We've already seen two cursed flips. I'd be surprised to see a third.I largely agree with maw's analysis, though it doesn't take into account any more bloody curseds. Moreover, there aren't exactly a lot of other options if I don't want to DIE.
vote liefwarrior
It's got to be option 2 or 3 - can't picture a 7 baddie start, unless the sorc had an apprentice floating about, but haven't seen evidence of that either. So we have either 1 or two wolves remaining. I suppose absolute worst case scenario there could be three wolves remaining with both packs still alive, but that would mean 9 starting baddies and three cursed hits on each of the no-hunt nights, which would be ridiculous.Seems that there are three possible scenarios.
1) The packs started off 3-3. All three no hunt nights would have to be cursed hits if this is true. This would mean that there is one baddie remaining.
2) The packs started off 4-4, and each pack has one starting wolf remaining. This would mean that two baddies remain, one from each pack.
3) The packs are/were unbalanced at the start - one pack started with 3, and the other pack started with 4. This would mean that one baddie remains from one of the packs.
We've seen two cursed hits already, both from the yellow pack.
Am I missing something, or is this logical so far?
This is Werewolf.This is madness!
It appears you were entirely correct.Clearly, the GM will have a difficult task tallying the many votes that remain.