Yes, I’m aware that everything I said is theoretically abstracted into current mechanics. But I think it would be interesting to add some more complexity to combat involving planets, which is why I think that things like planetary anti-orbital cannons could be interesting, or planet-based fighter hangers that can find on the planet or in space against enemy fleets. Think like Star Wars, where in a new hope they sortie x-wings from the rebel base planet to attack the Death Star, or in Empire when they have the giant cannon on the snow planet that shoots at the orbiting star destroyers. I know that some people dislike ground combat so they just want to think about it as little as possible, but I think that we should instead be trying to make it more interesting and involved than “bombard planet, drop stack of highest tier army”