{ "Phase": { "PhaseSpecial": 1, "PhaseLight": 2, "PhaseMedium": 3, "PhaseHeavy": 4, "PhaseAssault": 5, "PhaseLightVehicle": 3, "PhaseMediumVehicle": 4, "PhaseHeavyVehicle": 5, "PhaseAssaultVehicle": 5, "PhaseLightTurret": 5, "PhaseMediumTurret": 5, "PhaseHeavyTurret": 5, "PhaseAssaultTurret": 5 }, "Skills": { "MechDefaultGunnery": 1, "MechDefaultGuts": 1, "MechDefaultPiloting": 1, "MechDefaultTactics": 1, "VehicleDefaultGunnery": 1, "VehicleDefaultGuts": 1, "VehicleDefaultPiloting": 1, "VehicleDefaultTactics": 1, "TurretDefaultGunnery": 1, "TurretDefaultGuts": 1, "TurretDefaultPiloting": 1, "TurretDefaultTactics": 1 }, "Heat": { "OverheatLevel": 0.6, "MaxHeat": 100, "WalkHeat": 0, "SprintHeat": 5, "JumpHeatUnitSize": 6, "JumpHeatPerUnit": 1, "JumpHeatMin": 5, "EngineDamageHeat": 0, "InternalHeatSinkCount": 10, "DefaultHeatSinkDissipationCapacity": 3, "StartupSinkRatio": 0.75, "GlobalHeatIncreaseMultiplier": 1.0, "GlobalHeatSinkMultiplier": 1.0, "CriticalHeatPerLocationLight": 4, "CriticalHeatPerLocationMedium": 5, "CriticalHeatPerLocationHeavy": 7, "CriticalHeatPerLocationAssault": 10, "ShutdownCausesInjury": false, "ShowPeakHeat": false }, "Visibility": { "BaseSpotterDistance": 300.0, "SpotterTacticsMultiplier": 0.0, "RatioFullVis": 0.79, "RatioObstructedVis": 0.41, "MinRatioFromActors": 0.2, "ShutDownVisibilityModifier": 0.0, "ShutDownSignatureModifier": -0.5, "BaseSensorDistance": 400.0, "UseAsymmetricalSensors": true, "ShowExtendedBlipsBeforeContact": false, "ExtendedSensorDistanceMultiplier": 1.0, "SensorHysteresisAdditive": 50.0, "ShutdownSpottingDistanceMultiplier": 0.1, "ProneSpottingDistanceMultiplier": 0.25, "AllowRearArcSpotting": true, "NumSensorLockSteps": 1, "SensorLockSingleStepEffect": { "durationData": { "duration": 1, "ticksOnEndOfRound": true, "stackLimit": 1 }, "targetingData": { "effectTargetType": "SingleTarget", "forceVisRebuild": true }, "effectType": "StatisticEffect", "Description": { "Id": "AbilityDefT6A", "Name": "SENSOR LOCK", "Details": "SIGNATURE BOOSTED", "Icon": "uixSvgIcon_action_sensorlock" }, "statisticData": { "statName": "ToHitThisActorDirectFire", "operation": "Float_Add", "modValue": "0.0", "modType": "System.Single" }, "nature": "Debuff" }, "NumSensorLockImpairedEffects": 2, "SensorsImpairedEffect": { "durationData": { "duration": 1, "ticksOnActivations": true, "useActivationsOfTarget": true, "stackLimit": 4 }, "targetingData": { "effectTargetType": "SingleTarget", "showInTargetPreview": true, "showInStatusPanel": true }, "effectType": "StatisticEffect", "Description": { "Id": "AbilityDefPPC", "Name": "SENSORS IMPAIRED", "Details": "[AMT] Difficulty to all of this unit's attacks until its next activation.", "Icon": "uixSvgIcon_status_sensorsImpaired" }, "nature": "Debuff", "statisticData": { "statName": "AccuracyModifier", "operation": "Float_Add", "modValue": "1.0", "modType": "System.Single" } }, "SensorLockAntiStealthEffect": { "durationData": { "duration": 1, "ticksOnEndOfRound": true, "stackLimit": 1 }, "targetingData": { "effectTargetType": "SingleTarget", "forceVisRebuild" : true, "showInTargetPreview": false, "showInStatusPanel": false }, "effectType": "StatisticEffect", "Description": { "Id": "SensorLockAntiStealthEffect", "Name": "SENSOR LOCK: STEALTH SUPPRESSED", "Details": "Sensor Lock suppresses Stealth on this unit for 1 Round.", "Icon": "uixSvgIcon_status_sensorsImpaired" }, "nature": "Debuff", "statisticData": { "statName": "GhostEffectStacks", "operation": "Int_Add", "modValue": "-999", "modType": "System.Int32" } }, "FiredWeaponsEffect": { "durationData": { "duration": 1, "ticksOnEndOfRound": true, "stackLimit": 1 }, "targetingData": { "effectTriggerType": "OnActivation", "effectTargetType": "SingleTarget" }, "effectType": "StatisticEffect", "Description": { "Id": "FiredWeaponsSignatureEffect", "Name": "FIRED WEAPONS", "Details": "+100% SIGNATURE", "Icon": "uixSvgIcon_genericDiamond" }, "statisticData": { "statName": "SensorSignatureModifier", "operation": "Float_Add", "modValue": "0.0", "modType": "System.Single" }, "nature": "Debuff" }, "FiredWeaponsAntiStealthEffect": { "durationData": { "duration": 1, "ticksOnEndOfRound": true, "stackLimit": 1 }, "targetingData": { "effectTriggerType": "OnActivation", "effectTargetType": "SingleTarget", "forceVisRebuild" : true, "showInTargetPreview" : false, "showInStatusPanel" : false }, "effectType": "StatisticEffect", "Description": { "Id": "FiredWeaponsAntiStealthEffect", "Name": "FIRED WEAPONS: STEALTH SUPPRESSED", "Details": "Firing weapons suppresses Stealth on this unit for 1 Round.", "Icon": "uixSvgIcon_status_sensorsImpaired" }, "statisticData": { "statName": "GhostEffectStacks", "operation": "Int_Add", "modValue": "-1", "modType": "System.Int32" }, "nature": "Debuff" }, "MaxShadowingDistance": 80.0, "NumShadowingSteps": -1, "GhostStatePipThreshold" : 2, "GhostStateHidesBlips": false }, "ToHit": { "FiringArcDegrees": 60.0, "ToHitBaseFloor": 0.75, "ToHitGunneryDivisor": 40, "ToHitUseSteppedAlgorithm": true, "ToHitStepThresholds": [ 0, 10 ], "ToHitStepValues": [ 0.05, 0.025 ], "ToHitModifierDivisor": 10, "ToHitAssault": 0, "ToHitHeavy": 0, "ToHitMedium": 1, "ToHitLight": 3, "ToHitVehicleAssault": 0, "ToHitVehicleHeavy": 0, "ToHitVehicleMedium": 0, "ToHitVehicleLight": 0, "ToHitTurretAssault": -4, "ToHitTurretHeavy": -4, "ToHitTurretMedium": -4, "ToHitTurretLight": -4, "ToHitElevationLevelHeight": 16, "ToHitElevationModifierPerLevel": 1, "ToHitElevationUseMultipleLevels": true, "ToHitElevationApplyPenalties": false, "ToHitMinimumRange": 8, "ToHitShortRange": 0, "ToHitMediumRange": 0, "ToHitLongRange": 4, "ToHitMaximumRange": 4, "ToHitCoverObstructed": 2, "DamageResistanceObstructed": 1.0, "DamageResistanceIndirectFire": 1.0, "ClusterChanceOriginalLocationMultiplier": 8, "ClusterChanceAdjacentMultiplier": 4, "ClusterChanceNonadjacentMultiplier": 1, "ClusterChanceNeverMultiplyHead": true, "ClusterChanceNeverClusterHead": true, "ToHitIndirect": 3, "ToHitShutdownTargetBonus": -4, "ToHitShutdownTargetBonusMelee": -10, "ToHitProneTargetBonus": 0, "ToHitProneTargetBonusMelee": -10, "ToHitSelfOverheated": 1, "ToHitSelfSprinted": 4, "ToHitSelfWalkLight": 0, "ToHitSelfWalkMedium": 0, "ToHitSelfWalkHeavy": 0, "ToHitSelfWalkAssault": 0, "ToHitSelfWalkVehicle": 0, "ToHitSelfStoodUp": 4, "ToHitSelfArmMountedWeapon": -1, "SensorLockStripsEvasivePips": true, "SensorLockPipsStripped": 2, "ToHitMovingTargetDistances": [ 70, 100, 130, 160, 190, 220 ], "EvasivePipsMovingTarget": [ 1, 2, 3, 4, 5, 6 ], "ToHitMovingPipUMs": [ 2, 4, 6, 8, 10, 12, 14, 16 ], "ToHitMovingTargetStrings": [ "1 EVASIVE charge: +{0} Difficulty to hit this unit with ranged attacks.", "2 EVASIVE charges: +{0} Difficulty to hit this unit with ranged attacks.", "3 EVASIVE charges: +{0} Difficulty to hit this unit with ranged attacks.", "4 EVASIVE charges: +{0} Difficulty to hit this unit with ranged attacks.", "5 EVASIVE charges: +{0} Difficulty to hit this unit with ranged attacks.", "6 EVASIVE charges: +{0} Difficulty to hit this unit with ranged attacks." ], "ToHitSelfWeaponDamaged": 2, "ToHitSelfWeaponLocationDamagedMinor": 0, "ToHitSelfWeaponLocationDamagedMajor": 0, "UseMultipleGuardLevels": true, "WeaponsAffectedByEvasive": [ 1, 2, 3, 4, 5, 6, 7, 8, 11 ], "WeaponTypesGuaranteedEvasiveStrip": [ 3 ], "TacticsBaseFloor": 0.65, "TacticsDivisor": 20, "TacticsModifierDivisor": 10, "ToHitOffensivePush": -4, "StrayShotsEnabled":true, "StrayShotsHitUnits":true, "StrayShotValidTargets": 0 }, "ResolutionConstants": { "MeleePunchWeighting": 0.65, "MeleeKickWeighting": 0.25, "MeleeTackleWeighting": 0.1, "MeleeDamageTonnageMultiplier": 1.25, "MeleeDamageDFAMultiplier": 1.25, "DFASelfDamageMultiplier": 0.5, "DFASelfDamagePilotingDivisor": 99999.0, "DFAMissedPilotingModifier": 4.0, "MeleeDamageMultiplierTurret": 2.0, "MeleeDamageMultiplierVehicle": 2.0, "DefaultUnsteadyThreshold": 41.0, "MeleeInstabilityNormalMultiplier": 1.5, "MeleeInstabilityChargeMultiplier": 1.5, "MeleeInstabilityDFAMultiplier": 1.5, "ChargeDistanceThreshold": 0.5, "HeavyHitReactDamageThreshold": 100, "ComponentDestructionForceMultiplier": 25.0, "BuildingDestructionForceMultiplier": 40.0, "FlimsyDestructionForceMultiplier": 25.0, "MissOffsetHorizontalMin": 1.5, "MissOffsetHorizontalMax": 4.0, "MissOffsetVerticalMin": 5.0, "MissOffsetVerticalMax": 8.0, "HeavyDamageThreshold": 100, "LowArmorThreshold": 0.25, "SolidBlowDamageMultiplier": 1.0, "AICritChanceBaseMultiplier": 0.2, "NormalBlowDamageMultiplier": 0.8, "GlancingBlowDamageMultiplier": 0.6, "IneffectiveBlowDamageMultiplier": 0.4, "UnsteadyCountersGuarded": false, "MeleeCountersGuarded": true, "SolidDamageCountersGuarded": false, "SensorLockCountersGuarded": false, "UnsteadyCountersEvasive": true, "MeleeCountersEvasive": false, "SolidDamageCountersEvasive": false, "SensorLockCountersEvasive": false, "VehiclesGetEvasive": true, "VehicleEvasiveResultMultiplier": 0.5, "VehiclesGetGuarded": false, "EvasiveDodgeChance": 0.75, "EntrenchedMultiplier": 0.5, "StabilityLevels": 5, "StabilityDumpStationary": 2, "StabilityDumpStoodUp": 5, "StabilityDumpMoving": 1, "StabilityDumpJumping": 0, "StabilityDumpBracing": 5, "StabilityDumpAbilityDefer": 1, "StabilityDumpDFA": -3, "StabilityDumpFalling": -3, "SearchForValidCritSlot": true, "MinCritChance": 0.5, "AllowTotalNegativeModifier": false, "COILUsesJumping": false, "COILMultipliesShots": false, "CoolantVentEffect": { "durationData": { "duration": 1, "ticksOnActivations": true }, "targetingData": { "effectTriggerType": "OnActivation", "effectTargetType": "Creator", "showInTargetPreview": true, "showInStatusPanel": true }, "effectType": "StatisticEffect", "Description": { "Id": "AbilityDefGu8", "Name": "COOLANT VENT", "Details": "Remove 50 extra heat.", "Icon": "uixSvgIcon_ability_coolantVent" }, "statisticData": { "statName": "HeatSinkCapacity", "operation": "Int_Add", "modValue": "50", "modType": "System.Int32" }, "nature": "Buff" }, "CoolantVentCooldownEffect": { "durationData": { "duration": 3, "ticksOnActivations": true }, "targetingData": { "effectTriggerType": "OnActivation", "effectTargetType": "Creator", "showInTargetPreview": true, "showInStatusPanel": true }, "effectType": "StatisticEffect", "Description": { "Id": "AbilityDefGu8", "Name": "COOLANT VENT", "Details": "Gain 8 extra heat for the next 3 rounds.", "Icon": "uixSvgIcon_ability_coolantVent" }, "statisticData": { "statName": "HeatSinkCapacity", "operation": "Int_Add", "modValue": "-8", "modType": "System.Int32" }, "nature": "Debuff" } }, "CombatValueMultipliers": { "ArmorMultiplierLight": 1, "StructureMultiplierLight": 1, "ArmorMultiplierMedium": 1, "StructureMultiplierMedium": 1, "ArmorMultiplierHeavy": 1, "StructureMultiplierHeavy": 1, "ArmorMultiplierAssault": 1, "StructureMultiplierAssault": 1, "ArmorMultiplierVehicle": 0.75, "StructureMultiplierVehicle": 0.75, "GlobalDamageMultiplier": 1.0, "MortarBuildingDamageMultiplier": 3.0, "TEST_MechScaleMultiplier": 1.25 }, "HitTables": { "CalledShotBonusMultiplier": 2.0, "CalledShotBonusDegradeLerpFactor": 0.5, "HitMechLocationFromFront": [ { "k": "Head", "v": 1 }, { "k": "CenterTorso", "v": 16 }, { "k": "LeftTorso", "v": 14 }, { "k": "RightTorso", "v": 14 }, { "k": "LeftArm", "v": 10 }, { "k": "RightArm", "v": 10 }, { "k": "LeftLeg", "v": 8 }, { "k": "RightLeg", "v": 8 } ], "HitMechLocationFromLeft": [ { "k": "Head", "v": 1 }, { "k": "CenterTorso", "v": 4 }, { "k": "LeftTorso", "v": 28 }, { "k": "RightTorso", "v": 0 }, { "k": "LeftArm", "v": 28 }, { "k": "RightArm", "v": 0 }, { "k": "LeftLeg", "v": 28 }, { "k": "RightLeg", "v": 0 } ], "HitMechLocationFromRight": [ { "k": "Head", "v": 1 }, { "k": "CenterTorso", "v": 4 }, { "k": "LeftTorso", "v": 0 }, { "k": "RightTorso", "v": 28 }, { "k": "LeftArm", "v": 0 }, { "k": "RightArm", "v": 28 }, { "k": "LeftLeg", "v": 0 }, { "k": "RightLeg", "v": 28 } ], "HitMechLocationFromBack": [ { "k": "LeftArm", "v": 4 }, { "k": "RightArm", "v": 4 }, { "k": "LeftLeg", "v": 5 }, { "k": "RightLeg", "v": 5 }, { "k": "CenterTorsoRear", "v": 16 }, { "k": "LeftTorsoRear", "v": 14 }, { "k": "RightTorsoRear", "v": 14 } ], "HitMechLocationFromTop": [ { "k": "Head", "v": 16 }, { "k": "CenterTorso", "v": 32 }, { "k": "LeftTorso", "v": 16 }, { "k": "RightTorso", "v": 16 }, { "k": "LeftArm", "v": 8 }, { "k": "RightArm", "v": 8 }, { "k": "CenterTorsoRear", "v": 8 }, { "k": "LeftTorsoRear", "v": 4 }, { "k": "RightTorsoRear", "v": 4 } ], "HitMechLocationProne": [ { "k": "Head", "v": 1 }, { "k": "CenterTorso", "v": 32 }, { "k": "LeftTorso", "v": 16 }, { "k": "RightTorso", "v": 16 }, { "k": "LeftArm", "v": 8 }, { "k": "RightArm", "v": 8 }, { "k": "LeftLeg", "v": 8 }, { "k": "RightLeg", "v": 8 } ], "HitMechLocationFromArtillery": [ { "k": "CenterTorso", "v": 32 }, { "k": "LeftTorso", "v": 16 }, { "k": "RightTorso", "v": 16 }, { "k": "LeftArm", "v": 8 }, { "k": "RightArm", "v": 8 }, { "k": "LeftLeg", "v": 8 }, { "k": "RightLeg", "v": 8 }, { "k": "CenterTorsoRear", "v": 8 }, { "k": "LeftTorsoRear", "v": 4 }, { "k": "RightTorsoRear", "v": 4 } ], "HitVehicleLocationFromFront": [ { "k": "Turret", "v": 5 }, { "k": "Front", "v": 20 }, { "k": "Left", "v": 16 }, { "k": "Right", "v": 16 } ], "HitVehicleLocationFromLeft": [ { "k": "Turret", "v": 5 }, { "k": "Front", "v": 20 }, { "k": "Left", "v": 32 } ], "HitVehicleLocationFromRight": [ { "k": "Turret", "v": 5 }, { "k": "Front", "v": 20 }, { "k": "Right", "v": 32 } ], "HitVehicleLocationFromBack": [ { "k": "Turret", "v": 5 }, { "k": "Rear", "v": 20 }, { "k": "Left", "v": 16 }, { "k": "Right", "v": 16 } ], "HitVehicleLocationFromTop": [ { "k": "Turret", "v": 5 }, { "k": "Front", "v": 20 }, { "k": "Left", "v": 16 }, { "k": "Right", "v": 16 }, { "k": "Rear", "v": 16 } ], "HitVehicleLocationFromArtillery": [ { "k": "Turret", "v": 5 }, { "k": "Front", "v": 20 }, { "k": "Left", "v": 16 }, { "k": "Right", "v": 16 }, { "k": "Rear", "v": 8 } ] }, "PilotingConstants": { "PilotingBaseFloor": 0.9, "PilotingDivisor": 40, "PilotingModifierDivisor": 6.5, "PilotingDamageCTPenalizedModifier": 0.0, "PilotingDamageLegPenalizedModifier": 0.0, "PilotingDamageLegNonfunctionalModifier": 0.0, "PilotingDFAModifier": 6.0, "LocationDestroyedPermanentStabilityLoss": 0.2, "OnlyPermanentLossFromLegs": true, "SideTorsoBlackRelativeInstability": 0.0, "CenterTorsoYellowRelativeInstability": 0.0, "ArmBlackRelativeInstability": 0.0, "LegDamageRelativeInstability": 0.0, "InstabilityReductionLight": -1.0, "InstabilityReductionMedium": -1.2, "InstabilityReductionHeavy": -1.4, "InstabilityReductionAssault": -1.6, "InstabilityModifierFloor": 0.75, "InstabilityModifierDivisor": 5, "GutsBaseFloor": 0.7, "GutsDivisor": 20, "GutsModifierDivisor": 10, "DefaultMaxInjuries": 3, "GutsPenaltyFromHeadDamageMinor": 0, "GutsPenaltyFromHeadDamageMajor": 0, "InjuryPenaltyOnlyPastGuts": true, "UseFixedInjuryPenalty": true, "FixedInjuryPenalty": 1, "InjuryFromSideTorsoDestruction": true, "InjuryFromAmmoExplosion": true, "TurretAbilities": [ "AbilityDefT5A" ] }, "MoraleConstants": { "MoraleMin": 0, "MoraleMax": 100, "CanUseInspireLevel": 50, "InspireCost": 0, "AutoInspire": true, "UseOffensivePush": true, "OffensivePushCost": 30, "OffensivePushLowMoraleCost": 40, "OffensivePushHighMoraleCost": 20, "UseDefensivePush": true, "DefensivePushCost": 30, "DefensivePushLowMoraleCost": 40, "DefensivePushHighMoraleCost": 20, "MoraleInitialDefault": 0, "UseBaselineMoraleGainEachRound": true, "MoraleBaselineGainPerRound": 1, "MoraleBaselineMultiplyByActive": false, "BaselineMultiplyByActiveElites": true, "BaselineAddFromSimGame": true, "BaselineAddFromSimGameThresholds": [ 0, 11, 21, 31, 41 ], "BaselineAddFromSimGameValues": [ 0, 5, 15, 25, 35 ], "BaselineAddMoraleMods": true, "BaselineModsOnlyBiggest": true, "FreeStandUpAction": false, "CameraHighlight": false, "ThresholdMajorityHit": 0.75, "ThresholdMajorityMiss": 0.25, "ThresholdMinorArmor": 0.05, "ThresholdMajorArmor": 0.1, "ChangeEnemyCrit": 0, "ChangeEnemyAmmoExplodes": 0, "ChangeEnemyWeaponDestroyed": 0, "ChangeEnemyLocationDestroyed": 0, "ChangeMajorityAttackingShotsHit": 0, "ChangeEnemyMinorArmorDamage": 0, "ChangeEnemyMajorArmorDamage": 0, "ChangeEnemyKnockedDown": 0, "ChangeDFADealt": 0, "ChangeEnemyDestroyedLight": 10, "ChangeEnemyDestroyedMedium": 10, "ChangeEnemyDestroyedHeavy": 10, "ChangeEnemyDestroyedAssault": 10, "ChangeEnemyDestroyedMeleeAdditional": 0, "ChangeObjectiveCompleted": 0, "ChangeObjectiveFailed": 0, "ChangeAllyCrit": 0, "ChangeAllyAmmoExplodes": 0, "ChangeAllyWeaponDestroyed": 0, "ChangeAllyLocationDestroyed": 0, "ChangeAllyMinorArmorDamage": 0, "ChangeAllyMajorArmorDamage": 0, "ChangeAllyKnockedDown": 0, "ChangeDFAReceived": 0, "ChangeAllyDestroyedLight": 0, "ChangeAllyDestroyedMedium": 0, "ChangeAllyDestroyedHeavy": 0, "ChangeAllyDestroyedAssault": 0, "ChangeAllyDestroyedMeleeAdditional": 0, "CanAIBeInspired": false, "InspirationAccelerationMultiplier": 0.0, "InspiredEffect": { "durationData": { "duration": -1, "stackLimit": 1 }, "targetingData": { "effectTriggerType": "OnActivation", "effectTargetType": "SingleTarget" }, "effectType": "StatisticEffect", "Description": { "Id": "AbilityDefInspired", "Name": "INSPIRED", "Details": "-1 DIFFICULTY TO ALL ROLLS", "Icon": "uixSvgIcon_mwInspired" }, "statisticData": { "statName": "AccuracyModifier", "operation": "Float_Add", "modValue": "-1.0", "modType": "System.Single" }, "nature": "Buff" }, "InitiativeDelayEffect": { "durationData": { "duration": 1, "ticksOnActivations" : true, "useActivationsOfTarget" : true, "stackLimit": 1 }, "targetingData": { "effectTriggerType": "OnHit", "effectTargetType": "SingleTarget" }, "effectType": "StatisticEffect", "Description": { "Id": "AbilityDefInitiativeDelay", "Name": "INITIATIVE REDUCED", "Details": "-1 INITIATIVE", "Icon": "uixSvgIcon_mwInspired" }, "statisticData": { "statName" : "BaseInitiative", "operation" : "Int_Add", "modValue" : "1", "modType" : "System.Int32" }, "nature": "Debuff" } }, "FuryConstants": { "MoraleMin": 0, "MoraleMax": 100, "CanUseInspireLevel": 100, "InspireCost": 100, "AutoInspire": false, "UseOffensivePush": true, "OffensivePushCost": 100, "OffensivePushLowMoraleCost": 100, "OffensivePushHighMoraleCost": 100, "UseDefensivePush": false, "MoraleInitialDefault": 5, "UseBaselineMoraleGainEachRound": true, "MoraleBaselineGainPerRound": 10, "MoraleBaselineMultiplyByActive": false, "FreeStandUpAction": true, "CameraHighlight": true, "ThresholdMajorityHit": 0.75, "ThresholdMajorityMiss": 0.25, "ThresholdMinorArmor": 0.05, "ThresholdMajorArmor": 0.1, "ChangeEnemyCrit": 0, "ChangeEnemyAmmoExplodes": 0, "ChangeEnemyWeaponDestroyed": 0, "ChangeEnemyLocationDestroyed": 0, "ChangeMajorityAttackingShotsHit": 0, "ChangeEnemyMinorArmorDamage": 0, "ChangeEnemyMajorArmorDamage": 0, "ChangeEnemyKnockedDown": 0, "ChangeDFADealt": 0, "ChangeEnemyDestroyedLight": 0, "ChangeEnemyDestroyedMedium": 0, "ChangeEnemyDestroyedHeavy": 0, "ChangeEnemyDestroyedAssault": 0, "ChangeEnemyDestroyedMeleeAdditional": 0, "ChangeObjectiveCompleted": 5, "ChangeObjectiveFailed": 0, "ChangeAllyCrit": 5, "ChangeAllyAmmoExplodes": 5, "ChangeAllyWeaponDestroyed": 5, "ChangeAllyLocationDestroyed": 5, "ChangeAllyMinorArmorDamage": 0, "ChangeAllyMajorArmorDamage": 0, "ChangeAllyKnockedDown": 5, "ChangeDFAReceived": 10, "ChangeAllyDestroyedLight": 10, "ChangeAllyDestroyedMedium": 20, "ChangeAllyDestroyedHeavy": 30, "ChangeAllyDestroyedAssault": 40, "ChangeAllyDestroyedMeleeAdditional": 10, "CanAIBeInspired": true, "InspirationAccelerationMultiplier": 0.5, "InspiredEffect": { "durationData": { "duration": 1, "ticksOnActivations": true, "useActivationsOfTarget": true }, "targetingData": { "effectTriggerType": "OnActivation", "effectTargetType": "SingleTarget" }, "effectType": "TagEffect", "Description": { "Id": "AbilityDefFocused", "Name": "FOCUSED", "Details": "IGNORE GUARDED AND EVASIVE", "Icon": "uixSvgIcon_mwInspired" }, "nature": "Buff" }, "InitiativeDelayEffect": { "durationData": { "duration": 1, "ticksOnActivations" : true, "useActivationsOfTarget" : true, "stackLimit": 1 }, "targetingData": { "effectTriggerType": "OnHit", "effectTargetType": "SingleTarget" }, "effectType": "StatisticEffect", "Description": { "Id": "AbilityDefInitiativeDelay", "Name": "INITIATIVE REDUCED", "Details": "-1 INITIATIVE", "Icon": "uixSvgIcon_mwInspired" }, "statisticData": { "statName" : "BaseInitiative", "operation" : "Int_Add", "modValue" : "1", "modType" : "System.Int32" }, "nature": "Debuff" } }, "CombatUIConstants": { "sortWeaponsByAttackOrder": true, "collapseWeaponTypesInTickMarks": true, "floatieSizeSmall": 12, "floatieSizeMedium": 14, "floatieSizeLarge": 16, "floatieLifetime": 2.5, "MoveSpeedUpFactor": 15.0, "AttackSpeedUpFactor": 1.5, "showFLoatiesForMisses": false, "showFloatiesForDodges": true, "showStateRemovals": false, "ScreenShakeBuildingDestruction": [ 600, 250, 500, 750, 1000 ], "ScreenShakeBuildingDestructionLength": 8, "ScreenShakeRangedDamageRelativeMod": 2.0, "ScreenShakeRangedDamageAbsoluteMod": 0.0, "ScreenShakeMeleeDamageRelativeMod": 2.0, "ScreenShakeMeleeDamageAbsoluteMod": 0.0, "ScreenShakeFootfallRelativeMod": 1.0, "ScreenShakeFootfallAbsoluteMod": 0.0, "ScreenShakeGroundImpactRelativeMod": 3.0, "ScreenShakeGroundImpactAbsoluteMod": 0.0, "ScreenShakeDFARelativeMod": 10.0, "ScreenShakeDFAAbsoluteMod": 0.0, "ScreenShakeMax": 1000.0, "PathingDeadZoneMinDist": 10.0, "PathingDeadZoneMaxDist": 30.0, "StabilityWarningRatio": 0.5, "StabilityDangerRatio": 0.75, "AutoSelectDuringInterleaved": false, "AutoSelectDuringNonInterleaved": false, "ShowDoneWithAllButton": true, "YourTurnText": "YOUR TURN", "EnemyTurnText": "ENEMY TURN", "AlliedTurnText": "ALLIED TURN", "NeutralTurnText": "NEUTRAL TURN", "RangeStrings": [ { "k": "range_extreme", "v": "Extreme" }, { "k": "range_very-long", "v": "Very Long" }, { "k": "range_long", "v": "Long" }, { "k": "range_standard", "v": "Standard" }, { "k": "range_close", "v": "Close" }, { "k": "default", "v": "Unknown" } ], "MoveDescription": { "Name": "MOVE", "Details": "Execute a normal move, gaining EVASIVE charges based on distance (+2 Difficulty to hit this unit with ranged attacks per EVASIVE charge). May also use to initiate a Melee attack on nearby enemies." }, "SprintDescription": { "Name": "SPRINT", "Details": "Use this 'Mech's entire turn to move farther, gaining EVASIVE charges based on distance (+2 Difficulty to hit this unit with ranged attacks per EVASIVE charge). Cannot Sprint if UNSTEADY, or if a leg is destroyed." }, "BackwardDescription": { "Name": "REVERSE", "Details": "Reverse-move at a slower speed to a nearby location, and set a new facing for this 'Mech." }, "JumpDescription": { "Name": "JUMP", "Details": "Execute a jump move, gaining EVASIVE charges based on distance (+2 Difficulty to hit this unit with ranged attacks per EVASIVE charge). You may also use Jump to initiate a 'Death from Above' attack on nearby enemies." }, "FireDescription": { "Name": "FIRE", "Details": "Fire selected weapons at any target within this 'Mech's current firing arc." }, "MoraleBarDescription": { "Name": "Resolve", "Details": "Your lance gains {0} Resolve each round of combat. When the bar is at 50%, your MechWarriors become Inspired, gaining a +1 bonus to Accuracy for all attacks." }, "FuryBarDescription": { "Name": "Fury", "Details": "Your lance gains Fury as bad things happen to it.\nWhen the bar fills, you can use it to perform a Precision Strike with one MechWarrior." }, "MoraleAttackDescription": { "Name": "PRECISION STRIKE", "Details": "Take a Called Shot against a single target at -4 Difficulty. The target's next Initiative is reduced by 1 (to a minimum of 1).\n" }, "MoraleCostAttackDescription": { "Name": "PRECISION STRIKE COST", "Details": "Cost: 30 Resolve" }, "MoraleCostAttackDescriptionFury": { "Name": "PRECISION STRIKE COST FURY", "Details": "Cost: 100 Fury" }, "MoraleCostAttackDescriptionLow": { "Name": "PRECISION STRIKE COST LOW", "Details": "Cost: 40 Resolve (this MechWarrior has Low Spirits)" }, "MoraleCostAttackDescriptionHigh": { "Name": "PRECISION STRIKE COST HIGH", "Details": "Cost: 20 Resolve (this MechWarrior has High Spirits)" }, "MoraleDefendDescription": { "Name": "VIGILANCE", "Details": "Gain GUARDED and ENTRENCHED and remove all stability damage. Your next Initiative is increased by 1 (to a maximum of 5).\n" }, "MoraleCostDefendDescription": { "Name": "VIGILANCE COST", "Details": "Cost: 30 Resolve" }, "MoraleCostDefendDescriptionLow": { "Name": "VIGILANCE COST LOW", "Details": "Cost: 40 Resolve (this MechWarrior has Low Spirits)" }, "MoraleCostDefendDescriptionHigh": { "Name": "VIGILANCE COST HIGH", "Details": "Cost: 20 Resolve (this MechWarrior has High Spirits)" }, "FireMultiDescription": { "Name": "MULTI-TARGET", "Details": "Fire weapons at up to three separate targets within this 'Mech's current firing arc." }, "DoneDescription": { "Name": "BRACE (END TURN)", "Details": "Remove UNSTEADY and end this 'Mech's turn. Gain GUARDED (20% damage reduction against ranged attacks to the front and side) and ENTRENCHED (50% stability damage reduction)." }, "DoneDescriptionBulwark": { "Name": "BRACE (END TURN)", "Details": "Remove UNSTEADY and end this 'Mech's turn. Gain GUARDED (40% damage reduction against ranged attacks to the front and side) and ENTRENCHED (50% stability damage reduction)." }, "DoneDescriptionNoBrace": { "Name": "END TURN", "Details": "End this 'Mech's turn." }, "EjectDescription": { "Name": "EJECT", "Details": "Eject your pilot. They will be saved from further injuries, but their 'Mech will be unusable for the rest of this mission, and its Head location will be destroyed." }, "BadFaithRetreatDesc": { "Name": "WITHDRAW (BAD FAITH)", "Details": "You are withdrawing in bad faith. Think of your reputation. Are you sure?" }, "GoodFaithRetreatDesc": { "Name": "WITHDRAW (GOOD FAITH)", "Details": "You gave it your best. Are you sure you want to withdraw?" }, "PoorlyMaintained25Desc": { "Name": "MAKESHIFT", "Details": "This unit has been maintained in a substandard way and carries only 75% of its normal armor.", "Icon": "uixSvgIcon_maint_Level0" }, "PoorlyMaintained50Desc": { "Name": "SHODDY", "Details": "This unit has received little upkeep and resupply and carries only 50% of its normal armor.", "Icon": "uixSvgIcon_maint_Level1" }, "PoorlyMaintained75Desc": { "Name": "RAMSHACKLE", "Details": "This unit has been kept in such poor condition that it barely holds together. It carries only 25% of its normal armor.", "Icon": "uixSvgIcon_maint_Level2" }, "DangerousLocationDesc": { "Name": "DANGEROUS", "Details": "Units in this location are at risk of destruction." }, "DrophipLocationDesc": { "Name": "DANGEROUS", "Details": "A DropShip is inbound to this location. Units here are at risk of destruction." }, "DropPodLocationDesc": { "Name": "DANGEROUS", "Details": "A DropPod is inbound to this location. Units here are at risk of destruction." }, "MovementTutorialDesc": { "Name": "Unit Select", "Details": "Click on a MechWarrior's portrait, or press TAB to cycle between available units." }, "MovementStageTwoTutorialDesc": { "Name": "Movement", "Details": "Move your mouse to the indicated point. Click once to select where you wish to move. Click again to choose which direction to face." }, "FiringTutorialDesc": { "Name": "Firing", "Details": "Select a target with your mouse, or press TAB to cycle between targets. Click FIRE when ready." }, "MeleeTutorialDesc": { "Name": "Melee Attack", "Details": "Click the Melee targeting reticle on the enemy, or press V to cycle through Melee targets. Then, click the Attack button." }, "MoraleAttackTutorialDesc": { "Name": "unused-filled in by morale constants", "Details": "Select the {0} skill and fire at the enemy target. You may call a shot at any location on the target." }, "MoraleDefendTutorialDesc": { "Name": "unused-filled in by morale constants", "Details": "Select the {0} skill and move to the target location." }, "NonInterleaveIntroTutorialDesc": { "Name": "Team Movement", "Details": "Outside of combat, your entire lance moves in any order. You can even have multiple units moving at the same time." }, "InterleaveIntroTutorialDesc": { "Name": "Combat Phases", "Details": "Once combat has begun, different 'Mechs move in different Phases. Lighter units generally move earlier than heavier ones.\nTo Reserve all units' actions to a later Phase, use the Reserve button, or press the End key." }, "MoraleGeneralTutorialDesc": { "Name": "Resolve", "Details": "Your lance's Resolve (the blue bar next to your pilots) increases in each round of combat. When it is half full, your pilots will be Inspired (+1 Accuracy to all attacks)." }, "MoraleGeneralStageTwoTutorialDesc": { "Name": "Resolve", "Details": "You can spend Resolve to use either of the Resolve abilities, {0} and {1}, located with the rest of the action buttons." }, "CameraStageOneTutorialDesc": { "Name": "Camera Movement", "Details": "Move the mouse to the edge of the screen (or use W, A, S, and D) to move the camera." }, "CameraStageTwoTutorialDesc": { "Name": "Camera Rotation", "Details": "Use the right mouse button (or Q and E) to rotate the camera." }, "EvasiveTutorialDesc": { "Name": "Evasion", "Details": "The farther you move, the more EVASIVE charges you will gain. Each EVASIVE charge makes you harder to hit." }, "InjuryStringAmmoExplosion": "killed by an ammo explosion", "InjuryStringArtillery": "caught in a massive explosion", "InjuryStringDFAEnemy": "jumped on by an enemy {KILLEDBY_UNIT.Description.Name}", "InjuryStringDFAEnemyGeneric": "jumped on by an enemy 'Mech", "InjuryStringDFASelf": "killed while trying to jump on an enemy {KILLEDBY_UNIT.Description.Name}", "InjuryStringDFASelfGeneric": "killed while trying to jump on an enemy", "InjuryStringDropShip": "crushed by a DropShip", "InjuryStringHeadHit": "hit in the head by an enemy {KILLEDBY_UNIT.Description.Name}", "InjuryStringHeadHitGeneric": "killed by cockpit damage", "InjuryStringHeadHitMelee": "struck in the head by an enemy {KILLEDBY_UNIT.Description.Name}", "InjuryStringKilledByEnemy": "hit by an enemy {KILLEDBY_UNIT.Description.Name}", "InjuryStringKilledByEnemyGeneric": "lost in combat", "InjuryStringKnockdownGeneric": "killed in a fall", "InjuryStringKnockedDownBy": "knocked down by an enemy {KILLEDBY_UNIT.Description.Name}", "InjuryStringMelee": "struck by an enemy {KILLEDBY_UNIT.DisplayName}", "InjuryStringMeleeGeneric": "struck by a melee attack", "InjuryStringOverheatedEnemy": "overheated by an enemy {KILLEDBY_UNIT.Description.Name}", "InjuryStringOverheatedEnemyUnknown": "overheated by an enemy", "InjuryStringOverheatedSelf": "killed by overheating", "InjuryStringOverheatedSelfGeneric": "killed by overheating", "InjuryStringSideTorso": "killed by an enemy {KILLEDBY_UNIT.Description.Name}", "InjuryStringSideTorsoGeneric": "lost in combat", "InjuryStringUnknown": "lost in a misadventure", "InjuryStringWeapon": "killed by an enemy {KILLEDBY_UNIT.Description.Name}", "COIL_Footstep_Charge_Med" : 2.0, "COIL_Footstep_Charge_Max" : 4.0, "COIL_Projectile_Charge_Med" : 70.0, "COIL_Projectile_Charge_Max" : 140.0 }, "CameraConstants": { "MoveSpeed": 90.0, "MaxSpeed": 30.0, "MoveFalloff": 0.7, "ZoomSpeed": 1500.0, "RotationSpeed": 16.0, "RotationSpeedKeyboard": 16.0, "TargetRotLerpFactor": 0.05, "EdgePushSize": 0.025, "EdgeAutoZoomSize": 0.05, "MinDistToFocalPoint": 50.0, "MinHeightAboveTerrain": 20.0, "MaxHeightAboveTerrain": 520.0, "MinAngle": 10.0, "MaxAngle": 75.0, "DefaultAngle": 40.0, "DefaultFOV": 35.0, "TutorialMoveTime": 3.0, "TimeBetweenTutorials": 1.0, "TutorialRotateTime": 3.0, "TargetCamPosMultiplierSide": 1.8, "TargetCamPosMultiplierBack": 4.5, "TargetCamPosMultiplierHeight": 1.2, "TargetCamTime": 0.4, "RestorePlayerCamTime": 0.7, "MovementCamTime": 1.25, "ShowAttackCamTime": 3.0, "DefaultBuildingHeight": 48.0, "ShakyCamTime": 4.0, "ShakyCamOffset": 0.5, "ShakyMoveCamHeightMultiplier": 2.6, "FollowCamGroundMin": 1.5, "FollowCamIdealHeight": 1.25, "FollowCamMinDistMult": 2.0, "FollowCamMaxDistMult": 5.0, "FollowCamTime": 1.0, "FollowCamDelayTime": 1.0, "CutAngleTolerance": 45.0, "GroundCamFallbackHeight": 20.0, "UrbanGroundCamFallbackHeight": 80.0, "FramingSafeMultiplier": 1.5, "FramingZoomMultiplier": 0.015, "FrameRightMultiplier": 2.0, "FrameUpMultiplier": 4.0, "TimeToShowNewBlips": 2.5, "MeleeAttackCamMinHeight": 85.0, "CamDelayDeath": 2.0, "CamDelayBuildingDeath": 1.5, "CamDelayFall": 2.0, "CamDelayLocationDestroyed": 2.5, "CamDelayCriticalHit": 2.0, "CamDelayComponentDestroyed": 2.0, "CamDelayPilotInjured": 2.25, "CamDelayPilotInspired": 3.0, "CamDelayMiscInfo": 1.5, "CamMultiplierSlowMove": 10.0 }, "VFXNames": { "pilotEject": { "name": "vfxPrfPrtl_mechWarriorEject", "cacheCount": 1 }, "footfallBase": { "name": "vfxPrfPrtl_mechFootfall_", "cacheCount": 1 }, "groundImpactBase": { "name": "vfxPrfPrtl_mechFall_", "cacheCount": 1 }, "jumpjetLandBase": { "name": "vfxPrfPrtl_jumpJetLanding_", "cacheCount": 1 }, "mechDeath_centerTorso_A": { "name": "vfxPrfPrtl_mechDeathTotal_A", "cacheCount": 1 }, "mechDeath_centerTorso_B": { "name": "vfxPrfPrtl_mechDeathTotal_B", "cacheCount": 1 }, "mechDeath_centerTorso_C": { "name": "vfxPrfPrtl_mechDeathTotal_C", "cacheCount": 1 }, "mechDeath_cockpit": { "name": "vfxPrfPrtl_mechDeathCockpit", "cacheCount": 1 }, "mechDeath_gyro": { "name": "vfxPrfPrtl_mechDeathElectricalShutdown", "cacheCount": 1 }, "mechDeath_engine": { "name": "vfxPrfPrtl_mechDeathHeatShutdown", "cacheCount": 1 }, "mechDeath_legs": { "name": "vfxPrfPrtl_mechDeathLegs", "cacheCount": 1 }, "mechDeath_ammoExplosion_A": { "name": "vfxPrfPrtl_mechDeathTotal_A", "cacheCount": 1 }, "mechDeath_ammoExplosion_B": { "name": "vfxPrfPrtl_mechDeathTotal_B", "cacheCount": 1 }, "mechDeath_ammoExplosion_C": { "name": "vfxPrfPrtl_mechDeathTotal_C", "cacheCount": 1 }, "mechDeath_vitalComponent": { "name": "vfxPrfPrtl_mechDeathElectricalShutdown", "cacheCount": 1 }, "mechDeath_pilotKilled": { "name": "vfxPrfPrtl_mechDeathCockpit", "cacheCount": 1 }, "vehicleDeath_A": { "name": "vfxPrfPrtl_vehicleDeath_A", "cacheCount": 1 }, "vehicleDeath_B": { "name": "vfxPrfPrtl_vehicleDeath_B", "cacheCount": 1 }, "persistentDamage": [ { "name": "vfxPrfPrtl_mechDmgSmokeLrg_loop", "cacheCount": 8 }, { "name": "vfxPrfPrtl_mechDmgSmokeSm_loop", "cacheCount": 8 }, { "name": "vfxPrfPrtl_mechDmgElectricalSm_loop", "cacheCount": 8 }, { "name": "vfxPrfPrtl_mechDmgElectricalLrg_loop", "cacheCount": 4 }, { "name": "vfxPrfPrtl_mechDmgSparks", "cacheCount": 8 }, { "name": "vfxPrfPrtl_mechDmgElectricalFailure_loop", "cacheCount": 2 } ], "persistentCrit": [ { "name": "vfxPrfPrtl_mechDmgFireLrg_loop", "cacheCount": 2 }, { "name": "vfxPrfPrtl_mechDmgFireSm_loop", "cacheCount": 2 }, { "name": "vfxPrfPrtl_mechDmgSmokeSpark_loop", "cacheCount": 2 } ], "componentDestruction_A": { "name": "vfxPrfPrtl_mechDmgParkBreak_A", "cacheCount": 3 }, "componentDestruction_B": { "name": "vfxPrfPrtl_mechDmgParkBreak_B", "cacheCount": 3 }, "componentDestruction_C": { "name": "vfxPrfPrtl_mechDmgParkBreak_C", "cacheCount": 3 }, "componentDestruction_D": { "name": "vfxPrfPrtl_mechDmgParkBreak_shrapnel", "cacheCount": 3 }, "componentDestruction_AmmoExplosion": { "name": "vfxPrfPrtl_mechDmgCritAmmo", "cacheCount": 2 }, "deadMechLoop": { "name": "vfxPrfPrtl_mechDmgDead_loop", "cacheCount": 6 }, "deadMechLoop_A": { "name": "vfxPrfPrtl_mechDmgDead_A_loop", "cacheCount": 6 }, "deadMechLoop_B": { "name": "vfxPrfPrtl_mechDmgDead_B_loop", "cacheCount": 6 }, "deadMechLoop_C": { "name": "vfxPrfPrtl_mechDmgDead_C_loop", "cacheCount": 6 }, "deadMechLoop_D": { "name": "vfxPrfPrtl_mechDmgDead_loop", "cacheCount": 6 }, "heat_midHeat_persistent": { "name": "vfxPrfPrtl_heatVentSm_loop", "cacheCount": 3 }, "heat_highHeat_persistent": { "name": "vfxPrfPrtl_heatVentLrg_loop", "cacheCount": 3 }, "heat_heatVent_small": { "name": "vfxPrfPrtl_heatDumpSm_burst", "cacheCount": 1 }, "heat_heatVent_large": { "name": "vfxPrfPrtl_heatDumpLrg_burst", "cacheCount": 1 }, "heat_heatVent_shutdown": { "name": "vfxPrfPrtl_heatDumpLrg_burst", "cacheCount": 1 }, "heat_heatShutdown": { "name": "vfxPrfPrtl_overheatStatusLrg_loop", "cacheCount": 2 }, "heat_coolantVent": { "name": "vfxPrfPrtl_coolantVent", "cacheCount": 1 }, "flames_loop_small": { "name": "vfxPrfPrtl_fireTerrain_smLoop", "cacheCount": 1 }, "flames_loop_medium": { "name": "vfxPrfPrtl_fireTerrain_medLoop", "cacheCount": 1 }, "flames_loop_large": { "name": "vfxPrfPrtl_fireTerrain_lrgLoop", "cacheCount": 1 }, "flames_single_small": { "name": "vfxPrfPrtl_fireTerrain_smOneShot", "cacheCount": 1 }, "flames_single_large": { "name": "vfxPrfPrtl_fireTerrain_lrgOneShot", "cacheCount": 1 }, "flames_trees_small": { "name": "vfxPrfPrtl_fireTree_sm", "cacheCount": 1 }, "flames_trees_large": { "name": "vfxPrfPrtl_fireTree_lrg", "cacheCount": 1 }, "flamer_impact": { "name": "vfxPrfPrtl_weaponFlamerImpact", "cacheCount": 4 }, "flamer_persistent": { "name": "vfxPrfPrtl_weaponFlamerBurningLrg", "cacheCount": 4 }, "directionalExplosion_small": { "name": "vfxPrfPrtl_explosionDirectedSm_debris", "cacheCount": 1 }, "directionalExplosion_medium": { "name": "vfxPrfPrtl_explosionDirectedMed_debris", "cacheCount": 1 }, "directionalExplosion_large": { "name": "vfxPrfPrtl_explosionDirectedLrg_debris", "cacheCount": 1 }, "directionalExplosion_electrical": { "name": "vfxPrfPrtl_explosionDirectedLrg_electric", "cacheCount": 1 }, "directionalExplosion_energy": { "name": "vfxPrfPrtl_explosionDirectedLrg_scifi", "cacheCount": 1 }, "jumpjet_launch": { "name": "vfxPrfSys_jumpJetLaunch", "cacheCount": 5 }, "artillery_incoming": { "name": "vfxPrfPrtl_artilleryProjectiles", "cacheCount": 1 }, "artillery_explosion": { "name": "vfxPrfPrtl_propaneTankExplosion", "cacheCount": 1 }, "artillery_projectile_single": { "name": "vfxPrfPrtl_artilleryProjectile_single", "cacheCount": 1 }, "artillery_impact_single": { "name": "vfxPrfPrtl_artilleryImpact_single", "cacheCount": 1 }, "artillery_projectile_barrage": { "name": "vfxPrfPrtl_artilleryProjectile_barrage", "cacheCount": 1 }, "artillery_impact_barrage": { "name": "vfxPrfPrtl_artilleryImpact_barrage", "cacheCount": 1 }, "artillery_orbital_ppc": { "name": "vfxPrfPrtl_orbitalPPC_oneshot", "cacheCount": 1 }, "artillery_electric_transformer_explosion": { "name": "vfxPrfPrtl_electricTransformerExplosion", "cacheCount": 1 }, "artillery_coolant_explosion": { "name": "vfxPrfPrtl_coolantExplosion", "cacheCount": 1 }, "active_probe_Effect": { "name": "vfxPrfPrtl_activeProbe_loop", "cacheCount": 1 }, "urbanRubbleCivilianNames" : [ "UrbPrfBldn_Rubble_01_conc", "UrbPrfBldn_Rubble_02_conc", "UrbPrfBldn_Rubble_03_conc", "UrbPrfBldn_Rubble_04_conc", "UrbPrfBldn_Rubble_05_conc", "UrbPrfBldn_Rubble_06_conc", "UrbPrfBldn_Rubble_07_conc", "UrbPrfBldn_Rubble_08_conc", "UrbPrfBldn_Rubble_09_conc", "UrbPrfBldn_Rubble_10_conc", "UrbPrfBldn_Rubble_11_conc", "UrbPrfBldn_Rubble_12_conc", "UrbPrfBldn_Rubble_13_conc", "UrbPrfBldn_Rubble_14_conc", "UrbPrfBldn_Rubble_15_conc", "UrbPrfBldn_Rubble_16_conc", "UrbPrfBldn_Rubble_A_01", "UrbPrfBldn_Rubble_A_02", "UrbPrfBldn_Rubble_B_01", "UrbPrfBldn_Rubble_B_02", "UrbPrfBldn_Rubble_C_01", "UrbPrfBldn_Rubble_C_02", "UrbPrfBldn_Rubble_D_01", "UrbPrfBldn_Rubble_D_02", "UrbPrfBldn_Rubble_E_01", "UrbPrfBldn_Rubble_E_02", "UrbPrfBldn_Rubble_F_01", "UrbPrfBldn_Rubble_F_02", "UrbPrfBldn_Rubble_G_01", "UrbPrfBldn_Rubble_Corp_01" ], "urbanRubbleCorporateNames" : [ "UrbPrfBldn_Rubble_01_conc", "UrbPrfBldn_Rubble_02_conc", "UrbPrfBldn_Rubble_03_conc", "UrbPrfBldn_Rubble_04_conc", "UrbPrfBldn_Rubble_05_conc", "UrbPrfBldn_Rubble_06_conc", "UrbPrfBldn_Rubble_07_conc", "UrbPrfBldn_Rubble_08_conc", "UrbPrfBldn_Rubble_09_conc", "UrbPrfBldn_Rubble_10_conc", "UrbPrfBldn_Rubble_11_conc", "UrbPrfBldn_Rubble_12_conc", "UrbPrfBldn_Rubble_13_conc", "UrbPrfBldn_Rubble_14_conc", "UrbPrfBldn_Rubble_15_conc", "UrbPrfBldn_Rubble_16_conc", "UrbPrfBldn_Rubble_A_01", "UrbPrfBldn_Rubble_A_02", "UrbPrfBldn_Rubble_B_01", "UrbPrfBldn_Rubble_B_02", "UrbPrfBldn_Rubble_C_01", "UrbPrfBldn_Rubble_C_02", "UrbPrfBldn_Rubble_D_01", "UrbPrfBldn_Rubble_D_02", "UrbPrfBldn_Rubble_E_01", "UrbPrfBldn_Rubble_E_02", "UrbPrfBldn_Rubble_F_01", "UrbPrfBldn_Rubble_F_02", "UrbPrfBldn_Rubble_G_01", "UrbPrfBldn_Rubble_Corp_01" ], "urbanRubbleConstructionNames" : [ "UrbPrfBldn_Rubble_01_conc", "UrbPrfBldn_Rubble_02_conc", "UrbPrfBldn_Rubble_03_conc", "UrbPrfBldn_Rubble_04_conc", "UrbPrfBldn_Rubble_05_conc", "UrbPrfBldn_Rubble_06_conc", "UrbPrfBldn_Rubble_07_conc", "UrbPrfBldn_Rubble_08_conc", "UrbPrfBldn_Rubble_09_conc", "UrbPrfBldn_Rubble_10_conc", "UrbPrfBldn_Rubble_11_conc", "UrbPrfBldn_Rubble_12_conc", "UrbPrfBldn_Rubble_13_conc", "UrbPrfBldn_Rubble_14_conc", "UrbPrfBldn_Rubble_15_conc", "UrbPrfBldn_Rubble_16_conc", "UrbPrfBldn_Rubble_A_01", "UrbPrfBldn_Rubble_A_02", "UrbPrfBldn_Rubble_B_01", "UrbPrfBldn_Rubble_B_02", "UrbPrfBldn_Rubble_C_01", "UrbPrfBldn_Rubble_C_02", "UrbPrfBldn_Rubble_D_01", "UrbPrfBldn_Rubble_D_02", "UrbPrfBldn_Rubble_E_01", "UrbPrfBldn_Rubble_E_02", "UrbPrfBldn_Rubble_F_01", "UrbPrfBldn_Rubble_F_02", "UrbPrfBldn_Rubble_G_01", "UrbPrfBldn_Rubble_Corp_01" ], "urbanRubbleMilitaryNames" : [ "UrbPrfBldn_Rubble_01_conc", "UrbPrfBldn_Rubble_02_conc", "UrbPrfBldn_Rubble_03_conc", "UrbPrfBldn_Rubble_04_conc", "UrbPrfBldn_Rubble_05_conc", "UrbPrfBldn_Rubble_06_conc", "UrbPrfBldn_Rubble_07_conc", "UrbPrfBldn_Rubble_08_conc", "UrbPrfBldn_Rubble_09_conc", "UrbPrfBldn_Rubble_10_conc", "UrbPrfBldn_Rubble_11_conc", "UrbPrfBldn_Rubble_12_conc", "UrbPrfBldn_Rubble_13_conc", "UrbPrfBldn_Rubble_14_conc", "UrbPrfBldn_Rubble_15_conc", "UrbPrfBldn_Rubble_16_conc", "UrbPrfBldn_Rubble_A_01", "UrbPrfBldn_Rubble_A_02", "UrbPrfBldn_Rubble_B_01", "UrbPrfBldn_Rubble_B_02", "UrbPrfBldn_Rubble_C_01", "UrbPrfBldn_Rubble_C_02", "UrbPrfBldn_Rubble_D_01", "UrbPrfBldn_Rubble_D_02", "UrbPrfBldn_Rubble_E_01", "UrbPrfBldn_Rubble_E_02", "UrbPrfBldn_Rubble_F_01", "UrbPrfBldn_Rubble_F_02", "UrbPrfBldn_Rubble_G_01", "UrbPrfBldn_Rubble_Corp_01" ], "urbanRubbleGenericByBuildingSize" : [ "urbMdlBldn_Rubble_Medium", "urbMdlBldn_Rubble_Small", "urbMdlBldn_Rubble_Medium", "urbMdlBldn_Rubble_Large", "urbMdlBldn_Rubble_Mega", ] "UrbanBuildingPropDestructionShockwaveSpeed": 50, "UrbanBuildingPropDestructionRadiusScale": 1.5, "UrbanUtilityPropDestructionStartingRadius": 10, "UrbanUtilityPropDestructionTotalRadius": 60 , "UrbanBuildingPropDestructionDelay": 0.1 , "UrbanDestructionVFXPrecacheAmount": 10, }, "MoveConstants": { "MoveTable": [ 30, 60, 90, 120, 150, 180, 210, 240, 255, 270, 280, 290, 295, 300 ], "RotateInPlaceThreshold": 22.0, "MeleeDistance": 15.0, "DefaultMeleeEngageRange": 100.0, "OverheatedMovePenalty": 0.2, "LegDamageYellowPenalty": 0.0, "LegDamageRedPenalty": 0.0, "LegDestroyedPenalty": 0.4, "MinMoveSpeed": 0.25, "JumpjetVelocityMultiplier": 1.25, "DEBUG_UseJumpjetDuration": true, "DEBUG_JumpjetDuration": 3.5, "JumpjetMinHeight": 40.0, "DFAMinHeight": 70.0, "DFAExecutionHeight": 25.0, "DefaultFallRate" : -9.8, "ExperimentalFlag": true, "ExperimentalGridDistance": 24.0, "ExperimentalHexRadius": 4, "MaxMeleeVerticalOffset": 8.0, "NumMeleeDestinationChoices": 3, "SortMeleeHexesByPathingCost": false, "NumDFADestinationChoices": 3, "ExperimentalDotForestColorR": 0.424, "ExperimentalDotForestColorG": 0.875, "ExperimentalDotForestColorB": 0.424, "ExperimentalDotWaterColorR": 0.447, "ExperimentalDotWaterColorG": 0.878, "ExperimentalDotWaterColorB": 1.0, "ExperimentalDotDistantColorR": 0.25, "ExperimentalDotDistantColorG": 0.25, "ExperimentalDotDistantColorB": 0.25, "PathBlockerGradeMultiplier": 1.05 }, "DynamicAIRoleConstants": { "hysteresis": 0.1, "brawlerMinAbs": 0, "brawlerMaxFrac": 1.0, "brawlerTagMultiplier": 2.0, "sniperMinAbs": 0, "sniperMaxFrac": 0.75, "sniperTagMultiplier": 2.0 }, "ScaledBuildingStructurePointsList" : [ {"Difficulty": 1, "SmallStructurePoints": 100, "MediumStructurePoints": 175, "LargeStructurePoints": 275, "SecondSmallStructurePoints": 50, "SecondMediumStructurePoints": 100, "SecondLargeStructurePoints": 150}, {"Difficulty": 2, "SmallStructurePoints": 100, "MediumStructurePoints": 175, "LargeStructurePoints": 275, "SecondSmallStructurePoints": 50, "SecondMediumStructurePoints": 100, 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