Gormadoc said:Yes it does, the Id's i now how to fix. Would it be possible to get a copy of the ID spreadsheet, with the used id numbers ?
You mentioned several map errors, what should i look for in the province.csv to fix them. I have seen some faulty positions of units in some provinces but is this enough to cause chrashes.
Thx for the help
Well I just started scrolling through vanilla and here is one,
358;PROV358;Pyrenees_Languedoc;France;Europe;Mediteranean;Clear;;;100;;1;2435;2435;0;0;0;0;0;0;14885;3395;14818;3389;14870;3447;14867;3478;5;14865;3418;14840;3433;;;;;;;;;;;;;14840;3388;-1;-1
Error is in bold, others can be in the resources slots. They are obvious, usually a letter followed by numbers.
My spreadsheet covers Risk Mod only, I simply eliminated or archived all unused vanilla files. So the spreadsheet now only tracks where I am now and am going, not vanilla itself, as I had no care to fix up vanilla. HOI2 is a old fixed platform now. How much is carried over to Doomsday etc. is probably similiar plus new changes.
Also when you look over my Beta4 AI scheme it reflects some good and some short-sightedness which came from going back and forth with some settings as a beta test. Ask me what has changed in Beta5 after you play a Beta4 game to get the hands on game feel.
Depending on use is what settings are best for one mod or another. And of course it all evolving... from each and all us contributing.