v1.04
MAJOR:
- Halved all peasant revolt risk factors
What are "defines"?
Sweet! :wub: Do this in all future patches and you will have created the perfect game after 3-4 patches :laugh:
What are "defines"?
Hmm, didn't see any mention of a fix for vassal opinion modifiers being applied when granted a ward for education. :glare: That's #1 on my wishlist.
What does that fix mean exactly?
"Combat events will not happen until three days into a combat (to avoid commander deaths and such when overrunning tiny forces)"
As someone who has been playing Pdox games for 6 years, seeing a forum only 3 weeks from a release not being filled with a million GAME IS UNPLAYABLE PATCH NOW threads is downright weird. This is what happens when Paradox actually makes games that work at release.
I'm curious what this means.
What has changed?
Some more info? Are there some general changse or are these buffs/nerfs to their starting position in 1066?
I guess it means that it does work at all (because now it doesn't)
Not sure the Shia caliphate needed any more power, but the Seljuks sure did.
Not sure the Shia caliphate needed any more power, but the Seljuks sure did.