapping: 16.674559 ms MarkObjects: 6163.201660 ms DeleteObjects: 0.406613 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 8.976213 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 116298. Total: 6226.988770 ms (FindLiveObjects: 16.470186 ms CreateObjectMapping: 16.222719 ms MarkObjects: 6194.032227 ms DeleteObjects: 0.261546 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 116298. Total: 6223.312500 ms (FindLiveObjects: 13.156266 ms CreateObjectMapping: 15.650133 ms MarkObjects: 6194.253418 ms DeleteObjects: 0.241920 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 10.795946 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 265569. Total: 7940.848633 ms (FindLiveObjects: 33.868801 ms CreateObjectMapping: 33.643093 ms MarkObjects: 7871.870605 ms DeleteObjects: 1.463893 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 269451. Total: 7978.392090 ms (FindLiveObjects: 32.853333 ms CreateObjectMapping: 28.823040 ms MarkObjects: 7915.751465 ms DeleteObjects: 0.961706 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 45638.77 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast45639.33 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast45642.4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 45644.47 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 45658.88, 45659.88 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 45659.96 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 45723.7, 45724.7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 45724.73 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 40244 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 40244 is set to Object but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 46265.18, 46265.19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 46267.64 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeCaptureEscort (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeCaptureEscort (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 46362.39 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast46363.64 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast46366.66 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 46368.66 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 46437.95 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast46439.76 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast46442.82 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 46444.84 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin desertParched (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 80.648956 ms Unloading 1173 unused Assets to reduce memory usage. Loaded Objects now: 317207. Total: 10948.390625 ms (FindLiveObjects: 41.701118 ms CreateObjectMapping: 47.635628 ms MarkObjects: 10704.168945 ms DeleteObjects: 154.882568 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 16.849920 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 317203. Total: 7400.205078 ms (FindLiveObjects: 32.238083 ms CreateObjectMapping: 43.858345 ms MarkObjects: 7323.386230 ms DeleteObjects: 0.721066 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 317203. Total: 6902.151367 ms (FindLiveObjects: 37.626026 ms CreateObjectMapping: 43.872852 ms MarkObjects: 6819.691895 ms DeleteObjects: 0.958293 ms) The referenced script on this Behaviour (Game Object 'Horizon[ON]_Transition_Terrain') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'HorizonMountains') is missing! (Filename: Line: 1744) Unloading 12 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 47.087360 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 78187 unused Assets to reduce memory usage. Loaded Objects now: 391398. Total: 8841.129883 ms (FindLiveObjects: 69.142181 ms CreateObjectMapping: 48.243626 ms MarkObjects: 8350.222656 ms DeleteObjects: 373.520233 ms) BattleTech.SetPatrolRouteAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetPatrolRouteAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 12) Unloading 880 unused Assets to reduce memory usage. Loaded Objects now: 455345. Total: 8926.089844 ms (FindLiveObjects: 59.298130 ms CreateObjectMapping: 44.038399 ms MarkObjects: 8708.315430 ms DeleteObjects: 114.434990 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -200.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -51.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -198 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AnimationEvent OnAudioEvent got an invalid audioEvent name: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Striker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Galleon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Scorpion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Locust (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 992.853760 ms Unloading 20295 unused Assets to reduce memory usage. Loaded Objects now: 202179. Total: 15104.559570 ms (FindLiveObjects: 32.452690 ms CreateObjectMapping: 30.672640 ms MarkObjects: 14643.180664 ms DeleteObjects: 398.252777 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 8.187306 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 202170. Total: 8422.381836 ms (FindLiveObjects: 28.480854 ms CreateObjectMapping: 26.504534 ms MarkObjects: 8366.867188 ms DeleteObjects: 0.527786 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 202170. Total: 7927.820313 ms (FindLiveObjects: 19.850239 ms CreateObjectMapping: 23.099733 ms MarkObjects: 7884.453125 ms DeleteObjects: 0.414720 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 8.963840 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 202183. Total: 8647.240234 ms (FindLiveObjects: 21.536854 ms CreateObjectMapping: 24.686079 ms MarkObjects: 8600.565430 ms DeleteObjects: 0.450986 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 229032. Total: 8366.190430 ms (FindLiveObjects: 26.342400 ms CreateObjectMapping: 29.629866 ms MarkObjects: 8302.831055 ms DeleteObjects: 7.385173 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 39130 unused Assets to reduce memory usage. Loaded Objects now: 117092. Total: 8228.488281 ms (FindLiveObjects: 17.649065 ms CreateObjectMapping: 27.374506 ms MarkObjects: 8142.382813 ms DeleteObjects: 41.079041 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 9.553066 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 117057. Total: 6815.337402 ms (FindLiveObjects: 14.791679 ms CreateObjectMapping: 17.446825 ms MarkObjects: 6779.551270 ms DeleteObjects: 3.546026 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 19.296000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 117053. Total: 6870.300781 ms (FindLiveObjects: 23.435520 ms CreateObjectMapping: 17.388800 ms MarkObjects: 6827.775879 ms DeleteObjects: 1.697706 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 117053. Total: 7540.669922 ms (FindLiveObjects: 17.308586 ms CreateObjectMapping: 16.072533 ms MarkObjects: 7500.035156 ms DeleteObjects: 7.250773 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 14.120959 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 265945. Total: 7547.481445 ms (FindLiveObjects: 30.202026 ms CreateObjectMapping: 40.630188 ms MarkObjects: 7475.447754 ms DeleteObjects: 1.199360 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 269827. Total: 7545.914551 ms (FindLiveObjects: 52.431358 ms CreateObjectMapping: 43.969280 ms MarkObjects: 7448.128418 ms DeleteObjects: 1.384106 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 47350.91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast47351.46 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast47354.46 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 47356.52 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_1 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 49007.95 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast49009.81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast49012.86 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 49014.89 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateUnitsComplete from type ContractOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Caught exception while trying to find a mood. Defaulting to [Baseline]. MapPath: [] contractOverride.MapMood: [] BiomeSkinId: [NULL] MoodListCount: [0] Exception: [System.NullReferenceException: Object reference not set to an instance of an object at BattleTech.Contract.GetMood (System.String mapPath, System.String overrideMapMood) [0x00000] in :0 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeCaptureBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeRescue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 44257 is set to StringValue but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 49273.41 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast49273.98 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast49277.04 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 49279.06 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 49326.85 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast49328.39 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast49331.41 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 49333.48 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) Starting transition camera with times: 49351.64, 49352.64 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 49354.86 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StringPosition:17 StringSelectPosition:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 49562.58, 49563.58 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 6) Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 305321. Total: 22462.591797 ms (FindLiveObjects: 38.980694 ms CreateObjectMapping: 37.428478 ms MarkObjects: 22337.699219 ms DeleteObjects: 48.304211 ms) Finished camera transition at time: 49573.43 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 49584.88, 49585.88 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 49586.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 49610.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast49612.01 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast49615.07 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 49617.09 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeStory_3_Axylus (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Caught exception while trying to find a mood. Defaulting to [Baseline]. MapPath: [] contractOverride.MapMood: [] BiomeSkinId: [NULL] MoodListCount: [0] Exception: [System.NullReferenceException: Object reference not set to an instance of an object at BattleTech.Contract.GetMood (System.String mapPath, System.String overrideMapMood) [0x00000] in :0 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 43818 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 43792 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 43794 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 43794 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 43795 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 43792 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 49994.79 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast49996.03 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast49999.08 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 50001.08 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [NoFaction] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeStory_3_Axylus (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin lunarVacuum (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: PlayerLanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_DestroyLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_Turrets_GeneratorAlpha (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner_Turrets_GeneratorBravo (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: LanceSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: EnemyLanceSpawner1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: EnemyLanceSpawner3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 177.627731 ms Unloading 1199 unused Assets to reduce memory usage. Loaded Objects now: 312718. Total: 9925.279297 ms (FindLiveObjects: 42.589867 ms CreateObjectMapping: 40.153172 ms MarkObjects: 9430.839844 ms DeleteObjects: 411.694946 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 18.369707 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 312750. Total: 9010.493164 ms (FindLiveObjects: 35.956478 ms CreateObjectMapping: 40.292267 ms MarkObjects: 8933.402344 ms DeleteObjects: 0.840533 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 19) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 312774. Total: 10186.185547 ms (FindLiveObjects: 48.046932 ms CreateObjectMapping: 36.762878 ms MarkObjects: 10100.580078 ms DeleteObjects: 0.793173 ms) [Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons! (Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479) [Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) (Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253) Failed to create Convex Mesh from source mesh "bioDomeE_shell_COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh. (Filename: Line: 54) Unloading 26 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 35.564800 ms NullReferenceException: Object reference not set to an instance of an object at BattleTech.Designed.OccupyRegionObjective.GetBeaconPosition () [0x00000] in :0 at BattleTech.Framework.ObjectiveGameLogic.Update () [0x00000] in :0 (Filename: Line: -1) Unloading 67555 unused Assets to reduce memory usage. Loaded Objects now: 541444. Total: 14398.144531 ms (FindLiveObjects: 65.596588 ms CreateObjectMapping: 62.304001 ms MarkObjects: 13199.382813 ms DeleteObjects: 1070.859497 ms) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Designed.OccupyRegionObjective.GetBeaconPosition () [0x00000] in :0 at BattleTech.Framework.ObjectiveGameLogic.Update () [0x00000] in :0 (Filename: Line: -1) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 19) Unloading 854 unused Assets to reduce memory usage. Loaded Objects now: 619744. Total: 17352.472656 ms (FindLiveObjects: 90.237442 ms CreateObjectMapping: 54.009174 ms MarkObjects: 17006.990234 ms DeleteObjects: 200.735565 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating restart point for story mission! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 50210.57 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast50211.16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast50214.18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 50216.24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -180.45 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -70.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -199.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -119 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PaintScheme can't initialize on [chrPrfTrt_turretLightLRM(Clone)] - mechCustomization is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Radar Station Alpha (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Radar Station Bravo (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -68.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AnimationEvent OnAudioEvent got an invalid audioEvent name: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -42.125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -32 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -290.35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -121 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -202.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -314.15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -153.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -282.45 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 5591.669922 ms Unloading 863 unused Assets to reduce memory usage. Loaded Objects now: 283653. Total: 30596.156250 ms (FindLiveObjects: 44.364799 ms CreateObjectMapping: 54.676907 ms MarkObjects: 29392.232422 ms DeleteObjects: 1104.865356 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 27.318186 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 283644. Total: 9695.227539 ms (FindLiveObjects: 31.354881 ms CreateObjectMapping: 42.766506 ms MarkObjects: 9620.246094 ms DeleteObjects: 0.857600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 19) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 283644. Total: 9582.799805 ms (FindLiveObjects: 67.399254 ms CreateObjectMapping: 72.441177 ms MarkObjects: 9441.931641 ms DeleteObjects: 1.023146 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 13.867093 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 283657. Total: 9761.137695 ms (FindLiveObjects: 27.431253 ms CreateObjectMapping: 47.055786 ms MarkObjects: 9685.450195 ms DeleteObjects: 1.198080 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 19) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 310688. Total: 10135.915039 ms (FindLiveObjects: 33.630722 ms CreateObjectMapping: 44.650665 ms MarkObjects: 10056.625977 ms DeleteObjects: 1.003946 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 55303 unused Assets to reduce memory usage. Loaded Objects now: 182218. Total: 8921.382813 ms (FindLiveObjects: 31.914667 ms CreateObjectMapping: 41.256107 ms MarkObjects: 8500.235352 ms DeleteObjects: 347.973541 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 10.207573 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 182162. Total: 7847.934082 ms (FindLiveObjects: 20.314453 ms CreateObjectMapping: 25.157972 ms MarkObjects: 7801.826660 ms DeleteObjects: 0.633600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 10.527146 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 182158. Total: 7820.756348 ms (FindLiveObjects: 20.336212 ms CreateObjectMapping: 25.723307 ms MarkObjects: 7774.288086 ms DeleteObjects: 0.406613 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 182158. Total: 7573.774414 ms (FindLiveObjects: 23.897600 ms CreateObjectMapping: 26.950399 ms MarkObjects: 7522.537109 ms DeleteObjects: 0.387413 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 18.140160 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 331044. Total: 11349.841797 ms (FindLiveObjects: 56.820477 ms CreateObjectMapping: 52.416855 ms MarkObjects: 11229.373047 ms DeleteObjects: 11.228585 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 334926. Total: 10107.733398 ms (FindLiveObjects: 50.970455 ms CreateObjectMapping: 61.597012 ms MarkObjects: 9994.096680 ms DeleteObjects: 1.065386 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/StreamingAssets\Video/3-argo.mp4 (offset 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) [AVProVideo] Opening C:/Program Files (x86)/Paradox Interactive/games/battletech/BattleTech_Data/StreamingAssets\Video/3-argo.mp4 (offset 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Using playback path: DirectShow (1920x1080@25.00) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TScriptEnvironment [LOG] evaluateConditionList failed on condition: Evaluate Tag for Commander: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT does not replace existing entry SIM_GAME_QUARTERLY_REPORT (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] Unique Entry type already exists (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 56867.57 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast56869.92 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast56872.94 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 56874.96 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 56884.73, 56885.73 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 56885.82 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 57025.75, 57025.76 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 57028.48 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 57104.94, 57104.95 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 57107.55 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 58006.63, 58006.64 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 58009.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 58275.28, 58275.29 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 58278.28 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 58482.41, 58482.42 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 58485.21 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 48354 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 48348 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 48348 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 48364 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 48358 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 48359 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 48358 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 48360 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 48360 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 48350 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 48350 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 48360 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 48369 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 48369 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 48339 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 48339 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 48360 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 48360 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 58906.03 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast58916.03 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast58919.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 58921.11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 58998.48 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast58999.05 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast59002.09 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 59004.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 59045.41, 59046.41 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 59046.47 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDestroyBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDefendBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDefendBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 59160.95 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast59162.58 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast59165.63 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 59167.65 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 59224.23 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast59229.86 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast59232.89 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 59235.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 59255.4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast59256.46 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast59259.48 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 59261.6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeCaptureBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Vindicator (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Shadow Hawk (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Centurion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Vindicator (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Shadow Hawk (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Centurion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Vindicator (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Shadow Hawk (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Centurion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 59519.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast59524.48 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeDefendBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast59527.53 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 59529.55 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin tundraFrozen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Friendly_BaseTurrets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Escort (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Wave1Attackers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Wave2Attackers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Wave3Attackers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Neutral_BaseTurrets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 206.371841 ms Unloading 1188 unused Assets to reduce memory usage. Loaded Objects now: 384629. Total: 18241.744141 ms (FindLiveObjects: 44.574295 ms CreateObjectMapping: 42.760532 ms MarkObjects: 17675.259766 ms DeleteObjects: 479.104004 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 20.178772 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 384620. Total: 11648.609375 ms (FindLiveObjects: 47.148800 ms CreateObjectMapping: 45.969494 ms MarkObjects: 11554.206055 ms DeleteObjects: 1.280426 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 384620. Total: 11074.402344 ms (FindLiveObjects: 56.063999 ms CreateObjectMapping: 42.406826 ms MarkObjects: 10974.870117 ms DeleteObjects: 1.059413 ms) Unloading 27 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 31.296425 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 78257 unused Assets to reduce memory usage. Loaded Objects now: 404659. Total: 12780.781250 ms (FindLiveObjects: 71.699203 ms CreateObjectMapping: 50.455040 ms MarkObjects: 12005.421875 ms DeleteObjects: 653.202759 ms) BattleTech.SetPatrolRouteAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetPatrolRouteAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 17) Unloading 858 unused Assets to reduce memory usage. Loaded Objects now: 489900. Total: 33466.054688 ms (FindLiveObjects: 87.013977 ms CreateObjectMapping: 51.742294 ms MarkObjects: 33166.382813 ms DeleteObjects: 160.855896 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -69.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (ProximityByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -79.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -261.9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (TaggedUnitTargetPriorityAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -243.4875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -192.7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -314.4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -177.6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -92 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -38.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -38.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -158.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -303.85 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Panther (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Jenner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Panther (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -351.35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 0.1111111 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -250.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 2449.463379 ms Unloading 1231 unused Assets to reduce memory usage. Loaded Objects now: 290433. Total: 27461.671875 ms (FindLiveObjects: 37.723732 ms CreateObjectMapping: 41.593170 ms MarkObjects: 26883.720703 ms DeleteObjects: 498.258362 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 27.523840 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 290426. Total: 12295.691406 ms (FindLiveObjects: 35.112957 ms CreateObjectMapping: 38.560429 ms MarkObjects: 12218.640625 ms DeleteObjects: 3.347626 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290426. Total: 10358.632813 ms (FindLiveObjects: 28.751360 ms CreateObjectMapping: 34.527573 ms MarkObjects: 10294.382813 ms DeleteObjects: 0.966826 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 24.920746 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 290439. Total: 10965.403320 ms (FindLiveObjects: 34.917973 ms CreateObjectMapping: 36.768425 ms MarkObjects: 10892.974609 ms DeleteObjects: 0.740693 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 317561. Total: 10933.358398 ms (FindLiveObjects: 39.910397 ms CreateObjectMapping: 42.472534 ms MarkObjects: 10849.780273 ms DeleteObjects: 1.191253 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 39273 unused Assets to reduce memory usage. Loaded Objects now: 170795. Total: 11478.481445 ms (FindLiveObjects: 26.422186 ms CreateObjectMapping: 32.086185 ms MarkObjects: 11346.410156 ms DeleteObjects: 73.561180 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 15.128320 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 170742. Total: 9787.296875 ms (FindLiveObjects: 17.741652 ms CreateObjectMapping: 27.355732 ms MarkObjects: 9741.791992 ms DeleteObjects: 0.407040 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 15.915521 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 170738. Total: 9745.739258 ms (FindLiveObjects: 17.214293 ms CreateObjectMapping: 27.121920 ms MarkObjects: 9700.674805 ms DeleteObjects: 0.722346 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 170738. Total: 9908.541992 ms (FindLiveObjects: 43.921494 ms CreateObjectMapping: 32.272640 ms MarkObjects: 9831.957031 ms DeleteObjects: 0.388693 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 9.151573 ms Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 320378. Total: 10312.858398 ms (FindLiveObjects: 40.303360 ms CreateObjectMapping: 49.672962 ms MarkObjects: 10187.863281 ms DeleteObjects: 35.017387 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 324260. Total: 9960.352539 ms (FindLiveObjects: 28.208639 ms CreateObjectMapping: 38.589012 ms MarkObjects: 9892.752930 ms DeleteObjects: 0.800426 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateTeamComplete from type TeamOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member GenerateUnitsComplete from type ContractOverride (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Caught exception while trying to find a mood. Defaulting to [Baseline]. MapPath: [] contractOverride.MapMood: [] BiomeSkinId: [NULL] MoodListCount: [0] Exception: [System.NullReferenceException: Object reference not set to an instance of an object at BattleTech.Contract.GetMood (System.String mapPath, System.String overrideMapMood) [0x00000] in :0 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 65607.54 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast65608.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast65611.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 65613.23 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 65632.51, 65633.51 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 65633.61 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 65689.37, 65689.38 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 65692.27 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 65752.37 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast65757.54 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast65760.57 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 65762.63 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.Tooltips.TooltipManager.ParseData (System.Object data, System.String prefabName) [0x00000] in :0 at BattleTech.UI.Tooltips.TooltipManager.SpawnTooltip (System.Object data, UInt64 ID, UInt64 ActiveObjectID, Single DelayOverride, System.String prefabName, Boolean useCamera) [0x00000] in :0 at BattleTech.UI.Tooltips.HBSTooltip.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 66004.71 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast66006.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast66009.16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 66011.17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 66068.45 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast66069.85 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast66072.89 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 66074.95 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 66092.15, 66093.15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 66093.27 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 66217.88, 66217.88 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 66221.19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 66434.91, 66434.92 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 66437.76 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeCaptureBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 66513.64, 66514.64 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 66514.69 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hover begin in Texttooltip (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 66665.97, 66666.97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 66667.07 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeCaptureBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeCaptureBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeCaptureBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 66759.84, 66760.84 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 66760.98 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 67065.7, 67065.71 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 67068.59 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 67131.44 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast67140.73 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast67143.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 67145.77 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 67164.63 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast67166.16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast67169.24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 67171.27 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 67191.92 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast67194.02 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeCaptureBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeCaptureBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast67197.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 67199.32 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 51795 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 51798 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 51798 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 51800 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 51777 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 51777 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 51777 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 51766 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 51780 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 51776 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 67280.87 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast67285.76 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeCaptureBase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast67288.81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 67290.88 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GameContext [ERROR] Could not convert string '' to ObjectTagEnum. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TextTooltip not able to find object with objectTagString (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 51297 is set to ContextItem but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GameContext [ERROR] Could not convert string '' to ObjectTagEnum. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TextTooltip not able to find object with objectTagString (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GameContext [ERROR] Could not convert string '' to ObjectTagEnum. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TextTooltip not able to find object with objectTagString (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 51297 is set to ContextItem but no data has been provided! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GameContext [ERROR] Could not convert string '' to ObjectTagEnum. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TextTooltip not able to find object with objectTagString (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin martianVacuum (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_BaseDefenders (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Reinforcements (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_BaseTurrets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 239.866455 ms Unloading 1179 unused Assets to reduce memory usage. Loaded Objects now: 391275. Total: 24967.121094 ms (FindLiveObjects: 48.051201 ms CreateObjectMapping: 51.220482 ms MarkObjects: 24241.726563 ms DeleteObjects: 626.078308 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 28.002987 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 391307. Total: 11181.640625 ms (FindLiveObjects: 45.501442 ms CreateObjectMapping: 49.262932 ms MarkObjects: 11085.761719 ms DeleteObjects: 1.109760 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 391331. Total: 10872.363281 ms (FindLiveObjects: 55.955627 ms CreateObjectMapping: 44.347305 ms MarkObjects: 10770.688477 ms DeleteObjects: 1.369173 ms) Unloading 17 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 37.230930 ms Unloading 82617 unused Assets to reduce memory usage. Loaded Objects now: 362951. Total: 16015.562500 ms (FindLiveObjects: 47.595520 ms CreateObjectMapping: 57.687893 ms MarkObjects: 15462.809570 ms DeleteObjects: 447.432953 ms) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) Unloading 858 unused Assets to reduce memory usage. Loaded Objects now: 426930. Total: 13824.951172 ms (FindLiveObjects: 44.512424 ms CreateObjectMapping: 41.311146 ms MarkObjects: 13614.190430 ms DeleteObjects: 124.680962 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHUD: OnDisplayDialog NOT YET IMPLEMENTED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHUD: OnDisplayDialog NOT YET IMPLEMENTED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Sniper Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Shredder Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Laser Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Light Sniper Turret (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -28 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -51 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invalid/unknown audio event Name: AudioEventList_whoosh_whoosh_enforcer_lo posted by: /chrPrfMech_enforcerBase-001(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -317.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -168.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invalid/unknown audio event Name: AudioEventList_whoosh_whoosh_enforcer_lo posted by: /chrPrfMech_enforcerBase-001(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -243.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -372.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invalid/unknown audio event Name: AudioEventList_whoosh_whoosh_enforcer_lo posted by: /chrPrfMech_enforcerBase-001(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -456.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -284.55 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 983.304077 ms Unloading 864 unused Assets to reduce memory usage. Loaded Objects now: 268984. Total: 28390.673828 ms (FindLiveObjects: 40.854614 ms CreateObjectMapping: 41.394775 ms MarkObjects: 27930.228516 ms DeleteObjects: 377.495453 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 20.112638 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 268975. Total: 10889.448242 ms (FindLiveObjects: 31.130453 ms CreateObjectMapping: 32.922028 ms MarkObjects: 10824.485352 ms DeleteObjects: 0.907520 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 268975. Total: 10388.837891 ms (FindLiveObjects: 35.664639 ms CreateObjectMapping: 35.666348 ms MarkObjects: 10316.717773 ms DeleteObjects: 0.785920 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 18.091520 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 268988. Total: 10356.968750 ms (FindLiveObjects: 34.704212 ms CreateObjectMapping: 33.993813 ms MarkObjects: 10287.147461 ms DeleteObjects: 1.120426 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 295928. Total: 12691.330078 ms (FindLiveObjects: 35.038292 ms CreateObjectMapping: 49.157543 ms MarkObjects: 12605.560547 ms DeleteObjects: 1.514240 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 42085 unused Assets to reduce memory usage. Loaded Objects now: 159284. Total: 10072.653320 ms (FindLiveObjects: 23.574614 ms CreateObjectMapping: 35.575039 ms MarkObjects: 9917.194336 ms DeleteObjects: 96.305489 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 10.490026 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 159225. Total: 8720.710938 ms (FindLiveObjects: 18.013866 ms CreateObjectMapping: 25.005653 ms MarkObjects: 8670.573242 ms DeleteObjects: 7.115520 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 10.922666 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 159221. Total: 8805.166992 ms (FindLiveObjects: 15.052373 ms CreateObjectMapping: 26.281387 ms MarkObjects: 8763.468750 ms DeleteObjects: 0.362666 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 159221. Total: 8947.902344 ms (FindLiveObjects: 18.075733 ms CreateObjectMapping: 25.010775 ms MarkObjects: 8904.450195 ms DeleteObjects: 0.363946 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 15.407360 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 308157. Total: 11659.420898 ms (FindLiveObjects: 36.322559 ms CreateObjectMapping: 70.822830 ms MarkObjects: 11550.840820 ms DeleteObjects: 1.431466 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 312039. Total: 10790.748047 ms (FindLiveObjects: 37.398186 ms CreateObjectMapping: 43.875839 ms MarkObjects: 10708.207031 ms DeleteObjects: 1.264213 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_locust_LCT-1V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 70037.95 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast70038.51 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast70041.54 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 70043.66 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 70048.91, 70049.91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 70049.91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'uixPrfPanl_ITEM_inventory-Element-DEMO') is missing! (Filename: Line: 1744) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 70095.88, 70095.89 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 70098.9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 70134.59, 70134.59 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 70137.63 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 70268.45, 70268.46 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 70271.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 70419.16, 70419.16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 70421.88 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 70517.82, 70517.83 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 70520.13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 70541.86, 70542.86 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 70542.96 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 70596.8, 70597.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 70597.83 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 70668.95, 70669.95 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 70670.17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] Monthly Autosave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 70729.6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast70739.6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast70742.63 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 70744.68 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 70749.16, 70750.16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 70750.21 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) transition end (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 70875.19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast70881.26 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast70884.26 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 70886.3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.Tooltips.TooltipManager.ParseData (System.Object data, System.String prefabName) [0x00000] in :0 at BattleTech.UI.Tooltips.TooltipManager.SpawnTooltip (System.Object data, UInt64 ID, UInt64 ActiveObjectID, Single DelayOverride, System.String prefabName, Boolean useCamera) [0x00000] in :0 at BattleTech.UI.Tooltips.HBSTooltip.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.UI.Tooltips.TooltipManager.ParseData (System.Object data, System.String prefabName) [0x00000] in :0 at BattleTech.UI.Tooltips.TooltipManager.SpawnTooltip (System.Object data, UInt64 ID, UInt64 ActiveObjectID, Single DelayOverride, System.String prefabName, Boolean useCamera) [0x00000] in :0 at BattleTech.UI.Tooltips.HBSTooltip.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 70953.38, 70954.38 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 70954.53 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 70992.21, 70992.22 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 70994.68 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 71082.87, 71083.87 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 71083.95 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hardpoint element received AMS weapon category, setting jumpjet icon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: MechLab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting transition camera with times: 71399.11, 71399.12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished camera transition at time: 71401.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) We're purposefully skipping this map for the Capture Escort contract type: Toxic Mire (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 55349 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 55370 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 55355 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 55355 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 55359 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 55368 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) HBS Tooltip with ID 55370 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBS Tooltip with ID 55348 is set to ScriptDriven but no data has been set by a script! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'uixPrfPanl_SIM_mwAdvancement-Widget-MANAGED' is inactive! (Filename: Line: 769) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) StartLanceConfiguration had a mech that could not be fielded: Blackjack (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_blackjack_BJ-1, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_jenner_JR7-D, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeSimpleBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_centurion_CN9-AS, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_shadowhawk_SHD-2H, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_vindicator_VND-1R, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [LOG] ValidateMechDef: mech: mechdef_spider_SDR-5V, validation level: Basic (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [DetatchUX] Detatching head. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 71683.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 71683.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin lowlandsSpring (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Spawner_PlayerLance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_OpposingForce (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GenerateLanceStart: Lance_Enemy_Ambushers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast71686.13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit demolisher and component Weapon_Autocannon_AC20_0-STOCK, ideal match name was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MechLab [WARNING] GetComponentPrefabName failed to find a prefab name for unit demolisher and component Weapon_Autocannon_AC20_0-STOCK, ideal match name was: chrPrfWeap_demolisher_turret_ac20_bh, falling back to default item (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast71689.23 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 71691.77 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 242.429428 ms Unloading 1206 unused Assets to reduce memory usage. Loaded Objects now: 386818. Total: 18049.603516 ms (FindLiveObjects: 47.638184 ms CreateObjectMapping: 49.428055 ms MarkObjects: 17225.412109 ms DeleteObjects: 727.105652 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 26.361174 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 386809. Total: 10920.416992 ms (FindLiveObjects: 41.953705 ms CreateObjectMapping: 50.388905 ms MarkObjects: 10827.242188 ms DeleteObjects: 0.828160 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 386809. Total: 10865.603516 ms (FindLiveObjects: 66.776749 ms CreateObjectMapping: 53.889278 ms MarkObjects: 10744.020508 ms DeleteObjects: 0.914346 ms) The referenced script on this Behaviour (Game Object 'Horizon[ON]_Transition_Terrain') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'HorizonMountains') is missing! (Filename: Line: 1744) Unloading 19 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 36.610989 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 85229 unused Assets to reduce memory usage. Loaded Objects now: 394675. Total: 18607.451172 ms (FindLiveObjects: 77.325653 ms CreateObjectMapping: 69.242020 ms MarkObjects: 17872.361328 ms DeleteObjects: 588.499207 ms) BattleTech.SetPatrolRouteAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetPatrolRouteAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) Unloading 3 Unused Serialized files (Serialized files now loaded: 16) Unloading 853 unused Assets to reduce memory usage. Loaded Objects now: 463933. Total: 23691.197266 ms (FindLiveObjects: 55.096321 ms CreateObjectMapping: 52.948906 ms MarkObjects: 23307.718750 ms DeleteObjects: 275.388153 ms) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -32.125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -20.125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -55 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -55.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -30 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -129.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -111.9375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -118.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AnimationEvent OnAudioEvent got an invalid audioEvent name: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -74.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -117.9375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -205.05 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -14.4375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 1659.861328 ms Unloading 6634 unused Assets to reduce memory usage. Loaded Objects now: 257726. Total: 22662.097656 ms (FindLiveObjects: 35.556263 ms CreateObjectMapping: 34.411945 ms MarkObjects: 22130.412109 ms DeleteObjects: 461.030853 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 22.602667 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 257717. Total: 10839.140625 ms (FindLiveObjects: 32.392960 ms CreateObjectMapping: 32.747517 ms MarkObjects: 10764.024414 ms DeleteObjects: 9.969920 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 257717. Total: 10360.829102 ms (FindLiveObjects: 36.333652 ms CreateObjectMapping: 37.912746 ms MarkObjects: 10281.342773 ms DeleteObjects: 5.236906 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 23.668053 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 257730. Total: 11060.584961 ms (FindLiveObjects: 31.968000 ms CreateObjectMapping: 33.415680 ms MarkObjects: 10992.533203 ms DeleteObjects: 2.666240 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 284579. Total: 11129.261719 ms (FindLiveObjects: 32.351574 ms CreateObjectMapping: 35.204266 ms MarkObjects: 11056.782227 ms DeleteObjects: 4.883626 ms) SimGameState [LOG] [AttachUX] Attaching head! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 39581 unused Assets to reduce memory usage. Loaded Objects now: 149306. Total: 12068.110352 ms (FindLiveObjects: 33.988266 ms CreateObjectMapping: 53.356800 ms MarkObjects: 11928.908203 ms DeleteObjects: 51.424854 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 17.807362 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 149250. Total: 10081.708008 ms (FindLiveObjects: 17.180161 ms CreateObjectMapping: 25.878185 ms MarkObjects: 10038.125000 ms DeleteObjects: 0.521813 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 19.328854 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 149246. Total: 10086.953125 ms (FindLiveObjects: 16.130985 ms CreateObjectMapping: 26.567680 ms MarkObjects: 10043.655273 ms DeleteObjects: 0.596053 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 149246. Total: 10794.838867 ms (FindLiveObjects: 23.461121 ms CreateObjectMapping: 26.407253 ms MarkObjects: 10744.609375 ms DeleteObjects: 0.356693 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 28.243626 ms Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 298306. Total: 10487.569336 ms (FindLiveObjects: 32.486828 ms CreateObjectMapping: 49.681492 ms MarkObjects: 10372.904297 ms DeleteObjects: 32.494080 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 302188. Total: 10821.472656 ms (FindLiveObjects: 22.412800 ms CreateObjectMapping: 41.875626 ms MarkObjects: 10756.465820 ms DeleteObjects: 0.715946 ms) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadAttachedStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) mood controller detected the game started! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameInterruptManager [LOG] SaveEntry SIM_GAME_COMPLETED_CONTRACT checking to see if it replaces existing save entry (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) animation complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] SaveEntry Processing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 72951.54 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast72952.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast72955.14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 72957.18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [TaskTimelineWidget.CloseTaskManagementPanels] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeTravelOnly (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContractTypeRescue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 73010.55 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disable save toast73015.05 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Hide save toast73018.11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Invisible save toast 73020.11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [BeginSave] pause and set time moving false (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = commander GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SerializableReferenceContainer [ERROR] Duplicate GUID found in Reference Container: ID = SGRef_4 GenNewGUID = True HadGUID = False NewObjType = BattleTech.Pilot OldObjType = BattleTech.Pilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Enable save toast 73023.46 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [SaveComplete] resuming timer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Stopping ThreadPool (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)