capital = 64 oob = "GER_1936" # Starting tech set_technology = { infantry_weapons = 1 infantry_weapons1 = 1 tech_recon = 1 tech_support = 1 tech_engineers = 1 tech_mountaineers = 1 motorised_infantry = 1 gw_artillery = 1 interwar_antiair = 1 gwtank = 1 basic_light_tank = 1 improved_light_tank = 1 basic_heavy_tank = 1 early_fighter = 1 fighter1 = 1 early_bomber = 1 tactical_bomber1 = 1 strategic_bomber1 = 1 CAS1 = 1 naval_bomber1 = 1 early_submarine = 1 basic_submarine = 1 early_destroyer = 1 basic_destroyer = 1 early_light_cruiser = 1 basic_light_cruiser = 1 early_heavy_cruiser = 1 basic_heavy_cruiser = 1 early_battleship = 1 basic_battleship = 1 early_battlecruiser = 1 mobile_warfare = 1 trade_interdiction = 1 formation_flying = 1 synth_oil_experiments = 1 transport = 1 } set_variable = { var = wehrmacht_anger value = 0 } set_variable = { var = ss_anger value = 0 } set_research_slots = 4 set_convoys = 200 set_stability = 0.75 set_war_support = 0.3 #Trade create_import = { resource = tungsten factories = 1 exporter = SWE } 1939.1.1 = { add_named_threat = { threat = 40 name = 1939_bookmark_threat } set_war_support = 0.7 add_political_power = 1197 #adding ministers add_ideas = { henschel ig_faben heinrich_himmler rudolf_hess ludwig_beck gerd_von_rundstedt GER_autarky_idea #laws war_economy extensive_conscription } oob = "GER_1939" set_autonomy = { target = SLO autonomous_state = autonomy_puppet } give_military_access = SLO create_wargoal = { type = take_state_focus target = POL generator = { 72 88 90 87 86 } # Zaolzie Krakow Kielce Lodz Poznan } #Trade create_import = { resource = oil factories = 2 exporter = SOV } #MR pact effect, Also has a part scripted in soviet history file unlock_national_focus = GER_mol_rib_pact every_other_country = { limit = { has_government = fascism } add_opinion_modifier = { target = GER modifier = MR_pact_fascists } } diplomatic_relation = { country = SOV relation = non_aggression_pact } add_opinion_modifier = { target = SOV modifier = MR_pact } #MR pact end #Soviet treaty unlock_national_focus = GER_soviet_treaty add_tech_bonus = { bonus = 0.5 uses = 2 category = armor } SOV = { add_opinion_modifier = { target = GER modifier = sov_ger_treaty } add_opinion_modifier = { target = GER modifier = sov_ger_treaty_trade } } #Soviet treaty end unlock_national_focus = GER_rhineland unlock_national_focus = GER_anschluss unlock_national_focus = GER_demand_sudetenland unlock_national_focus = GER_first_vienna_award unlock_national_focus = GER_end_of_czechoslovakia unlock_national_focus = GER_demand_memel unlock_national_focus = GER_four_year_plan unlock_national_focus = GER_autarky unlock_national_focus = GER_synthetic_rubber set_global_flag = end_of_czechoslovakia set_global_flag = olympics_1936 set_variable = { var = GER_mefo_bill_counter value = 90 } complete_national_focus = GER_autobahn complete_national_focus = GER_west_wall complete_national_focus = GER_army_innovation complete_national_focus = GER_hermann_goring_werke complete_national_focus = GER_kdf_wagen complete_national_focus = GER_coal_liquidization complete_national_focus = GER_extra_tech_slot #BUILDINGS set_technology = { improved_light_tank = 1 basic_medium_tank = 1 CAS2 = 1 heavy_fighter1 = 1 interwar_artillery = 1 interwar_antitank = 1 infantry_weapons2 = 1 improved_infantry_weapons = 1 support_weapons = 1 support_weapons2 = 1 paratroopers = 1 basic_heavy_cruiser = 1 improved_heavy_cruiser = 1 improved_battleship = 1 early_carrier = 1 basic_carrier = 1 improved_carrier = 1 #doctrines delay = 1 elastic_defence = 1 armored_spearhead = 1 schwerpunk = 1 blitzkrieg = 1 convoy_interdiction_ti = 1 unrestricted_submarine_warfare = 1 raider_patrols = 1 #air formation_flying = 1 dive_bombing = 1 direct_ground_support = 1 #electronics electronic_mechanical_engineering = 1 radio = 1 radio_detection = 1 decimetric_radar = 1 mechanical_computing = 1 computing_machine = 1 basic_encryption = 1 basic_decryption = 1 #industry basic_machine_tools = 1 improved_machine_tools = 1 advanced_machine_tools = 1 synth_oil_experiments = 1 oil_processing = 1 improved_oil_processing = 1 construction1 = 1 construction2 = 1 construction3 = 1 construction4 = 1 dispersed_industry = 1 dispersed_industry2 = 1 dispersed_industry3 = 1 dispersed_industry4 = 1 } } set_politics = { parties = { democratic = { popularity = 20 } fascism = { popularity = 60 } communism = { popularity = 20 banned = yes #default is no } } ruling_party = fascism last_election = "1933.3.5" election_frequency = 48 elections_allowed = no } create_faction = Axis add_to_faction = GER add_ideas = { sour_loser general_staff limited_exports limited_conscription partial_economic_mobilisation } add_ideas = GER_mefo_bills_1 activate_mission = GER_mefo_bills_mission create_country_leader = { name = "Adolf Hitler" desc = "POLITICS_ADOLF_HITLER_DESC" picture = "Portrait_Germany_Adolf_Hitler.dds" expire = "1965.1.1" ideology = nazism traits = { dictator } } create_country_leader = { name = "Konrad Adenauer" desc = "POLITICS_KONRAD_ADENAUER_DESC" picture = "Portrait_Germany_Konrad_Adenauer.dds" expire = "1965.1.1" ideology = conservatism traits = { } } create_country_leader = { name = "Wilhelm Pieck" desc = "POLITICS_WILHELM_PIECK_DESC" picture = "Portrait_Germany_Wilhelm_Pieck.dds" expire = "1965.1.1" ideology = stalinism traits = { #stalins_puppet # This will now be added in on_actions if SOV releases the country as a puppet via action or war conference exiled # He left in 1933 so he should still be exiled } } #create_country_leader = { # name = "Otto Wels" # desc = "POLITICS_OTTO_WELS_DESC" # picture = "Portrait_Germany_Adolf_Hitler.dds" # expire = "1939.1.16" # ideology = socialism # traits = { # exiled # union_man # } #} # #create_country_leader = { # name = "Ernst Thälmann" # desc = "POLITICS_ERNST_THALMANN_DESC" # picture = "Portrait_Germany_Adolf_Hitler.dds" # expire = "1956.1.1" # ideology = stalinism # traits = { # assassination_survivor # stalins_puppet # political_prisoner # } #} add_namespace = { name = "ger_unit_leader" type = unit_leader } create_field_marshal = { name = "Gerd von Rundstedt" picture = "Portrait_Germany_Gerd_von_Rundstedt.dds" traits = { defensive_doctrine offensive_doctrine old_guard } skill = 3 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 2 id = 1 } create_field_marshal = { name = "Günther von Kluge" picture = "Portrait_Germany_Gunther_von_Kluge.dds" traits = { offensive_doctrine armor_officer } skill = 3 id = 2 attack_skill = 3 defense_skill = 2 planning_skill = 2 logistics_skill = 3 } create_corps_commander = { name = "Friedrich Paulus" picture = "Portrait_Germany_Friedrich_Paulus.dds" traits = { trait_cautious armor_officer } skill = 1 id = 3 attack_skill = 1 defense_skill = 1 planning_skill = 1 logistics_skill = 1 } create_corps_commander = { name = "Erwin Rommel" picture = "Portrait_Germany_Erwin_Rommel.dds" traits = { trickster trait_reckless war_hero armor_officer media_personality } skill = 4 id = 4 attack_skill = 4 defense_skill = 4 planning_skill = 2 logistics_skill = 3 } create_corps_commander = { name = "Erich von Manstein" picture = "Portrait_Germany_Erich_von_Manstein.dds" traits = { trickster armor_officer brilliant_strategist trait_engineer } skill = 4 id = 5 attack_skill = 2 defense_skill = 4 planning_skill = 3 logistics_skill = 4 } create_corps_commander = { name = "Heinz Guderian" picture = "Portrait_Germany_Heinz_Guderian.dds" traits = { trickster brilliant_strategist panzer_leader armor_officer career_officer } skill = 4 id = 6 attack_skill = 2 defense_skill = 4 planning_skill = 4 logistics_skill = 3 } create_corps_commander = { name = "Wilhelm List" picture = "Portrait_Germany_Wilhelm_List.dds" traits = { career_officer inflexible_strategist } skill = 2 id = 7 attack_skill = 2 defense_skill = 2 planning_skill = 1 logistics_skill = 2 } create_corps_commander = { name = "Ewald von Kleist" desc = "" picture = "Portrait_Germany_Ewald_von_Kleist.dds" traits = { armor_officer trait_cautious } skill = 2 id = 8 attack_skill = 2 defense_skill = 1 planning_skill = 2 logistics_skill = 2 } create_corps_commander = { name = "Fedor von Bock" picture = "Portrait_Germany_Fedor_von_Bock.dds" traits = { harsh_leader trait_cautious } skill = 4 id = 9 attack_skill = 4 defense_skill = 3 planning_skill = 4 logistics_skill = 2 } create_field_marshal = { name = "Walter Model" picture = "Portrait_Germany_Walter_Model.dds" traits = { defensive_doctrine brilliant_strategist trait_cautious politically_connected } skill = 3 id = 10 attack_skill = 2 defense_skill = 4 planning_skill = 2 logistics_skill = 2 } create_corps_commander = { name = "Maximilian von Weichs" picture = "Portrait_Germany_Maximilian_von_Weichs.dds" traits = { cavalry_officer } skill = 4 id = 11 attack_skill = 4 defense_skill = 2 planning_skill = 3 logistics_skill = 4 } create_corps_commander = { name = "Wilhelm Ritter von Leeb" picture = "Portrait_Germany_Wilhelm_Ritter_von_Leeb.dds" traits = { old_guard infantry_officer } skill = 3 id = 13 attack_skill = 4 defense_skill = 3 planning_skill = 1 logistics_skill = 2 } create_corps_commander = { name = "Georg-Hans Reinhardt" picture = "Portrait_Germany_Georg_von_Reinhardt.dds" traits = { trait_cautious armor_officer } skill = 3 id = 14 attack_skill = 1 defense_skill = 2 planning_skill = 4 logistics_skill = 3 } create_corps_commander = { name = "Walter Krüger" picture = "Portrait_Germany_Walter_Kruger.dds" traits = { armor_officer trait_reckless politically_connected} skill = 3 id = 15 attack_skill = 3 defense_skill = 3 planning_skill = 1 logistics_skill = 3 } create_corps_commander = { name = "Kurt Student" picture = "Portrait_Germany_Kurt_Student.dds" traits = { commando trait_reckless } skill = 4 id = 16 attack_skill = 4 defense_skill = 2 planning_skill = 4 logistics_skill = 3 } create_corps_commander = { name = "Erwin von Witzleben" picture = "Portrait_Germany_Erwin_von_Witzleben.dds" traits = { infantry_officer career_officer } skill = 4 id = 17 attack_skill = 4 defense_skill = 3 planning_skill = 2 logistics_skill = 4 } create_corps_commander = { name = "Hermann Hoth" picture = "Portrait_Germany_Herman_Hoth.dds" traits = { trait_reckless armor_officer } skill = 3 id = 18 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } create_corps_commander = { name = "Johannes Blaskowitz" picture = "Portrait_Germany_Johannes_Blaskowitz.dds" traits = { infantry_officer } skill = 3 id = 19 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } create_corps_commander = { name = "Paul Hausser" picture = "Portrait_Germany_Paul_Hausser.dds" traits = { armor_officer politically_connected } skill = 4 id = 20 attack_skill = 3 defense_skill = 3 planning_skill = 4 logistics_skill = 3 } create_corps_commander = { name = "Friedrich Schulz" picture = "Portrait_Germany_Friedrich_Schulz.dds" traits = { infantry_officer } skill = 3 id = 21 attack_skill = 3 defense_skill = 3 planning_skill = 1 logistics_skill = 3 } create_corps_commander = { name = "Georg von Küchler" picture = "Portrait_Germany_Georg_von_Kuchler.dds" traits = { } skill = 4 id = 22 attack_skill = 3 defense_skill = 2 planning_skill = 4 logistics_skill = 4 } create_corps_commander = { name = "Alfred Jodl" picture = "Portrait_Germany_Alfred_Jodl.dds" traits = { politically_connected career_officer } skill = 3 id = 23 attack_skill = 2 defense_skill = 2 planning_skill = 3 logistics_skill = 3 } create_corps_commander = { name = "Sepp Dietrich" picture = "Portrait_Germany_Josef_Dietrich.dds" traits = { armor_officer politically_connected brilliant_strategist trait_reckless } skill = 4 id = 24 attack_skill = 2 defense_skill = 3 planning_skill = 4 logistics_skill = 4 } create_corps_commander = { name = "Hasso von Manteuffel" picture = "Portrait_Germany_Hasso_von_Manteuffel.dds" traits = { armor_officer career_officer trait_cautious } skill = 4 id = 25 attack_skill = 4 defense_skill = 3 planning_skill = 3 logistics_skill = 3 } create_corps_commander = { name = "Albert Kesselring" picture = "Portrait_Germany_Albert_Kesselring.dds" traits = { brilliant_strategist trait_cautious war_hero } skill = 4 id = 32 attack_skill = 2 defense_skill = 4 planning_skill = 3 logistics_skill = 4 } create_corps_commander = { name = "Gotthard Heinrici" picture = "Portrait_Germany_Gotthard_Heinrici.dds" traits = { trait_engineer infantry_officer trait_cautious } skill = 3 id = 33 attack_skill = 3 defense_skill = 1 planning_skill = 3 logistics_skill = 3 } create_corps_commander = { name = "Ernst-Eberhard Hell" picture = "Portrait_Germany_Ernst-Eberhard_Hell.dds" traits = { winter_specialist trait_engineer war_hero } skill = 3 id = 34 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } create_corps_commander = { name = "Felix Steiner" gfx = "GFX_portrait_ger_felix_steiner" traits = { } skill = 3 id = 35 attack_skill = 3 defense_skill = 2 planning_skill = 3 logistics_skill = 2 } create_navy_leader = { name = "Karl Dönitz" picture = "Portrait_Germany_Karl_Donitz.dds" traits = { seawolf } skill = 5 id = 26 } create_navy_leader = { name = "Erich Raeder" picture = "Portrait_Germany_Erich_Raeder.dds" traits = { blockade_runner } skill = 4 id = 27 } create_navy_leader = { name = "Alfred Saalwächter" picture = "Portrait_Germany_Alfred_Saalwachter.dds" traits = { old_guard_navy } skill = 4 id = 28 } create_navy_leader = { name = "Hermann Boehm" picture = "Portrait_Germany_Hermann_Boehm.dds" traits = { superior_tactician } skill = 4 id = 29 } create_navy_leader = { name = "Wilhelm Marschall" picture = "Portrait_Germany_Wilhelm_Marschall.dds" traits = { old_guard_navy } skill = 4 id = 30 } create_navy_leader = { name = "Günther Lütjens" picture = "Portrait_Germany_Gunter_Lutjens.dds" traits = { superior_tactician } skill = 3 id = 31 } ### Ship Variants ### ## 1936 Start ## ### Battleship Variants ### create_equipment_variant = { name = "Deutschland-Klasse (1904)" type = battleship_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 5 ship_engine_upgrade = 2 ship_armor_upgrade = 2 ship_gun_upgrade = 2 } obsolete = yes } # Heavy Cruisers # create_equipment_variant = { name = "Deutschland-Klasse '31" type = heavy_cruiser_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 5 ship_engine_upgrade = 5 ship_armor_upgrade = 2 ship_gun_upgrade = 2 } } # Light Cruisers # create_equipment_variant = { name = "Emden-Klasse" type = light_cruiser_1 parent_version = 0 upgrades = { ship_reliability_upgrade = 5 ship_engine_upgrade = 2 ship_gun_upgrade = 1 ship_anti_air_upgrade = 2 } obsolete = yes } create_equipment_variant = { name = "Königsberg-Klasse '27" type = light_cruiser_1 parent_version = 1 upgrades = { ship_reliability_upgrade = 5 ship_engine_upgrade = 3 ship_gun_upgrade = 2 ship_anti_air_upgrade = 2 } obsolete = yes } create_equipment_variant = { name = "Leipzig-Klasse '29" type = light_cruiser_2 parent_version = 0 upgrades = { ship_reliability_upgrade = 5 ship_engine_upgrade = 0 ship_gun_upgrade = 0 ship_anti_air_upgrade = 0 } obsolete = yes } # Destroyer # create_equipment_variant = { name = "Torpedoboot 1923" type = destroyer_1 parent_version = 0 upgrades = { ship_torpedo_upgrade = 1 destroyer_engine_upgrade = 0 ship_ASW_upgrade = 1 ship_anti_air_upgrade = 2 } } create_equipment_variant = { name = "Torpedoboot 1924" type = destroyer_1 parent_version = 0 upgrades = { ship_torpedo_upgrade = 1 destroyer_engine_upgrade = 0 ship_ASW_upgrade = 1 ship_anti_air_upgrade = 2 } } create_equipment_variant = { name = "Zerstörer 1934A" type = destroyer_2 parent_version = 0 upgrades = { ship_torpedo_upgrade = 0 destroyer_engine_upgrade = 0 ship_ASW_upgrade = 1 ship_anti_air_upgrade = 0 } } # Submarines # create_equipment_variant = { name = "U-Boot Typ IIB" type = submarine_2 parent_version = 0 upgrades = { ship_reliability_upgrade = 2 sub_engine_upgrade = 2 sub_stealth_upgrade = 0 sub_torpedo_upgrade = 2 } } create_equipment_variant = { name = "U-Boot Typ VIIA" type = submarine_2 parent_version = 0 upgrades = { ship_reliability_upgrade = 3 sub_engine_upgrade = 3 sub_stealth_upgrade = 0 sub_torpedo_upgrade = 3 } obsolete = yes } create_equipment_variant = { name = "U-Boot Typ VIIB" type = submarine_2 parent_version = 0 upgrades = { ship_reliability_upgrade = 4 sub_engine_upgrade = 4 sub_stealth_upgrade = 0 sub_torpedo_upgrade = 3 } } create_equipment_variant = { name = "Ju 86" type = tac_bomber_equipment_0 upgrades = { plane_tac_bomb_upgrade = 5 plane_range_upgrade = 5 plane_engine_upgrade = 5 plane_reliability_upgrade = 10 } obsolete = yes } create_equipment_variant = { name = "Do 17" type = tac_bomber_equipment_0 upgrades = { plane_tac_bomb_upgrade = 5 plane_range_upgrade = 1 plane_engine_upgrade = 1 plane_reliability_upgrade = 5 } obsolete = yes } ## 1939 Start ## 1939.1.1 = { # Submarines # create_equipment_variant = { name = "U-Boot Typ IIC" type = submarine_2 parent_version = 0 upgrades = { ship_reliability_upgrade = 3 sub_engine_upgrade = 2 sub_stealth_upgrade = 1 sub_torpedo_upgrade = 2 } } # Destroyer # create_equipment_variant = { name = "Zerstörer 1936" type = destroyer_2 parent_version = 0 upgrades = { ship_torpedo_upgrade = 0 destroyer_engine_upgrade = 0 ship_ASW_upgrade = 2 ship_anti_air_upgrade = 0 } } create_equipment_variant = { name = "He 112" type = fighter_equipment_1 upgrades = { plane_gun_upgrade = 1 plane_range_upgrade = 1 plane_engine_upgrade = 0 plane_reliability_upgrade = 2 } } create_equipment_variant = { name = "Bf 109 E" type = fighter_equipment_1 upgrades = { plane_gun_upgrade = 2 plane_range_upgrade = 1 plane_engine_upgrade = 2 plane_reliability_upgrade = 4 } } # Heavy Cruisers # #create_equipment_variant = { # name = "Deutschland-Klasse '31" # type = heavy_cruiser_1 # parent_version = 0 # upgrades = { # ship_reliability_upgrade = 5 # ship_engine_upgrade = 5 # ship_armor_upgrade = 3 # ship_gun_upgrade = 2 # } # obsolete = yes #} }