I was excited to see Paradox finally including the Maori in the game with the Leviathan DLC and update. However there is a lot to be desired. Paradox has clearly done a very superficial research job, and as a result made rookie errors that make the game unplayable for anyone who actually knows a thing or two about Maori culture and history.
In no particular order:
1. The 'nations' represented largely do not refer to any real political entities that ever existed. They appear to mostly refer to the 'great waka' or canoes that in Maori mythology settled New Zealand and from which the tribes descend. Aside from the Tainui confederation in the Waikato, these were never actual real political entities. In other cases it's just nonsensical - the northernmost nation is called "Te Tai Tokerau" which just means "the north". Is it too much to use the major iwi (tribes)?
2. Surnames/dynasty names are all wrong. It is completely immersion-breaking when my Maori chief has the surname Butta or Lakeko, neither of which are Maori names and both of which include letters and sounds that don't exist in Maori.
3. An event popped up describing 'utu' as some sort of mystical force called 'the utu' that creates balance rather than a simple concept of reciprocity between groups and individuals.
4. Kaitiakitanga, or guardianship, was misspelled as 'kaikiakitanga'.
5. There were Polynesia-wide events that described animals that hadn't made it to New Zealand. There were resources such as gems that didn't exist, or were not significant, and even if you assume it refers to pounamu (jade) it's in the wrong place - the major stores were on the West Coast of the South Island, not Northland and Tauranga. There's a reason the South Island is called "Te Wai Pounamu".
6. When you become Aotearoa and switch events you lose all unique national ideas and just get the generic ones. That seems odd.
7. Aotearoa is a weird grey, which is a drab colour that was never used in Maori art and has never been used to represent Maoridom or New Zealand.
8. The symbols on the Maori shield/flags include designs that were never used in Maori art, and use colours that were never used in Maori art. Maori are represented by signs utterly foreign to them.
9. The admittedly very good looking unit sprites seem to freeze when moving at certain zoom levels, which causes confusion. They also have serated blades, which were not a thing for pre-European Maori weapons, which were essentially staffs (taiaha) or clubs (eg patu).
10. Development is the same for every tribe all over New Zealand, despite the fact that settlement was focused very heavily in the north, where Maori first arrived and where it is warmer and they could grow Polynesian crops, whereas the South Island barely had any settlement at all.
I'm sure there are more issues. This is just what I noticed in the short time I played the game before giving up.
In no particular order:
1. The 'nations' represented largely do not refer to any real political entities that ever existed. They appear to mostly refer to the 'great waka' or canoes that in Maori mythology settled New Zealand and from which the tribes descend. Aside from the Tainui confederation in the Waikato, these were never actual real political entities. In other cases it's just nonsensical - the northernmost nation is called "Te Tai Tokerau" which just means "the north". Is it too much to use the major iwi (tribes)?
2. Surnames/dynasty names are all wrong. It is completely immersion-breaking when my Maori chief has the surname Butta or Lakeko, neither of which are Maori names and both of which include letters and sounds that don't exist in Maori.
3. An event popped up describing 'utu' as some sort of mystical force called 'the utu' that creates balance rather than a simple concept of reciprocity between groups and individuals.
4. Kaitiakitanga, or guardianship, was misspelled as 'kaikiakitanga'.
5. There were Polynesia-wide events that described animals that hadn't made it to New Zealand. There were resources such as gems that didn't exist, or were not significant, and even if you assume it refers to pounamu (jade) it's in the wrong place - the major stores were on the West Coast of the South Island, not Northland and Tauranga. There's a reason the South Island is called "Te Wai Pounamu".
6. When you become Aotearoa and switch events you lose all unique national ideas and just get the generic ones. That seems odd.
7. Aotearoa is a weird grey, which is a drab colour that was never used in Maori art and has never been used to represent Maoridom or New Zealand.
8. The symbols on the Maori shield/flags include designs that were never used in Maori art, and use colours that were never used in Maori art. Maori are represented by signs utterly foreign to them.
9. The admittedly very good looking unit sprites seem to freeze when moving at certain zoom levels, which causes confusion. They also have serated blades, which were not a thing for pre-European Maori weapons, which were essentially staffs (taiaha) or clubs (eg patu).
10. Development is the same for every tribe all over New Zealand, despite the fact that settlement was focused very heavily in the north, where Maori first arrived and where it is warmer and they could grow Polynesian crops, whereas the South Island barely had any settlement at all.
I'm sure there are more issues. This is just what I noticed in the short time I played the game before giving up.
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