It may just be me, but I find the mention only of AI dealing with rebellions, and not rebellions themselves, to be extremely disturbing.
Russian one is a fair point, but the other two are plausible.
It may just be me, but I find the mention only of AI dealing with rebellions, and not rebellions themselves, to be extremely disturbing.
Have you got any plans to overhaul the system of capital distribution within a country? The "borrow from the National Bank" feature doesn't seem to be working, and I always end up with tons of money in the NB and state treasury, while capitalists without an income can't complete their projects and grow resentful.
Well, the AI is pretty bad at dealing with the rebellions.
Other important issues that should be patched:
- Huge assimilation (historically the only overseas areas in which the empires' culture was dominant were in areas almost unpopulated before colonisation)
But reducing assimilation would cause performance trouble in late game. Or so i heard.Assimilation can be adjusted by continent (among other factors), so making it slower/harder to assimilate people in europe/asia/africa while keeping a higher rate of assimilation in the americas is possible.
Regarding the patch: Will the fix to make armies/navies show as flags when zoomed out make it in?
That's Working As Designed.
The assimilation rate is ahistorically big, but this was done to improve performance in the end-game (i.e. less different POPs to calculate and keep track of).
You can change this manually very easily if you want to.
This is not true. Capitalists can borrow from the NB if there are no factories in the state.Capis borrowing from NB to fund projects is not in the game. NB is just for governments that need to take loans.
It may just be me, but I find the mention only of AI dealing with rebellions, and not rebellions themselves, to be extremely disturbing.
Regarding the patch: Will the fix to make armies/navies show as flags when zoomed out make it in?
It may just be me, but I find the mention only of AI dealing with rebellions, and not rebellions themselves, to be extremely disturbing.
The assimilation rate is ahistorically big, but this was done to improve performance in the end-game (i.e. less different POPs to calculate and keep track of).
In my experience, the main rebellion problem has been just that, that the AI cant handle it and constantly has their entire country under rebel occupation.
In my very first game as Korea, when i didnt know what i was doing (and hence picked the event choise regarding westernization that permanently raises militancy), i had issues with militancy, but all it would ever do was to spawn 2-division armies here and there, which could be killed in a few days by shift-clicking my armies around ^_^
In my second game, also playing an asian country, now choosing the isolation event, my militancy and conciousness is constantly dropping down to 0, no matter how much i tax, tarriff, abuse and humiliate my own peasants
This may be argued that "well wait until lategame", but the fact remains, the AI ALREADY has their entire countries under rebel occupation (which means they let the rebel armies sit there in peace until the occupation timer finished, which is about 120 days?).
The AI rebel problem is imo the thing that needs fixing.
That's Working As Designed.
The assimilation rate is ahistorically big, but this was done to improve performance in the end-game (i.e. less different POPs to calculate and keep track of).
You can change this manually very easily if you want to.
That's Working As Designed.
The assimilation rate is ahistorically big, but this was done to improve performance in the end-game (i.e. less different POPs to calculate and keep track of).
You can change this manually very easily if you want to.
This is not true. Capitalists can borrow from the NB if there are no factories in the state.