Everyone
I have been slowly playing through all of Majesty 2 mission with randomization on again, and comparing it with Majesty HD. Here are a few thoughts that what the squeal did right and what it didn't.
First thing first. I think the lead designer didn't have the right idea what majesty is about. Majesty 2 was a strategy game, you did the right things at the right time in order to survive endless waves of spam. But Majesty was never about that. Majesty was about being the king, and as a king you did whatever you want - A sandbox. The point of majesty was never to have a hard game. I think this was the consequence of outsourcing development to Russians that probably made WW2 games before hand. The result of this is that new players find the game too hard and drops and instantly, thus killing the community or any popularity for the game. Majesty 2 need more Settlers and less Warcraft.
Also majesty 2 missions tend to require repeating the same openers, warrior, cleric, rogue, and another rogue or ranger guild. doing anything else almost always failed the mission. in majesty 1 you can have more variety. Honestly, Nobody play majesty to spam, or to fight spam.
Along the same line of thought, The developers put in a great deal of efforts making sure quests are strategic challenges. For instances buildings have no armor and were very vulnerable compare to high level heroes, Defenses gets expensively quickly and certain monsters can only be defeated by heroes. Trading post and temples can only be built on remote sites. While this makes it so you can't just defend, it also prevent you from walling in and just play sandbox. Again, Majesty isn't about having a well balanced strategic challenge, and having a focus on balance chased away most of existing players, who plays to ant-farm. Now all but two people remain. (Three, on a good day) I think the issue is that majesty II didn't really have a beta. and there was no feedback warning the developers from previous community members that this is a completely different beast.
A final consequence things only happen if the player order them to. There are no initiative. Heroes will ask for help when they should run. Hero will do nothing without flags. Heroes on a quest will walk right by a monster going for the town. This this doesn't happen with RTS units on attack move, This cannot be an oversight of the AI development, but rather a deliberate choice. And it's a bad choice, It's a mark of a bad games that if you look away for a second, everything is dead. The requirement for player multitasking and babysitting multiple events is pretty much antithesis of the majesty spirit. Basically, in attempt to quickly make a good strategy games, Majesty 2 sacrificed every principle that made majesty what it is. It's no more a sequel than the tower defense game.
Majesty 2 is technically a very impressive strategy game. The art asset is great and the combat system is amazing. In majesty rarely does heroes have more than one ability. in majesty 2 even warriors have 4 or five skills. It makes battles explosive and exiting to watch, if you are not too busy constantly casting buffs. Music were set the mood nicely, although not as epic as the music in Majesty 1.
The Artifact system is clever. It gives you a good feeling of the Sovereign's power, although I wish there were optional ones that could be collected. The Pranks between elves and Dwarves, Paladins and Priestesses and cute.
The writing is remarkably witty and the slapstick humor is hilarious at times. After playing beating the final mission of kingmaker with an endless number of tries, I did get a good laugh out of the goblin's motives. Ha, didn't see that coming.
Making the game expandable via DLC is actually a good idea, just make sure it works on steam.
If Paradox intend to invest in another majesty, please make a city builder. Paradox make great city builders, and it is my honest advise that Majesty is a city builder with a heroes and monsters. Please have a Beta with both Majesty and Magicka player to make sure it has what players want (to buy).
I have every Majesty and Magicka game (even Warlock and Wizard wars), I think Paradox have great potential if they apply the same dedication to Magicka towards Majesty.
I have been slowly playing through all of Majesty 2 mission with randomization on again, and comparing it with Majesty HD. Here are a few thoughts that what the squeal did right and what it didn't.
First thing first. I think the lead designer didn't have the right idea what majesty is about. Majesty 2 was a strategy game, you did the right things at the right time in order to survive endless waves of spam. But Majesty was never about that. Majesty was about being the king, and as a king you did whatever you want - A sandbox. The point of majesty was never to have a hard game. I think this was the consequence of outsourcing development to Russians that probably made WW2 games before hand. The result of this is that new players find the game too hard and drops and instantly, thus killing the community or any popularity for the game. Majesty 2 need more Settlers and less Warcraft.
Also majesty 2 missions tend to require repeating the same openers, warrior, cleric, rogue, and another rogue or ranger guild. doing anything else almost always failed the mission. in majesty 1 you can have more variety. Honestly, Nobody play majesty to spam, or to fight spam.
Along the same line of thought, The developers put in a great deal of efforts making sure quests are strategic challenges. For instances buildings have no armor and were very vulnerable compare to high level heroes, Defenses gets expensively quickly and certain monsters can only be defeated by heroes. Trading post and temples can only be built on remote sites. While this makes it so you can't just defend, it also prevent you from walling in and just play sandbox. Again, Majesty isn't about having a well balanced strategic challenge, and having a focus on balance chased away most of existing players, who plays to ant-farm. Now all but two people remain. (Three, on a good day) I think the issue is that majesty II didn't really have a beta. and there was no feedback warning the developers from previous community members that this is a completely different beast.
A final consequence things only happen if the player order them to. There are no initiative. Heroes will ask for help when they should run. Hero will do nothing without flags. Heroes on a quest will walk right by a monster going for the town. This this doesn't happen with RTS units on attack move, This cannot be an oversight of the AI development, but rather a deliberate choice. And it's a bad choice, It's a mark of a bad games that if you look away for a second, everything is dead. The requirement for player multitasking and babysitting multiple events is pretty much antithesis of the majesty spirit. Basically, in attempt to quickly make a good strategy games, Majesty 2 sacrificed every principle that made majesty what it is. It's no more a sequel than the tower defense game.
Majesty 2 is technically a very impressive strategy game. The art asset is great and the combat system is amazing. In majesty rarely does heroes have more than one ability. in majesty 2 even warriors have 4 or five skills. It makes battles explosive and exiting to watch, if you are not too busy constantly casting buffs. Music were set the mood nicely, although not as epic as the music in Majesty 1.
The Artifact system is clever. It gives you a good feeling of the Sovereign's power, although I wish there were optional ones that could be collected. The Pranks between elves and Dwarves, Paladins and Priestesses and cute.
The writing is remarkably witty and the slapstick humor is hilarious at times. After playing beating the final mission of kingmaker with an endless number of tries, I did get a good laugh out of the goblin's motives. Ha, didn't see that coming.
Making the game expandable via DLC is actually a good idea, just make sure it works on steam.
If Paradox intend to invest in another majesty, please make a city builder. Paradox make great city builders, and it is my honest advise that Majesty is a city builder with a heroes and monsters. Please have a Beta with both Majesty and Magicka player to make sure it has what players want (to buy).
I have every Majesty and Magicka game (even Warlock and Wizard wars), I think Paradox have great potential if they apply the same dedication to Magicka towards Majesty.
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