You don't understand. NKM let players succeed in ways they didn't deserve it. So did being able to win against adventurers. Players shouldn't be able to win without powergaming to the max.
This is sarcasm, right?
You don't understand. NKM let players succeed in ways they didn't deserve it. So did being able to win against adventurers. Players shouldn't be able to win without powergaming to the max.
This is sarcasm, right?
You can reduce the chance of adventurers appearing by keeping a close eye on claimants to your throne. If claimants to the throne are dead or in prison, they can't appear with an army of adventurers.
I'm playing as an Orthodox Christian ruler of Rus/Empire of Russia and I've had close relatives (or what the game deems as close relatives) start adventurer threats. I've used the Patriarch to get them excommunicated and subsequently imprisoned (thus far successfully every time). However, the threat remains even though the instigator is behind bars. Is it enough to imprison an adventurer or must I also execute them? Unsurprisingly this means getting the kinslayer trait which I've managed to deal with thus far, but it'd be nice to avoid it. Can I banish them instead and make the threat go away? On a side note, it seems kinda silly that they could lead an army from prison...
Or should I just try to pre-empt this and see that my dynasty members are all landed?
This was the first link that showed up on google with people having issues with adventurers. It is in fact a week old, the latest conversation was 7 days ago.
15-04-2014
How is that a week ?
Waste some time looking in the forum and open a new thread.
That was my mistake, I misread the dates. Anyway, I'm interested in discussing what the topic of the thread is, not the dates on when it was started.
You can't misread the dates claiming as a fact.Whatever...
Anyway, adventurer size and numbers should have changed by now in the Open Beta patch, which will become the full one soon,
so the debate is currently rather on hold, unless you have experience with a new game started since 2.2.0.5.
You better start a new thread, otherwise other posters might respond to very old posts during which the mechnics and rules of the game can change.
That's the reason why necro'd threads usually get closed.
The whole point of admitting my mistake was that I claimed those dates as a fact. I found this thread as part of a google search, and I'm already very turned off to the idea of continuing with anything on this forum, as I have a person on these forums at 6,707 posts trying to 'one-up' me on what isn't even an argument. If that's what I can expect from someone who has been here that long, than I'll be content sitting back and waiting for this new patch that will fix these issues with adventurers and avoiding interacting with these forums any longer.
The whole point of admitting my mistake was that I claimed those dates as a fact. I found this thread as part of a google search, and I'm already very turned off to the idea of continuing with anything on this forum, as I have a person on these forums at 6,707 posts trying to 'one-up' me on what isn't even an argument. If that's what I can expect from someone who has been here that long, than I'll be content sitting back and waiting for this new patch that will fix these issues with adventurers and avoiding interacting with these forums any longer.