**Suggestion thread:** What would you like to see in a patch 1.3?

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Can you please stop jumping at me like that?

I guess this is a case of "lost in translation". I didn't mean to be offensive in any way. Either I didn't express myself correctly, or you misunderstood me.
 
-CHINA,CHINA,CHINA. As Japan it is really hard to force them back from the initial frontlines. AI Japan manages it somehow but it always wins or loses, it needs to be altered somehow so its more even(this would be difficult being as japan will need to also invade india,indonesia and the pacific islands). also under this suggestion, communist china needs to be beefed up (in reverse to nat china being down powered) i've always wanted to play as commie china from the start of the civil war to the unification after ww2 but it will never happen as it is. (i don't blame the devs as not much CW work has been done yet)

i second this
 
-CHINA,CHINA,CHINA. As Japan it is really hard to force them back from the initial frontlines. AI Japan manages it somehow but it always wins or loses, it needs to be altered somehow so its more even(this would be difficult being as japan will need to also invade india,indonesia and the pacific islands). also under this suggestion, communist china needs to be beefed up (in reverse to nat china being down powered) i've always wanted to play as commie china from the start of the civil war to the unification after ww2 but it will never happen as it is. (i don't blame the devs as not much CW work has been done yet)
Chinese Civil War would be awesome if Commies had the chance to actually win it. I've played as Communist China once and I had to use lots of cheats in the form of custom events to make it feasible to beat both Japan and Nationalist China. It was quite fun after that though, beating both Axis and Allies.
 
Realistic Sino-Japanese War and the Pacific War are impossible without a more advanced logistical system and a real chance of war between the Soviets and the Japanese (esp. if there are few divs in Manchuria). Otherwise, the player will simply use all troops to beat China first and then overwhelm the Allies with numbers. Burma Campaign will be unrealistic, too, because both sides will be able to bring 1501515 divs to that theatre.
 
Realistic Sino-Japanese War and the Pacific War are impossible without a more advanced logistical system and a real chance of war between the Soviets and the Japanese (esp. if there are few divs in Manchuria). Otherwise, the player will simply use all troops to beat China first and then overwhelm the Allies with numbers. Burma Campaign will be unrealistic, too, because both sides will be able to bring 1501515 divs to that theatre.
Just like it is very possible right now to have huge battles in the North African Desert. Same thing in the jungles of SE Asia. It should not be possible to sustain huge armies in areas like that. The campaigns in Africa and Burma were fought with fairly limited numbers of divisions. Logistics should be a real pain, especially in those harsh environments.
 
- (honestly who doesn't play as the Uk,USA,France,Germany,USSR,Japan or Italy??... no one...... yeah i thought so...)
There is plenty of fun to be had as China, Brazil, Argentina, and Spain among others.
 
Just like it is very possible right now to have huge battles in the North African Desert. Same thing in the jungles of SE Asia. It should not be possible to sustain huge armies in areas like that. The campaigns in Africa and Burma were fought with fairly limited numbers of divisions. Logistics should be a real pain, especially in those harsh environments.
Some sort of increased attrition impact is needed for low supply throughput imo to prevent large battles. Low infra or high dissent (even with garrisoning) means a negative impact on supplies for the front.
 
The ability to specify the targets of industrial espionage a bit, say into Army/Navy/Air Force/Industry. If in RL say Hungary would deploy spies in Italy they probably won't try to steal battlecruiser plans, but something which would be a bit helpful to their country.
 
This was probably mentioned already but I'll say it again. If possible an hoi3 system of the AI managing one or more of your fronts should be considered. In some games (see below) micromanaging all fronts becomes impossible.

Ft3NW.png
 
This was probably mentioned already but I'll say it again. If possible an hoi3 system of the AI managing one or more of your fronts should be considered. In some games (see below) micromanaging all fronts becomes impossible.

Ft3NW.png
Please NO! That is the second worst thing about HOI3 imo.
 
Micromanagement is a big issue in case of nations such as Japan or the SU, though.
LOL, really? Play the USA if you really want micromanagement. The Soviets only have one real front in a historical game. Japan is just too easy compared to the US.
 
Since we are talking about micromanagement, try playing the 1945 doomsday scenario in AOD!
 
Those were just examples. Heavy micro suxx - that's why I try to avoid the Eastern Front in DH, for example. It's simply unfun when you have to control 105165109516 units.
I would rather be able to control them then trust the ai to do so.
 
My favourite part of the game is mannaging 6124562047602752756027456017650260124652016452012425460243043340253426426501256402436046 units at the same time! Makes me feel POWERFULLLLLLLLLLL!!!!!