I don't think it was every single player, but there were, like, eight of them. (Assuming we're talking about the same game, which we may or may not be.)We had that already IIRC
I don't think it was every single player, but there were, like, eight of them. (Assuming we're talking about the same game, which we may or may not be.)We had that already IIRC
I think we need a game without wolves.Gonna be putting up a new WW game soon (weekend, at the latest). Any roles or traits y'all want me to include/exclude?
Dada's game had everybody be a liar, IIRC. Either everybody, or everybody, but a single baddie.I don't think it was every single player, but there were, like, eight of them. (Assuming we're talking about the same game, which we may or may not be.)
Everybody but me, the sole wolf and starting baddie.Dada's game had everybody be a liar, IIRC. Either everybody, or everybody, but a single baddie.
So in other words, the village had a fair shot at beating you for once.Everybody but me, the sole wolf and starting baddie.
Not 8 liars. 8 packs of a single wolf each. With a truly bizarre hunting pattern.Wait, we let Dadarian run a second game after his first game, where he had eight pathological liars or something? How dumb are we?
Anyway, @alxeu, I always enjoy the Security Chief.
I think it could be fun.To be fair, I think I at least have an idea on how an all PL setup could function.
To begin with, there'd be no thieves/robbers. Those straight up just break things.
My concept is that, for that game, PL is uncapped, one can have unlimited PL claims. However, each PL must decide between two options:
1) The PL can claim the same role/trait every night, effectively becoming that role/trait with infinite uses.
2) The PL can claim a different role/trait every night, but never the same one twice.
Almost a pick-points game except everything is free.
Rivals will be included, in an attempt to dissuade villager cooperation, and, no, you can't just shoot your rival. There'd certainly be more than one starting baddie.
If multiple Liars use option 1 for a scanner role, the power becomes diluted. Dunno if that should mean they rotate who scans, or everyone gets to scan with a percentage chance of actually getting a result.
Option 1, when used to "become" a wolf, effectively turns the liar who used this ability into a singular wolf who gets to hunt every night, counts against the village for parity, and must when alone/with cultists, only.
PLs cannot become cultists through lying, so only starting cultists will exist.
It's a thought, anyway. Probably too many exceptions/rules needed to make it easy to follow, and I probably also still missed some kind of loophole.
That being said, unless everyone is actually interested in such a game, I think I'll stick to a regular setup.
Glad to see my joke became reality. Life imitates art.Werewolf CCLIII - Pathological Liars
The village you have lived in all your lives is well-known for being a village of liars. So convincing are the lies your people tell that they fall for it, themselves! While this has created a great potential for good in the village, a few have decided to use this power for evil, using their lies to grant themselves great strength at the cost of needing to feast on their fellow villager.
Those with you that remain unswayed to evil are already planning to use your powers for good, but whether or not it will be able to stop those lying wolves, it remains to be seen...
What sort of stats?I’m considering going through the archive and compiling a list of stats from each game/player/overall. Will update if I start doing it.
Roles, traits, winners, losers, average village/wolf win rate, game size…What sort of stats?
I think you would do well to start from either one of the earlier stat compilations, or to only analyze a representative sample (say, the last 10-30 games or so).Roles, traits, winners, losers, average village/wolf win rate, game size…
I haven’t fully decided what I’d do, or even if I’d actually go and do it.