Initialize engine version: 5.6.5p1 (b5fcd78dd1ab) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8079 MB Driver: 24.21.13.9731 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTween50.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\DOTweenPro.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\BattleTech.Common.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Ionic.Zip.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\NGettext.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Open.Nat.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ServiceStack.Interfaces.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunDTO.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\ShadowrunSerializer.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Threading.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.CognitoIdentity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.Core.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.S3.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\AWSSDK.SecurityToken.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\LibTessDotNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Dapper.Unity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\HBSNetUdp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.AccessControl.DLL into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Client.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.GData.Spreadsheets.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Google.Protobuf.Unity.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Magick.NET-Q16-x64.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\I18N.West.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Sigil.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Sqlite.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Configuration.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Data.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.EnterpriseServices.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Security.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Drawing.dll into Unity Child Domain - Completed reload, in 0.798 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.dll (this message is harmless) WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) UnloadTime: 1.317514 ms Steam [LOG] Steam Overlay Initialized for Steam User ID: 76561198042322360 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Attempting to load default settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DebugBridge [LOG] Loading 0 other files on top of current file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/.\lib/usr/lib/libobjc.dylib Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/BATTLETECH/BattleTech_Data/Mono/lib/usr/lib/libobjc.dylib Attached unity initializer to BattleTechGame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting ThreadPool with 1 thread(s). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 11393. Total: 33.902714 ms (FindLiveObjects: 0.601186 ms CreateObjectMapping: 0.432879 ms MarkObjects: 32.834671 ms DeleteObjects: 0.033346 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Node UIRoot already contains module uixPrf_UIManagerFader(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Singleton UIManagerFader canceled AddModule (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Attempting to Sync Quality Settings to Unity Built-In, but we're set to custom. Skipping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11927. Total: 35.043743 ms (FindLiveObjects: 0.625095 ms CreateObjectMapping: 0.421868 ms MarkObjects: 33.971294 ms DeleteObjects: 0.024538 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.428250 ms Setting up 9 worker threads for Enlighten. Thread -> id: 3034 -> priority: 1 Thread -> id: 3038 -> priority: 1 Thread -> id: 303c -> priority: 1 Thread -> id: 3040 -> priority: 1 Thread -> id: 3044 -> priority: 1 Thread -> id: 3048 -> priority: 1 Thread -> id: 304c -> priority: 1 Thread -> id: 3050 -> priority: 1 Thread -> id: 3054 -> priority: 1 Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 11890. Total: 37.405392 ms (FindLiveObjects: 0.478810 ms CreateObjectMapping: 0.440429 ms MarkObjects: 36.446823 ms DeleteObjects: 0.039009 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.364927 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11886. Total: 37.331776 ms (FindLiveObjects: 0.368073 ms CreateObjectMapping: 0.445777 ms MarkObjects: 36.489925 ms DeleteObjects: 0.027054 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11886. Total: 37.130436 ms (FindLiveObjects: 0.645858 ms CreateObjectMapping: 0.436025 ms MarkObjects: 36.027790 ms DeleteObjects: 0.019819 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.356748 ms Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) BattleTech.Rendering.MechCustomization.ColorSwatch must be instantiated using the ScriptableObject.CreateInstance method instead of new ColorSwatch. (Filename: Line: 598) Audio system is disabled, so AudioSettings.outputSampleRate cannot be queried. Please check the audio project settings. (Filename: Line: 101) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15553. Total: 54.374836 ms (FindLiveObjects: 0.780189 ms CreateObjectMapping: 0.670082 ms MarkObjects: 52.889328 ms DeleteObjects: 0.034919 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 15556. Total: 53.880295 ms (FindLiveObjects: 0.784594 ms CreateObjectMapping: 0.500202 ms MarkObjects: 52.549572 ms DeleteObjects: 0.045301 ms) Counted 0 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Counted 149 save slots (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'Item') is missing! (Filename: Line: 1744) MainMenu::OnPooled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) On Load Successful! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager.LoadRequests [ERROR] manifestEntry is null for [CustomPortrait] [PortraitSettings] - resourceIds are case sensitive so be sure to check that too. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TEMP: SAVE GAME HACK. REFRESHING WHILE LOCATIONS AREN'T VALID (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Data.DataManager [ERROR] LoadRequest for CustomPortrait of type PortraitSettings has an invalid manifest entry. Any requests for this object will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member displayName from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HERALDRY_VERSION from type HeraldryDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member LoathedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member HatedRepPaymentAdjustment from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not retrieve member NotifArgoUpgradesModuleThreshold from type StoryConstantsDef (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player2sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [Player1sMercUnit] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No DefaultCombatLeaderCastDefId specified for faction [INVALID_UNSET] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapMetaData - successfully loaded biomeskin tundraFrozen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimGameState [LOG] [OnHeadlessStateComplete] success! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current conditional is complete. Clearing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1744) A script behaviour (probably VersionTrackingBreadcrumb?) has a different serialization layout when loading. (Read 48 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1888) No more conditionals. Closing! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 10) BTCustomRenderer::SetAllQualitySettings using BT application settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BTCustomRenderer::SetAllQualitySettings Setting target display to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) UnloadTime: 4.337604 ms Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 32539. Total: 168.376328 ms (FindLiveObjects: 1.834704 ms CreateObjectMapping: 1.782796 ms MarkObjects: 164.638962 ms DeleteObjects: 0.119230 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 1.096984 ms Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 32537. Total: 168.190384 ms (FindLiveObjects: 1.646578 ms CreateObjectMapping: 1.505955 ms MarkObjects: 164.951035 ms DeleteObjects: 0.085883 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32577. Total: 166.729752 ms (FindLiveObjects: 1.878747 ms CreateObjectMapping: 1.320345 ms MarkObjects: 163.470261 ms DeleteObjects: 0.060087 ms) Unloading 16 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 1.717990 ms TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 5276 unused Assets to reduce memory usage. Loaded Objects now: 179771. Total: 367.001678 ms (FindLiveObjects: 18.307093 ms CreateObjectMapping: 6.703341 ms MarkObjects: 288.596039 ms DeleteObjects: 53.394249 ms) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) SetBehaviorVariableAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorVariableAIOrder. (Filename: Line: 598) BattleTech.SetPatrolRouteAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetPatrolRouteAIOrder. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.WhoDiedConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new WhoDiedConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.GenericCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new GenericCompoundConditional. (Filename: Line: 598) BattleTech.Framework.SeeWhoIsAliveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new SeeWhoIsAliveConditional. (Filename: Line: 598) BattleTech.Framework.SeeWhoIsAliveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new SeeWhoIsAliveConditional. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Framework.GenericCompoundConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new GenericCompoundConditional. (Filename: Line: 598) BattleTech.Framework.SeeWhoIsAliveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new SeeWhoIsAliveConditional. (Filename: Line: 598) BattleTech.Framework.SeeWhoIsAliveConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new SeeWhoIsAliveConditional. (Filename: Line: 598) BattleTech.Designed.PlayAudioEventResult must be instantiated using the ScriptableObject.CreateInstance method instead of new PlayAudioEventResult. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.DialogueStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueStatusConditional. (Filename: Line: 598) BattleTech.Designed.ObjectiveMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveMatchesConditional. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) SetBehaviorTreeAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorTreeAIOrder. (Filename: Line: 598) SetBehaviorTreeAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorTreeAIOrder. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) SetBehaviorVariableAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorVariableAIOrder. (Filename: Line: 598) SetBehaviorVariableAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorVariableAIOrder. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) SetBehaviorVariableAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorVariableAIOrder. (Filename: Line: 598) SetBehaviorVariableAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorVariableAIOrder. (Filename: Line: 598) BattleTech.Framework.IssueAIOrderResult must be instantiated using the ScriptableObject.CreateInstance method instead of new IssueAIOrderResult. (Filename: Line: 598) SetBehaviorVariableAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorVariableAIOrder. (Filename: Line: 598) SetBehaviorVariableAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorVariableAIOrder. (Filename: Line: 598) BattleTech.AlwaysTrueConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new AlwaysTrueConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Framework.ObjectiveStatusConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new ObjectiveStatusConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) BattleTech.Designed.DialogueMatchesConditional must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogueMatchesConditional. (Filename: Line: 598) BattleTech.Designed.DialogResult must be instantiated using the ScriptableObject.CreateInstance method instead of new DialogResult. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) AddMagicKnowledgeByTagAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new AddMagicKnowledgeByTagAIOrder. (Filename: Line: 598) SetBehaviorVariableAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetBehaviorVariableAIOrder. (Filename: Line: 598) BattleTech.SetPatrolRouteAIOrder must be instantiated using the ScriptableObject.CreateInstance method instead of new SetPatrolRouteAIOrder. (Filename: Line: 598) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Left/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Top Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Right/Water_Group/WaterPlane" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Terrain Edge/Water Edge Bottom Left/Water_Group/WaterPlane" (Filename: Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 24) Unloading 895 unused Assets to reduce memory usage. Loaded Objects now: 260905. Total: 768.804260 ms (FindLiveObjects: 20.124496 ms CreateObjectMapping: 10.543889 ms MarkObjects: 714.650574 ms DeleteObjects: 23.484661 ms) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) icPanel_deco :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -202.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -56 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -391.9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: -35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CombatHud.OnTriggerDialog (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (AddMagicKnowledgeByTagAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (BattleTech.SetPatrolRouteAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ran out of damage VFX pooled instances! May need to increased fixed limit in DestructionConstants.cs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorTreeAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) handling order: (SetBehaviorVariableAIOrder) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -200 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -303.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -40 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer higher damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer attack from behind (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer 90 degrees (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer no closer than weapon min dist to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower LOS to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer facing hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower armor of hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer presenting higher armor to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer within melee distance to hostile (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to be behind braced hostile targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer lower damage from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) minVal: -415.85 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) maxVal: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer LOS to most hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating prefer to not to leave my rear armor open for lethal shots from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the rear arc of enemies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to be a safe distance away from enemies when sprinting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to approach the ideal weapon range to targets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) evaluating Prefer to take more firepower away from hostiles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 729 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Force multiplier: 81 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant JagerMech (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Jenner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Centurion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not find num flag for combatant Trebuchet (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) Wwise stopping all audio on the GlobalAudioObject (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 24) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleTech.Statistic.Value[Single] () [0x00000] in :0 at BattleTech.StatCollection.GetValue[Single] (System.String statName) [0x00000] in :0 at BattleTech.Vehicle.get_RightSideStructure () [0x00000] in :0 at BattleTech.Vehicle.get_IsDead () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.UpdateStateInfo () [0x00000] in :0 at BattleTech.PilotableActorRepresentation.Update () [0x00000] in :0 at BattleTech.VehicleRepresentation.Update () [0x00000] in :0 (Filename: Line: -1) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH;C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Klaus' OS-Version: 10.0.16299 () 0x100-0x1 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech.exe:BattleTech.exe (00007FF782610000), size: 23818240 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech.exe', fileVersion: 5.6.5.64727 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFCDA890000), size: 1966080 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.16299.402 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFCD9EC0000), size: 712704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.16299.431 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFCD75A0000), size: 2514944 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.16299.402 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFCD9830000), size: 1634304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.16299.125 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFCD7810000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFCD9E70000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFCD7B50000), size: 1650688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.16299.402 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFCD7AB0000), size: 634880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.16299.248 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFCD6C70000), size: 1007616 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.16299.248 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFCD8080000), size: 1347584 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.16299.371 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFCDA360000), size: 3178496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.16299.402 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFCDA240000), size: 1175552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.16299.371 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFCD5990000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFCDA670000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.16299.125 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFCD6D70000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.16299.98 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFCD9FD0000), size: 372736 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFCDA1D0000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.16299.402 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFCDA710000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.16299.371 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFCD83F0000), size: 21200896 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.16299.431 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFCD7CF0000), size: 303104 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFCDA120000), size: 679936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFCD2D40000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFCD6E50000), size: 7630848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\windows.storage.dll', fileVersion: 10.0.16299.431 C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFCD6C30000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\kernel.appcore.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFCD6BE0000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\powrprof.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFCD6C50000), size: 110592 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\profapi.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFCD81D0000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFCDA050000), size: 806912 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.16299.431 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFCD7F30000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFCBF760000), size: 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C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFCD3830000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFCD27B0000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.16299.15 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFCB8FB0000), size: 1597440 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll', fileVersion: 4.44.85.6 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFCD8240000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.16299.15 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFCD51F0000), size: 610304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.16299.15 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Mono\mono.dll:mono.dll (00007FFCAC630000), size: 2998272 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Mono\mono.dll', fileVersion: 1.0.0.1 C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFCD6450000), size: 417792 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFCD7D40000), size: 1470464 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.16299.402 C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (00007FFCD5460000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFCD3F30000), size: 3022848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d11.dll', fileVersion: 10.0.16299.248 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFCD5A20000), size: 716800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxgi.dll', fileVersion: 10.0.16299.98 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2a800e6ebddb7f48\nvldumdx.dll:nvldumdx.dll (00007FFCD17D0000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2a800e6ebddb7f48\nvldumdx.dll', fileVersion: 24.21.13.9731 C:\WINDOWS\System32\crypt32.dll:crypt32.dll (00000000096A0000), size: 1892352 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\crypt32.dll', fileVersion: 10.0.16299.402 C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFCD6BC0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSASN1.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFCD6DF0000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WINTRUST.DLL', fileVersion: 10.0.16299.431 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFCD9EA0000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\imagehlp.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFCD6610000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFCD6050000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFCD6720000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 10.0.16299.125 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFCD6630000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2a800e6ebddb7f48\nvwgf2umx.dll:nvwgf2umx.dll (00007FFC98340000), size: 34197504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2a800e6ebddb7f48\nvwgf2umx.dll', fileVersion: 24.21.13.9731 C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FFCB0900000), size: 2514944 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\nvspcap64.dll', fileVersion: 3.13.1.30 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFCD5E00000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.16299.15 C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCamera64.dll:NvCamera64.dll (00007FFCA6310000), size: 7565312 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCamera64.dll', fileVersion: 5.1.444.0 C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll:XINPUT9_1_0.dll (00007FFCD4FC0000), size: 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'C:\WINDOWS\SYSTEM32\iertutil.dll', fileVersion: 11.0.16299.431 C:\WINDOWS\SYSTEM32\inputhost.dll:inputhost.dll (00007FFCD2610000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\inputhost.dll' C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFCD4220000), size: 901120 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CoreMessaging.dll', fileVersion: 10.0.16299.371 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFCD2120000), size: 3072000 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CoreUIComponents.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFCD1FE0000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 10.0.16299.402 C:\Program Files\NVIDIA Corporation\Ansel\Tools\d3dcompiler_47_64.dll:d3dcompiler_47_64.dll (00007FFCA5F00000), size: 4210688 (result: 0), SymType: '-exported-', PDB: 'C:\Program 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fileVersion: 24.21.13.9731 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFCDA7C0000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFCC9100000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFCCA250000), size: 528384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFCC8930000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.16299.402 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFCC8A60000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFCCE020000), size: 618496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mscms.dll', fileVersion: 10.0.16299.334 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFCD6AF0000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFCBFDC0000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icm32.dll', fileVersion: 10.0.16299.334 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\WINDOWS\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FFCC3480000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\TextInputFramework.dll', fileVersion: 10.0.16299.334 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFCD0E00000), size: 454656 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\PROPSYS.dll:PROPSYS.dll (00007FFCD2EE0000), size: 1773568 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PROPSYS.dll', fileVersion: 7.0.16299.334 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFCA9B40000), size: 1187840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.16299.248 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFCD2770000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFCC3520000), size: 1077248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.UI.dll', fileVersion: 10.0.16299.15 C:\Program Files\NVIDIA Corporation\NvContainer\libprotobuf.dll:libprotobuf.dll (00007FFC9F2F0000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\NVIDIA Corporation\NvContainer\libprotobuf.dll' C:\WINDOWS\SYSTEM32\MSVCR120.dll:MSVCR120.dll (00007FFCC7EF0000), size: 978944 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSVCR120.dll', fileVersion: 12.0.21005.1 C:\WINDOWS\SYSTEM32\MSVCP120.dll:MSVCP120.dll (00007FFC9F240000), size: 679936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSVCP120.dll', fileVersion: 12.0.21005.1 C:\Program Files\NVIDIA Corporation\NvContainer\libeay32.dll:libeay32.dll (00007FFC9F0A0000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\NVIDIA Corporation\NvContainer\libeay32.dll', fileVersion: 1.0.2.14 C:\Program Files\NVIDIA Corporation\NvContainer\ssleay32.dll:ssleay32.dll (00007FFC9F040000), size: 368640 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\NVIDIA Corporation\NvContainer\ssleay32.dll', fileVersion: 1.0.2.14 C:\Program Files\NVIDIA Corporation\NvContainer\poco.dll:poco.dll (00007FFC9EB70000), size: 4599808 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\NVIDIA Corporation\NvContainer\poco.dll', fileVersion: 1.7.8.2 C:\Program Files\NVIDIA Corporation\NvContainer\PocoInitializer.dll:PocoInitializer.dll (00007FFC9F820000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\NVIDIA Corporation\NvContainer\PocoInitializer.dll', fileVersion: 1.10.2366.3209 C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll:MessageBus.dll (00007FFC9EB20000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll', fileVersion: 1.10.2366.3209 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFCD2C00000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.16299.15 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFCCE590000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\CSteamworks.dll', fileVersion: 1.30.0.0 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\steam_api64.dll:steam_api64.dll (0000000050000000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\steam_api64.dll', fileVersion: 3.92.72.58 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFCD2C20000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.16299.15 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (0000000076210000), size: 14876672 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient64.dll', fileVersion: 4.44.85.6 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (0000000076190000), size: 487424 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s64.dll', fileVersion: 4.44.85.6 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (0000000076010000), size: 1519616 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s64.dll', fileVersion: 4.44.85.6 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFCC9FA0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFCD6AC0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SSPICLI.DLL', fileVersion: 10.0.16299.98 C:\Program Files\Bonjour\mdnsNSP.dll:mdnsNSP.dll (0000000050060000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Bonjour\mdnsNSP.dll', fileVersion: 3.1.0.1 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFCD2600000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFCD2A40000), size: 458752 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.16299.15 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkSoundEngine.dll:AkSoundEngine.dll (00007FFCA8080000), size: 1630208 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkSoundEngine.dll' C:\WINDOWS\SYSTEM32\XAudio2_9.dll:XAudio2_9.dll (00007FFCBF6C0000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\XAudio2_9.dll', fileVersion: 10.0.16299.15 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkFlanger.dll:AkFlanger.dll (00007FFCBF670000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkFlanger.dll' C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkGuitarDistortion.dll:AkGuitarDistortion.dll (00007FFCBB6D0000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkGuitarDistortion.dll' C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkTremolo.dll:AkTremolo.dll (00007FFCBB680000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkTremolo.dll' C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkStereoDelay.dll:AkStereoDelay.dll (00007FFCBA160000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AkStereoDelay.dll' C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AVProVideo.dll:AVProVideo.dll (00007FFCA9490000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\AVProVideo.dll' C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\Audio360.dll:Audio360.dll (00007FFCA7CE0000), size: 1560576 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\Audio360.dll' C:\WINDOWS\SYSTEM32\MFPlat.dll:MFPlat.dll (00007FFCB60D0000), size: 1781760 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MFPlat.dll', fileVersion: 10.0.16299.402 C:\WINDOWS\SYSTEM32\RTWorkQ.DLL:RTWorkQ.DLL (00007FFCB6370000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\RTWorkQ.DLL', fileVersion: 10.0.16299.334 C:\Windows\System32\qcap.dll:qcap.dll (00007FFCC9590000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\qcap.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\quartz.dll:quartz.dll (00007FFCA5D40000), size: 1818624 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\quartz.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\devenum.dll:devenum.dll (00007FFCC94E0000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\devenum.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\msdmo.dll:msdmo.dll (00007FFCD4F10000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msdmo.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\msmpeg2vdec.dll:msmpeg2vdec.dll (00007FFCA5850000), size: 2482176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msmpeg2vdec.dll', fileVersion: 10.0.16299.248 C:\Windows\System32\mfperfhelper.dll:mfperfhelper.dll (00007FFCA8D10000), size: 1228800 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\mfperfhelper.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\CompPkgSup.DLL:CompPkgSup.DLL (00007FFCC94C0000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\CompPkgSup.DLL', fileVersion: 10.0.16299.15 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2a800e6ebddb7f48\nvd3dumx.dll:nvd3dumx.dll (00007FFC9C040000), size: 19034112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2a800e6ebddb7f48\nvd3dumx.dll', fileVersion: 24.21.13.9731 C:\Windows\System32\DDRAW.dll:DDRAW.dll (00007FFCA7F80000), size: 1007616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DDRAW.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\DCIMAN32.dll:DCIMAN32.dll (00007FFCCA240000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DCIMAN32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FFCD59A0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\gpapi.dll', fileVersion: 10.0.16299.334 C:\WINDOWS\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFCBEF70000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\cryptnet.dll', fileVersion: 10.0.16299.15 C:\Windows\System32\qasf.dll:qasf.dll (00007FFCC4140000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\qasf.dll', fileVersion: 12.0.16299.15 C:\Windows\System32\WMVCore.DLL:WMVCore.DLL (00007FFCA5520000), size: 2396160 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WMVCore.DLL', fileVersion: 12.0.16299.15 C:\Windows\System32\WMASF.DLL:WMASF.DLL (00007FFCB8F50000), size: 339968 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WMASF.DLL', fileVersion: 12.0.16299.15 C:\Windows\System32\colorcnv.dll:colorcnv.dll (00007FFCBA0D0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\colorcnv.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFCAA2C0000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wdmaud.drv', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFCD3550000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ksuser.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFCD2DE0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msacm32.drv', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFCAA700000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSACM32.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFCD2DD0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\midimap.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\DSOUND.DLL:DSOUND.DLL (00007FFCAC5A0000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DSOUND.DLL', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\MFReadWrite.dll:MFReadWrite.dll (00007FFCA5170000), size: 1089536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MFReadWrite.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\capauthz.dll:capauthz.dll (00007FFCD09D0000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\capauthz.dll', fileVersion: 10.0.16299.15 C:\WINDOWS\SYSTEM32\MFCORE.dll:MFCORE.dll (00007FFCA19C0000), size: 4485120 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MFCORE.dll', fileVersion: 10.0.16299.248 C:\Windows\System32\Windows.Media.dll:Windows.Media.dll (00007FFCA4B00000), size: 6742016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.Media.dll', fileVersion: 10.0.16299.248 C:\Windows\System32\MFSENSORGROUP.dll:MFSENSORGROUP.dll (00007FFCB08C0000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MFSENSORGROUP.dll', fileVersion: 10.0.16299.248 C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\sqlite3.dll:sqlite3.dll (0000000180000000), size: 1732608 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Plugins\sqlite3.dll', fileVersion: 3.16.2.0 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFCC1A20000), size: 1867776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.16299.15 ========== OUTPUTING STACK TRACE ================== ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF782C43722) 0x00007FF782C43722 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF782C3E970) 0x00007FF782C3E970 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF782E137F7) 0x00007FF782E137F7 (BattleTech) 0x000000000859746C (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type) 0x000000000862E69A (Mono JIT Code) UnityEngine.Object:FindObjectOfType (System.Type) 0x0000000051B85527 (Mono JIT Code) BattleTech.Rendering.UI.ElementManager:get_Instance () 0x0000000051B88E45 (Mono JIT Code) BattleTech.Rendering.UI.UICreep:OnDisable () 0x000000000854819B (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFCAC755CDF (mono) mono_set_defaults 0x00007FFCAC6A8499 (mono) mono_runtime_invoke ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF782C43844) 0x00007FF782C43844 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF782C3EA9A) 0x00007FF782C3EA9A (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF782C3FB0E) 0x00007FF782C3FB0E (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF782E47692) 0x00007FF782E47692 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF782E4B608) 0x00007FF782E4B608 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7828B5BC7) 0x00007FF7828B5BC7 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7827AE30A) 0x00007FF7827AE30A (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7827AE266) 0x00007FF7827AE266 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7827AE266) 0x00007FF7827AE266 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7827AE266) 0x00007FF7827AE266 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7827AEAAA) 0x00007FF7827AEAAA (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7827AED53) 0x00007FF7827AED53 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF782AC4683) 0x00007FF782AC4683 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF782AD4481) 0x00007FF782AD4481 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF782AF30ED) 0x00007FF782AF30ED (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF782C34BE8) 0x00007FF782C34BE8 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF782C34FA6) 0x00007FF782C34FA6 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF782C33C6C) 0x00007FF782C33C6C (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF782C33F1D) 0x00007FF782C33F1D (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF782AD613B) 0x00007FF782AD613B (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF78266BACB) 0x00007FF78266BACB (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF78266BCBA) 0x00007FF78266BCBA (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF78267F929) 0x00007FF78267F929 (BattleTech) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF783026E6C) 0x00007FF783026E6C (BattleTech) 0x00007FFCD9ED1FE4 (KERNEL32) BaseThreadInitThunk 0x00007FFCDA8FF061 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== **** Crash! ****