5 mot is probably fine in sp. with mw you'd have reasonable org and great breakthrough with that setup, and between still-decent hardness + good damage output (tank dense = lots of damage if they're designed well) + maybe even armor bonus, you're not going to take much damage when most enemy damage is soft. can easily shred the enemy with damage that way too, so marginal increase in losses/equipment losses probably won't show much in sp.The 60% hardness on those tanks is because you have 8 tanks and only 5 motorized. A division that's 50% motorized and 50% tanks will have less hardness. I don't know what the doctrine is on those tanks, but the org and hp of a tank division will be really low if you have too many tanks in it, and Hp is the most important stat as far as reducing your equipment losses. You don't want your tanks to be so tank-heavy because that means you take way more IC worth of losses per battle. The difference between motorized and mechanized is much more important when the infantry component of your tank divisions makes up a larger percentage of the division.
It's more relevant for multiplayer, but generally in a mp game mech 1 gets finished in 1937 due to tech rushing/sharing and there are plenty of them ready for war on all sides. In single player I usually use motorized in the beginning but switch to mech as soon as I can get it into production. Mech is so much better than trucks that you're hurting yourself by not using it, unless your entire strategy is to speed blitz with 12kph tanks or something.
As for me, I prefer 8kph tanks that take way fewer losses breaking through enemy lines and have the stats to defend themselves when making encirclements over 12kph tanks with much lower combat stats.
despite all that, it's probably still better overall to use mech since it's not that hard to get it going in sp. unless you aren't a nation that starts with a lot of infantry, then maybe you just scale into air power + nukes and run paras.
modern armor + mech 3 is fun though, assuming you can fuel it. when cost is no object you can of course just throw fuel drums on all the tanks
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