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@VILenin I realized I read your update the other day but hadn't had time to comment.

A very interesting update! Why do you not reach out to the Cardassians also? Is that because they're less receptive, or is there a plan that you want conflict with them eventually? Or you're more distrustful and don't want them snooping around? Can you block an empire's ships from traveling in your empire, as in Stellaris?

Rensslaer
 
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@VILenin I realized I read your update the other day but hadn't had time to comment.

A very interesting update! Why do you not reach out to the Cardassians also? Is that because they're less receptive, or is there a plan that you want conflict with them eventually? Or you're more distrustful and don't want them snooping around? Can you block Ann empire's ships from traveling in your empire, as in Stellaris?

Rensslaer
I haven't gone back through, but I think that he wanted to keep the Klingons "on sides" and respected the Romulans because of their position, and so desired to expand towards the Cardassians as a way to keep an outlet.
 
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I'm not that familiar with Trek lore, but this looks interesting.

Why do they have both dilithium and tachyons? Shouldn't there only be one FTL method? Or do the tachyons have something to do with certain time shenanigans?

Is the Prime Directive represented in any way in the game?

Is there a relationship between this game and Star Trek: New Horizons, the Stellaris mod?

Ah, the Borg are going to be here eventually. That could be an issue. How will assimilation be represented?
 
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Thanks for the update! It's really good to see how things are different from the base game.
Thank you! I'm glad you're finding some of my rambling about the game useful. :D
Welcome back. Glad to see the anomaly has stopped jamming your comm systems. Always good to see this AAR.

Thanks also for the insights on victory conditions and espionage. In the forums, there seems to be some traffic regarding whether the espionage systems are robust enough. Seems like so far you aren't able to dent the fog of the Cardassian-Romulan War. Better luck with that as you forge ahead.
It's good to be back! The espionage system is a bit odd, in my opinion. I can get onboard with the idea of spy ships that you can around to do espionage actions, but the implementation is a bit off. Some missions are useful while others don't seem to do much of anything. I also wish there was more options for automation; the only thing you can set to auto is the counter-espionage mission, which can make micromanaging your spy ships difficult or a chore if that's not what you're focusing on. I feel the same way about the governor ships, too - they could really benefit from some more auto-missions. I think turning spies and governors into ships is an interesting idea, but I think overall I prefer them being agents like in Stellaris.
It returns! Like.. Voyager from the Delta quadrant? Is that a good thing though?

Anyway the return of this AAR definitely is a good thing, so welcome back. Interesting to see some more parts of the game and I think agree with you about shorter games being a good alternative. There is a place for a long haul loads-of-session game, but also for something you can finish when time is short.

On the game, I hope USS Hanley gets involved in some espionage hi-jinks. Because with the Obsidian Order and the Tal Shiar at war there really should be lots of spying and complex games of triple bluff.
And it took Voyager 7 years to get back, so by that metric I really wasn't that slow at all!

There are some hijinks in store for Starfleet Intelligence, but I'm afraid my contributions to the shadow war that's presumably happening between the Tal Shiar and the Obsidian Order are going to be somewhat disappointing. I'll give the game mechanics about 50% of the blame for that, and put the rest on my own incompetence. :rolleyes:
@VILenin I realized I read your update the other day but hadn't had time to comment.

A very interesting update! Why do you not reach out to the Cardassians also? Is that because they're less receptive, or is there a plan that you want conflict with them eventually? Or you're more distrustful and don't want them snooping around? Can you block an empire's ships from traveling in your empire, as in Stellaris?

Rensslaer
All of the above. The Cardassians are pretty xenophobic, and their civics predispose them to not liking me. Now, this is also true of the Romulans, but I caught a couple events early on that improved my relations with the Star Empire that opened the door, so I decided to see how far I could jam my foot in. The Cardassians also kept snooping around in my space with their own spy ships, which led me to suspect that they might be planning a move on me at some point. The biggest reason, however, is the mission trees. There's a Federation mission that can improve relations with the Romulans quite a bit that I plan on taking, which I'm hoping will lead to a major detente between the two powers. With the Cardassians, though, there's a mission that makes conflict with them pretty much inevitable if you want to complete it. More details on both of those coming up.

You can close your borders to other powers, which stops them from entering your space during times of peace. Spy ships are the exception, of course, and can go wherever they will (as long as they don't get caught). I believe I had closed borders with the Cardassians and Romulans, and open borders with the Klingons at this point.
I haven't gone back through, but I think that he wanted to keep the Klingons "on sides" and respected the Romulans because of their position, and so desired to expand towards the Cardassians as a way to keep an outlet.
You're right, that was one of the considerations. If I'm going to expand towards one of my neighbors and create border tension, I'm going to favor pushing towards the Cardassians because I want to keep the Klingons friendly, and I plan on fighting the Cardassians at some point to fulfill a mission in the mission tree.
I'm not that familiar with Trek lore, but this looks interesting.

Why do they have both dilithium and tachyons? Shouldn't there only be one FTL method? Or do the tachyons have something to do with certain time shenanigans?

Is the Prime Directive represented in any way in the game?

Is there a relationship between this game and Star Trek: New Horizons, the Stellaris mod?

Ah, the Borg are going to be here eventually. That could be an issue. How will assimilation be represented?
Welcome! You certainly get more out of the game if you've watched Star Trek (particularly The Next Generation and Deep Space Nine) but I don't think it's a requirement.

Dilithium is a resource for shipbuilding that everyone uses, except for the Romulans who have a unique resource called Artificial Singularity Cores that they use instead. The Romulans in this era used artificial micro-black holes to generate energy instead of the standard warp cores that most other powers use, which are regulated by dilithium.

There are also three "exotic" resources in the game: Tetryons, Gravitons, and Nanites, which are used by high-tier buildings. There may or may not also be some ship components use them, I'm not sure off the top of my head.

The Prime Directive is loosely represented through some of the policies you can set, the most relevant being the policy towards pre-FTL civilizations. I don't remember many (any?) pre-warp cultures in my game, but I could be forgetting them, or possibly I just didn't have any spawn in my part of the galaxy because of the low spawn rate in the game settings.

No relationship between the mod and the game, although there's a fair bit of overlap, as you might expect.

We'll definitely be seeing more of the Borg, so I'll save further info on them for a later date.

------

Thanks again to everyone for reading! Next update later today.
 
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@VILenin Congratulations on this AAR getting Silver for Best Gameplay AAR of 2023!

Your style and detail certainly makes it a wonderful AAR to follow!

Rensslaer
 
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Congrats! Certainly one of my favorites!
 
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Congratulations! As someone who has been a Trek fan for over 30 years, I feel duty-bound to support this worthy endeavAAR.
Ha! I've got you beat at 46 years. But I'm sure we have a handful of folks around here who might remember the original airings in the 60s.

I used to sneak downstairs after bedtime to watch TOS Star Trek which came on at 1130 pm. By the time I was 12 I was reading the 70 page rulebook for Star Fleet Battles while my teacher wasn't looking. :D



(that was before it became a 300-500 page rulebook)

Rensslaer
 
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Ha! I've got you beat at 46 years. But I'm sure we have a handful of folks around here who might remember the original airings in the 60s.

I used to sneak downstairs after bedtime to watch TOS Star Trek which came on at 1130 pm. By the time I was 12 I was reading the 70 page rulebook for Star Fleet Battles while my teacher wasn't looking. :D



(that was before it became a 300-500 page rulebook)

Rensslaer
Yeah, I was around for TNG in the 80s but watched TOS in syndication (because the 60s were well before my time).
 
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We last left off with two of our neighbors - the Cardassian Union and the Romulan Star Empire - at war. Two of the four major powers at war with each other is a major event. Even though we're not directly involved in hostilities, the Federation must still reckon with some of the fallout from this clash. Star Trek Infinite represents the overall political climate of the known galaxy through a system called Galactic Tension.

st-06-galactictension.png


Aggressive actions like starting wars and getting caught spying on your neighbors are the main contributors to raising tension, while diplomatic actions like making treaties lowers it. As tension rises, planetary stability (which is sort of a combined metric of how happy and productive your pops are) goes down, making your empire harder to manage. Galactic Tension isn't necessarily a bad thing, though; at least, not if you're of the warmongering inclination. Unlike in Stellaris, Infinite has a hard limit on the number of systems you can claim from your rivals at a time, limiting the speed of aggressive expansion. As Galactic Tension goes up, so does the claim limit, and claims become cheaper to make. Wars of conquest generate tension, which enables you to take even more territory in the future - an ideal arrangement for someone like the Klingons, for example. For the peaceful United Federation of Planets, not so much. Not only do I not plan on waging many aggressive wars, I don't want my rivals expanding too much through conquest either.

Players of any Paradox game can probably think of a time when one AI country rapidly and unexpectedly collapsed, getting gobbled up by some other AI nation and creating a monster in the process. I don't want anything like that happening here, especially since I'm still learning the ropes of the game and what to expect, particularly in terms of the AI's competence and how the various powers tend to perform. For all I know, the Cardassians could be this game's version of the big blue blob, or maybe the Klingons are the blitzkrieg in space waiting to happen. Winning wars is a dice roll for me right now, whereas I'm pretty confident that in the long term I can win the peace, and thus I'll be trying keep tension as low as possible. Fortunately, this jibes entirely with the default playstyle of the Federation anyway, since I'm going to be doing plenty of diplomacy.

That doesn't mean we're idle in other fields. In fact, this seems like a good time to complete a mission I've been saving up towards for a while now.
st-06-build the enterprise.png


I finally have enough alloys stockpiled to complete Build the Enterprise. And so, on December 11, 2360, our first Galaxy-class starship, the USS Enterprise, NCC-1701-D, is put into commission at Earth Spacedock.

st-06-final frontier.png

And here she is in Earth orbit. A nice looking ship! The Enterprise comes complete with her registry number, courtesy of being a hero ship and thus having her own unique in-game model.

st-06-enterprise-d.png


3500 alloys is an expensive investment this early in the game but it's worth it. The Enterprise alone costs more than a fleet of Mirandas would but, as you can see in the ledger, it's combat power is about equal to a squadron of the smaller ships. That number will go up over time, as the Enterprise gains experience and unlocks improvements. Unique in our fleet, the Enterprise is both a warship and a science ship, able to survey systems, research anomalies, boost research, and so on. Now, from a purist perspective, most Starfleet vessels should be able to do this given the organization's commitment to science and discovery, but I understand the gameplay conceit. I appreciate that the flagship at least can fulfill its mission of seeking out new life and new civilizations.

Finally, the Enterprise is immortal. If it takes too much damage it will instantly warp out of the system, but it cannot be permanently destroyed. A touch unrealistic, perhaps, given how the movies go through Enterprises with abandon, but an important QoL mechanic given that the Federation has a number of missions involving Picard or the Enterprise.

Our ambassadors stay busy, signing protection and research pacts with the J'naii Council, and completing two more missions from our mission tree along the way.

st-06-missions.png

Below Multilateral Accords, the mission tree forks into mutually exclusive paths. We have the choice of staying true to the Federation's founding ideals or aligning with Section 31 and other rogue elements that advocate a more militaristic and cynical stance toward the galaxy. I'm going to be sticking with the "canon" route and keeping my faith in the Federation's utopian idealism.

st-06-missions2.png

The integration process with the Idanians finishes. Convincing a 2nd minor to join the Federation allows us to complete yet another mission in quick succession and netting some nice permanent bonuses. We've been cruising through missions, but this is as far down this particular route as we're likely to get for a while.

Now, for those of you who might be getting worried about a boring campaign, I can reassure you that just because we've chosen to stick with utopia doesn't mean we'll be eschewing conflict. Ironically, the next mission in the "peaceful" branch of the tree all but guarantees at least one war. The problem, you see, is Bajor.

st-06-missions3.png

Bajor starts the game as a Cardassian subject state (which is a bit odd since I'm pretty sure that this should be the height of the Cardassian Occupation right now). The mission description explains that there are two ways to change this: war or diplomacy. We'll try diplomacy, but I'm not holding my breath. Given that the Cardassians are currently embroiled in a war, I throw a Request Subject Liberation their way just for the heck of it. Predictably, they refuse. The Cardassians seem to be doing fairly well against the Romulans, and I don't have the economic or military weight behind my request to daunt them, so it makes sense that they're blowing me off. They're refusal doesn't come free of consequence, however. By saying no, they give me a Liberation War Casus Belli to free Bajor if I so choose, which forces my first major decision of the playthrough. Do I try and free Bajor now?

It's a difficult question. Sooner or later the Cardassian A.I. will get around to integrating Bajor, which will make it harder to pry the planet out of their claws. The Cardassian fleet is presumably poorly positioned right now to defend against an attack, with their fleet engaged in operations against the Romulans - my spy ship confirms that there are no Cardassian ships over Bajor - and they'd be forced to split their strength to fight on two fronts. Additionally, having just finished the Enterprise, I have a powerful flagship that one-on-one outclasses anything the Cardassians have.

But it's not all pros. An early war wasn't part of my gameplan and as a result, other than the Enterprise, I haven't built any more combat-capable ships. I've upgraded the ships in my starting fleet as I've researched new technologies, but that doesn't change the fact that I only have a handful of escorts to throw at the enemy. My lack of intel is very dangerous here, because I have no idea how large the Cardassian navy is relative to mine. If it's only slightly larger, then launching a rapid ship-building program might be enough to catch me up and even overtake them if the Romulans continue to tie down a chunk of their forces. But if their navy is large enough to hold me off and fight off the Romulans at the same time, I could be in real trouble. I haven't unlocked any additional ship classes yet, and I suspect the Cardassians haven't either, which means we'd both be fighting with escorts (plus the Enterprise, but I can't build any more of those any time soon), and in an escort fight the Cardies are going to have a strong advantage. The reason is this:

st-06-raidercorps.png

One of the Cardassian's civics gives them a bonus to ship damage. The Hideki-class is their escort, which means they have a whopping +20% weapon damage on all of their ships. This is a really strong argument for waiting. Larger ship classes have a smaller damage bonus, meaning less of a damage advantage for the Cardassians if we have cruisers slugging it out as opposed to escorts. I'll also have more time to research more offensive and defensive technologies, further leveling the playing field since I'm very confident in my ability to out-tech them.

There's one final consideration. The temptation to go to war now springs entirely from the fact that the Cardassians are fighting the Romulans. The opportunist in me sees the opening and wants to seize the moment and plunge a dagger into the back they've so obligingly left exposed. But therein lies the danger, because I'm pretty sure I can only beat the Cardassians right now so long as their stuck in a 2v1. There's a very real risk that they could peace out with the Romulans and turn their full attention towards me, in which case the best I can probably hope for is an expensive white peace. As co-belligerents, not allies, I wouldn't have any way to make sure the Romulans stayed in the war to my advantage, and it would be entirely too in character for the both the Romulans and the Paradox A.I. to leave me holding the bag.

That's what eventually decides it for me, as tempting as the opportunity is. Better to be patient, wait 30 or 40 games years, and attack them when I'm ready with overwhelming superiority. Your day will come, Cardassia, but not today.

As it turns out, this was almost certainly the right call. Just a few months later the Cardassian-Romulan war ends with a white peace. Since I didn't attack, I'm glad for the status quo. I don't want the Cardassians getting carved up until I'm the one doing the carving, and I need the Romulans to stay strong enough to feel threatening to the Klingons so that I can buddy up to them.

And then we receive another report of strange and troubling sightings on the edges of our space. It seems we might have bigger things to worry about than Bajor coming our way.

st-06-cubesighting.png
 

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the Klingons are the blitzkrieg in space waiting to happen.

Canonically, this is true. Every future timeline shown in TNG and DS9 shows the klingons becoming a major power and rival to the federation again. How this occurred when the romulans are pretty much always slated as no.2 in power behind the feds is never explained or explored, though I suppose the Kelvin timeline tells us that the Romulans lost their home system which for some reason really sets them back a lot.

USS Enterprise, NCC-1701-D,

Yeaaaaaaaaaaaah

most Starfleet vessels should be able to do this

Actually, most seem to be science based. The miranda class is pretty clearly a science vessel that just so happened to once take a Constiution Class by surprise. Even then it still lost (the Enterprise was definitely a warship despite the mission it had).

Aside from the excelsior and constitution class, we don't see a lot of warships (or science and warship mixes) aside from the Ambassador Class (apparently very tough for its era, also honoured with an Enterprise) and the Galaxy class, which was designed to do absolutely everything very well indeed, including discarding all its other functions and converting into a true warship without the saucer section.

As discussed already, the federation don't build a true warship until the defiant class, which is essentially the most powerful ship class outside of the Dominion for the rest of the 24th century.

Finally, the Enterprise is immortal. If it takes too much damage it will instantly warp out of the system, but it cannot be permanently destroyed. A touch unrealistic, perhaps, given how the movies go through Enterprises with abandon, but an important QoL mechanic given that the Federation has a number of missions involving Picard or the Enterprise.

Makes sense. TNG timeline means the D survives an awful lot of stuff, including being blasted to the end of the universe and surviving multiple borg cube battles by itself.

The movies have so far destroyed the main ship twice (thrice if you count the klingon bird of prey getting dunked in Voyage Home). Doesn't happen very often.

aligning with Section 31

This basically never works in any of the good series of star trek, and so far as I am aware, never worked in Nutrek either. They're just not very competent.

An early war wasn't part of my gameplan and as a result, other than the Enterprise, I haven't built any more combat-capable ships.

Hah! Definitely role-playing the early tng federation.
 
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Great to have another update. Congrats on this AAR's silver medal at the ongoing YAYAs.
Seems you have made some wise strategic choices in the game play during this round.

Congratulations! As someone who has been a Trek fan for over 30 years, I feel duty-bound to support this worthy endeavAAR.
Ha! I've got you beat at 46 years. But I'm sure we have a handful of folks around here who might remember the original airings in the 60s.
A few here know I've been on this ride since the beginning, although some of the newer versions haven't recaptured my interest. Others can count the years. That is why I too have supported this very worthy AAR (a real model for game-play AARs) and had interest in the game.
Great job building the Enterprise-D! Is this game still being supported with upcoming DLC/XPs? I would love to see more unique characters/ships/species released.
Looking forward to hearing more from Paradox and Nimble Giant on this front. Much speculation floating about that the version out now is all that we'll get. We are overdue for a Dev Diary or some announcement, given the lay-offs at Nimble Giant. Fingers crossed, but the rocky launch of this one and the subsequent news has my morale headed downwards. Sorry to say.
 
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@Rensslaer Thank you very much! Quite the compliment from a writer of your talent!
Ah yes, Starfleet Battles! I remember seeing it on the shelves of my local gaming store. I never played the pen-and-paper version of SFB, but I did make a couple attempts at playing Federation & Empires, its grand strategy brother. I also really enjoyed the Starfleet Command PC games from the late 90s which, iirc, were based on SFB.

@Wraith11B Thank you, sir! That's very kind. I'm delighted people are enjoying it!

@The Kingmaker Welcome aboard! Glad to have you, my friend.
DLC and the future of the game are the big question right now. Unfortunately, as Chac1 mentioned, things aren't looking good right now. There's a very real chance that the game will only get minimal or no official support going forward, which is a real shame.

@TheButterflyComposer You're right, I guess it's unfair to single out the movies as being rough on the Enterprise; there's only two on-screen destructions out of ten films (not counting the Kelvin timeline), which isn't an awful ratio. Out of the commissioned Enterprises, the original through the E, four out of six of them were lost in action, so still a high attrition rate. The Enterprise being unkillable in-game doesn't bother me, though, and like I mentioned I do think it's better for the game that way.

And yes, I'm definitely trying to skirt by as long as possible without building up a military fleet. We'll see if I catch the same sort of rude awakening that Starfleet did in canon. ;)

@Chac1 I'm hoping that the game isn't dead in the water but, like you, I'm not feeling great about it. The longer we go without hearing something official, the bleaker it looks. Thank you very much for your kind words! I'm glad you're enjoying both the gameplay and the Trek parts of it. I grew up on TNG and the TNG/DS9 era holds a really special place in my heart.
 
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@VILenin, your update first...

Way up top. That first graphic of Galactic Tension shows pacts with the
Idanian Clans in 2353 and again in 2360. Are those both your pacts (do they expire?) or did 2 powers make such pacts and thereby lessen tension?

Nice to see the Enterprise-D now at your disposal. FTL Capability: Usually (dependent on plot twists) :D

It's 593 combat power. To quote James T. Kirk, "Is that alot?" Okay, you actually answered my question right after -- equivalent to a squadron of starships -- but I still wanted to use the ST IV quote. :D


@Rensslaer Thank you very much! Quite the compliment from a writer of your talent!
Ah yes, Starfleet Battles! I remember seeing it on the shelves of my local gaming store. I never played the pen-and-paper version of SFB, but I did make a couple attempts at playing Federation & Empires, its grand strategy brother. I also really enjoyed the Starfleet Command PC games from the late 90s which, iirc, were based on SFB.

Gah! You made me look. lol And I'm glad you did. I just picked up the Star Trek: Starfleet Command Gold Edition (released 2016) for $9.99 on Steam. :D I have played this series for many years (seems like I mostly used the Orion Pirates version). But glad to see they've updated it with what looks like movie-style starships (I hope we can still play the old ones), and maybe you could get to play against a starbase now?? Hmm...

Glad you're back for more of this! :D Loved the update.

Rensslaer
 
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Not a great deal to add on this one, like everyone else it's nice to see the Enterprise D and Picard show up and I always appreciate that you took the canon choice on fluffy vs Sect31 as this is all still a bit new.

I also liked that you talked us through your thinking on the Cardassian War that wasn't (yet ;) ), O'Brien will have to wait for his character shaping war. Will there even be time for it before the Borg show up though?
 
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Oh yeah I meant to comment on the thoroughness and sensibility of your strategy walkthrough on war with the Cardassians. Nice work!

Rensslaer
 
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It’s a shame to hear that this game might not be supported by further patches or DLC. It has a lot of potential. I’ve waited like 25 years for a spiritual successor to Birth of the Federation and ST:I feels incomplete as it stands.
 
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Hmmm....

It’s a shame to hear that this game might not be supported by further patches or DLC. It has a lot of potential. I’ve waited like 25 years for a spiritual successor to Birth of the Federation and ST:I feels incomplete as it stands.

I know I owned Birth of the Federation, but I struggle to remember it even after watching part of the gameplay on Youtube... I'm sure I enjoyed it, but I just don't remember it!

Rensslaer
 
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Congrats on creating the Enterprise!

I do appreciate the Galactic Tension explanation.

Can Section 41 react to the government spurning them? Or are they just present as a justification to create a darker Federation?
 
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