That's weird. I build the same amount of modules on 2 science stations, and only one let me upgrade. The only diff is that I put the research modules of a different tech tree on them. Weird.
Put a link up for version 1.1 Manual. Admiral traits and some extra stuff in it compared to old one.
I'm not sure if this was in the old manual, but I just like this sentence from "Budgets and Accidents":
"But when you rush things, accidents can happen. And accidents never have good results for the empire." - Kind of ironic, after what happened this weekend.
Pouring money into something is not conducive to rushing it, if the Gates Foundation gives 1 billion one day to the Polio Research foundation you can bet your ass they're going to have a lot more progress and better equipment and other such things and more people even.
If putting money into things automatically made them more efficient, the British NHS would be the most efficient service in the world. Rather than being one of the worst in Europe despite having more money spent on it than in any other country. Money can do many things, overcoming human stupidity is not one of them.
PD Module- Adds light laser turrets to ship
Pouring money into something is not conducive to rushing it, if the Gates Foundation gives 1 billion one day to the Polio Research foundation you can bet your ass they're going to have a lot more progress and better equipment and other such things and more people even. The whole overbudget thing is thrown around far too much and unrealistically and worse is the whole "rushing system".