Initialize engine version: 5.6.5p1 (b5fcd78dd1ab) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: NVIDIA VRAM: 11127 MB Driver: 24.21.13.9793 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 0.155 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. Input initialized. desktop: 2560x1440 144Hz; virtual: 2560x1440 at 0,0 Initialized touch support. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 1.053892 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561197972342037 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [InControl] Joystick 1: "G940" (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 11438. Total: 19.393412 ms (FindLiveObjects: 0.355640 ms CreateObjectMapping: 0.469078 ms MarkObjects: 18.537523 ms DeleteObjects: 0.030914 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Node UIRoot already contains module uixPrf_UIManagerFader(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempting to Sync Quality Settings to Unity Built-In, but we're set to custom. Skipping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 11974. Total: 21.042339 ms (FindLiveObjects: 0.377101 ms CreateObjectMapping: 0.620327 ms MarkObjects: 20.007864 ms DeleteObjects: 0.036790 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.565652 ms Setting up 6 worker threads for Enlighten. Thread -> id: 2754 -> priority: 1 Thread -> id: 2100 -> priority: 1 Thread -> id: 688 -> priority: 1 Thread -> id: 37a8 -> priority: 1 Thread -> id: 978 -> priority: 1 Thread -> id: 1c44 -> priority: 1 Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 11955. Total: 21.912535 ms (FindLiveObjects: 0.357940 ms CreateObjectMapping: 0.564886 ms MarkObjects: 20.953173 ms DeleteObjects: 0.036023 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.255489 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11951. Total: 23.635553 ms (FindLiveObjects: 0.514299 ms CreateObjectMapping: 0.691353 ms MarkObjects: 22.410482 ms DeleteObjects: 0.018139 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11951. Total: 21.386740 ms (FindLiveObjects: 0.347976 ms CreateObjectMapping: 0.467545 ms MarkObjects: 20.562019 ms DeleteObjects: 0.008686 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.252934 ms Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15618. Total: 31.053936 ms (FindLiveObjects: 0.459624 ms CreateObjectMapping: 0.542147 ms MarkObjects: 30.031214 ms DeleteObjects: 0.020183 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 15621. Total: 30.784395 ms (FindLiveObjects: 0.467545 ms CreateObjectMapping: 0.567696 ms MarkObjects: 29.721050 ms DeleteObjects: 0.027592 ms) State Changed Initial => Connecting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) State Changed Connecting => Closed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SSE Closed... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 235 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Able to resume last save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [CustomPortrait] [PortraitSettings] - resourceIds are case sensitive so be sure to check that too. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] LoadRequest for CustomPortrait of type PortraitSettings has an invalid manifest entry. Any requests for this object will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member displayName from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [stopTellingMe] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ignoring value [filename] from type [ContractOverride] because class has it marked with JsonIgnore attribute. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map name: [mapGeneral_alpinePass_iGlc] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading map path: [Assets/Level Design/Maps/mapGeneral_alpinePass_iGlc/mapGeneral_alpinePass_iGlc.unity] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading encounter layer: [964025be-6c72-4a4d-9ee1-994564e4ca5e] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapExport [LOG] loading contract override: [DefendBase_GarrisonDuty] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin polarFrozen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) No more conditionals. Closing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 0.978523 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 25296. Total: 92.486549 ms (FindLiveObjects: 0.810155 ms CreateObjectMapping: 1.255984 ms MarkObjects: 90.368294 ms DeleteObjects: 0.051608 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 1.898539 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 25260. Total: 91.888702 ms (FindLiveObjects: 0.773621 ms CreateObjectMapping: 1.227880 ms MarkObjects: 89.838409 ms DeleteObjects: 0.048287 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25300. Total: 91.494232 ms (FindLiveObjects: 0.897022 ms CreateObjectMapping: 1.211529 ms MarkObjects: 89.358849 ms DeleteObjects: 0.026315 ms) Unloading 15 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 1.079952 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 3508 unused Assets to reduce memory usage. Loaded Objects now: 134239. Total: 170.839447 ms (FindLiveObjects: 6.006804 ms CreateObjectMapping: 4.199474 ms MarkObjects: 130.745270 ms DeleteObjects: 29.887373 ms) BattleTech.SetPatrolRouteAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetPatrolRouteAIOrder. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) TaggedUnitTargetPriorityAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new TaggedUnitTargetPriorityAIOrder. (Filename: Line: 598) TaggedUnitTargetPriorityAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new TaggedUnitTargetPriorityAIOrder. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) SetBehaviorVariableAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorVariableAIOrder. (Filename: Line: 598) SetBehaviorVariableAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorVariableAIOrder. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) BattleTech.Framework.AlertLancesResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AlertLancesResult. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Framework.AssignUnitsToLanceResult must be instantiated using the ScriptableObject.CreateInstance method instead of new AssignUnitsToLanceResult. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.SetBehaviorTreeResult must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorTreeResult. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) ProximityByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new ProximityByTagAIOrder. (Filename: Line: 598) ProximityByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new ProximityByTagAIOrder. (Filename: Line: 598) BattleTech.Framework.WhoDiedConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new WhoDiedConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.SeeWhoIsAliveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new SeeWhoIsAliveConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.SeeWhoIsAliveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new SeeWhoIsAliveConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) TaggedUnitTargetPriorityAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new TaggedUnitTargetPriorityAIOrder. (Filename: Line: 598) TaggedUnitTargetPriorityAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new TaggedUnitTargetPriorityAIOrder. (Filename: Line: 598) BattleTech.Framework.GenericCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new GenericCompoundConditional. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Framework.EncounterObjectActiveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterObjectActiveConditional. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) TaggedUnitTargetPriorityAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new TaggedUnitTargetPriorityAIOrder. (Filename: Line: 598) TaggedUnitTargetPriorityAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new TaggedUnitTargetPriorityAIOrder. (Filename: Line: 598) BattleTech.Framework.EncounterObjectActiveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterObjectActiveConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) TaggedUnitTargetPriorityAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new TaggedUnitTargetPriorityAIOrder. (Filename: Line: 598) TaggedUnitTargetPriorityAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new TaggedUnitTargetPriorityAIOrder. (Filename: Line: 598) BattleTech.SetPatrolRouteAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetPatrolRouteAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/IcePlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/IcePlane" (Filename: Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 23) Unloading 889 unused Assets to reduce memory usage. Loaded Objects now: 240163. Total: 423.148743 ms (FindLiveObjects: 10.957417 ms CreateObjectMapping: 8.714478 ms MarkObjects: 390.744293 ms DeleteObjects: 12.732044 ms) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -95 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -212.8875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -380 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -290.8875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Wolverine (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Shadow Hawk (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Hunchback (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH;C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'T-850' OS-Version: 10.0.17134 () 0x100-0x1 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech.exe:BattleTech.exe (00007FF6FA110000), size: 23818240 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech.exe', fileVersion: 5.6.5.64727 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFA8B5B0000), size: 1970176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFA8B0E0000), size: 729088 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFA87A30000), size: 2568192 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFA8B290000), size: 1638400 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFA87EB0000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFA89EE0000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFA87CB0000), size: 1646592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.17134.48 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFA87F50000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFA88940000), size: 1024000 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFA8A050000), size: 1380352 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFA8ADB0000), size: 3289088 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFA8A240000), size: 1196032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.17134.48 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFA87ED0000), size: 499712 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFA89F10000), size: 372736 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFA88A40000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFA81E40000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFA8AB50000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.17134.1 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFA8ACC0000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFA88AA0000), size: 21233664 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.17134.48 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFA888F0000), size: 299008 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFA8B4D0000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFA87FF0000), size: 7393280 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\windows.storage.dll', fileVersion: 10.0.17134.48 C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFA87910000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\kernel.appcore.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFA87940000), size: 126976 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\profapi.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFA878C0000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\powrprof.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\FLTLIB.DLL:FLTLIB.DLL (00007FFA87930000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\FLTLIB.DLL', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFA8A1B0000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFA8ABF0000), size: 794624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.17134.48 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFA8AD80000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFA86BA0000), size: 778240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFA8AB40000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFA86B60000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFA82090000), size: 905216 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFA84C20000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFA860B0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFA62410000), size: 1179648 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFA84A00000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\winmmbase.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFA83B20000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.17134.1 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFA54710000), size: 1593344 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll', fileVersion: 4.51.98.14 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFA8B420000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.17134.1 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFA85450000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.17134.1 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Mono\mono.dll:mono.dll (00007FFA536F0000), size: 2998272 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Mono\mono.dll', fileVersion: 1.0.0.1 C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFA86DE0000), size: 417792 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFA8A9C0000), size: 1527808 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (00007FFA85D80000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFA84120000), size: 3190784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d11.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFA86140000), size: 765952 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxgi.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f32bf428bbff8aa5\nvldumdx.dll:nvldumdx.dll (00007FFA81CF0000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f32bf428bbff8aa5\nvldumdx.dll', fileVersion: 24.21.13.9793 C:\WINDOWS\System32\crypt32.dll:crypt32.dll (00007FFA88700000), size: 1974272 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\crypt32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFA87960000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSASN1.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFA87E50000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WINTRUST.DLL', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFA8A220000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\imagehlp.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFA875E0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFA869C0000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFA873E0000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFA86F90000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f32bf428bbff8aa5\nvwgf2umx.dll:nvwgf2umx.dll (00007FFA37B50000), size: 34271232 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f32bf428bbff8aa5\nvwgf2umx.dll', fileVersion: 24.21.13.9793 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFA8B430000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFA77420000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFA79BB0000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFA778A0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFA76150000), size: 991232 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFA78D00000), size: 688128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mscms.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFA877C0000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFA85160000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFA76400000), size: 274432 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icm32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFA8A570000), size: 4501504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FFA73A50000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\TextInputFramework.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFA84F90000), size: 892928 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CoreMessaging.dll', fileVersion: 10.0.17134.48 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFA82480000), size: 3268608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CoreUIComponents.dll', fileVersion: 10.0.17134.48 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFA86470000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFA82B80000), size: 1363968 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFA80950000), size: 483328 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\PROPSYS.dll:PROPSYS.dll (00007FFA83930000), size: 1785856 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PROPSYS.dll', fileVersion: 7.0.17134.1 C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFA876D0000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DEVOBJ.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFA5AFB0000), size: 1228800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFA82B70000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFA714B0000), size: 1130496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.UI.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\InputHost.dll:InputHost.dll (00007FFA724A0000), size: 495616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\InputHost.dll' C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFA7F7C0000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\CSteamworks.dll', fileVersion: 1.30.0.0 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\steam_api64.dll:steam_api64.dll (000000006F6F0000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\steam_api64.dll', fileVersion: 3.92.72.58 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFA80C60000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFA81910000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.17134.1 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (000000006B1D0000), size: 14962688 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient64.dll', fileVersion: 4.51.98.14 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFA773F0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 10.0.17134.1 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (000000006E340000), size: 1515520 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s64.dll', fileVersion: 4.51.98.14 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (000000006F550000), size: 495616 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s64.dll', fileVersion: 4.51.98.14 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFA877F0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SSPICLI.DLL', fileVersion: 10.0.17134.1 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFA801F0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFA7DBA0000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.17134.1 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkSoundEngine.dll:AkSoundEngine.dll (00007FFA54110000), size: 1630208 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkSoundEngine.dll' C:\WINDOWS\SYSTEM32\XAudio2_9.dll:XAudio2_9.dll (00007FFA74420000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\XAudio2_9.dll', fileVersion: 10.0.17134.1 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkFlanger.dll:AkFlanger.dll (00007FFA763B0000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkFlanger.dll' C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkGuitarDistortion.dll:AkGuitarDistortion.dll (00007FFA743D0000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkGuitarDistortion.dll' C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkTremolo.dll:AkTremolo.dll (00007FFA73CF0000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkTremolo.dll' C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkStereoDelay.dll:AkStereoDelay.dll (00007FFA6FC10000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkStereoDelay.dll' C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AVProVideo.dll:AVProVideo.dll (00007FFA6A240000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AVProVideo.dll' C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\Audio360.dll:Audio360.dll (00007FFA53570000), size: 1560576 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\Audio360.dll' C:\WINDOWS\SYSTEM32\MFPlat.dll:MFPlat.dll (00007FFA66840000), size: 1949696 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MFPlat.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\RTWorkQ.DLL:RTWorkQ.DLL (00007FFA69FC0000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\RTWorkQ.DLL', fileVersion: 10.0.17134.1 C:\Windows\System32\qcap.dll:qcap.dll (00007FFA772C0000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\qcap.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\quartz.dll:quartz.dll (00007FFA701C0000), size: 1822720 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\quartz.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\devenum.dll:devenum.dll (00007FFA7D090000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\devenum.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\msdmo.dll:msdmo.dll (00007FFA7EBA0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msdmo.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\msmpeg2vdec.dll:msmpeg2vdec.dll (00007FFA53310000), size: 2453504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msmpeg2vdec.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\mfperfhelper.dll:mfperfhelper.dll (00007FFA4A570000), size: 1224704 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\mfperfhelper.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\CompPkgSup.DLL:CompPkgSup.DLL (00007FFA7EB80000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\CompPkgSup.DLL', fileVersion: 10.0.17134.1 C:\Windows\System32\Windows.StateRepositoryPS.dll:Windows.StateRepositoryPS.dll (00007FFA7F610000), size: 1249280 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.StateRepositoryPS.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f32bf428bbff8aa5\nvd3dumx.dll:nvd3dumx.dll (00007FFA4C1C0000), size: 19103744 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f32bf428bbff8aa5\nvd3dumx.dll', fileVersion: 24.21.13.9793 C:\Windows\System32\DDRAW.dll:DDRAW.dll (00007FFA492C0000), size: 1007616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DDRAW.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\DCIMAN32.dll:DCIMAN32.dll (00007FFA7E580000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DCIMAN32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FFA860C0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\gpapi.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFA80B10000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\cryptnet.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\mpg2splt.ax:mpg2splt.ax (00007FFA6AFB0000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\mpg2splt.ax', fileVersion: 10.0.17134.1 C:\Windows\System32\msmpeg2adec.dll:msmpeg2adec.dll (00007FFA5FC10000), size: 1019904 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msmpeg2adec.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\qasf.dll:qasf.dll (00007FFA7F750000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\qasf.dll', fileVersion: 12.0.17134.1 C:\Windows\System32\WMVCore.DLL:WMVCore.DLL (00007FFA493C0000), size: 2400256 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WMVCore.DLL', fileVersion: 12.0.17134.1 C:\Windows\System32\WMASF.DLL:WMASF.DLL (00007FFA4E1B0000), size: 339968 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WMASF.DLL', fileVersion: 12.0.17134.1 C:\Windows\System32\colorcnv.dll:colorcnv.dll (00007FFA6AF70000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\colorcnv.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFA6ADB0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wdmaud.drv', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFA66C20000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ksuser.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFA873A0000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msacm32.drv', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFA7EAF0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSACM32.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFA85800000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\midimap.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\DSOUND.DLL:DSOUND.DLL (00007FFA514E0000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DSOUND.DLL', fileVersion: 10.0.17134.1 C:\WINDOWS\System32\mfmp4srcsnk.dll:mfmp4srcsnk.dll (00007FFA52E80000), size: 2576384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\mfmp4srcsnk.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\MFReadWrite.dll:MFReadWrite.dll (00007FFA66A20000), size: 1015808 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MFReadWrite.dll', fileVersion: 10.0.17134.1 C:\Windows\System32\Windows.Media.dll:Windows.Media.dll (00007FFA5F220000), size: 6774784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.Media.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\capauthz.dll:capauthz.dll (00007FFA7D720000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\capauthz.dll', fileVersion: 10.0.17134.1 C:\WINDOWS\SYSTEM32\MFCORE.dll:MFCORE.dll (00007FFA66410000), size: 4382720 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MFCORE.dll', fileVersion: 10.0.17134.1 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\sqlite3.dll:sqlite3.dll (0000000180000000), size: 1732608 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\sqlite3.dll', fileVersion: 3.16.2.0 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFA87410000), size: 1871872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.17134.1 ========== OUTPUTING STACK TRACE ================== ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6FA807263) 0x00007FF6FA807263 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6FAA09D86) 0x00007FF6FAA09D86 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6FAA0AA92) 0x00007FF6FAA0AA92 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6FA803A7A) 0x00007FF6FA803A7A (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6FA93A610) 0x00007FF6FA93A610 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6FA5D6475) 0x00007FF6FA5D6475 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6FA16BACB) 0x00007FF6FA16BACB (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6FA16BCBA) 0x00007FF6FA16BCBA (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6FA17F929) 0x00007FF6FA17F929 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6FAB26E6C) 0x00007FF6FAB26E6C (BattleTech) 0x00007FFA8B0F3034 (KERNEL32) BaseThreadInitThunk 0x00007FFA8B621551 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== **** Crash! ****