Yeah, I just hope this game won't turn out like EUIII where eveyr country felt the same to play.
I agree with you on vanilla EU3 but in CK1 it wasn't much difference between countries and that game still had replay value. Probably because the focus in CK1 wasn't so much on the countries as on the people. That said I'd love for different parts of the map to have different feels.Yeah, I just hope this game won't turn out like EUIII where eveyr country felt the same to play.
They did have different feels. I never played in Iberia because I was too chicken. The Baltic plays a lot differently then the Mediteranean.I agree with you on vanilla EU3 but in CK1 it wasn't much difference between countries and that game still had replay value. Probably because the focus in CK1 wasn't so much on the countries as on the people. That said I'd love for different parts of the map to have different feels.
This is a good point. Although I like every Pardox game I played so far (well...except HoI3) the newer Clausewitz-Engine games lack a bit in this regard, I think.
While the semi-sandbox approach in this games isn't bad per se, the loss of individualisation the Europa-Engine games had because of their historical determinism isn't quite compensated in my opinion.
For example playing a HRE member in EU3 is distinctly different from playing a non-HRE member (good) but the HRE members themselves play all the same (bad).
For me all Clausewitz games released so far need mods adding more regional diversity to gain real replayability (good thing they are modding friendly so there are good mods for all of them ), the vanilla-versions of Europa-Engine games just somehow feel more complete.
my_inheritance_law = {
can_inherit = {
sex = male
OR = { religion = catholic religion = orthodox }
age = 35
}
recurse = {
source = siblings
sort = { martial intrigue }
filter = {
sex = male
}
}
recurse = {
source = children
sort = { age }
filter = {
NOT = { trait = bastard }
}
}
}
Well, I disagree. Starting as a count in Germany, France, Iberia or Greece made little difference to me in CK1. But in CK1 I didn't have any problem with that, I liked CK1 very much and played it a lot despite it's obvious nags.They did have different feels. I never played in Iberia because I was too chicken. The Baltic plays a lot differently then the Mediteranean.
Yeah after 50 years of random shit happening an Iberian power doesn't feel that different then Sicily, but in a sandbiox game what did you expect?
Nick
Maybe we are just comparing a late AGCEEP mod of EU2 with EU3 vanilla but in my rosy memories of EU1 - which I played more than any other game I've ever owned except for Civ2 - it really did feel different playing Sweden, Russia, France or England. I know there were only a handful of country specific events in that game so it must have been something else, the kings and the generals maybe? Or maybe we've just gotten spoiled somewhere along the line?The irony is that every single clausewitz game after vanilla EU3 has had far more historically determenistic events & decisions than every europa engine game, but we still keep people saying "its too much sandbox". I suspect those people never ever played vanilla EU1 or EU2
Maybe we are just comparing a late AGCEEP mod of EU2 with EU3 vanilla but in my rosy memories of EU1 - which I played more than any other game I've ever owned except for Civ2 - it really did feel different playing Sweden, Russia, France or England. I know there were only a handful of country specific events in that game so it must have been something else, the kings and the generals maybe? Or maybe we've just gotten spoiled somewhere along the line?
A big part of the problem is you're playing as a Count, and there just wasn't enough to do in CK1 as a Count. Doing nothing feels the same no matter where you are.Well, I disagree. Starting as a count in Germany, France, Iberia or Greece made little difference to me in CK1. But in CK1 I didn't have any problem with that, I liked CK1 very much and played it a lot despite it's obvious nags.