== TRIGGER DOCUMENTATION == text - For 'desc={trigger={' use. Shows custom text text = Supported Scopes: all Supported Targets: none custom_tooltip - Replaces the tooltips for the enclosed triggers with a custom text custom_tooltip = { text = fail_text = success_text = } Supported Scopes: all Supported Targets: none if - Evaluates the triggers if the display_triggers of the limit are met if = { limit = { } } Supported Scopes: all Supported Targets: none any_playable_country - Checks if any playable country meet the specified criteria any_playable_country = { } Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_mission - Checks if the observation post has a specific mission has_mission = technological_enlightenment_4 Supported Scopes: fleet Supported Targets: none switch - Switch case for a trigger switch = { trigger = pop_has_ethic ethic_xenophile = { } ethic_xenophobe = { } default = { } } Supported Scopes: all Supported Targets: ??? num_fleets - Checks the country's number of fleets num_fleets < 8 Supported Scopes: country Supported Targets: ??? num_ships - Checks the country/fleet's number of ships num_ships > 39 Supported Scopes: country fleet Supported Targets: ??? research_leader - Checks if the country's researcher in a specific field meets the specified criteria research_leader = { area = engineering } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_fleet_order - Checks if the ship/fleet has a specific fleet order has_fleet_order = survey_planet_order Supported Scopes: ship fleet Supported Targets: none closest_system - Checks if any close-by systems meet the criteria closest_system = { min_steps = 2 max_steps = 20 } Supported Scopes: all Supported Targets: ??? any_owned_fleet - Iterate through each fleet owned by the country any_owned_fleet = { > } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_orbital_station - Checks if the planet has any kind of orbital station has_orbital_station = yes Supported Scopes: planet Supported Targets: none any_orbital_station - Checks if the planet's orbital station meets the specified criteria any_orbital_station = { } Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV else_if - Evaluates the enclosed triggers if the display_triggers of the preceding `if` or `else_if` is not met and its own display_trigger of the limit is met if = { limit = { } } else_if = { limit = { } } Supported Scopes: all Supported Targets: none happiness - Checks the pop's happiness percentage happiness < 90 Supported Scopes: pop Supported Targets: none is_half_species - Check if scoped species is half species of specific/any species is_half_species = Supported Scopes: species Supported Targets: none faction_approval - Checks the scoped faction's approval percentage faction_approval < 0.9 Supported Scopes: pop_faction Supported Targets: none has_designation - Checks if the colony has a certain designation has_designation = col_rural Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV colony_type - Checks if the colony is of a certain type colony_type = col_rural Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV num_favors - Check amount of favors that scoped country can collect from target country: num_favors = { arget = value ><= } Supported Scopes: country Supported Targets: ??? last_building_changed - Checks if the last building queued/unqueued/built/demolished/upgraded was the specified building last_building_changed = building_capitol Supported Scopes: planet Supported Targets: none empire_size - Checks the empire's size empire_size < 20 Supported Scopes: country Supported Targets: ??? empire_sprawl - Checks the empire's size empire_size < 20 Supported Scopes: country Supported Targets: ??? empire_sprawl_over_cap - Checks how much the empire sprawl is over its admin capacity empire_sprawl_over_cap < 5 Supported Scopes: country Supported Targets: ??? empire_sprawl_cap_fraction - Checks the empire's sprawl compared to its admin level empire_sprawl_cap_fraction < 0.5 Supported Scopes: country Supported Targets: ??? last_district_changed - Checks if the last district queued/unqueued/built/demolished/upgraded was the specified district last_district_changed = district_capitol Supported Scopes: planet Supported Targets: none has_ring - Checks if the planet has a planetary ring has_ring = yes Supported Scopes: planet Supported Targets: none is_moon - Checks if the planet is the moon of another planet is_moon = yes Supported Scopes: planet Supported Targets: none opinion - Checks the country's opinion of the target country opinion = { who = value = -70 } Supported Scopes: country Supported Targets: ??? opinion_level - Checks the country's opinion level of the target country (with support for comparison operators) opinion_level = { who = level >= neutral } Supported Scopes: country Supported Targets: ??? envoy_opinion_change - Checks the country's opinion of the target country has been changed by envoys opinion_change = { who = value >= 25 } Supported Scopes: country Supported Targets: ??? ideal_planet_class - Checks if the country's ideal planet class is a specific class ideal_planet_class = pc_tundra Supported Scopes: country Supported Targets: none ethos - Checks the average ethics divergence on the planet ethos < 0.4 Supported Scopes: planet Supported Targets: none distance - Checks the ship/fleet/planet/leader/pop/system's galaxy map distance to target in absolute units distance = { source = min = 50 max = 120 type= uses_bypass= bypass_empire= min_jumps = 2 max_jumps = 10 } Supported Scopes: planet ship pop fleet galactic_object leader archaeological_site Supported Targets: none is_pirate - Checks if the country is a pirate country is_pirate = yes Supported Scopes: country Supported Targets: none planet_size - Checks the planet's size planet_size < 20 Supported Scopes: planet Supported Targets: ??? gender - Checks the leader's gender gender = female Supported Scopes: leader Supported Targets: ??? any_planet_within_border - Checks if any planets within the country's borders meet the specified criteria any_planet_within_border = { } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV any_owned_ship - Checks if any of the country's ships meet the specified criteria any_owned_ship = { } Supported Scopes: country fleet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV any_ship - Checks if any ships in the game meet the specified criteria any_ship = { } Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV pop_has_ethic - Checks if the pop has a specific ethos pop_has_ethic = ethic_fanatic_xenophile Supported Scopes: pop Supported Targets: none pop_has_trait - Checks if the pop has a specific trait pop_has_trait = trait_decadent Supported Scopes: pop Supported Targets: none has_observation_outpost - Checks if the planet has an observation post has_observation_outpost = yes Supported Scopes: planet Supported Targets: none starting_system - Checks if the system is the starting system for any country starting_system = yes Supported Scopes: galactic_object Supported Targets: none graphical_culture - Checks if the country has specific graphical culture graphical_culture = fungoid_01 Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV vassals - Checks the country's number of vassals vassals > 0 Supported Scopes: country Supported Targets: ??? exists - Checks if a target scope exists exists = Supported Scopes: all Supported Targets: ??? has_edict - Checks if the country has a specific edict enabled has_edict = crystal_sonar Supported Scopes: country Supported Targets: ??? is_designable - Checks if the scoped ship design, ship or fleet (all ships) has a designable ship size. is_designable = yes Supported Scopes: ship fleet design Supported Targets: none is_in_cluster - Checks if the planet/system belongs to a specific spawning cluster is_in_cluster = resource_cluster_3 Supported Scopes: planet galactic_object Supported Targets: ??? any_moon - Checks if any of the planet's moons meet the specified criteria any_moon = { } Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV num_empires - Checks the number of regular empires in the galaxy num_empires > 3 Supported Scopes: country Supported Targets: none leader_class - Checks if the leader is of a specific class leader_class = scientist Supported Scopes: leader Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV observation_outpost_owner - Checks if the planet's observation post's owner meets the specified criteria observation_outpost_owner = { } Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV observation_outpost - Checks if the planet's observation post meets the specified criteria observation_outpost = { } Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_deposit - Checks if the planet has any, or a specific, deposit has_deposit = yes has_deposit = d_immense_engineering_deposit Supported Scopes: planet deposit Supported Targets: none is_same_value - Checks if the current scope and the target scope are the same thing is_same_value = Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_pop_faction_flag - Checks if the pop faction has a specific flag has_pop_faction_flag = Supported Scopes: pop pop_faction Supported Targets: none num_communications - Checks the country's number of established communications num_communications > 3 Supported Scopes: country Supported Targets: none last_changed_policy - Checks if the last policy changed by the country was a specific policy last_changed_policy = slavery Supported Scopes: country Supported Targets: ??? is_species - Checks if the pop/country's founder species is of a specific pre-defined species is_species = ROBOT_POP_SPECIES_2 Supported Scopes: pop leader species Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV last_increased_tech - Checks if the country's last researched technology was a specific tech last_increased_tech = tech_gene_expressions Supported Scopes: country Supported Targets: ??? any_war - Iterate through all wars the country is engaged in any_war = { > } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV any_defender - Checks if any of the defenders in the war meet the specified criteria any_defender = { } Supported Scopes: war Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV any_attacker - Checks if any attackers in the war meet the specified criteria any_attacker = { } Supported Scopes: war Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV original_owner - Checks if the planet is still owned by its first colonizer original owner = yes Supported Scopes: planet Supported Targets: none tech_unlocked_ratio - Checks the relative amount of already-researched tech between the country and target country tech_unlocked_ratio = { who = ratio = 0.4 } Supported Scopes: country Supported Targets: ??? can_colonize - Checks if the planet can be colonized by target country can_colonize = { who = status = yes } Supported Scopes: planet Supported Targets: none has_special_project - Checks if the country has a specific special project available has_special_project = EMERGENCY_BUOY_PROJECT Supported Scopes: country Supported Targets: none is_subspecies - Checks if the pop/country/species is a subspecies of the target pop/country/species is_subspecies = Supported Scopes: country pop species Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_valid - Checks to see if target scope is valid for the country/planet/army is_valid = Supported Scopes: planet country army Supported Targets: ??? check_pop_faction_parameter - Checks if one of the faction's parameters is the same as target scope check_pop_faction_parameter = { which = value = } Supported Scopes: pop_faction Supported Targets: none is_robot_pop - Checks if the pop is a robot is_robot_pop = yes Supported Scopes: pop Supported Targets: none num_fallen_empires - Checks the number of fallen empires in the galaxy num_fallen_empires > 3 Supported Scopes: country Supported Targets: none is_preferred_weapons - Checks if the country's AI prefers weapons using this component tag is_preferred_weapons = weapon_type_energy Supported Scopes: country Supported Targets: none has_access_fleet - Checks if the system is accessible to the target country with construction vessels has_access_construction = Supported Scopes: galactic_object Supported Targets: ??? is_point_of_interest - Checks if the planet/country/ship/system/ambient object has a specific point of interest for a specific event chain for a specific country is_point_of_interest = { id = event_chain = owner = } Supported Scopes: planet country ship galactic_object ambient_object Supported Targets: ??? terraformed_by - Checks if planet is terraformed by country. Supported Scopes: planet Supported Targets: none has_megastructure - Checks if a country or star has a mega structure. Supported Scopes: country galactic_object Supported Targets: none recently_lost_war - Checks if the country is at war is_at_war = yes Supported Scopes: country Supported Targets: none count_diplo_ties - Checks the number of diplomatic in the scope that fulfill the specified criteria count_countries = { count < 6 limit = { } } Supported Scopes: country Supported Targets: none has_research_agreement - Checks if two countries have a research agreement. Supported Scopes: country Supported Targets: none has_tributary - Checks if two countries have a research agreement. Supported Scopes: country Supported Targets: none upgrade_days_left - Checks a mega structure amount of upgrade days left. upgrade_days_left > 360 Supported Scopes: megastructure Supported Targets: none has_any_megastructure - Checks if the scope has a megastructure has_any_megastructure = yes Supported Scopes: planet galactic_object Supported Targets: none former_living_standard_type - Compares the former living standard type with the given one. former_living_standard_type = living_standard_normal Supported Scopes: pop Supported Targets: none former_citizenship_type - Compares the former citizenship type with the given one. former_citizenship_type = citizenship_full Supported Scopes: pop Supported Targets: none former_military_service_type - Compares the former military service type with the given one. former_military_service_type = military_service_full Supported Scopes: pop Supported Targets: none former_slavery_type - Compares the former slavery type with the given one. former_slavery_type = slavery_normal Supported Scopes: pop Supported Targets: none former_purge_type - Compares the former purge type with the given one. former_purge_type = purge_normal Supported Scopes: pop Supported Targets: none former_population_control_type - Compares the former population control type with the given one. former_population_control_type = population_control_yes Supported Scopes: pop Supported Targets: none former_migration_control_type - Compares the former migration control type with the given one. former_migration_control_type = migration_control_yes Supported Scopes: pop Supported Targets: none is_alliance_fleet - Checks if the scoped fleet is an alliance fleet. is_alliance_fleet = Supported Scopes: fleet Supported Targets: none is_researching_special_project - Checks if the country is currently researching a specific special project is_researching_special_project = special_project_name Supported Scopes: country leader Supported Targets: none last_activated_relic - Checks if the specified relic was the last activated one last_activated_relic = Supported Scopes: country Supported Targets: none any_system_planet - Checks if any planet in the system meets the specified criteria any_planet = { } Supported Scopes: galactic_object Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_scope_type - Checks currently in the specified scope: is_scope_type = fleet valid tokens are: none, megastructure, planet, country, ship, pop, fleet, galactic_object, leader, army, ambient_object, species, design,pop_faction, war, alliance, starbase,deposit,observer, sector. Supported Scopes: all Supported Targets: none is_robotic - Check if the species in the scope is a robot species or not is_robotic= Supported Scopes: species Supported Targets: none has_unlocked_all_traditions - Checks if the country has unlocked all traditions has_unlocked_all_traditions = yes/no Supported Scopes: country Supported Targets: ??? has_potential_claims - Checks if the country has any potential claims they can make. has_potential_claims = yes/no Supported Scopes: country Supported Targets: ??? has_available_jobs - Check that you have available job of a specific type has_available_job = "miner" Supported Scopes: planet Supported Targets: none and - all inside trigger must be true Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV or - At least one entry inside the trigger must be true Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV not - An inverted trigger Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV any_planet - Checks if any planet ANYWHERE meets the specified criteria any_planet = { } Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_star - Checks if the planet is a star is_star = yes Supported Scopes: planet Supported Targets: none is_asteroid - Checks if the planet is an asteroid is_asteroid = yes Supported Scopes: planet Supported Targets: none species_portrait - Checks if the species (or pop/empire's dominant species) uses a certain portrait species_portrait = rep13 Supported Scopes: country pop species Supported Targets: none is_neutral_to - Checks if the country has a neutral attitude towards target country is_neutral_to = Supported Scopes: country Supported Targets: none trust - Checks the country's trust of the target country trust = { who = value = 50 } Supported Scopes: country Supported Targets: ??? hidden_trigger - Hides the tooltip for the triggers within hidden_trigger = { } Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_district - Checks if the planet has any, or a specific, district has_district = yes has_district = district_mining Supported Scopes: planet Supported Targets: none free_district_slots - Checks the planet's number of slots available for new constructions free_district_slots > 2 Supported Scopes: planet Supported Targets: ??? diplomacy_weight - Checks the countrys diplomacy weight diplomacy_weight > 200 Supported Scopes: country Supported Targets: ??? has_owner - Checks if the planet/system is colonized has_owner = yes Supported Scopes: planet galactic_object Supported Targets: none any_owned_planet - Checks if any of the country's owned planets meet the specified criteria any_owned_planet = { } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV free_housing - Checks the planet's available housing free_housing > 5 Supported Scopes: planet Supported Targets: ??? any_controlled_planet - Checks if any of the country's controlled planets meet the specified criteria any_controlled_planet = { } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_ai - Checks if the country is played by the AI is_ai = no Supported Scopes: country Supported Targets: none always - Sets trigger to be either always true or false always = yes Supported Scopes: all Supported Targets: none has_trait - Checks if a pop/leader/species/country's dominant species has a certain trait has_trait = leader_trait_carefree Supported Scopes: country pop leader species Supported Targets: none has_ethic - Checks if a country has a certain ethos has_ethic = ethic_fanatic_pacifist Supported Scopes: country pop Supported Targets: none is_owned_by - Checks if the planet/system/army/ship is owned by the target country is_owned_by = Supported Scopes: planet ship galactic_object army Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV pop_can_live_on_planet - Checks if the pop's species is allowed to live on its planet pop_can_live_on_planet = yes Supported Scopes: pop Supported Targets: none days_passed - Checks the number of in-game days passed since the 2200.1.1 start days_passed < 15 Supported Scopes: all Supported Targets: none free_amenities - Checks the planet's available amenities free_amenities > 5 Supported Scopes: planet Supported Targets: ??? has_deficit - Checks if the country has a deficit of the defined resource has_deficit = minerals Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_commercial_pact - Check if the country has a commercial pact with target country has_commercial_pact = Supported Scopes: country Supported Targets: none is_being_assimilated - Checks if the pop is being purged is_being_assimilated = yes Supported Scopes: pop Supported Targets: none num_guaranteed_colonies - Checks the number of guaranteed colonies defined in setup num_guaranteed_colonies > 1 Supported Scopes: all Supported Targets: none num_owned_relics - Checks the number of relics owned by the scoped country num_owned_relics > 1 Supported Scopes: country Supported Targets: none has_branch_office - Check if the planet has a branch office owned by target country/any country/no country has_branch_office = Supported Scopes: planet Supported Targets: none is_same_species - checks if the scoped object is of the same species as another object is_same_species = Supported Scopes: country ship pop leader army species Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_criminal_syndicate - Checks if the country is a criminal syndicate is_criminal_syndicate = yes Supported Scopes: country Supported Targets: none is_blocker - Checks if scoped deposit is a blocker-type is_blocker = yes Supported Scopes: deposit Supported Targets: none is_same_empire - Checks if the country is the same as another, target country is_same_empire = Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV free_branch_office_building_slots - Checks the planet's number of branch office slots available for new constructions free_building_slots > 2 Supported Scopes: planet Supported Targets: ??? branch_office_value - Checks the planet's branch officevalue branch_office_value = { who = value > 10 } Supported Scopes: planet Supported Targets: ??? free_jobs - Checks the number of jobs compared to pops on the planet free_jobs > 12 Supported Scopes: planet Supported Targets: none is_planet_class - Checks if the planet is of a certain class is_planet_class = pc_tundra Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_strategic_resource - Checks if the planet has any strategic resource has_strategic_resource = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_star_class - Checks if the system/planet(star) is of a certain class is_star_class = sc_black_hole Supported Scopes: planet galactic_object Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_technology - Checks if the country has a technology (of at least a specific level) has_technology = tech_spaceport_4 Supported Scopes: country Supported Targets: none any_fleet_in_orbit - Iterate through each fleet orbiting the current planet/starbase/megastructure any_fleet_in_orbit = { > } Supported Scopes: megastructure planet starbase Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV planet_devastation - Checks the planet's devastation planet_devastation > 10 Supported Scopes: planet Supported Targets: ??? is_pop_category - Checks if the pop has the chosen pop category is_pop_category = Supported Scopes: pop Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV won_the_game - Checks if scoped country won the game won_the_game = yes Supported Scopes: country Supported Targets: none planet_stability - Compares the stability present on the planet with the given value planet_stability > 50 Supported Scopes: planet Supported Targets: none perc_communications_with_playable - Checks the country's percentage of communications with playable empires num_communications > 3 Supported Scopes: country Supported Targets: none planet_crime - Compares the crime present on the planet with the given value planet_crime > 50 Supported Scopes: planet Supported Targets: none has_job - Checks if the pop has a specific job, or any job if set to yes has_job = Supported Scopes: pop Supported Targets: none has_planet_modifier - Checks if the planet has a specific planet modifier has_planet_modifier = pm_titanic_life Supported Scopes: planet Supported Targets: none is_deposit_type - Checks if deposit is specified type is_deposit_type = d_immense_engineering_deposit Supported Scopes: deposit Supported Targets: none has_built_species - Checks if country has a built species defined has_built_species = yes/no Supported Scopes: country Supported Targets: ??? num_buildings - Checks the number the planet has of any, or a specific, building num_buildings = { type = value > 2 } Supported Scopes: planet Supported Targets: none num_districts - Checks the number the planet has of any, or a specific, district num_districts = { type = value > 2 } Supported Scopes: planet Supported Targets: none num_free_districts - Checks the number of available slots the planet has of any, or a specific, district num_free_districts = { type = value > 2 } Supported Scopes: planet Supported Targets: none has_planet_flag - Checks if the planet has a specific flag has_planet_flag = Supported Scopes: planet Supported Targets: none has_federation_flag - Checks if the federation has a specific flag has_federation_flag = Supported Scopes: federation Supported Targets: none has_country_flag - Checks if the empire has a specific flag has_country_flag = Supported Scopes: country Supported Targets: none has_fleet_flag - Checks if the fleet has a specific flag has_fleet_flag = Supported Scopes: fleet Supported Targets: none has_ship_flag - Checks if the ship has a specific flag ships_flag = Supported Scopes: ship Supported Targets: none is_ship_class - Checks if the ship/fleet/design is a specific class is_ship_class = shipclass_colonizer Supported Scopes: ship fleet design Supported Targets: none is_ship_size - Checks if the ship/fleet/design is a specific ship size is_ship_size = mining_station Supported Scopes: ship fleet design Supported Targets: none is_capital - Checks if the planet is its owner's capital is_capital = yes Supported Scopes: planet Supported Targets: none has_ground_combat - Checks if ground combat is taking place on the planet has_ground_combat = yes Supported Scopes: planet Supported Targets: none is_at_war - Checks if the country is at war is_at_war = yes Supported Scopes: country Supported Targets: none num_owned_planets - Checks the country's number of owned planets num_owned_planets < 8 Supported Scopes: country Supported Targets: none has_government - Checks if the country has a specific government type has_government = despotic_hegemony Supported Scopes: country Supported Targets: none num_pops - Checks the number of pops on the planet/country/pop faction num_pops > 12 Supported Scopes: planet country pop_faction Supported Targets: none is_primitive - Checks if the country is a primitive, pre-FTL civilization is_primitive = yes Supported Scopes: country Supported Targets: none is_archetype - Checks if species has specified archetype: is_archetype = PRESAPIENT Supported Scopes: species Supported Targets: none is_inside_nebula - checks if the planet/ship/fleet/system is inside a nebula is_inside_nebula = yes Supported Scopes: planet ship fleet galactic_object Supported Targets: none is_in_frontier_space - checks if the planet/ship/fleet/system is in frontier space is_in_frontier_space = yes Supported Scopes: planet ship fleet galactic_object Supported Targets: none is_inside_border - Checks if the planet/ship/fleet/system is inside the borders of the target country is_inside_border = Supported Scopes: planet ship fleet galactic_object Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV any_country - Iterate through all countries any_country = { > } Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV any_pop - Checks if any of the planet/species/pop faction pops meet the specified criteria any_pop = { } Supported Scopes: planet species pop_faction Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_overlord - Checks if the country is the overlord of any subject countries is_overlord = yes Supported Scopes: country Supported Targets: none is_at_war_with - Checks if the country is at war with the target country is_at_war_with = Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV their_opinion - Checks target country's opinion value of the current country their_opinion = { who = value > 25 } Supported Scopes: country Supported Targets: ??? is_same_species_class - Checks if the pop/country is of the same species class as another pop/country is_same_species_class = Supported Scopes: country pop Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_federation - Checks if the country is in a federation has_federation = yes Supported Scopes: country Supported Targets: none is_colonizable - Checks if the planet can theoretically be colonized is_colonizable = yes Supported Scopes: planet Supported Targets: none has_level - Checks if the leader has a specific experience level has_level > 2 Supported Scopes: leader Supported Targets: ??? num_minerals - Checks the planet's total amount of minerals num_minerals < 20 Supported Scopes: planet Supported Targets: none num_physics - Checks the planet's total amount of physics research num_physics = 8 Supported Scopes: planet Supported Targets: none num_society - Checks the planet's total amount of society research num_society > 8 Supported Scopes: planet Supported Targets: none num_engineering - Checks the planet's total amount of engineering research num_engineering < 8 Supported Scopes: planet Supported Targets: none num_modifiers - Checks the planet's number of modifiers num_modifiers < 3 Supported Scopes: planet Supported Targets: none has_any_strategic_resource - Checks if the planet has any strategic resource has_any_strategic_resource = yes Supported Scopes: planet Supported Targets: none has_pop_flag - Checks if the pop has a specific flag has_pop_flag = Supported Scopes: pop Supported Targets: none is_occupied_flag - Checks if the planet is under military occupation is_occupied_flag = yes Supported Scopes: planet Supported Targets: none is_damaged - Checks if the ship is damaged is_damaged = yes Supported Scopes: ship Supported Targets: none has_hp - Checks the ship's hull points has_hp > 200 Supported Scopes: ship Supported Targets: none is_surveyed - Checks if the planet/system has been survey by target country is_surveyed = { who = status = yes } Supported Scopes: planet galactic_object Supported Targets: none has_global_flag - Checks if a Global Flag has been set has_global_flag = Supported Scopes: all Supported Targets: none check_variable - Checks a variable for the country/leader/planet/system/fleet check_variable = { which = value < 4 } Supported Scopes: planet country fleet galactic_object leader federation Supported Targets: none is_colony - Checks if the planet is colonized is_colony = yes Supported Scopes: planet Supported Targets: none habitability - Checks the planet's habitability (0 to 1) for target pop/species habitability = { who = value = 0.6 } Supported Scopes: planet Supported Targets: none has_building - Checks if the planet has any, or a specific, building has_building = yes has_building = building_capital_3 Supported Scopes: planet Supported Targets: none is_controlled_by - Checks if the planet is controlled by the target country is_controlled_by = Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_terraformed - Checks if the planet has ever been terraformed is_terraformed = yes Supported Scopes: planet Supported Targets: none is_terraforming - Checks if the planet is currently being terraformed is_terraforming = yes Supported Scopes: planet Supported Targets: none is_federation_leader - Checks if the country is the leader of their federation is_federation_leader = yes Supported Scopes: country Supported Targets: none has_star_flag - Checks if the solar system has a specific flag has_star_flag = Supported Scopes: galactic_object Supported Targets: none has_mining_station - Checks if the planet has an orbital mining station has_mining_station = yes Supported Scopes: planet Supported Targets: none has_research_station - Checks if the planet has an orbital researc station has_research_station = yes Supported Scopes: planet Supported Targets: none any_research_station - Checks if the planet's orbital research station meets the specified criteria any_research_station = { } Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV any_mining_station - Checks if the planet's orbital mining station meets the specified criteria any_mining_station = { } Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV army_type - Checks the army's type army_type = assault_army Supported Scopes: army Supported Targets: none has_army - Checks if the planet has an army has_army = yes Supported Scopes: planet Supported Targets: none is_advisor_active - checks if a country has an advisor Supported Scopes: country Supported Targets: none count_pops - Checks the number of pops in the scope that fulfill the specified criteria count_pops = { limit = { } count < 6 } Supported Scopes: planet species pop_faction Supported Targets: none is_enslaved - Checks if the pop is a slave is_enslaved = yes Supported Scopes: pop Supported Targets: none is_being_purged - Checks if the pop is being purged is_being_purged = yes Supported Scopes: pop Supported Targets: none income - Checks the country's monthly energy credit income income < 90 Supported Scopes: country Supported Targets: none expenses - Checks the country's monthly energy credit expenses expenses > 28 Supported Scopes: country Supported Targets: none produced_energy - Checks the country's gross amount of produced energy credits produced_energy < 100 Supported Scopes: country Supported Targets: none num_uncleared_blockers - Checks the planet's total amount of uncleared blockers num_uncleared_blockers > 3 Supported Scopes: planet Supported Targets: none local_human_species_class - Checks if local humans founder species is a specific species class is_species_class = MAM Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV num_envoys_to_federation - Checks the country's number of envoys sent to its federation num_envoys_to_federation < 2 Supported Scopes: country Supported Targets: ??? num_envoys_to_galcom - Checks the country's number of envoys sent to the galactic community num_envoys_to_galcom < 2 Supported Scopes: country Supported Targets: ??? trade_income - Checks the country's energy credits income from trade for the previous month trade_income < 30 Supported Scopes: country Supported Targets: none trade_expenses - Checks the country's energy credits expenses from trade for the previous month trade_expenses < 30 Supported Scopes: country Supported Targets: none ship_maintenance - Checks the country's total ship maintenance expenses for the previous month, in energy credits ship_maintenance < 226 Supported Scopes: country Supported Targets: none army_maintenance - Checks the country's total army maintenance expenses for the previous month, in energy credits army_maintenance > 226 Supported Scopes: country Supported Targets: none colony_maintenance - Checks the country's total colony maintenance expenses for the previous month, in energy credits colony_maintenance > 25 Supported Scopes: country Supported Targets: none station_maintenance - Checks the country's total orbital station maintenance expenses for the previous month, in energy credits station_maintenance > 126 Supported Scopes: country Supported Targets: none construction_expenses - Checks the country's construction expenses for the previous month construction_expenses > 290 Supported Scopes: country Supported Targets: none federation_expenses - Checks the country's federation expenses for the previous month federation_expenses < 1000 Supported Scopes: country Supported Targets: none has_anomaly - Checks if the planet has an anomaly has_anomaly = yes Supported Scopes: planet Supported Targets: none stored_physics_points - Checks the country's amount of stored physics research stored_physics_points Supported Scopes: country Supported Targets: none stored_society_points - Checks the country's amount of stored society research stored_society_points Supported Scopes: country Supported Targets: none stored_engineering_points - Checks the country's amount of stored engineering research stored_engineering_points Supported Scopes: country Supported Targets: none balance - Checks the country's energy credit balance balance < 39 Supported Scopes: country Supported Targets: none running_balance - Checks the country's running energy credit balance running_balance > 61 Supported Scopes: country Supported Targets: none is_planet - Checks if the planet is the same as target planet is_planet = Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_pop - Checks if the pop is the same as target pop is_pop = Supported Scopes: pop Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_ship - Checks if the ship is the same as target ship is_ship = Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_army - Checks if the army is the same as target army is_army = Supported Scopes: army Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_country - Checks if the country is the same as target country is_country = Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_tutorial_level - Checks the country's tutorial level (0 off, 1 limited, 2 full) is_tutorial_level = 0 Supported Scopes: country Supported Targets: none is_multiplayer - Checks if the game is running in multiplayer is_multiplayer = yes Supported Scopes: all Supported Targets: none has_event_chain - Checks if the country has a specific event chain has_event_chain = old_gods_chain Supported Scopes: country Supported Targets: none is_species_class - Checks if the pop/country's founder species is a specific species class is_species_class = MAM Supported Scopes: country pop species Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_opinion_modifier - Checks if the country has a specific opinion modifier towards target country or anyone has_opinion_modifier = { who = modifier = encroaching_colony is_reverse = no } Supported Scopes: country Supported Targets: none has_established_contact - Checks if the country has established contact with target country has_established_contact = Supported Scopes: country Supported Targets: none has_completed_event_chain_counter - Checks if the country has completed a specific counter in an event chain has_completed_event_chain_counter = { event_chain = amoebas_2_chain counter = amoebas_slaughtered } Supported Scopes: country Supported Targets: none has_planet_class - Checks if the system has planet of specific class has_planet_class = pc_tundra Supported Scopes: galactic_object Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_disabled - Checks if the ship/fleet is disabled is_disabled = yes Supported Scopes: ship fleet Supported Targets: ??? has_existing_ship_design - Checks if the country has a specific ship design available Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_resource - Checks if the planet has a specific amount of a specific resource has_resource = { type = minerals amount < 5 } has_resource = no Supported Scopes: planet country deposit Supported Targets: ??? has_building_construction - Checks if the planet has any, or a specific, ongoing building construction has_building_construction = yes has_building_construction = building_capital_3 Supported Scopes: planet Supported Targets: none num_fallen_empires_setting - Checks the number of fallen empires defined in setup num_fallen_empires_setting > 1 Supported Scopes: all Supported Targets: none any_deposit - Checks if any deposits on the planet meet the criteria any_deposit = { } Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV free_building_slots - Checks the planet's number of slots available for new constructions free_building_slots > 2 Supported Scopes: planet Supported Targets: ??? has_relation_flag - Checks if the country has a relation flag towards target country has_relation_flag = { who = flag = } Supported Scopes: country Supported Targets: ??? reverse_has_relation_flag - Checks if the target country has a relation flag towards the country reverse_has_relation_flag = { who = flag = } Supported Scopes: country Supported Targets: ??? has_moon - Checks if the planet has a moon has_moon = yes Supported Scopes: planet Supported Targets: none num_moons - Checks the planet's number of moons num_moons < 4 Supported Scopes: planet Supported Targets: none is_sapient - Checks if the pop is sapient is_sapient = no Supported Scopes: pop species Supported Targets: none is_preventing_anomaly - Checks if the planet is prevented from generating anomalies is_preventing_anomaly = yes Supported Scopes: planet Supported Targets: ??? has_deposit_for - Checks if the planet has a deposit for a specific ship class has_deposit_for = shipclass_mining_station Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV colony_age - Checks the planet's (colony's) age in months colony_age > 12 Supported Scopes: planet Supported Targets: none is_bottleneck_system - Checks if the system is bottleneck within the range NDefines::NGameplay::SYSTEM_BOTTLENECK_RADIUSis_bottleneck_system = yes Supported Scopes: galactic_object Supported Targets: ??? is_rim_system - Checks if the system is on the galactic rim is_rim_system = yes Supported Scopes: galactic_object Supported Targets: ??? any_rim_system - Iterate through all rim systems any_rim_system = { > } Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_country_type - Checks if the country is a specific type is_country_type = fallen_empire Supported Scopes: country Supported Targets: none has_modifier - Checks if the country/planet/pop/system has a certain modifier has_modifier = Supported Scopes: planet country ship pop galactic_object pop_faction federation Supported Targets: none any_ship_in_system - Checks if any ships in the system meet the specified criteria any_ship_in_system = { } Supported Scopes: galactic_object Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV mission_progress - Checks if the observation post has achieved specific progress in a mission mission_progress > 0.7 Supported Scopes: fleet Supported Targets: none num_ethics - Checks the country/pop's number of ethics num_ethics = 3 Supported Scopes: country pop Supported Targets: none num_traits - Checks the country/pop/leader/species' number of traits num_traits < 3 Supported Scopes: country pop leader species Supported Targets: none has_truce - Checks if the country has a truce with target country has_truce = Supported Scopes: country Supported Targets: none is_ringworld - Checks if the planet is a ringworld is_ringworld = yes Supported Scopes: planet Supported Targets: none member_of_faction - Checks if the pop belongs to any, or a specific, faction member_of_faction = no Supported Scopes: pop Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV support - Checks the faction's support level support > 0.5 Supported Scopes: pop_faction Supported Targets: none is_ideal_planet_class - Checks if the planet is of the ideal class for target country is_ideal_planet_class = { who = status = yes } Supported Scopes: planet Supported Targets: none is_pop_faction_type - Checks the faction's type is_pop_faction_type = malcontent_slaves Supported Scopes: pop_faction Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV intel_level - Checks the country's intel level of target system intel_level = { level > low system = } Supported Scopes: country Supported Targets: none is_researching_area - Checks the scientist's field of research is_researching_area = society Supported Scopes: leader Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV any_owned_leader - Checks if any of the country's leaders meet the specified criteria any_owned_leader = { } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV any_owned_pop - Iterate through all owned pops any_owned_pop = { > } Supported Scopes: planet country pop_faction Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_faction - Checks if the country has any instance of target faction type has_faction = planet_separatists Supported Scopes: country Supported Targets: none count_owned_pops - Count the number of owned pops in the country that fulfill the specified criteria count_owned_pops = { limit = { } count > 12 } Supported Scopes: planet country pop_faction Supported Targets: none can_declare_war - Checks if the country can declare war against target country can_declare_war = { target = attacker_war_goal = } Supported Scopes: country Supported Targets: ??? is_hostile - Checks if the country is hostile towards target country is_hostile = Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_communications - Checks if the country has established communications with target country has_communications = Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_country_resource - Checks the country's amount of a specific stored resource has_country_resource = { type = minerals amount > 99 } Supported Scopes: country Supported Targets: ??? has_leader_flag - Checks if the leader has a specific flag has_leader_flag = Supported Scopes: leader Supported Targets: none num_killed_ships - Checks how many of target country's ships that the country has destroyed num_killed_ships = { target = value > 5 } Supported Scopes: country Supported Targets: ??? num_taken_planets - Checks how many planets the country has taken from target country num_taken_planets = { target = value > 1 } Supported Scopes: country Supported Targets: ??? count_ships - Checks the number of ships in the galaxy that meet the specified criteria count_ships = { limit = { } count < 20 } Supported Scopes: all Supported Targets: ??? count_owned_ships - Checks the country's number of ships that meet the specified criteria count_owned_ships = { limit = { } count < 20 } Supported Scopes: country Supported Targets: ??? leader_of_faction - Checks if the leader is the leader of a faction leader_of_faction = yes Supported Scopes: leader Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_scope_valid - Checks if the current scope is valid is_scope_valid = yes Supported Scopes: all Supported Targets: none opposing_ethics_divergence - Checks how far removed the country/pop's ethos is from target's opposing_ethics_divergence = { steps > 1 who = } Supported Scopes: country pop Supported Targets: ??? is_war_leader - Checks if the country leads in a war is_war_leader = yes Supported Scopes: country pop_faction Supported Targets: none is_in_federation_with - Checks if the country is in a federation with target country is_in_federation_with = Supported Scopes: country Supported Targets: none can_change_policy - Checks if the country can change a specific policy can_change_policy = slavery_not_allowed Supported Scopes: country Supported Targets: ??? count_pop_factions - Checks the country's number of factions that meet the criteria count_pop_factions = { limit = { } count < 2 } Supported Scopes: country Supported Targets: none is_ironman - Check if current game is running in ironman mode is_ironman = yes Supported Scopes: all Supported Targets: none has_monthly_income - Checks the country's monthly income of a specific resource has_monthly_income = { resource = engineering_research value < 20 } Supported Scopes: country Supported Targets: ??? else - Evaluates the triggers if the display_triggers of preceding 'if' or 'else_if' is not met if = { limit = { } } else = { } Supported Scopes: all Supported Targets: none has_policy_flag - Checks if the country has a specific policy has_policy_flag = slavery_not_allowed Supported Scopes: country Supported Targets: none count_deposits - Checks the number of deposits on the tile/planet that meet the specified criteria count_deposits = { limit = { count < 2 } Supported Scopes: planet Supported Targets: ??? has_tech_option - Checks if the country has a tech research option currently available has_tech_option = tech_mining_network_2 Supported Scopes: country Supported Targets: none count_tech_options - Checks the country's number available tech research options in a specific field count_tech_options = { area = physics count > 0 } Supported Scopes: country Supported Targets: ??? has_point_of_interest - Checks if the scoped country has a specific point of interest in its situation log has_point_of_interest = { poi = } Supported Scopes: planet country ship fleet galactic_object ambient_object Supported Targets: ??? is_being_repaired - Checks if the ship/fleet is being repaired is_being_repaired = yes Supported Scopes: ship fleet Supported Targets: none any_ambient_object - Checks if any ambient objects in the game meet the specified criteria any_ambient_object = { } Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV any_system_ambient_object - Checks if any ambient objects in the system meet the specified criteria any_system_ambient_object = { } Supported Scopes: galactic_object Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_ambient_object_flag - Checks if the ambient object has a specific flag has_ambient_object_flag = Supported Scopes: ambient_object Supported Targets: none any_bordering_country - Iterate through all bordering countries of a system any_bordering_country = { > } Supported Scopes: galactic_object Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV galaxy_percentage - Checks if the country has a specific percentage (0.00-1.00) of the galaxy within its borders galaxy_percentage > 0.40 Supported Scopes: country Supported Targets: ??? custom_tooltip_fail - Shows custom text only when the associated trigger fails custom_tooltip_fail = { text = } Supported Scopes: all Supported Targets: none count_armies - Checks the number of armies on/in the planet/country that meet the specified criteria count_armies = { limit = { } count < 12 } Supported Scopes: planet country Supported Targets: none is_in_combat - Checks if the ship/fleet is engaged in combat is_in_combat = yes Supported Scopes: ship fleet Supported Targets: none any_member - Iterate through each member of the federation any_member = { > } Supported Scopes: federation Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_guaranteeing - Checks if the country is guaranteeing the independence of target country is_guaranteeing = Supported Scopes: country Supported Targets: none is_war_participant - Checks if target country is participating in the war on the specified side is_war_participant = { who = side = } Supported Scopes: war Supported Targets: none is_homeworld - Checks if the planet is its owner's homeworld is_homeworld = yes Supported Scopes: planet Supported Targets: none is_friendly_to - Checks if the country has a friendly attitude towards target country is_friendly_to = Supported Scopes: country Supported Targets: none is_hostile_to - Checks if the country has a hostile attitude towards target country is_hostile_to = Supported Scopes: country Supported Targets: none is_protective_to - Checks if the country has a protective attitude towards target country is_protective_to = Supported Scopes: country Supported Targets: none is_threatened_to - Checks if the country has a threatened attitude towards target country is_threatened_to = Supported Scopes: country Supported Targets: none years_passed - Checks the number of in-game years passed since the 2200 start years_passed < 150 Supported Scopes: all Supported Targets: none mid_game_years_passed - Checks the number of in-game years passed since the mid-game start date mid_game_years_passed >= 50 Supported Scopes: all Supported Targets: none end_game_years_passed - Checks the number of in-game years passed since the end-game start date end_game_years_passed >= 50 Supported Scopes: all Supported Targets: none is_dismissive_to - Checks if the country has a dismissive attitude towards target country is_dismissive_to = Supported Scopes: country Supported Targets: none is_patronizing_to - Checks if the country has a patronizing attitude towards target country is_patronizing_to = Supported Scopes: country Supported Targets: none is_angry_to - Checks if the country has an angry attitude towards target country is_angry_to = Supported Scopes: country Supported Targets: none is_neighbor_of - Checks if the country/planet is neighbors with target country is_neighbor_of = Supported Scopes: planet country ship fleet galactic_object Supported Targets: none is_rival - Checks if the country has a rival attitude towards target country is_rival = Supported Scopes: country Supported Targets: none is_unfriendly_to - Checks if the country has an unfriendly attitude towards target country is_unfriendly_to = Supported Scopes: country Supported Targets: none is_loyal_to - Checks if the country has a loyal attitude towards target country is_loyal_to = Supported Scopes: country Supported Targets: none is_disloyal_to - Checks if the country has a disloyal attitude towards target country is_disloyal_to = Supported Scopes: country Supported Targets: none is_cordial_to - Checks if the country has a cordial attitude towards target country is_cordial_to = Supported Scopes: country Supported Targets: none is_domineering_to - Checks if the country has a domineering attitude towards target country is_domineering_to = Supported Scopes: country Supported Targets: none fleet_power - Checks the scope's total fleet power fleet_power > 2500 Supported Scopes: country fleet federation Supported Targets: none has_election_type - Checks if the country has a specific election type has_election_type = oligarchic Supported Scopes: country Supported Targets: none has_ai_personality - Checks if an AI empire has a certain personality type has_ai_personality = fanatic_befrienders Supported Scopes: country Supported Targets: none has_ai_personality_behaviour - Checks if a country has a certain AI personality behavior has_ai_personality_behaviour = slaver Supported Scopes: country Supported Targets: none has_valid_ai_personality - Checks if the country has a valid AI personality has_valid_ai_personality = yes Supported Scopes: country Supported Targets: none has_migration_access - Checks if the country has migration access to target country has_migration_access = Supported Scopes: country Supported Targets: none logged_in_to_pdx_account - Checks if the local human is logged in to a Pdx account. This WILL cause an out of sync if used for anything that can change the game state Supported Scopes: all Supported Targets: ??? would_join_war - Checks if the country would join the side of target country in a hypothetical war would_join_war = { attacker = defender = side = } Supported Scopes: country Supported Targets: none can_be_subject - Checks if the country can be a subject of a specific type under target country can_be_subject = { subject_type = tributary overlord = } Supported Scopes: country Supported Targets: ??? count_war_participants - Checks the number of participants in the war on a specific side that meet the specified criteria count_war_participants = { limit = { } side = target count < 4 Supported Scopes: war Supported Targets: none count_potential_war_participants - Checks the amount of potential war participants in a specific war that meet the specified criteria count_potential_war_participants = { attacker = defender = side = limit = { } count > 2 Supported Scopes: all Supported Targets: none has_skill - Checks if the leader has a specific experience level has_skill > 2 Supported Scopes: leader Supported Targets: none has_experience - Checks if the leader has a specific amount of experience has_experience < 900 Supported Scopes: leader Supported Targets: none any_neighbor_system - Checks if any of the system's neighboring systems meet the specified criteria any_neighbor_system = { ignore_hyperlanes = } Supported Scopes: galactic_object Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_under_colonization - Checks if the planet is being colonized is_under_colonization = yes Supported Scopes: planet Supported Targets: none has_colony_progress - Checks the planet's progress towards completing colonization has_colony_progress > 20 Supported Scopes: planet Supported Targets: none distance_to_empire - Checks the ship/fleet/planet/system's galaxy map distance to target empire distance = { who = distance = x } Supported Scopes: planet ship fleet galactic_object Supported Targets: none is_unemployed - Checks if the pop is unemployed is_unemployed = yes Supported Scopes: pop Supported Targets: none years_of_peace - Checks the number of in-game years country has been at peace, with optional parameter to delay from start of game years_of_peace = { value > 10 delay = 0 } Supported Scopes: country Supported Targets: none is_within_borders_of - Checks if the planet/system is within the borders of the target country is_within_borders_of = Supported Scopes: planet galactic_object Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV num_marauder_empires_to_spawn - Checks the number of marauder empires specified by the galaxy setup num_marauder_empires_to_spawn > 1 Supported Scopes: all Supported Targets: none has_species_flag - Checks if the species has a specific flag has_species_flag = Supported Scopes: species Supported Targets: none has_auto_move_target - Checks if the fleet/ship has an active auto-move target set has_auto_move_target = yes Supported Scopes: ship fleet Supported Targets: none count_system_ships - Checks the system's number of ships that meet the specified criteria count_system_ships = { limit = { } count < 20 } Supported Scopes: galactic_object Supported Targets: ??? count_starbase_modules - Checks the number of starbase modules that are of the specified type count_starbase_modules = { type = anchorage count < 12 } Supported Scopes: starbase Supported Targets: none is_belligerent_to - Checks if the country has a belligerent attitude towards target country is_belligerent_to = Supported Scopes: country Supported Targets: none is_imperious_to - Checks if the country has a imperious attitude towards target country is_imperious_to = Supported Scopes: country Supported Targets: none is_arrogant_to - Checks if the country has a arrogant attitude towards target country is_arrogant_to = Supported Scopes: country Supported Targets: none has_association_status - Check if the country has federation association status with target country has_association_status = Supported Scopes: country Supported Targets: none is_original_owner - Checks if the target country is the planet's original owner is_original_owner = Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV can_work_job - Checks if the pop can work a job can_work_job = yes Supported Scopes: pop Supported Targets: none subject_can_diplomacy - Checks if the country is allowed by its overlord to take diplomatic action towards target country subject_can_diplomacy = Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_surveyed_class - Checks if the country has surveyed any planet of a specific class has_surveyed_class = pc_tundra Supported Scopes: country Supported Targets: none fleet_size - Checks the fleet's fleet size fleet_size < 125 Supported Scopes: fleet Supported Targets: none host_has_dlc - Checks if the host has a specific DLC enabled Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV local_has_dlc - Checks if the local player has a specific DLC enabled Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV num_rare_techs - Checks the country's number of researched rare technologies num_rare_techs < 4 Supported Scopes: country Supported Targets: none has_mandate - Checks if the leader has any, or a specific, mandate has_mandate = no has_mandate = mandate_shipwright Supported Scopes: leader Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV nor - An inverted OR trigger Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV nand - An inverted AND trigger Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV num_energy - Checks the planet's total amount of energy num_energy > 19 Supported Scopes: planet Supported Targets: none num_armies - Checks the country's number of armies num_armies < 20 Supported Scopes: country Supported Targets: ??? has_war_goal - Checks if a war goal is set. has_war_goal = yes Supported Scopes: all Supported Targets: ??? max_naval_capacity - Checks the country's max naval capacity in absolute numbers max_naval_capacity > 120 Supported Scopes: country Supported Targets: none used_naval_capacity_integer - Checks the country's used naval capacity in absolute numbers used_naval_capacity_integer < 89 Supported Scopes: country Supported Targets: none used_naval_capacity_percent - Checks the country's used naval capacity in relative terms (0.00-1.00) used_naval_capacity_percent < 0.75 Supported Scopes: country Supported Targets: none war_begun_num_fleets_gone_mia - Checks amount of target country's fleets that went MIA when the war began war_begun_num_fleets_gone_mia = { who = value < 10 } Supported Scopes: war Supported Targets: none custom_tooltip_success - Shows custom text only when the associated trigger passes custom_tooltip_success = { text = } Supported Scopes: all Supported Targets: none has_active_event - Checks if country has active events: has_active_event = { event.1 event.2 event.n } Supported Scopes: country Supported Targets: none success_text - For 'desc={trigger={' use. Shows custom text when the associated trigger passes. success_text = { text = } Supported Scopes: all Supported Targets: none fail_text - For 'desc={trigger={' use. Shows custom text when the associated trigger fails. fail_text = { text = } Supported Scopes: all Supported Targets: none is_subject_type - Checks if the country is a specific type of subject is_subject_type = vassal Supported Scopes: country Supported Targets: none has_defensive_pact - Checks if the country has a defensive pact with target country has_defensive_pact = Supported Scopes: country Supported Targets: none calc_true_if - Returns true if the specified number of sub-triggers return true calc_true_if = { amount = 2 } Supported Scopes: all Supported Targets: none is_researching_technology - Checks if the country is currently researching a specific technology is_researching_technology = tech_gene_seed_purification Supported Scopes: country Supported Targets: none is_subject - Checks if the country is a subject of any other country is_subject = no Supported Scopes: country Supported Targets: none any_subject - Checks if any of the country's subject states meet the specified criteria any_subject = { } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV log - Prints a message to game.log for debugging purposes log = Supported Scopes: planet country ship pop fleet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_enigmatic_to - Checks if the country has a enigmatic attitude towards target country is_enigmatic_to = Supported Scopes: country Supported Targets: none is_berserker_to - Checks if the country has a berserker attitude towards target country is_berserker_to = Supported Scopes: country Supported Targets: none has_same_ethos - Checks if a country has the same ethos (complete set of ethics) as a country or pop has_same_ethos = Supported Scopes: country pop Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_majority_species - checks if a planet/country has a particular species as its dominant species Supported Scopes: planet pop Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_closed_borders - Check if the country has closed its borders to target country has_closed_borders = Supported Scopes: country Supported Targets: none is_difficulty - Checks the game's difficulty level (0 normal, 1 hard, 2 insane) is_difficulty = 2 Supported Scopes: all Supported Targets: none is_exact_same_species - Checks if the scoped object is originally of the same species, or currently of the exact same species instance, as another object is_exact_same_species = Supported Scopes: country ship pop leader army species Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV can_control_access_for - Checks if the country is allowed to control target country's border access to the country can_control_access_for = Supported Scopes: country Supported Targets: none is_overlord_to - Checks if the country has an overlord attitude towards target country is_overlord_to = Supported Scopes: country Supported Targets: none is_improving_relations_with - Checks if the country has an envoy sent to the target country to improve relations is_improving_relations_with = Supported Scopes: country Supported Targets: none is_harming_relations_with - Checks if the country has an envoy sent to the target country to improve relations is_harming_relations_with = Supported Scopes: country Supported Targets: none distance_to_core_percent - Checks the ship/fleet/planet/leader/pop/system's distance to the galactic core in percent, where center = 0 and galactic rim = 100 distance_to_core_percent < 60 Supported Scopes: all Supported Targets: ??? has_non_aggression_pact - Check if the country has a non-aggression pact with target country has_non_aggression_pact = Supported Scopes: country Supported Targets: none happiness_planet - Checks the average happiness on the planet happiness_planet < 60 Supported Scopes: planet Supported Targets: none count_fleet_ships - Checks the number of ships in the fleet that meet the specified criteria count_fleet_ships = { limit = { } count > 15 } Supported Scopes: fleet Supported Targets: ??? pre_ruler_leader_class - Checks the rulers previous leader class pre_ruler_leader_class = scientist Supported Scopes: leader Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_hp_percentage - Checks a fleet or ship's hit points percentage has_hp_percentage > 0.5 Supported Scopes: ship fleet Supported Targets: none can_join_factions - Checks if scoped pop can join a faction Supported Scopes: pop Supported Targets: ??? is_custodial_to - Checks if the country has a custodial attitude towards target country is_custodial_to = Supported Scopes: country Supported Targets: none has_valid_civic - Checks if the current country has a certain civic and if its validated has_valid_civic = my_test_civic_1 Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_non_swapped_tradition - Checks if a country has the given tradition and it is not swapped. has_non_swapped_tradition = tr_my_santa_claus_tradition Supported Scopes: country Supported Targets: none has_swapped_tradition - Checks if a country has the given swapped tradition. has_swapped_tradition = tr_my_santa_claus_tradition Supported Scopes: country Supported Targets: none is_event_leader - Checks if a leader is a special event leader (defined in create_leader) is_event_leader = no Supported Scopes: leader Supported Targets: ??? is_crises_allowed - Check if current game allows crises is_crises_allowed = yes Supported Scopes: all Supported Targets: none is_custom_capital_location - Checks if the spatial object is its owner's custom capital location is_custom_capital_location = yes Supported Scopes: planet ship fleet galactic_object Supported Targets: ??? resource_stockpile_compare - Checks specific resource stockpile for the country scope: resource_stockpile_compare = { resource = value ><= } Supported Scopes: country Supported Targets: ??? resource_income_compare - Checks specific resource income value for the country scope: resource_income_compare = { resource = value ><= } Supported Scopes: country Supported Targets: ??? pop_percentage - Checks the percentage of pops in the scope that fulfill the specified criteria pop_percentage = { percentage > 0.74 limit = { } } Supported Scopes: planet country pop_faction Supported Targets: none num_species - Checks if the number of species on a planet, in an empire or in a pop faction is according to the argument. Does not count genetically modified species as unique. num_species > 8 Supported Scopes: planet country pop_faction Supported Targets: none num_unique_species - Checks if the number of species on a planet, in an empire or in a pop faction is according to the argument. Counts genetically modified species as unique. num_unique_species < 12 Supported Scopes: planet country pop_faction Supported Targets: none has_diplo_migration_treaty - Checks if two countries have a migration treaty. Supported Scopes: country Supported Targets: none has_presence - Checks if a system contains any fleets, stations, mega structures or colonized planets. has_presence = yes Supported Scopes: galactic_object Supported Targets: none is_megastructure_type - is_megastructure_type = . Compares the type of scope's mega structure to a type from the database Supported Scopes: megastructure Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_upgrading - is_upgrading = . Checks if the scope's fleet or mega structure is currently upgrading Supported Scopes: megastructure fleet Supported Targets: ??? relative_power - Compares relative power between two countries. relative_power = { who = category = value ><= Supported Scopes: country federation Supported Targets: ??? has_tradition - Checks if a country has the given tradition. has_tradition = tr_my_santa_claus_tradition Supported Scopes: country Supported Targets: none any_relation - Iterate through all relations any_relation = { > } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_megastructure_flag - Checks if the mega structure has a specific flag has_megastructure_flag = Supported Scopes: megastructure Supported Targets: none has_citizenship_type - Checks if a species/pop/leader has a particular citizenship type in their country has_citizenship_type = { country = type = } Supported Scopes: pop leader species Supported Targets: none has_population_control - Checks if the pop is prevented from reproducing has_population_control = yes Supported Scopes: pop Supported Targets: ??? has_migration_control - Checks if the pop is prevented from migrating has_migration_control = yes Supported Scopes: pop Supported Targets: ??? species_planet_slave_percentage - Checks if a pop's planet has a specific percentage (0.00-1.00) of the same species enslaved species_planet_slave_percentage > 0.40 Supported Scopes: pop Supported Targets: ??? has_ascension_perk - Checks if a country has the given ascension perk. has_ascension_perk = ap_my_ascension_perk Supported Scopes: country Supported Targets: none num_ascension_perks - Compares the number of AP points the country has spent with the given value num_ascension_perks > 7 Supported Scopes: country Supported Targets: none pop_produces_resource - Checks if a pop is currently producing a particular resource pop_produces_resource = { type = minerals amount < 5 } Supported Scopes: pop Supported Targets: ??? has_military_service_type - Checks if a species/pop/leader has a particular military service type in their country has_military_service_type = { country = type = } Supported Scopes: pop leader species Supported Targets: none has_purge_type - Checks if a species/pop/leader has a particular purge type in their country has_purge_type = { country = type = } Supported Scopes: pop leader species Supported Targets: none has_slavery_type - Checks if a species/pop/leader has a particular slavery type in their country has_slavery_type = { country = type = } Supported Scopes: pop leader species Supported Targets: none has_living_standard - Checks if a species/pop/leader has a particular living standard in their country has_living_standard = { country = type = } Supported Scopes: pop leader species Supported Targets: none count_planets - Checks the planets in system that meet the criteria count_planets = { limit = { } count < 2 } Supported Scopes: galactic_object Supported Targets: none num_ascension_perk_slots - Compares the number of unlocked ascension perk slots of the scope with the given value num_ascension_perks > 7 Supported Scopes: country Supported Targets: none is_fleet_idle - Checks if the ship/fleet is idfle is_fleet_idle = yes Supported Scopes: ship fleet Supported Targets: none debug_break - Trigger an assertion to stop the debugger when encountering this trigger; returns the value it is assigned debug_break = yes Supported Scopes: all Supported Targets: ??? has_civic - Checks if the current country has the specified civic has_civic = my_test_civic_1 Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_authority - Checks if the current country has the specified government authority has_government_authority = democratic Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_invalid_civic - Checks if the current country has a certain civic and if its invalidated has_invalid_civic = my_test_civic_1 Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_colonization_control - Checks if the pop is prevented from migrating has_colonization_control = yes Supported Scopes: pop species Supported Targets: none has_trade_route - Checks if a system has trade route going through. has_trade_route = Supported Scopes: galactic_object Supported Targets: none trade_route_value - Checks the trade value going through the system. trade_route_value >=< 40 Supported Scopes: galactic_object Supported Targets: none trade_intercepted_percentage - Checks the intercepted trade value ratio going through the system. trade_intercepted_percentage >=< 40 Supported Scopes: galactic_object Supported Targets: none trade_intercepted_value - Checks the intercepted trade value going through the system. trade_intercepted_value >=< 40 Supported Scopes: galactic_object Supported Targets: none trade_protected_value - Checks the protected trade value going through the system. trade_protected_value >=< 40 Supported Scopes: galactic_object Supported Targets: none trade_protected_percentage - Checks the protected trade value ratio going through the system. trade_protected_percentage >=< 40 Supported Scopes: galactic_object Supported Targets: none num_trade_routes - Counts the number trade routes in the empire. num_trade_routes >=< 40 Supported Scopes: country Supported Targets: none count_species - Counts the number of species in the scope that fulfill the specified criteria, not counting sub-species as unique. count_species = { count > 4 limit = { } } Supported Scopes: planet country Supported Targets: none count_exact_species - Counts the number of species in the scope that fulfill the specified criteria, counting sub-species as unique. count_exact_species = { count > 4 limit = { } } Supported Scopes: planet country Supported Targets: none is_constructing - Checks if the scoped construction ship is building the specified thing is_constructing = megastructure | | starbase | mining_station | research_station | observation_post | Supported Scopes: ship fleet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_ruler_trait - Checks if a leader has a certain ruler trait, even if they are not currently ruler has_ruler_trait = leader_trait_carefree Supported Scopes: leader Supported Targets: none num_trait_points - Checks the country/pop/leader/species' number of traits points spent num_traits < 3 Supported Scopes: country pop leader species Supported Targets: none has_component - Checks if a ship has a certain component has_component = Supported Scopes: ship Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_notification_modifier - Checks if a country has a certain notification modifier has_notification_modifier = Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV pop_maintenance_cost - Checks the maintenace costs of a pop pop_maintenance_cost > 0 Supported Scopes: pop Supported Targets: none conditional_tooltip - The enclosed trigger will be completely ignored if the condition in "trigger" isn't true. Useful to hide part of tooltips that are not relevant. Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_natural_wormhole - Returns true if the scopes system contains at least one natural wormhole has_natural_wormhole = yes Supported Scopes: galactic_object Supported Targets: none has_claim - Checks if the country has claims on the given country or system. has_claim = Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV num_active_gateways - Checks the number of active gateways in the galaxy num_active_gateways < 3 Supported Scopes: all Supported Targets: none attacker_war_exhaustion - Checks the war exhaustion of the war's attackers attacker_exhaustion_score > 60 Supported Scopes: war Supported Targets: ??? defender_war_exhaustion - Checks the war exhaustion of the war's defenders defender_war_exhaustion < 20 Supported Scopes: war Supported Targets: ??? off_war_exhaustion_sum - Checks the country's total war exhaustion for all offensive wars off_war_exhaustion_sum < 10 Supported Scopes: country Supported Targets: ??? def_war_exhaustion_sum - Checks the country's total war exhaustion for all defemsove wars def_war_exhaustion_sum > 75 Supported Scopes: country Supported Targets: ??? has_starbase_module - Checks if the starbase has a specific module has_starbase_module = Supported Scopes: starbase Supported Targets: none has_starbase_building - Checks if the starbase has a specific building has_starbase_building = Supported Scopes: starbase Supported Targets: none has_starbase_size - Compares the starbase ship size has_starbase_size >= Supported Scopes: starbase Supported Targets: none has_seen_any_bypass - Checks the scoped country has ever encountered a bypass of a given type before has_seen_any_bypass = bypass_type Supported Scopes: country Supported Targets: none has_seen_specific_bypass - Checks the scoped country has encountered a specific bypass before has_seen_specific_bypass = ROOT Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV owns_any_bypass - Checks if the scoped country controls any system containing a bypass of a specific type owns_any_bypass = bypass_type Supported Scopes: country Supported Targets: ??? has_casus_belli - Checks if the country has a valid casus belli (any casus belli or a specific one) on the given country. has_casus_belli = { target = type = #optional } Supported Scopes: country Supported Targets: THIS num_starbases - Counts the number of starbases owned by the scoped country num_starbases >= 1 Supported Scopes: country Supported Targets: ??? num_owned_active_gateways - Checks the number of active gateways owned by the scoped country num_owned_active_gateways < 3 Supported Scopes: country Supported Targets: none using_war_goal - Checks if a war has a specific war goal using_war_goal = { type = owner = } Supported Scopes: war Supported Targets: none has_status - Checks the current status of the scoped ship or fleet. has_status = #charging/firing Supported Scopes: ship fleet Supported Targets: none valid_planet_killer_target - Checks if the scoped fleet can target the given planet with its planet killer weapon valid_planet_killer_target = Supported Scopes: fleet Supported Targets: none has_orbital_bombardment - Checks whether a planet is under bombardment has_orbital_bombardment = yes Supported Scopes: planet Supported Targets: none has_orbital_bombardment_stance - Checks to what degree the planet is being bombarded has_orbital_bombardment_stance = selective Supported Scopes: planet Supported Targets: none count_starbase_sizes - Checks if the scoped country has a specified quantity of a starbase size count_starbase_sizes = { starbase_size = count >= 2} Supported Scopes: country Supported Targets: none command_limit - Checks the country's command limit command_limit > 120 Supported Scopes: country Supported Targets: none has_hyperlane_to - Checks if the system has a hyperlane connection to target system has_hyperlane_to = Supported Scopes: galactic_object Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_bridge - Checks if a system has the bridge flag or not. is_bridge = Supported Scopes: galactic_object Supported Targets: none inverted_switch - Switch case for a trigger treated as NOT. inverted_switch = { trigger = pop_has_ethic ethic_xenophile = { } ethic_xenophobe = { } default = { } } Supported Scopes: all Supported Targets: ??? is_scope_set - Checks if the scope is set for appropriate target is_scope_set = Supported Scopes: planet country ship pop fleet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_primary_star - Checks if the planet is the system's primary star is_primary_star = yes Supported Scopes: planet Supported Targets: none last_changed_species_rights_type - Check if the last species rights type changed for the pop or leader is of type type last_changed_species_rights_type = Supported Scopes: pop leader Supported Targets: none controlled_systems - Checks the country's number of controlled systems controlled_systems < 3 Supported Scopes: country Supported Targets: none exploitable_planets - Checks the country has planets that are unexploited exploitable_planets < 3 Supported Scopes: country Supported Targets: none controlled_colonizable - Checks the country controls planets that are colonizable controlled_colonizable > 0 Supported Scopes: country Supported Targets: none ai_colonize_plans - Checks how many plans the AI have for colonization (lighter than controlled_colonizable for AI) ai_colonize_plans > 0 Supported Scopes: country Supported Targets: none scientist_count - Checks the countrys' number of scientists scientist_count < 4 Supported Scopes: country Supported Targets: none has_ai_expansion_plan - Checks if the country AI has any plans to expand has_ai_expansion_plan = no Supported Scopes: country Supported Targets: none is_on_market - Checks if resource is enabled on the Galactic Market is_on_market = Supported Scopes: all Supported Targets: none highest_threat - Checks the countrys' highest threat against it highest_threat > 100 Supported Scopes: country Supported Targets: none has_rival - Checks if the target country is the country's rival has_rival = Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_overlord - Checks if the target country is the country's overlord has_overlordo = Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV has_sector_type - Checks if the sector has a specific type has_sector_type = Supported Scopes: sector (unknown) Supported Targets: none num_sectors - Counts the number of sectors owned by the scoped country num_sectors >= 1 Supported Scopes: country Supported Targets: none has_deposit_category - Checks if a deposit has specified category has_deposit_category = Supported Scopes: deposit Supported Targets: none has_relic - Checks if the scoped country has the specified relic has_relic = Supported Scopes: country Supported Targets: none caravaneers_enabled - Checks if Caravaneers are enabled in game setup Supported Scopes: all Supported Targets: ??? is_site_last_die_result - Compares the last dice roll. is_last_die_result >= Supported Scopes: archaeological_site Supported Targets: none is_current_stage_difficulty - Compares the current stage difficulty. is_current_stage_difficulty >= Supported Scopes: archaeological_site Supported Targets: none is_site_at_stage - Compares the current stage index. is_at_stage >= Supported Scopes: archaeological_site Supported Targets: none is_current_stage_clues - Compares the current stage clues. is_current_stage_clues >= Supported Scopes: archaeological_site Supported Targets: none is_site_days_to_next_die_roll - Compares days to next die roll. is_days_to_next_die_roll >= Supported Scopes: archaeological_site Supported Targets: none is_site_last_excavator - Checks last excavating country. is_last_excavator = Supported Scopes: archaeological_site Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_site_type - Checks the type of the site. is_site_type = Supported Scopes: archaeological_site Supported Targets: none is_site_completed - Checks if all stages has ben completed. is_site_completed = yes/no Supported Scopes: archaeological_site Supported Targets: none is_site_under_excavation - Checks if the site is currently being excavated. is_site_under_excavation_ = yes/no Supported Scopes: archaeological_site Supported Targets: none is_site_current_stage_score - Compares the current stage discovery score. is_site_current_stage_score >= Supported Scopes: archaeological_site Supported Targets: none is_site_current_stage_score_no_die - Compares the current stage discovery score excluding the current die roll. is_site_current_stage_score_no_die >= Supported Scopes: archaeological_site Supported Targets: none is_current_excavator_fleet - Checks current excavator fleet. is_current_excavator_fleet = Supported Scopes: archaeological_site Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV federation_experience - Checks experience of the federation. federation_experience >=< 40 ); Supported Scopes: federation Supported Targets: ??? federation_cohesion - Checks cohesion of the federation. federation_cohesion >=< 40 ); Supported Scopes: federation Supported Targets: ??? federation_cohesion_growth - Checks cohesion growth of the federation. federation_cohesion_growth >=< 40 ); Supported Scopes: federation Supported Targets: ??? has_federation_law - Checks if given law has been enacted in scoped federation has_federation_law = Supported Scopes: federation Supported Targets: none has_federation_perk - Checks if given perk has been unlocked in scoped federation has_federation_perk = Supported Scopes: federation Supported Targets: none has_federation_type - Checks if federation has specific federation type has_federation_type = Supported Scopes: federation Supported Targets: none federation_level - Checks federation level in comparison to given value in scoped federation federation_level >=< Supported Scopes: federation Supported Targets: none is_voting_on_resolution - Checks if the Galactic Community is currently voting on any, or a specific, resolution is_voting_on_resolution = Supported Scopes: all Supported Targets: none is_proposing_resolution - Checks if the scoped country is currently proposing any, or a specific, resolution is_proposing_resolution = Supported Scopes: country Supported Targets: none is_years_since_community_formation - Compare with number of years since the formation of the Galactic Community. NOTE: A negative value means it hasn't been formed yet! is_years_since_community_formationn >= Supported Scopes: all Supported Targets: none is_years_since_council_establishment - Compares with number of years since the establishment of the Galactic Council. NOTE: A negative value means it hasn't been established yet! is_years_since_council_establishment >= Supported Scopes: all Supported Targets: none is_galactic_community_formed - Checks if the Galactic Community has been formed is_galactic_community_formed = yes/no Supported Scopes: all Supported Targets: none is_galactic_council_established - Checks if the Galactic Council has been established is_galactic_council_established = yes/no Supported Scopes: all Supported Targets: none is_galactic_community_member - Checks if scoped country is part of the Galactic Community is_galactic_community_member = yes/no Supported Scopes: country Supported Targets: none is_part_of_galactic_council - Checks if scoped country is part of the Galactic Council is_part_of_galactic_council = yes/no Supported Scopes: country Supported Targets: none has_origin - Checks if scoped country has specified origin has_origin = Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV is_last_lost_relic - Checks whether the relic passed in parameter is the last relic lost by the country int the current scope. is_last_lost_relic = Supported Scopes: country Supported Targets: none is_last_received_relic - Checks whether the relic passed in parameter is the last relic received by the country int the current scope. is_last_received_relic = Supported Scopes: country Supported Targets: none is_active_resolution - Checks if the provided Resolution is active in the Community is_active_resolution = Supported Scopes: all Supported Targets: none is_in_breach_of_any - Checks if an empire is in breach of any galactic resolution is_in_breach_of_any = yes/no Supported Scopes: country Supported Targets: none num_council_positions - Compares the number of council positions in the Galactic Community. num_council_positions >= Supported Scopes: all Supported Targets: none galactic_community_rank - Compares empire rank ( sorted by diplomatic weight ) in the Galactic Community. NOTE: If the scoped country isn't part of the community this returns -1. galactic_community_rank >= Supported Scopes: country Supported Targets: none is_permanent_councillor - Checks if an empire has a permanent seat on the Galactic Council is_permanent_councillor = yes/no Supported Scopes: country Supported Targets: none has_federation_setting - Checks if given setting is on for scoped federation has_federation_setting = Supported Scopes: federation Supported Targets: none any_owned_species - Check if any of the species meet the specified criteria any_owned_species = { } any_owned_species = { > } Supported Scopes: planet country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV any_enslaved_species - Check if any of the species with enslaved pops meet the specified criteria any_enslaved_species = { } any_enslaved_species = { > } Supported Scopes: planet country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV any_owned_army - Iterate through each army that is owned by the country any_owned_army = { > } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_owned_army - Iterate through each army that is owned by the country count_owned_army = { > } Supported Scopes: country Supported Targets: none any_planet_army - Iterate through each defending army on a planet any_planet_army = { > } Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_planet_army - Iterate through each defending army on a planet count_planet_army = { > } Supported Scopes: planet Supported Targets: none count_country - Iterate through all countries count_country = { > } Supported Scopes: all Supported Targets: none count_relation - Iterate through all relations count_relation = { > } Supported Scopes: country Supported Targets: none any_neighbor_country - Iterate through all neighbor countries any_neighbor_country = { > } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_neighbor_country - Iterate through all neighbor countries count_neighbor_country = { > } Supported Scopes: country Supported Targets: none count_bordering_country - Iterate through all bordering countries of a system count_bordering_country = { > } Supported Scopes: galactic_object Supported Targets: none any_federation - Iterate through each federation any_federation = { > } Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_federation - Iterate through each federation count_federation = { > } Supported Scopes: all Supported Targets: none any_combatant_fleet - Iterate through each fleet this fleet is in combat with any_combatant_fleet = { > } Supported Scopes: fleet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_combatant_fleet - Iterate through each fleet this fleet is in combat with count_combatant_fleet = { > } Supported Scopes: fleet Supported Targets: none any_fleet_in_system - Iterate through each fleet in the current system any_fleet_in_system = { > } Supported Scopes: galactic_object Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_fleet_in_system - Iterate through each fleet in the current system count_fleet_in_system = { > } Supported Scopes: galactic_object Supported Targets: none count_owned_fleet - Iterate through each fleet owned by the country count_owned_fleet = { > } Supported Scopes: country Supported Targets: none count_fleet_in_orbit - Iterate through each fleet orbiting the current planet/starbase/megastructure count_fleet_in_orbit = { > } Supported Scopes: megastructure planet starbase Supported Targets: none any_recruited_leader - Iterate through each leader that is owned by the country any_recruited_leader = { > } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_recruited_leader - Iterate through each leader that is owned by the country count_recruited_leader = { > } Supported Scopes: country Supported Targets: none any_pool_leader - Iterate through each leader that is recruitable for the country any_pool_leader = { > } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_pool_leader - Iterate through each leader that is recruitable for the country count_pool_leader = { > } Supported Scopes: country Supported Targets: none any_megastructure - Iterate through each megastructure any_megastructure = { > } Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_megastructure - Iterate through each megastructure count_megastructure = { > } Supported Scopes: all Supported Targets: none any_owned_megastructure - Iterate through each owned megastructure any_owned_megastructure = { > } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_owned_megastructure - Iterate through each owned megastructure count_owned_megastructure = { > } Supported Scopes: country Supported Targets: none any_system_megastructure - Iterate through each megastructure in system any_system_megastructure = { > } Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_system_megastructure - Iterate through each megastructure in system count_system_megastructure = { > } Supported Scopes: all Supported Targets: none count_owned_pop - Iterate through all owned pops count_owned_pop = { > } Supported Scopes: planet country pop_faction Supported Targets: none any_owned_pop_species - Iterate through each species of a country's owned pops any_owned_pop_species = { > } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_owned_pop_species - Iterate through each species of a country's owned pops count_owned_pop_species = { > } Supported Scopes: country Supported Targets: none any_galaxy_species - Check if any species in the galaxy meet the specified criteria any_galaxy_species = { } any_galaxy_species = { > } Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_galaxy_species - Check if any species in the galaxy meet the specified criteria any_galaxy_species = { } count_galaxy_species = { > } Supported Scopes: all Supported Targets: none count_owned_species - Check if any of the species meet the specified criteria any_owned_species = { } count_owned_species = { > } Supported Scopes: planet country Supported Targets: none count_enslaved_species - Check if any of the species with enslaved pops meet the specified criteria any_enslaved_species = { } count_enslaved_species = { > } Supported Scopes: planet country Supported Targets: none any_owned_starbase - Iterate through every owned starbase any_owned_starbase = { > } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_owned_starbase - Iterate through every owned starbase count_owned_starbase = { > } Supported Scopes: country Supported Targets: none any_system - Iterate through all systems any_system = { > } Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_system - Iterate through all systems count_system = { > } Supported Scopes: all Supported Targets: none count_rim_system - Iterate through all rim systems count_rim_system = { > } Supported Scopes: all Supported Targets: none any_system_within_border - Iterate through all systems within the country's borders any_system_within_border = { > } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_system_within_border - Iterate through all systems within the country's borders count_system_within_border = { > } Supported Scopes: country Supported Targets: none any_war_participant - Iterate through all war participants any_war_participant = { > } Supported Scopes: war Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_war_participant - Iterate through all war participants count_war_participant = { > } Supported Scopes: war Supported Targets: none count_war - Iterate through all wars the country is engaged in count_war = { > } Supported Scopes: country Supported Targets: none any_sector - Iterate through all sectors any_sector = { > } Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_sector - Iterate through all sectors count_sector = { > } Supported Scopes: all Supported Targets: none any_owned_sector - Iterate through every owned sector any_owned_sector = { > } Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV count_owned_sector - Iterate through every owned sector count_owned_sector = { > } Supported Scopes: country Supported Targets: none count_member - Iterate through each member of the federation count_member = { > } Supported Scopes: federation Supported Targets: none ================= [17:07:01][consolecmdimpl.cpp:2489]: == EFFECT DOCUMENTATION == tooltip - Just a tooltip Supported Scopes: planet country ship pop fleet Supported Targets: ??? hidden_effect - Prevents enclosed effects from being displayed in tooltip hidden_effect = { } Supported Scopes: all Supported Targets: none custom_tooltip - Displays a specific localization string in tooltip custom_tooltip = Supported Scopes: all Supported Targets: none if - Executes enclosed effects if limit criteria are met if = { limit = { } } Supported Scopes: all Supported Targets: none end_all_treaties_with - Ends all treaties with the target end_all_treaties_with = Supported Scopes: country Supported Targets: none random_list - Picks one random set of effects from a list, influenced by relative weight random_list = { 50 = { } 20 = { } 30 = { } 999 = { } } Supported Scopes: all Supported Targets: none locked_random_list - Picks one random set of effects from a list, influenced by relative weight once per event scope locked_random_list = { 50 = { } 20 = { } 30 = { } 999 = { } } Supported Scopes: all Supported Targets: none every_owned_planet - Executes enclosed effects on every planet -owned by the scoped country- that meet the limit criteria every_owned_planet = { limit = { } } Supported Scopes: country Supported Targets: none random_owned_planet - Executes enclosed effects on a planet -owned by the scoped country- that meets the limit criteria random_owned_planet = { limit = { } } Supported Scopes: country Supported Targets: none every_controlled_planet - Executes enclosed effects on every planet -controlled by the scoped country- that meet the limit criteria every_controlled_planet = { limit = { } } Supported Scopes: country Supported Targets: none random_controlled_planet - Executes enclosed effects on a random planet -owned by the scoped country- that meets the limit criteria random_controlled_planet = { limit = { } } Supported Scopes: country Supported Targets: none remove_deposit - Remove resource deposit on the scoped planet or deposit, does not fire on_cleared if used on a blocker add_deposit = Supported Scopes: planet deposit Supported Targets: none set_owner - Instantly sets the owner of the scoped planet/fleet/army/starbase to target country set_owner = Supported Scopes: planet fleet army starbase Supported Targets: none unemploy_pop - Fires scoped pop from its job unemploy_pop = yes Supported Scopes: pop Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV check_planet_employment - Immediately runs a job evaluation on the planet, firing and employing pops as needed check_planet_employment = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV change_species_portrait - Changes the portrait of the species in scope. change_species_portrait = Supported Scopes: species Supported Targets: none every_war_defender - Executes enclosed effects on every defender that meets the limit criteria in the scoped country's war with a specific enemy every_war_defender = { enemy = limit = { } } Supported Scopes: country Supported Targets: none clear_pop_category - Resets category of a pop clear_pop_category = yes Supported Scopes: pop Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV every_war_attacker - Executes enclosed effects on every attacker that meets the limit criteria in the scoped country's war with a specific enemy every_war_attacker = { enemy = limit = { } } Supported Scopes: country Supported Targets: none random_war_defender - Executes enclosed effects on a random defender that meets the limit criteria in the scoped country's war with a specific enemy random_war_defender = { enemy = limit = { } } Supported Scopes: all Supported Targets: none add_random_non_blocker_deposit - Adds random non-blocker resource deposit to the scoped planet add_random_non_blocker_deposit = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV random_war_attacker - Executes enclosed effects on a random attacker that meets the limit criteria in the scoped country's war with a specific enemy random_war_attacker = { enemy = limit = { } } Supported Scopes: all Supported Targets: none remove_last_built_building - Removes last built building from the scoped planet remove_last_built_building = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV remove_all_buildings - Removes all buildings from the scoped planet remove_all_buildings = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV give_technology - Instantly gives a specific tech to the scoped country give_technology = { tech = tech_desert_colonization message = yes } Supported Scopes: country Supported Targets: none add_building - Begins construction of a specific building on the scoped tile add_building = Supported Scopes: planet Supported Targets: none add_planet_devastation - Instantly adds devastation to scoped planet add_planet_devastation = 5 Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV create_half_species - Creates a new pop from a half-species on the planet create_half_species = { species_one = species_two = } Supported Scopes: all Supported Targets: none calculate_modifier - Forces target planet or country to calculate its internal modifier calculate_modifier = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV establish_branch_office - Establish branch office on scoped planet for target country establish_branch_office = Supported Scopes: planet Supported Targets: none close_branch_office - Close branch office on scoped planet close_branch_office = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV clear_blockers - Removes all blockers from the scoped planet clear_blockers = yes Supported Scopes: planet Supported Targets: none set_built_species - Changes the built species of the scoped object set_built_species = Supported Scopes: country Supported Targets: none set_federation_flag - Sets an arbitrarily-named flag on the scoped federation set_federation_flag = Supported Scopes: federation Supported Targets: none set_country_flag - Sets an arbitrarily-named flag on the scoped country set_country_flag = Supported Scopes: country Supported Targets: none set_planet_flag - Sets an arbitrarily-named flag on the scoped planet set_planet_flag = Supported Scopes: planet Supported Targets: none set_fleet_flag - Sets an arbitrarily-named flag on the scoped fleet set_fleet_flag = Supported Scopes: fleet Supported Targets: none set_ship_flag - Sets an arbitrarily-named flag on the scoped ship set_ship_flag = Supported Scopes: ship Supported Targets: none remove_federation_flag - Removes a flag from the scoped federation remove_federation_flag = Supported Scopes: federation Supported Targets: none remove_country_flag - Removes a flag from the scoped country remove_country_flag = Supported Scopes: country Supported Targets: none remove_planet_flag - Removes a flag from the scoped planet remove_planet_flag = Supported Scopes: planet Supported Targets: none remove_fleet_flag - Removes a flag from the scoped fleet remove_fleet_flag = Supported Scopes: fleet Supported Targets: none remove_ship_flag - Removes a flag from the scoped ship remove_ship_flag = Supported Scopes: ship Supported Targets: none every_owned_ship - Executes enclosed effects on every ship -owned by the scoped country- that meet the limit criteria every_owned_ship = { limit = { } } Supported Scopes: country Supported Targets: none random_owned_ship - Executes enclosed effects on a random ship -owned by the scoped country/fleet- that meets the limit criteria random_owned_ship = { limit = { } } Supported Scopes: country fleet Supported Targets: none create_species - Creates a new species create_species = { name = plural = class = portrait = homeworld = traits = { } sapient = is_mod = immortal = } Supported Scopes: all Supported Targets: none create_country - Creates a new country create_country = { name = type = auto_delete = name_list = ship_prefix = authority = civics = random / { civic = civic = random } species = flag = file = } background = { category = file = } colors = { } } ethos = ethic = }> effect = { } } Supported Scopes: all Supported Targets: none create_fleet - Creates a new fleet create_fleet = { name = effect = { } } Supported Scopes: all Supported Targets: none create_army - Creates a new army create_army = { name = owner = species = type = } Supported Scopes: planet Supported Targets: none modify_army - Modifies army with parameters: modify_army = { name = owner = species = type = } Supported Scopes: army Supported Targets: none set_location - Sets the fleet/ambient object's location, can be fine-tuned set_location = set_location = { target = distance = angle = direction = } Supported Scopes: fleet ambient_object Supported Targets: none create_ship - Creates a new ship create_ship = { name = design = random_existing_design = graphical_culture = prefix = colonizer_species = } Supported Scopes: fleet starbase Supported Targets: none set_primitive - [DEPRECATED, USE SET_COUNTRY_TYPE] Sets the scoped country as primitive set_primitive = yes Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV create_pop - Creates a new pop on the scoped planet create_pop = { species = ethos = ethic = }> } Supported Scopes: planet Supported Targets: none create_colony - Creates a colony on the scoped planet create_colony_effect = { owner = species = ethos = ethic = }> } Supported Scopes: planet Supported Targets: none set_capital - Sets the scoped planet to be the capital of its owner country set_capital = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV change_pc - Changes the class of the scoped planet change_pc = change_pc = { class = inherit_entity = yes } Supported Scopes: planet Supported Targets: none random_country - Iterate through all countries random_country = { limit = { } } Supported Scopes: all Supported Targets: none random_pop - Executes enclosed effects on a random pop that meets the limit criteria random_pop = { limit = { } } Supported Scopes: planet Supported Targets: none kill_pop - Instantly destroys the scoped pop kill_pop = yes Supported Scopes: pop Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV destroy_colony - Destroys the colony on the scoped planet destroy_colony = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV add_experience - Adds a sum of experience points to the scoped leader add_experience = 200 Supported Scopes: leader Supported Targets: none set_ring - Adds or removes a planetary ring around the scoped planet set_ring = no Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV create_mining_station - Creates a mining station in orbit of the scoped planet create_mining_station = { owner = } Supported Scopes: planet Supported Targets: none create_research_station - Creates a research station in orbit of the scoped planet create_research_station = { owner = } Supported Scopes: planet Supported Targets: none set_pop_flag - Sets an arbitrarily-named flag on the scoped country set_country_flag = Supported Scopes: pop Supported Targets: none remove_pop_flag - Removes a flag from the scoped pop remove_fleet_flag = Supported Scopes: pop Supported Targets: none every_owned_pop - Iterate through all owned pops every_owned_pop = { limit = { } } Supported Scopes: planet country pop_faction Supported Targets: none set_name - Sets the name of the scoped country/planet/ship/fleet/leader/army/system/pop faction set_name = Supported Scopes: megastructure planet country ship fleet galactic_object leader army pop_faction federation Supported Targets: none random_planet - Executes enclosed effects on a random planet that meets the limit criteria random_planet = { limit = { } } Supported Scopes: all Supported Targets: none add_modifier - Adds a specific modifier to the scoped planet/pop/country/fleet/ship/pop/system/faction for a set duration add_modifier = { modifier = days = } Supported Scopes: megastructure planet country ship pop fleet galactic_object pop_faction federation Supported Targets: none reduce_hp - Reduces the hull points of the scoped ship by a specific amount reduce_hp = 120 Supported Scopes: ship Supported Targets: none reduce_hp_percent - Reduces the hull points of the scoped ship by a relative amount reduce_hp_percent = 0.25 Supported Scopes: ship Supported Targets: none repair_ship - Restores all hull points to the scoped ship repair_ship = yes Supported Scopes: ship Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV destroy_country - Destroys the scoped country destroy_country = yes Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV set_variable - Sets or creates an arbitrarily-named variable with a specific value in the current scope set_variable = { which = value = } Supported Scopes: all Supported Targets: none remove_global_flag - Removes a global flag remove_global_flag = Supported Scopes: all Supported Targets: none set_global_flag - Sets an arbitrarily-named global flag set_global_flag = Supported Scopes: all Supported Targets: none change_variable - Increments a previously-set variable by a specific amount change_variable = { which = = value = } Supported Scopes: all Supported Targets: none every_pop - Executes enclosed effects for every pop in the game that meet the limit criteria every_pop = { limit = { } } Supported Scopes: all Supported Targets: none every_country - Iterate through all countries every_country = { limit = { } } Supported Scopes: all Supported Targets: none every_playable_country - switches Scope to and goes through all playable countries Supported Scopes: all Supported Targets: none random_playable_country - Scopes to a random playable country Supported Scopes: all Supported Targets: none every_ship - Executes enclosed effects for every ship in the game that meet the limit criteria every_ship = { limit = { } } Supported Scopes: all Supported Targets: none every_planet - Executes enclosed effects for every planet in the game that meet the limit criteria every_planet = { limit = { } } Supported Scopes: all Supported Targets: none set_event_locked - Silently disables the scoped fleet to prevent player action, remember to unlock at the end of the event set_event_locked = no Supported Scopes: fleet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV clear_orders - Clears all fleet orders from the scoped fleet clear_order = yes Supported Scopes: fleet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV order_forced_return - Forces scoped fleet to retreat to friendly territory order_forced_return = yes Supported Scopes: fleet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV declare_war - Declares war between the scoped country and target country declare_war = { target = name = attacker_war_goal = } Supported Scopes: country Supported Targets: none set_star_flag - Sets an arbitrarily-named flag on the scoped system set_star_flag = Supported Scopes: galactic_object Supported Targets: none remove_star_flag - Removes a flag from the scoped system remove_star_flag = Supported Scopes: galactic_object Supported Targets: none set_spawn_system_batch - Optimizes the calls for spawn_system effect. Spawn system should be located in a block between Begin and End. Begin: set_spawn_system_batch = begin End: set_spawn_system_batch = end Supported Scopes: all Supported Targets: none spawn_system - Spawns a new system at a position relative to the scoped system/planet/ship. spawn_system = { min_jumps = max_jumps = min_distance = max_distance = initializer = hyperlane= is_discovered=} Supported Scopes: megastructure planet ship fleet galactic_object starbase no_scope Supported Targets: none random_research_station - Executes enclosed effects on a random orbital research station that meets the limit criteria random_research_station = { limit = { } } Supported Scopes: planet Supported Targets: ??? dismantle - Dismantles the scoped orbital station (fleet) dismantle = yes Supported Scopes: fleet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV random_mining_station - Executes enclosed effects on a random orbital mining station that meets the limit criteria random_research_station = { limit = { } } Supported Scopes: planet Supported Targets: ??? set_advisor_active - Enables or disables the VIR window pop-in set_advisor_active = no Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV save_event_target_as - Saves the current scope as an arbitrarily-named target to be referenced later in the (unbroken) event chain save_event_target_as = Supported Scopes: all Supported Targets: none save_global_event_target_as - Saves the current scope as an arbitrarily-named target to be referenced later, accessible globally until cleared save_event_target_as = Supported Scopes: all Supported Targets: none clear_global_event_target - Deletes the specified saved global target reference clear_global_event_target = Supported Scopes: all Supported Targets: none clear_global_event_targets - Deletes all saved global target references clear_global_event_targets = yes Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV break - Prevents execution of subsequent effects in the same effect block, used with if-statements break = yes Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV set_tutorial_level - Changes the scoped country's tutorial level (0 none, 1 limited, 2 full) set_tutorial_level = 0 Supported Scopes: country Supported Targets: none begin_event_chain - Starts a situation log event chain for target country begin_event_chain = { event_chain = target = } Supported Scopes: all Supported Targets: none end_event_chain - Ends a specific situation log event chain for the scoped country end_event_chain = Supported Scopes: country Supported Targets: none queue_actions - Adds actions to the scoped fleet's action queue queue_actions = { repeat = { } } Supported Scopes: fleet Supported Targets: none clear_fleet_actions - Clears all queued fleet actions for target fleet clear_fleet_actions = Supported Scopes: fleet Supported Targets: none destroy_fleet - Destroys the target fleet (with death graphics) destroy_fleet = destroy_fleet = { target= kill_leader= #default yes destroy_template= #default no } Supported Scopes: all Supported Targets: none create_ambient_object - Creates a new ambient object create_ambient_object = { type = location = } For VFX use: create_ambient_object = { type = scale = location = use_3d_location = entity_offset = { min = max = } entity_offset_angle = { min = max = } entity_offset_height = { min = max = } entity_face_object = star/FROM/etc entity_scale_to_size = yes/no target = duration = } Supported Scopes: all Supported Targets: none destroy_ambient_object - Destroys target ambient object destroy_ambient_object = Supported Scopes: all Supported Targets: none add_trait - Adds a specific trait to the scoped leader add_trait = Supported Scopes: leader Supported Targets: none remove_trait - Removes a specific trait from the scoped leader remove_trait = Supported Scopes: leader Supported Targets: none modify_species - Creates a new, modified species based on an already-extant species modify_species = { species = # species to modify base = /auto/none # new base species; default: auto (uses species) add_trait = # optional, can specify multiple remove_trait = # optional, can specify multiple ideal_planet_class = # optional change_scoped_species = yes/no # modify scoped pops/planet/leader/country; default: yes portrait = # optional } Supported Scopes: planet country pop leader Supported Targets: none add_opinion_modifier - Adds a specific opinion modifier for the scoped country towards target country add_opinion_modifier = { modifier = who = } Supported Scopes: country Supported Targets: none establish_contact - Establishes first contact between the scoped country and target country at the set location establish_contact = { who = location = } Supported Scopes: country Supported Targets: none set_faction_hostility - Sets the aggro state of the scoped faction-type country set_faction_hostility = { target = country set_hostile = yes set_neutral = no set_friendly = no } Supported Scopes: country Supported Targets: none set_market_leader - Set scoped country as the current Galactic Market leader. set_market_leader = Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV random_system_planet - Executes enclosed effects on a random planet within the scoped system that meets the limit criteria random_system_planet = { limit = { } } Supported Scopes: galactic_object Supported Targets: none add_event_chain_counter - Increments (or decrements with negative values) an event chain counter for the scoped country by a specific amount add_event_chain_counter = { event_chain = counter = amount = } Supported Scopes: country Supported Targets: none add_anomaly - Adds a specific anomaly category to the scoped planet add_anomaly = { category = target = target:country } Supported Scopes: all Supported Targets: none set_disable_at_health - Sets the scoped ship to become disabled at a certain hull point percentage set_disable_at_health = <0-1 float> Supported Scopes: ship Supported Targets: none remove_building - Removes a specific building from the scoped planet remove_building = Supported Scopes: planet Supported Targets: none change_planet_size - Adds/Removes tiles to/from the scoped planet to adjust its planet size change_planet_size = <+/- int> Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV every_deposit - Executes on every deposit on planet Supported Scopes: planet Supported Targets: none random_deposit - Executes enclosed effects on a random deposit on the scoped planet that meets the limit criteria random_deposit = { limit = { } } Supported Scopes: planet Supported Targets: none create_point_of_interest - Creates a point of interest for the scoped country at a specific location, associated with an event chain create_point_of_interest = { id = name = desc = event_chain = location = } Supported Scopes: planet country ship pop Supported Targets: none remove_point_of_interest - Removes a specific point of interest from the scoped country's situation log remove_point_of_interest = Supported Scopes: country Supported Targets: none set_relation_flag - Sets a relation flag for the scoped country towards target country set_relation_flag = { who = flag = } Supported Scopes: country Supported Targets: none remove_relation_flag - Removes a specific relation flag towards target country from the scoped country remove_relation_flag = { who = flag = } Supported Scopes: country Supported Targets: none random_moon - Executes enclosed effects on a random moon that meets the limit criteria random_moon = { limit = { } } Supported Scopes: planet Supported Targets: none every_moon - Executes enclosed effects on every moon that meets the limit criteria every_moon = { limit = { } } Supported Scopes: planet Supported Targets: none kill_leader - Kills the scoped leader or leader of the scoped country/fleet/ship/planet/army kill_leader = { type = general type = scientist etc. } kill_leader = { type = show_notification = heir = } Supported Scopes: planet country ship fleet leader army Supported Targets: none assign_leader - Assigns target leader to the scoped country/fleet/army/pop faction assign_leader = Supported Scopes: country fleet army pop_faction Supported Targets: none country_add_ethic - Adds a specific ethic to the scoped country country_add_ethic = Supported Scopes: country Supported Targets: none country_remove_ethic - Removes a specific ethic from the scoped country country_remove_ethic = Supported Scopes: country Supported Targets: none set_timed_federation_flag - Sets an arbitrarily-named flag on the scoped federation for a set duration set_timed_federation_flag = { flag = days = } Supported Scopes: federation Supported Targets: none set_timed_country_flag - Sets an arbitrarily-named flag on the scoped country for a set duration set_timed_country_flag = { flag = days = } Supported Scopes: country Supported Targets: none set_timed_fleet_flag - Sets an arbitrarily-named flag on the scoped fleet for a set duration set_timed_fleet_flag = { flag = days = } Supported Scopes: fleet Supported Targets: none set_timed_global_flag - Sets an arbitrarily-named global flag for a set duration set_timed_global_flag = { flag = days = } Supported Scopes: all Supported Targets: none set_timed_planet_flag - Sets an arbitrarily-named flag on the scoped planet for a set duration set_timed_planet_flag = { flag = days = } Supported Scopes: planet Supported Targets: none set_timed_pop_flag - Sets an arbitrarily-named flag on the scoped pop for a set duration set_timed_pop_flag = { flag = days = } Supported Scopes: pop Supported Targets: none set_timed_relation_flag - Sets an arbitrarily-named flag for the scoped country towards target country for a set duration set_timed_relation_flag = { flag = who = days = } Supported Scopes: country Supported Targets: none set_timed_ship_flag - Sets an arbitrarily-named flag on the scoped ship for a set duration set_timed_ship_flag = { flag = days = } Supported Scopes: ship Supported Targets: none set_timed_star_flag - Sets an arbitrarily-named flag on the scoped system for a set duration set_timed_system_flag = { flag = days = } Supported Scopes: galactic_object Supported Targets: none every_planet_within_border - Executes enclosed effects on every planet within the scoped country's borders that meet the limit criteria every_planet_within_border = { limit = { } } Supported Scopes: country Supported Targets: none every_rim_system - Iterate through all rim systems every_rim_system = { limit = { } } Supported Scopes: all Supported Targets: none random_rim_system - Iterate through all rim systems random_rim_system = { limit = { } } Supported Scopes: all Supported Targets: none remove_modifier - Removes a specific modifier from the scopes planet/country/pop/system remove_modifier = Supported Scopes: megastructure planet country ship pop fleet galactic_object pop_faction federation Supported Targets: none add_ship_design - Adds a specific ship design to the scoped country add_ship_design = Supported Scopes: country Supported Targets: none add_mission_progress - Adds or subtracts progress to/from the scoped observation post's current mission add_mission_progress = <+/- float> Supported Scopes: fleet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV create_army_transport - Creates a new army in a new transport ship create_army_transport = { ship_name = graphical_culture = army_name = army_type = species = } Supported Scopes: fleet Supported Targets: none switch - Executes the first appropriate effect set for a specific trigger switch = { trigger = = { } > (less/greater than appear 'reversed') { } default = { } } Supported Scopes: all Supported Targets: none set_pop_faction - Sets the scoped pop to belong to a specific pop faction set_pop_faction = Supported Scopes: pop Supported Targets: none set_graphical_culture - Sets the scoped object's graphical culture set_graphical_culture = Supported Scopes: megastructure country Supported Targets: none set_formation_scale - Scales the scoped fleet's formation's ship spacing, above and below 1.0 set_formation_scale = Supported Scopes: fleet Supported Targets: none set_controller - Instantly sets the planet/fleet's controller to target country set_controller = Supported Scopes: planet fleet Supported Targets: none force_faction_evaluation - Forces target pop to immediately evaluate their attraction to various pop factions force_faction_evaluation = yes Supported Scopes: pop Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV enable_faction_of_type - Forces scoped country to evaluate whether to create a specific faction type immediately, rather than monthly enable_faction_of_type = Supported Scopes: country Supported Targets: none clear_uncharted_space - Clears uncharted space from the galaxy map for the scoped country, in a radius around target system clear_uncharted_space = { from = } Supported Scopes: country Supported Targets: none every_owned_leader - Executes enclosed effects on every leader owned by scoped country that meets the limit criteria every_owned_leader = { limit = { } } Supported Scopes: country Supported Targets: none random_owned_leader - Executes enclosed effects on a random leader owned by scoped country that meets the limit criteria random_owned_leader = { limit = { } } Supported Scopes: country Supported Targets: none establish_communications - Establish communications between scoped country and target country establish_communications = Supported Scopes: country Supported Targets: none add_monthly_resource_mult - Adds a lump sum of a resource to the scoped country, defined as a multiple of the country's monthly income of that resource (clamped to max and min allowed values) add_monthly_resource_mult = { resource = value = max = min = } Supported Scopes: country Supported Targets: none set_leader_flag - Sets an arbitrarily-named flag on the scoped leader set_leader_flag = Supported Scopes: leader Supported Targets: none remove_leader_flag - Removes a flag from the scoped leader remove_leader_flag = Supported Scopes: leader Supported Targets: none add_research_option - Adds a tech research option to the scoped country's tech view list, permanent until researched add_research_option = Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV set_heir - Sets the target leader to be the scoped country's heir set_heir = Supported Scopes: country Supported Targets: none leave_alliance - Removes scoped country from any alliances it is in leave_alliance = { override_requirements = yes/no } Supported Scopes: country Supported Targets: none random_owned_pop - Iterate through all owned pops random_owned_pop = { limit = { } } Supported Scopes: planet country pop_faction Supported Targets: none set_policy - Sets a policy to a specific option for the scoped country and specifies if policy cooldown should go into effect set_policy = { policy = option = cooldown = } Supported Scopes: all Supported Targets: none recruitable - Sets scoped leader as non/recruitable recruitable = yes Supported Scopes: leader Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV closest_system - Executes enclosed effects on a system -within a specific number of jumps span- that meets the limit criteria. This completely ignores bypasses (wormholes and gateways) closest_system = { min_steps = max_steps = limit = { } } Supported Scopes: all Supported Targets: none random_owned_fleet - Iterate through each fleet owned by the country random_owned_fleet = { limit = { } } Supported Scopes: country Supported Targets: none random_ambient_object - Executes enclosed effects on a random ambient object in the game that meets the limit criteria random_ambient_object = { limit = { } } Supported Scopes: all Supported Targets: none random_system_ambient_object - Executes enclosed effects on a random ambient object in the scoped system that meets the limit criteria random_system_ambient_object = { limit = { } } Supported Scopes: galactic_object Supported Targets: none every_ambient_object - Executes enclosed effects on every ambient object in the game that meets the limit criteria every_ambient_object = { limit = { } } Supported Scopes: all Supported Targets: none every_system_ambient_object - Executes enclosed effects on every ambient object in the scoped system that meets the limit criteria every_system_ambient_object = { limit = { } } Supported Scopes: galactic_object Supported Targets: none set_ambient_object_flag - Sets an arbitrarily-named flag on the scoped ambient object set_ambient_object_flag = Supported Scopes: ambient_object Supported Targets: none set_timed_ambient_object_flag - Sets an arbitrarily-named flag on the scoped ambient object for a set duration set_timed_ambient_object_flag = { flag = days = } Supported Scopes: fleet Supported Targets: none remove_ambient_object_flag - Removes a flag from the scoped ambient object remove_ambient_object_flag = Supported Scopes: ambient_object Supported Targets: none every_fleet_in_system - Iterate through each fleet in the current system every_fleet_in_system = { limit = { } } Supported Scopes: galactic_object Supported Targets: none random_fleet_in_system - Iterate through each fleet in the current system random_fleet_in_system = { limit = { } } Supported Scopes: galactic_object Supported Targets: none set_aggro_range - Sets the scoped fleet/country's aggro range in intra-system units set_aggro_range = Supported Scopes: country fleet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV set_fleet_stance - Sets the stance of the scoped fleet set_fleet_stance = Supported Scopes: fleet Supported Targets: none add_favors - Add favors for scoped country to use on target country. add_favor = { target = value = 2 } Supported Scopes: country Supported Targets: none remove_favors - Remove favors that scoped country have on target country: remove_favor = { target = value = } Supported Scopes: country Supported Targets: none set_aggro_range_measure_from - Determines whether the scoped fleet/country's aggro range is measured from the fleet's current position or its spawn location set_aggro_range_measure_from = Supported Scopes: country fleet Supported Targets: none establish_communications_no_message - Silently establish communications between scoped country and target country establish_communications_no_message = Supported Scopes: country Supported Targets: none remove_war_participant - Removes a specified country from the war remove_war_participant = Supported Scopes: war Supported Targets: none set_subject_of - Sets the scoped country to be a specific subject of target country set_subject_of = { who = subject_type = } Supported Scopes: country Supported Targets: none unassign_leader - Unassigns scoped leader from their post or unassigns leader from the scoped planet/ship/fleet/army unassign_leader = Supported Scopes: ship fleet leader army Supported Targets: none exile_leader_as - Exiles the scoped country/fleet/army/pop faction's leader and saves them with a custom name exile_leader_as = Supported Scopes: country fleet leader army pop_faction Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV set_leader - Reinstates a previously-exiled leader to the scoped country/fleet/army/pop faction set_leader = Supported Scopes: country fleet army pop_faction Supported Targets: none add_skill - Adds a sum of experience points to the scoped leader add_skill = 200 Supported Scopes: leader Supported Targets: none set_skill - Sets the scoped leader's level set_skill = 3 Supported Scopes: leader Supported Targets: none every_neighbor_system - Executes enclosed effects on every one of the scoped system's neighboring systems that meet the limit criteria every_neighboring_system = { ignore_hyperlanes = limit = { } } Supported Scopes: galactic_object Supported Targets: none random_neighbor_system - Executes enclosed effects on a random system neigboring the scoped system that meets the limit criteria random_neighboring_system = { ignore_hyperlanes = limit = { } } Supported Scopes: galactic_object Supported Targets: none set_federation_leader - Sets a country to lead a federation Supported Scopes: country Supported Targets: none add_colony_progress - Adds to ongoing colonization progress on the scoped planet add_colony_progress = <0.0-1.0> Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV start_colony - Starts colonization of the scoped planet start_colony = { owner = species = ethos = ethic = }> } Supported Scopes: planet Supported Targets: none subtract_variable - Decrements a previously-set variable by a specific amount subtract_variable = { which = = value = } Supported Scopes: all Supported Targets: none multiply_variable - Multiplies a previously-set variable by a specific amount multiply_variable = { which = = value = } Supported Scopes: all Supported Targets: none divide_variable - Divides a previously-set variable by a specific amount divide_variable = { which = = value = } Supported Scopes: all Supported Targets: none play_sound - Play the defined sound effect play_sound = myfirstsoundeffect Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV set_crisis_sound - Sets the crisis ambient loop to the current effect set_crisis_sound = myfirstsoundeffect Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV stop_crisis_sound - Stops the crisis ambient loop stop_crisis_sound = yes Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV set_is_female - Sets the gender of the scoped leader set_is_female = true Supported Scopes: leader Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV create_fleet_from_naval_cap - Creates a new fleet from empire designs up to specified fraction of naval cap create_fleet_from_naval_cap = 0.5 Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV remove_opinion_modifier - Removes a specific opinion modifier towards target country or any contry from the scoped country remove_opinion_modifier = { modifier = who = } Supported Scopes: country Supported Targets: none set_war_goal - Sets a war goal to the scoped rebel country/war set_war_goal = { type = target = enemy = } Supported Scopes: country war Supported Targets: none change_country_flag - Changes the scoped country's flag change_country_flag = random change_country_flag = { icon = { category = file = } background = { category = file = } colors = { } } Supported Scopes: country Supported Targets: none add_threat - Adds diplomatic threat from target country add_threat = { who = amount = 4 } Supported Scopes: planet country galactic_object Supported Targets: none set_mission - Sets the current mission of an observation station Supported Scopes: fleet Supported Targets: none change_dominant_species - Changes the dominant species of the current Country, change_all also changes all usage of that species (Pops etc) in the empire change_dominant_species = { species = target change_all = yes } Supported Scopes: country Supported Targets: none end_rivalry - Force-end rivalry with target country end_rivalry = Supported Scopes: country Supported Targets: none set_species_flag - Sets an arbitrarily-named flag on the scoped species set_species_flag = Supported Scopes: species Supported Targets: none set_timed_species_flag - Sets an arbitrarily-named flag on the scoped species for a set duration set_timed_species_flag = { flag = days = } Supported Scopes: species Supported Targets: none remove_species_flag - Removes a flag from the scoped species remove_species_flag = Supported Scopes: species Supported Targets: none auto_move_to_planet - Makes a fleet or ship auto-move to target planet auto_move_to_planet = { target = clear_auto_move_on_arrival = yes } Supported Scopes: ship fleet Supported Targets: none remove_auto_move_target - Makes a fleet or ship stop auto-moving remove_auto_move_target = yes Supported Scopes: ship fleet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV auto_follow_fleet - Makes a fleet or ship auto-move to target fleet and potentially attack it auto_follow_fleet = { target = attack_fleet = yes } Supported Scopes: ship fleet Supported Targets: none set_closed_borders - Changes closed borders status between two countries Supported Scopes: country Supported Targets: none every_war_participant - Iterate through all war participants every_war_participant = { limit = { } } Supported Scopes: war Supported Targets: none repair_percentage - Restores all hull points to the scoped ship repair_ship = yes Supported Scopes: ship fleet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV endgame_telemetry - Send endgame telemetry event Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV set_deposit - Replaces resource deposit on the scoped planet set_deposit = Supported Scopes: planet Supported Targets: none randomize_flag_symbol - Randomizes a country's flag symbol within the selected category randomize_flag_symbol = pirate Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV add_claims - Adds claims on target system add_claims = { who = num_of_claims = x show_notification = no } Supported Scopes: galactic_object Supported Targets: none remove_claims - Removes claims on target system remove_claims = { who = num_of_claims = x } Supported Scopes: galactic_object Supported Targets: none create_military_fleet - Creates a military fleet with the designs of a specified country. Supported Scopes: all Supported Targets: none guarantee_country - Makes a country guarantee another country Supported Scopes: country Supported Targets: none every_owned_fleet - Iterate through each fleet owned by the country every_owned_fleet = { limit = { } } Supported Scopes: country Supported Targets: none every_subject - switches Scope to and goes through all Subjects Supported Scopes: country Supported Targets: none random_subject - Scopes to a random Subject Supported Scopes: country Supported Targets: none set_species_homeworld - Defines a homeworld for the current species. Supported Scopes: species Supported Targets: none clear_resources - Clears resources of a country Supported Scopes: country Supported Targets: none reroll_planet_modifiers - Rebuild modifiers on target planet reroll_planet_modifiers = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV reroll_deposits - Rebuild resource deposits on target planet reroll_deposits = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV delete_fleet - Deletes the target fleet (no death graphics) delete_fleet = delete_fleet = { target= kill_leader= #default yes destroy_template= #default no } Supported Scopes: all Supported Targets: none add_trust - Adds trust on scope country towards target country add_trust = { amount = who = } Supported Scopes: country Supported Targets: none add_tradition - Adds the specified tradition to the scoped country. add_tradition = Supported Scopes: country Supported Targets: none join_war - Joins wars on the side of target country join_war = Supported Scopes: country Supported Targets: none add_global_ship_design - Adds a specific global design to the game add_global_ship_design = Supported Scopes: all Supported Targets: none every_mining_station - Executes enclosed effects on every orbital mining station in the game that meets the limit criteria every_mining_station = { limit = { } } Supported Scopes: planet country Supported Targets: none every_research_station - Executes enclosed effects on every orbital mining station in the game that meets the limit criteria every_mining_station = { limit = { } } Supported Scopes: planet country Supported Targets: none set_timed_leader_flag - Sets an arbitrarily-named flag on the scoped leader for a set duration set_timed_leader_flag = { flag = days = } Supported Scopes: leader Supported Targets: none set_species_identity - Sets the current species scopes identity to match the target scopes making them evaluate as the same species in is_same_species trigger. Supported Scopes: species Supported Targets: none pop_force_add_ethic - Adds a specific ethic to the scoped pop regardless if pop-species allows ethic divergence or not. pop_add_ethic = Supported Scopes: pop Supported Targets: none set_empire_name - Sets the name of the current Empire. Supported Scopes: country Supported Targets: none set_empire_flag - Sets the flag of the current Empire. Supported Scopes: country Supported Targets: none set_planet_name - Sets the name of the current planet. Supported Scopes: planet Supported Targets: none set_fleet_formation - Sets a custom fleet formation on a fleet. set_fleet_formation = { position = { x = 1 y = 1 } position = { x = 2 y = 1 } } Supported Scopes: fleet Supported Targets: none create_message - Creates a message, can take multiple variables create_message = { type = BYPASS_EXPLORED localization = BYPASS_EXPLORED_MESSAGE days = 30 target = root variable = { type = name localization = SYSTEM1 scope = from } variable = { type = name localization = SYSTEM2 scope = fromfrom } } Supported Scopes: all Supported Targets: none set_halted - Sets the mega structure upgrade to halted status for n days set_halted = nDays Supported Scopes: megastructure Supported Targets: none upgrade_megastructure_to - Starts an upgrade process on a mega structure. upgrade_megastructure_to = Supported Scopes: megastructure Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV set_planet_entity - Change entity of a planet. Example: set_planet_entity = { entity = graphical_culture = picture = atmosphere_color = atmosphere_intensity = <0.0 - 1.0> atmosphere_width = <0.0 - 1.0> } Supported Scopes: planet Supported Targets: none remove_planet - Removes the planet from the scope remove_planet = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV set_megastructure_flag - Sets an arbitrarily-named flag on the scoped mega structure set_star_flag = Supported Scopes: megastructure Supported Targets: none set_timed_megastructure_flag - Sets an arbitrarily-named flag on the scoped mega structure for a set duration set_timed_megastructure_flag = { flag = days = } Supported Scopes: megastructure Supported Targets: none remove_megastructure_flag - Removes a flag from the scoped mega structure remove_megastructure_flag = Supported Scopes: megastructure Supported Targets: none destroy_ship - Destroys the target ship (with death graphics) destroy_ship = Supported Scopes: all Supported Targets: none delete_ship - Deletes the target ship (no death graphics) delete_ship = Supported Scopes: all Supported Targets: none change_species - Changes the species of the scoped object change_species = Supported Scopes: country ship pop leader army Supported Targets: none change_leader_portrait - Changes the portrait of the leader in scope. change_leader_portrait = Supported Scopes: leader Supported Targets: none resettle_pop - Instantly resettles pop resettle_pop = { pop = planet = tile = } Supported Scopes: all Supported Targets: none set_citizenship_type - Set citizenship type for scoped species/pop/leader set_citizenship_type = { country = type = citizenship_full cooldown = yes } Supported Scopes: pop leader species Supported Targets: none set_military_service_type - Set military service type for scoped species/pop/leader set_military_service_type = { country = type = military_service_full cooldown = yes } Supported Scopes: pop leader species Supported Targets: none set_purge_type - Set purge type for scoped species/pop/leader set_purge_type = { country = type = purge_full cooldown = yes } Supported Scopes: pop leader species Supported Targets: none set_slavery_type - Set slavery type for scoped species/pop/leader set_slavery_type = { country = type = slavery_livestock cooldown = yes } Supported Scopes: pop leader species Supported Targets: none set_population_controls - Set population control for scoped species/pop/leader set_population_controls = { country = type = yes cooldown = yes } Supported Scopes: pop leader species Supported Targets: none set_migration_controls - Set migration control for scoped species/pop/leader set_migration_controls = { country = type = yes cooldown = yes } Supported Scopes: pop leader species Supported Targets: none set_living_standard - Set living standard for scoped species/pop/leader set_living_standard = { country = type = living_standard_good cooldown = yes } Supported Scopes: pop leader species Supported Targets: none shift_ethic - Shifts an empire towards a specific ethic, adjusting aferwards to keep number of ethics points consistent shift_ethic = Supported Scopes: country Supported Targets: none pop_change_ethic - Changes scoped pop to chosen ethic pop_change_ethic = Supported Scopes: pop Supported Targets: none clear_ethos - Clears all ethics of specified pop or country clear_ethos = yes Supported Scopes: country pop Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV clear_planet_modifiers - Clear modifiers on target planet clear_planet_modifiers = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV remove_all_armies - Removes all armies on scoped planet remove_all_armies = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV mutate_species - Randomly mutate a species. Supported Scopes: species Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV rename_species - rename_species = { use one of the following: name = "an explicit name with [Bracket.Stuff]" name = random name_list = "key" } Supported Scopes: species Supported Targets: none reset_years_of_peace - Resets years of peace for a country. Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV add_ruler_trait - Adds a specific ruler trait to the scoped leader, even if they are not currently ruler; it becomes active when they become ruler add_ruler_trait = Supported Scopes: leader Supported Targets: none remove_ruler_trait - Removes a specific ruler trait from the scoped leader, even if they are not currently ruler; this is relevant if they ever become ruler remove_ruler_trait = Supported Scopes: leader Supported Targets: none add_notification_modifier - Add a notification modifier to the country add_notification_modifier = Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV remove_notification_modifier - Remove a notification modifier to the country remove_notification_modifier = Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV set_city_graphical_culture - Sets the scoped country's city graphical culture set_city_graphical_culture = Supported Scopes: country Supported Targets: none set_player - Assign the player of the target country to play the scoped country instead event_target:new_country = { set_player = event_target:old_country } Supported Scopes: country Supported Targets: none change_species_characteristics - Changes the characteristics of a species change_species_characteristics = { sapient = immortal = pops_can_be_colonizers = pops_can_migrate = pops_can_reproduce = pops_can_join_factions = can_generate_leaders = pops_can_be_slaves = pops_have_happiness = can_be_modified = pops_auto_growth = <1, speed at which the pops from that species grow automatically pop_maintenance = <1, amount of energy each pop of that species consume monthly new_pop_resource_requirement = { type = food_surplus value = 42 } portrait = Supported Scopes: species Supported Targets: none copy_techs_from - Copies all techs from the target country to the scoped country, except for some exceptions listed. Tech weights (and weight modifiers) are honoured, meaning that techs a country should not have will not be copied. copy_techs_from = { target = country except = { tech_1 tech_2 } } Supported Scopes: country Supported Targets: none create_bypass - Creates a bypass in the parent SpatialObject (stored in FromFrom), of the type passed in "type". Supported Scopes: megastructure Supported Targets: none activate_gateway - Activates the gateway associated with a megastructure. Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV spawn_natural_wormhole - Spawns a new natural wormhole in the scoped system. spawn_natural_wormhole = { bypass_type = orbit_distance = 100 orbit_angle = 90 random_pos = yes/no } Supported Scopes: galactic_object Supported Targets: none link_wormholes - Link the wormhole from the scoped system to the wormhole in the target system. link_wormholes = from Supported Scopes: galactic_object Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV create_starbase - Creates a starbase in orbit of the star of the scoped galactic object create_starbase = { owner = size = module = building = effect = { ... } } Supported Scopes: galactic_object Supported Targets: none set_starbase_size - Sets the ship size of a starbase set_starbase_size = Supported Scopes: starbase Supported Targets: none set_starbase_module - Sets a module in a slot on a starbase set_starbase_module = { slot = module = } Supported Scopes: starbase Supported Targets: none set_starbase_building - Sets a building in a slot on a starbase set_starbase_building = { slot = buiding = } Supported Scopes: starbase Supported Targets: none add_casus_belli - Adds a Casus Belli to the scoped country against the target country. add_casus_belli = { type = cb_subjugation who = days = 10 } Supported Scopes: country Supported Targets: none get_galaxy_setup_value - Copies a value from the galaxy setup into a variable, optionally scaling it by an int value get_galaxy_setup_value = { which = setting = [ scale = ] } Supported Scopes: all Supported Targets: none finish_upgrade - Finish the current upgrade of a Mega Structure. Supported Scopes: megastructure Supported Targets: none effect_on_blob - Executes an effect on systems with planets owned by the scoped country, starting at an origin, and until a certain percentage of owned planets matching the planet_limit has been covered. effect_on_blob = { center = owned_planets_percentage = 1.0 planet_limit = { } effect = { } } Supported Scopes: country Supported Targets: none add_seen_bypass_type - Makes the scoped country remember that it has encountered the bypass type add_seen_bypass_type = bypass_type Supported Scopes: country Supported Targets: none add_seen_bypass - Makes the scoped country remember that it has encountered the bypass add_seen_bypass = FROM Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV set_fleet_bombardment_stance - Sets the bombardment stance of the scoped fleet set_fleet_stance = selective Supported Scopes: fleet Supported Targets: none check_casus_belli_valid - Re-evaluate the specified casus belli type with given target country check_casus_belli_valid = { target = none/ type = } Supported Scopes: country Supported Targets: none copy_ethos_and_authority - Makes the scoped country copy the ethos and government authority of the target country. copy_ethos_and_authority = FROM Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV clone_leader - Clones the last created leader for the scoped country clone_leader = { target = #properties to override, see create_leader effect = { ... } } Supported Scopes: country Supported Targets: none set_home_base - Set the home base of the scoped fleet to the specified starbase set_home_base = event_target:cool_starbase Supported Scopes: fleet Supported Targets: ??? add_hyperlane - Adds a hyperlane between two systems add_hyperlane = { from = to = } Supported Scopes: all Supported Targets: none remove_hyperlane - Removes existing hyperlane between two systems remove_hyperlane = { from = to = } Supported Scopes: all Supported Targets: none else_if - Executes enclosed effects if limit criteria of preceding 'if' or 'else_if' is not met, and its own limit is met if = { limit = { } } else_if = { limit = { } } Supported Scopes: all Supported Targets: none create_saved_leader - Creates a new saved leader for the scoped country with a lookup key create_saved_leader = { key = creator = name = species = gender = #defalut = random type = skill = set_age = traits = { trait = trait = } } Supported Scopes: country Supported Targets: none remove_saved_leader - Removes a saved leader for the scoped country with a lookup key remove_saved_leader = Supported Scopes: country Supported Targets: none activate_saved_leader - Moves a saved leader to the active for the scoped country with a lookup key activate_saved_leader = { key = add_to_owned= #default yes effect = {...} } Supported Scopes: country Supported Targets: none add_relic - Adds the specified relic to the scoped country. add_relic = Supported Scopes: country Supported Targets: none remove_relic - Removes the specified relic from the scoped country. remove_relic = Supported Scopes: country Supported Targets: none delete_megastructure - Deletes the target mega structure (no death graphics) delete_megastructure = Supported Scopes: all Supported Targets: none add_random_research_option - Adds s random tech research option to the scoped country's tech view list, permanent until researched. if none applicable it runs fail_effects add_random_research_option = { category = area = tier = add_progress = ignore_prereqs = #default no ignore_rare = #default yes fail_effects = {} } Supported Scopes: country Supported Targets: none add_asteroid_belt - Adds an asteroid belt at the distance in the scope. Example: add_asteroid_belt = { radius= type= } Supported Scopes: galactic_object Supported Targets: none set_asteroid_belt - Sets an asteroid belt at the distance in the scope. Example: set_asteroid_belt = { radius= type= } Supported Scopes: galactic_object Supported Targets: none fleet_action_research_special_project - Sends a fleet to research a special project fleet_action_research_special_project = { special_project = test_project target = event_target:project_planet } Supported Scopes: fleet Supported Targets: none remove_last_built_district - Removes last built district from the scoped planet remove_last_built_district = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV remove_all_districts - Removes all districts from the scoped planet remove_all_districts = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV remove_district - Removes a specific district from the scoped planet remove_district = Supported Scopes: planet Supported Targets: none add_district - Begins construction of a specific district on the scoped tile add_district = Supported Scopes: planet Supported Targets: none enable_on_market - Enables a resource on the Galactic Market enable_on_market = Supported Scopes: all Supported Targets: none enable_galactic_market - Enables the galactic market. enable_galactic_market = Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV add_timed_trait - Adds a specific trait to the scoped leader for a specific duration add_timed_trait = { trait = days/months/years = } Supported Scopes: leader Supported Targets: none create_archaeological_site - Creates a archaeological site associated with the scope object create_archaeological_site = Supported Scopes: megastructure planet ship fleet galactic_object ambient_object starbase Supported Targets: none destroy_archaeological_site - Destroys a archaeological site in right hand site event target destroy_archaeological_site = Supported Scopes: all Supported Targets: ??? add_stage_clues - Adds clues to the current stage of a archaeological site add_stage_clues = Supported Scopes: archaeological_site Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV add_expedition_log_entry - Adds clues to the current stage of a archaeological site add_stage_clues = Supported Scopes: archaeological_site Supported Targets: none reset_current_stage - Resets the current stage reset_current_stage = yes/no yes = also randomize new difficulty if stage allows that. no = does not change difficulty Supported Scopes: archaeological_site Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV finish_current_stage - Finish the current stage finish_current_stage = yes/no/ yes = trigger stage completed for each stage and current excavator. no = do not trigger any stage completed country = use this country instead of excavator, no stage complete will be triggered. Supported Scopes: archaeological_site Supported Targets: none finish_site - Finish the whole archaeological site finish_site = yes/no/ yes = trigger stage completed for each stage and current excavator. no = do not trigger any stage completed country = use this country instead of excavator, no stage complete will be triggered. Supported Scopes: archaeological_site Supported Targets: none set_site_progress_locked - Locks or unlocks the progress of a site set_site_progress_locked = yes/no Supported Scopes: archaeological_site Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV custom_tooltip_with_params - Displays a specific localization string with parameters in tooltip custom_tooltip_with_param = { description = description_parameters = { = } } Supported Scopes: all Supported Targets: none set_federation_law - Sets the given law for the scoped federation set_federation_law = Supported Scopes: federation Supported Targets: none add_to_galactic_community - Tries to add the scoped country to the Galactic Community add_to_galactic_community = yes/no Supported Scopes: country Supported Targets: none remove_from_galactic_community - Tries to remove the scoped country from the Galactic Community remove_from_galactic_community = yes/no Supported Scopes: country Supported Targets: none add_to_galactic_council - Tries to add the scoped country to the Galactic Council add_to_galactic_council = yes/no Supported Scopes: country Supported Targets: none remove_from_galactic_council - Tries to remove the scoped country from the Galactic Council remove_from_galactic_council = yes/no Supported Scopes: country Supported Targets: none steal_relic - Steal all/a random/a specific relic from a target country steal_relice = { target = relic = Supported Scopes: country Supported Targets: none add_federation_experience - Adds experience to the scoped federation add_federation_experience = Supported Scopes: federation Supported Targets: none set_federation_type - Sets federation type to the scoped federation set_federation_type = Supported Scopes: federation Supported Targets: none set_federation_succession_type - Sets federation succession type to the scoped federation Please don't use outside law on_enact, functional effect! Use set_federation_law and has_federation_law instead. set_federation_succession_type = Federation succession types: strongest/diplomatic_weight/rotation/challenge/random Supported Scopes: federation Supported Targets: none set_federation_succession_term - Sets federation succession term to the scoped federation Please don't use outside law on_enact, functional effect! Use set_federation_law and has_federation_law instead. set_federation_succession_type = Federation succession terms: status_change/years_10/years_20/years_30/years_40 Supported Scopes: federation Supported Targets: none set_only_leader_builds_fleets - Sets exclusive right to build fleets by federation leader Please don't use outside law on_enact, functional effect! Use set_federation_law and has_federation_law instead. set_only_leader_builds_fleets = Supported Scopes: federation Supported Targets: none set_allow_subjects_to_join - Sets right for subjects to join federations Please don't use outside law on_enact, functional effect! Use set_federation_law and has_federation_law instead. set_allow_subjects_to_join = Supported Scopes: federation Supported Targets: none set_equal_voting_power - Sets different voting weight Please don't use outside law on_enact, functional effect! Use set_federation_law and has_federation_law instead. set_equal_voting_power = Supported Scopes: federation Supported Targets: none set_diplomacy_action_setting - Sets diplomatic action custom setting Please don't use outside law on_enact, functional effect! Use set_federation_law and has_federation_law instead. set_diplomacy_action_setting = { action = settings = { tvote_type = default } } Supported Scopes: federation Supported Targets: none set_free_migration - Sets unified migration flag for federation Please don't use outside law on_enact, functional effect! Use set_federation_law and has_federation_law instead. set_free_migration = Supported Scopes: federation Supported Targets: none set_federation_settings - Sets diplomatic action custom setting Please don't use outside law on_enact, functional effect! Use set_federation_law and has_federation_law instead. set_federation_setting = { = ... } Supported Scopes: federation Supported Targets: none add_cohesion - Add cohesion to the federation add_cohesion = Supported Scopes: federation Supported Targets: none set_council_size - Sets the number of seats on the Galactic Council set_council_size = Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV increase_council_size - Increases the number of seats on the Galactic Council by 1 increase_council_size = yes/no Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV decrease_council_size - Decreases the number of seats on the Galactic Council by 1 decrease_council_size = yes/no Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV set_council_veto - Sets whether council members can veto resolutions or not set_council_veto = yes/no Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV set_council_emergency_measures - Sets whether council members can propose emergency measures or not set_council_emergency_measures = yes/no Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV add_permanent_councillor - Gives provided country a permanent position on the Galactic Council add_permanent_councillor = yes/no Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV remove_permanent_councillor - Remove the provided country from their permanent council position remove_permanent_councillor = yes/no Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV validate_planet_buildings_and_districts - Rebuild modifiers on target planet reroll_planet_modifiers = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV country_event - Fires a country event for the scoped country, with optional DAYS and RANDOM delay country_event = { id = days = 30 random = 8 } Supported Scopes: country Supported Targets: none planet_event - Fires a planet event for the scoped planet, with optional DAYS and RANDOM delay planet_event = { id = days = 30 random = 8 } Supported Scopes: planet Supported Targets: none random - All enclosed effects may or may not be executed depending on set chance random = { chance = 50 } Supported Scopes: all Supported Targets: none create_ship_design - Creates a new ship design for use with last_created_design target create_ship_design = { design = ftl = } Supported Scopes: all Supported Targets: none change_government - Change the scoped country's government authority and/or civics change_government = random or change_government = { authority = random / civics = random / { civic = civic = random } } Supported Scopes: country Supported Targets: none ship_event - Fires a ship event for the scoped ship, with optional DAYS and RANDOM delay ship_event = { id = days = 30 random = 8 } Supported Scopes: ship Supported Targets: none pop_event - Fires a pop event for the scoped pop, with optional DAYS and RANDOM delay pop_event = { id = days = 30 random = 8 } Supported Scopes: pop Supported Targets: none enable_special_project - Enables a specific special research project for target country at a specific location (should be same as the current scope where possible) enabble_special_project = { name = owner = location = } Supported Scopes: all Supported Targets: none add_resource - Adds specific resource to the stockpile for the country scope: add_resource = { = = ... } Supported Scopes: country Supported Targets: none fleet_event - Fires a fleet event for the scoped fleet, with optional DAYS and RANDOM delay fleet_event = { id = days = 30 random = 8 } Supported Scopes: fleet Supported Targets: none random_planet_within_border - Executes enclosed effects on a random planet within the scoped country's borders that meets the limit criteria random_planet_within_border = { limit = { } } Supported Scopes: country Supported Targets: none pop_remove_ethic - Removes a specific ethic from the scoped pop pop_remove_ethic = Supported Scopes: pop Supported Targets: none create_rebels - Creates a rebellion create_rebels = { name = authority = civics = random / { civic = civic = random } species = ethos = ethic = } } Supported Scopes: planet Supported Targets: none cancel_terraformation - Cancels terraformation of the scoped planet cancel_terraformation = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV set_primitive_age - Sets a 'primitive age' for the scoped (primitive, pre-FTL) country set_primitive_age = renaissance_age Supported Scopes: country Supported Targets: none while - Repeats enclosed effects while limit criteria are met or until set iteration count is reached while = { limit = { } } while = { count = [3|Variable] } Supported Scopes: all Supported Targets: none clear_blocker - Clears scoped deposit blocker and fires its on_cleared effect clear_blocker = yes Supported Scopes: deposit Supported Targets: none every_system_in_cluster - Executes enclosed effects on every system in the cluster that meet the limit criteria every_system_in_cluster = { limit = { } } Supported Scopes: all Supported Targets: none create_cluster - Creates a cluster centered around the specified spatial object Supported Scopes: all Supported Targets: none remove_army - Removes the scoped army remove_army = yes Supported Scopes: army Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV prevent_anomaly - Disables or enables anomaly generation for the scoped planet prevent_anomaly = yes Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV observation_outpost_owner - Executes enclosed effects on the owner of the observation post in orbit around the scoped planet observation_outpost_owner = { } Supported Scopes: planet Supported Targets: ??? observation_outpost - Executes enclosed effects on every observation post in the game that meets the limit criteria observation_outpost = { limit = { } } Supported Scopes: planet country Supported Targets: none add_deposit - Adds resource deposit to the scoped planet add_deposit = Supported Scopes: planet Supported Targets: none clear_deposits - Removes all deposits from the scoped planet clear_desposits = yes Supported Scopes: planet Supported Targets: none set_country_type - Changes the country type of the scoped country set_country_type = Supported Scopes: country Supported Targets: none set_age - Sets the age of the scoped leader set_age = Supported Scopes: leader Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV conquer - Conquers the planet by setting its owner to target country and adding an unhappiness modifier conquer = Supported Scopes: planet Supported Targets: none pop_faction_event - Fires a pop faction event for the scoped pop faction, with optional DAYS and RANDOM delay pop_faction_event = { id = days = 30 random = 8 } Supported Scopes: pop_faction Supported Targets: none set_pop_faction_flag - Sets an arbitrarily-named flag on the scoped pop's faction/pop faction set_pop_faction_flag = Supported Scopes: pop pop_faction Supported Targets: none remove_pop_faction_flag - Removes a flag from the scoped pop's faction/pop faction remove_pop_faction_flag = Supported Scopes: pop pop_faction Supported Targets: none set_timed_pop_faction_flag - Sets an arbitrarily-named flag on the scoped pop faction for a set duration set_timed_pop_faction_flag = { flag = days = } Supported Scopes: pop pop_faction Supported Targets: none add_tech_progress - Gives percentage progress (0.0-1.0) in a specific tech to the scoped country add_tech_progress = { tech = progress = } Supported Scopes: country Supported Targets: none abort_special_project - Aborts a specific special project for the country, removing it from the situation log abort_special_project = { type = location = } Supported Scopes: country Supported Targets: none every_pop_faction - Executes enclosed effects on every pop faction within the scoped country that meets the limit criteria every_pop_faction = { limit = { } } Supported Scopes: country Supported Targets: none random_pop_faction - Executes enclosed effects on a random pop faction within the scoped country that meets the limit criteria random_pop_faction = { limit = { } } Supported Scopes: country Supported Targets: none observer_event - Fires an observer event for all observers. Supported Scopes: all Supported Targets: none set_custom_capital_location - Sets a custom spatial object as custom country capital location. Supported Scopes: country Supported Targets: none spawn_planet - Spawns a planet in a system. Supported Scopes: galactic_object Supported Targets: none spawn_megastructure - Spawns a mega structure in a system. Supported Scopes: galactic_object Supported Targets: none remove_megastructure - Removes a mega structure. remove_megastructure = Supported Scopes: all Supported Targets: none trigger_megastructure_icon - if a planet has trigger_megastructure_icon = yes then the map icon for the star will show a megastructure icon Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV run_ai_strategic_data - Recomputes ALL strategic data for AI = yes Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV add_static_war_exhaustion - Adds static war exhaustion, scaled with value_for_planet_destruction, to owner of the battle location owner = { add_static_war_exhaustion = { attacker = location = value_for_planet_destruction = <0.0-1.0> #scales the amount WE that is added }} Supported Scopes: country Supported Targets: none set_planet_size - Adds/Removes tiles to/from the scoped planet to adjust its planet size set_planet_size = Supported Scopes: planet Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV run_ai_strategic_war_data - Recomputes strategic war ( attack / defense ) data for AI = yes Supported Scopes: country Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV expire_site_event - Manually flags an archaeological event as expired expire_site_event = ancrel.7003 Supported Scopes: archaeological_site Supported Targets: none pass_resolution - Immediately passes the given resolution. NOTE: Does not support targeted resolutions! pass_resolution = Supported Scopes: country Supported Targets: none every_system_planet - Executes enclosed effects on every planet within the scoped system that meets the limit criteria random_system = { limit = { } } Supported Scopes: galactic_object Supported Targets: none surveyed - Sets the planet as un/surveyed by target country surveyed = { set_surveyed = yes surveyor = } Supported Scopes: planet Supported Targets: none join_alliance - Join federation with target join_alliance = { who = override_requirements = yes/no } Supported Scopes: country Supported Targets: none complete_tutorial_step - Create and sends an telemetry event keeping track of the tutorial steps for the current game Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV create_leader - Creates a new leader for the scoped country create_leader = { name = species = gender = #defalut = random type = skill = set_age = traits = { trait = trait = } } Supported Scopes: country Supported Targets: none set_disabled - Enables or disables the scoped ship set_disabled = no Supported Scopes: ship Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV else - Executes enclosed effects if limit criteria of preceding 'if' or 'else_if' is not met if = { limit = { } } else = { } Supported Scopes: all Supported Targets: none log - Prints a message to game.log for debugging purposes. Supported Scopes: all Supported Targets: THIS ROOT PREV FROM OWNER CONTROLLER CAPITAL SOLAR_SYSTEM LEADER RANDOM FROMFROM PREVPREV PREVPREVPREV PREVPREVPREVPREV debug_break - Trigger an assertion to stop the debugger when encountering this effect; argument is ignored debug_break = yes Supported Scopes: all Supported Targets: none inverted_switch - Executes the first appropriate effect set for a specific trigger treated as NOT. inverted_switch = { trigger = = { } > (less/greater than appear 'reversed') { } default = { } } Supported Scopes: all Supported Targets: none random_owned_army - Iterate through each army that is owned by the country random_owned_army = { limit = { } } Supported Scopes: country Supported Targets: none every_owned_army - Iterate through each army that is owned by the country every_owned_army = { limit = { } } Supported Scopes: country Supported Targets: none random_planet_army - Iterate through each defending army on a planet random_planet_army = { limit = { } } Supported Scopes: planet Supported Targets: none every_planet_army - Iterate through each defending army on a planet every_planet_army = { limit = { } } Supported Scopes: planet Supported Targets: none random_relation - Iterate through all relations random_relation = { limit = { } } Supported Scopes: country Supported Targets: none every_relation - Iterate through all relations every_relation = { limit = { } } Supported Scopes: country Supported Targets: none random_neighbor_country - Iterate through all neighbor countries random_neighbor_country = { limit = { } } Supported Scopes: country Supported Targets: none every_neighbor_country - Iterate through all neighbor countries every_neighbor_country = { limit = { } } Supported Scopes: country Supported Targets: none random_bordering_country - Iterate through all bordering countries of a system random_bordering_country = { limit = { } } Supported Scopes: galactic_object Supported Targets: none every_bordering_country - Iterate through all bordering countries of a system every_bordering_country = { limit = { } } Supported Scopes: galactic_object Supported Targets: none random_federation - Iterate through each federation random_federation = { limit = { } } Supported Scopes: all Supported Targets: none every_federation - Iterate through each federation every_federation = { limit = { } } Supported Scopes: all Supported Targets: none random_combatant_fleet - Iterate through each fleet this fleet is in combat with random_combatant_fleet = { limit = { } } Supported Scopes: fleet Supported Targets: none every_combatant_fleet - Iterate through each fleet this fleet is in combat with every_combatant_fleet = { limit = { } } Supported Scopes: fleet Supported Targets: none random_fleet_in_orbit - Iterate through each fleet orbiting the current planet/starbase/megastructure random_fleet_in_orbit = { limit = { } } Supported Scopes: megastructure planet starbase Supported Targets: none every_fleet_in_orbit - Iterate through each fleet orbiting the current planet/starbase/megastructure every_fleet_in_orbit = { limit = { } } Supported Scopes: megastructure planet starbase Supported Targets: none random_recruited_leader - Iterate through each leader that is owned by the country random_recruited_leader = { limit = { } } Supported Scopes: country Supported Targets: none every_recruited_leader - Iterate through each leader that is owned by the country every_recruited_leader = { limit = { } } Supported Scopes: country Supported Targets: none random_pool_leader - Iterate through each leader that is recruitable for the country random_pool_leader = { limit = { } } Supported Scopes: country Supported Targets: none every_pool_leader - Iterate through each leader that is recruitable for the country every_pool_leader = { limit = { } } Supported Scopes: country Supported Targets: none random_megastructure - Iterate through each megastructure random_megastructure = { limit = { } } Supported Scopes: all Supported Targets: none every_megastructure - Iterate through each megastructure every_megastructure = { limit = { } } Supported Scopes: all Supported Targets: none random_owned_megastructure - Iterate through each owned megastructure random_owned_megastructure = { limit = { } } Supported Scopes: country Supported Targets: none every_owned_megastructure - Iterate through each owned megastructure every_owned_megastructure = { limit = { } } Supported Scopes: country Supported Targets: none random_system_megastructure - Iterate through each megastructure in system random_system_megastructure = { limit = { } } Supported Scopes: all Supported Targets: none every_system_megastructure - Iterate through each megastructure in system every_system_megastructure = { limit = { } } Supported Scopes: all Supported Targets: none random_owned_pop_species - Iterate through each species of a country's owned pops random_owned_pop_species = { limit = { } } Supported Scopes: country Supported Targets: none every_owned_pop_species - Iterate through each species of a country's owned pops every_owned_pop_species = { limit = { } } Supported Scopes: country Supported Targets: none random_galaxy_species - Check if any species in the galaxy meet the specified criteria any_galaxy_species = { } random_galaxy_species = { limit = { } } Supported Scopes: all Supported Targets: none every_galaxy_species - Check if any species in the galaxy meet the specified criteria any_galaxy_species = { } every_galaxy_species = { limit = { } } Supported Scopes: all Supported Targets: none random_owned_species - Check if any of the species meet the specified criteria any_owned_species = { } random_owned_species = { limit = { } } Supported Scopes: planet country Supported Targets: none every_owned_species - Check if any of the species meet the specified criteria any_owned_species = { } every_owned_species = { limit = { } } Supported Scopes: planet country Supported Targets: none random_enslaved_species - Check if any of the species with enslaved pops meet the specified criteria any_enslaved_species = { } random_enslaved_species = { limit = { } } Supported Scopes: planet country Supported Targets: none every_enslaved_species - Check if any of the species with enslaved pops meet the specified criteria any_enslaved_species = { } every_enslaved_species = { limit = { } } Supported Scopes: planet country Supported Targets: none random_owned_starbase - Iterate through every owned starbase random_owned_starbase = { limit = { } } Supported Scopes: country Supported Targets: none every_owned_starbase - Iterate through every owned starbase every_owned_starbase = { limit = { } } Supported Scopes: country Supported Targets: none random_system - Iterate through all systems random_system = { limit = { } } Supported Scopes: all Supported Targets: none every_system - Iterate through all systems every_system = { limit = { } } Supported Scopes: all Supported Targets: none random_system_within_border - Iterate through all systems within the country's borders random_system_within_border = { limit = { } } Supported Scopes: country Supported Targets: none every_system_within_border - Iterate through all systems within the country's borders every_system_within_border = { limit = { } } Supported Scopes: country Supported Targets: none random_war_participant - Iterate through all war participants random_war_participant = { limit = { } } Supported Scopes: war Supported Targets: none random_war - Iterate through all wars the country is engaged in random_war = { limit = { } } Supported Scopes: country Supported Targets: none every_war - Iterate through all wars the country is engaged in every_war = { limit = { } } Supported Scopes: country Supported Targets: none random_sector - Iterate through all sectors random_sector = { limit = { } } Supported Scopes: all Supported Targets: none every_sector - Iterate through all sectors every_sector = { limit = { } } Supported Scopes: all Supported Targets: none random_owned_sector - Iterate through every owned sector random_owned_sector = { limit = { } } Supported Scopes: country Supported Targets: none every_owned_sector - Iterate through every owned sector every_owned_sector = { limit = { } } Supported Scopes: country Supported Targets: none random_member - Iterate through each member of the federation random_member = { limit = { } } Supported Scopes: federation Supported Targets: none every_member - Iterate through each member of the federation every_member = { limit = { } } Supported Scopes: federation Supported Targets: none =================