So what's all this drivel about 1750 not being able to be played in Darkest Hour? Why not?
It's a game of counters. You place your counters on the map, they pass from one province to another.. what exactly is the problem?
WW2 combat is done in days, 1750 combat? Months.
True, but imho that's not the issue.
The problem there is movement. Imagine what is if your division needs a quarter of a year to go from Luxemburg to Antwerpen. And that gets prolonged by crossing rivers and engaging in combat.
WHERE will it not work? The game will compute a battle for 1750 and there will be a winner. WHERE is the problem?
The engine constantly resets your divisions movement each time it is attacked.
Also, there were no unified-operating divisions in 1750 or 1820, for that matter. Also, the issue are not counters, but the game mechanics (Industry, Research, Relations, Espionage) which are unfit, and are insufficient even for a game going from 1850 to 1964.
Besides that, in HOI2, event scripting effort for at least half-way realistic alternative history outcomes increases exponentially. Eg. For one war, you may just need 4 events(victory/defeat for either side), but for the war after that, you would need at least 16 different events, then you require at least 32, then 64, then ... And that's just for something like 3 wars, which can happen within 10 years with only two participants. None of that takes into account how that impacted the rest of the world.
Aaaaanyway, i just hope that after giving up on this, the authors will consider joining some of the mods being developed here.