1. Add an auto-modding category for jobs that produce defence armies of their own species (i.e. Soldier/Enforcer). This can give Integrated Weaponry for the cyborg/machine version, Resilient for the basic bio version and Juiced Power for the Overtuned version. (The % army damage on Integrated Weaponry could be turned down a bit to not make this too strong.)
2. Have a "none of the above" category for unemployed pops and pops whose job doesn't make any of the resources covered by auto-modding. This could give, for example, Durable for cyborgs/machines, Conservationist for basic bio and Low Maintenance for Overtuned.
3. Some trait effects don't do anything if the pop is assimilated by a Gestalt empire. Meanwhile, Deviancy is a thing in Gestalt empires, but at the moment it has basically no interaction with the trait system (and is very flat in general, unlike non-Gestalt Crime). I suggest (partially) addressing both of these by having some traits double up as Deviancy traits for Gestalt. For example:
Trait that gives +/- government ethics attraction or +/- happiness -> some -/+% Deviancy if the pop is a Gestalt drone
Trait that gives "can only do basic jobs, not affected by Happiness" -> halved Deviancy (or no Deviancy?) if the pop is a Gestalt drone.
CG upkeep traits could give amenity usage effects instead. (The other kind of traits that are irrelevant for Gestalts are trade traits; don't have any ideas for these at the moment.)
2. Have a "none of the above" category for unemployed pops and pops whose job doesn't make any of the resources covered by auto-modding. This could give, for example, Durable for cyborgs/machines, Conservationist for basic bio and Low Maintenance for Overtuned.
3. Some trait effects don't do anything if the pop is assimilated by a Gestalt empire. Meanwhile, Deviancy is a thing in Gestalt empires, but at the moment it has basically no interaction with the trait system (and is very flat in general, unlike non-Gestalt Crime). I suggest (partially) addressing both of these by having some traits double up as Deviancy traits for Gestalt. For example:
Trait that gives +/- government ethics attraction or +/- happiness -> some -/+% Deviancy if the pop is a Gestalt drone
Trait that gives "can only do basic jobs, not affected by Happiness" -> halved Deviancy (or no Deviancy?) if the pop is a Gestalt drone.
CG upkeep traits could give amenity usage effects instead. (The other kind of traits that are irrelevant for Gestalts are trade traits; don't have any ideas for these at the moment.)
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