Re: Groundwork for Portuguese Events
Originally posted by Luis de Aveiro
The emigrations to Brazil events should lower the population, but increase the funds with the money they sent to their families. This money supported several banks, insurances that bankrupted in the 80's and 90's economic crisis, as that money wasn't being sent in a greater scalle.
The portuguese emigration from 1850 to 1920 was large, with over 1.4 million people leaving the country, that had a population short of 4 million in 1850, and still managed 5.9 in 1910 (top that, rabbits!
) but I wonder if that shouldn't be left to the engine. After all, Portugal's supposed to be somewhat of a hellhole in this period, so the POPs should leave of their own accord. If the player manages to counter that and create stable government and economy (0 budget deficit and all
) it would be damn inconvenient to have the people leave for Brasil anyway.
The Pink Map- or Mapa Cor-de-Rosa, which led to the english ultimatum and to the 1891 republican revolt, should allow the player to accept the ultimatum conditions a get out of the regions between Angola and Mozambique, or stand against a probability of a luso-britanic war (which would be fun if Portugal asked for the Germans help and create a 1st World War event 23 years earlier)
Again, handle with care. If Portugal actually has a well established colony there when Rhodes comes a-knocking, I doubt the British would've acted like they did. If the Brits start earlier and already have Cape to Cairo by 1890, the ultimatum would look exceedingly out of place. If both start colonizing the region at the same time, then Britain should demand cessation of colonialism from Portugal. Does the AI use this feature? If so, the situation should come about naturally. Of course, this is putting too much stock in the game engine, but there's really no need to start coding events before we've even seen the game box.
Discussing effects is completely different, though.
Do you really think it likely that Germany would have intervened in this? I'd say their relations to the UK were not poor enough to prompt them to side with Portugal. (They probably would have sided with the UK to grab a bit of the portuguese colonies, IMHO) Besides, there was very little chance that D. Carlos would've refused the ultimatum.
Some minor native revolts in the East-Timor, Angola and Mozambique (Gugunhanha) provinces.
No east Timor province, from what I saw in a screenshot. Only one province in the island, and that's portuguese, apparently. (For once, a Paradox map inaccuracy is cool
) OTOH, I think there's no Macau. As for creating the revolts, sounds cool, but I don't think there's any way to recreate the way in which the Gungunhana's revolt ended. How the hell do you represent Chaimite in the game?
On another topic, could someone with the game tell me the levels of infrastructure in Portugal in the 1914 scenario? From a screenshot posted, it looks like Portugal doesn't even have L1 railroads. If so, I'm going whining to bug reporting.
The rail in Portugal may not be too good, but it's there nonetheless.